[Bf-committers] Keymap storage management

2011-07-24 Thread Francesco Zoffoli
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys I meant that ;) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread Jim Williams
Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide all?). No doubt that using a character as a toggle is convenient whenever there is an on-off choice. On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson jonat...@montagestudio.org wrote: I have

[Bf-committers] Blender Foundation - softwarefreedom.org

2011-07-24 Thread Ton Roosendaal
Hi devs, Blender Foundation has signed up an agreement with The Software Freedom Law Center, so they can officially help or advice us for any future cases when legalities might arise. This is also related to my investigation of developer agreements. I'm reviewing the Harmony Agreements

Re: [Bf-committers] Patches Submitted

2011-07-24 Thread Campbell Barton
Hi Benoit, yep v*=m too. Thinking about this and Id rather quaternions be changed too, mainly because I'd rather not have them work differently to matrices. Consider both a 3x3 matrix and a quaternion often represent rotation which may be applied to a vector - If we keep quat's as-is you'd need

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread mindrones
Hi, On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson jonat...@montagestudio.org wrote: I have to agree with Daniel. I constantly hide parts of a mesh bit by bit. On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote: NOT, we want to hide, hide, hide, unhide..

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread mindrones
Hi, mindrones wrote: - quick h-h acts as a toggle *just on the selection* - h - N sec pause - h adds to hidden selection (after all you have to select stuff before hitting h again to add to hidden objects) - alt-h unhide all now that I think of it, would it be possible that: - if we have

Re: [Bf-committers] Blender Foundation - softwarefreedom.org

2011-07-24 Thread Knapp
- Don't mention (nor do) investigation of public patent databases ever, unless you already evidently knew it had to be done. Thanks! -Ton- Why? What is wrong with looking at public info? Thanks! -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with

[Bf-committers] New Developer

2011-07-24 Thread Campbell Barton
Hi All, Bastien Montagne (mont29) has been given commit rights to work on his vertex group patch before merging into trunk. Wiki Page http://wiki.blender.org/index.php/User:Mont29/WeightVGroup/Man This modifier has been split into 3 since too much different functionality was being included in

Re: [Bf-committers] Blender Foundation - softwarefreedom.org

2011-07-24 Thread Ton Roosendaal
Hi, I'm not talking about looking at info, but mentioning it implies you take responsibility for that. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A

[Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Ton Roosendaal
Hi all, Here's the summary of today's topics: 1) Blender 2.58 and next release - As usual, bug tracker remains high in count... several obscure issues or from inexperienced users though. It's half a support system now too. Still, module owners should check on what's assigned! - Daniel

Re: [Bf-committers] Blender Foundation - softwarefreedom.org

2011-07-24 Thread Ton Roosendaal
Hi Douglas, Ehh, let me rephrase -- tricky bizz this :) -- simply said: Although law demands you to know the law (you cannot claim ignorance of it), the law doesn't demand you to know all patents or all registrations of IP. Unless you evidently investigated it, or should have known by

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread mindrones
Hi, On 07/24/2011 06:05 PM, Ton Roosendaal wrote: - Daniel Salazar proposes a small default key switch: to keep Shift +Ctrl+S for Save-as, and make Alt+Ctrl+S for transform option Push/ Pull. Both were in use for save as, which is unneeded. Alt+Ctrl+S is save a copy, which is save with

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Martin Poirier
You can always remap it in your user defined keymap. Good defaults might not be optimal for one individual's workflow, that's why you can customize them. Martin - Original Message - From: mindrones mindro...@gmail.com To: bf-blender developers bf-committers@blender.org Cc: Sent:

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Sergey I. Sharybin
Ton Roosendaal wrote: 2) Other projects branches - New seamless texture bake in svn, Sergey Sharybin reviewed Morten Mikkelsen's code. Proposal is to add a short doc online about it, for example on Blender code blog. istinfo/bf-committers Here's link to description of what exactly was

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Richard Olsson
For what it's worth, I think that if ctrl+s and ctrl+shift+s both are saving operations, then it makes more sense for ctrl+alt+s to be related to saving the file as well rather than transforming selection. So if there are any other vacant combinations which would even remotely make sense to

Re: [Bf-committers] Blender Foundation - softwarefreedom.org

2011-07-24 Thread Ton Roosendaal
Hi, Not sure who here read the Harmony website. Here's an interesting critic of it: http://ebb.org/bkuhn/blog/2011/07/07/harmony-harmful.html In short - my impression too - the agreement has a very high and complex rate of statements to solely protect and serve the organization. It's quite

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Mike I managed to get it working! but it's unusable. seems that all axis are inverted cheers Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 9:57 PM, Stephen M. McQuay step...@mcquay.me wrote: On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: Either check out the

[Bf-committers] Oddity, Feature, or bug ? Some observations

2011-07-24 Thread Jass
Hi. I have recently made a tutorial (not exactly about Blender, but using Blender to demonstrate some methods). After reviewing the video i found some parts where i think that Blender could be changed for improved user experience and quicker workflow. I created a rather longish report on my

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Martin Poirier
S and Alt-S are transform operations already, so it makes as much sense from that angle. Martin - Original Message - From: Richard Olsson r...@richardolsson.se To: bf-blender developers bf-committers@blender.org Cc: Sent: Sunday, July 24, 2011 2:20:52 PM Subject: Re: [Bf-committers]

Re: [Bf-committers] Blender developer IRC meeting notes, July 24 2011

2011-07-24 Thread Daniel Salazar - 3Developer.com
And Ctrl Alt Shift S = Shear Shift Alt S = To Sphere Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 1:14 PM, Martin Poirier the...@yahoo.com wrote: S and Alt-S are transform operations already, so it makes as much sense from that angle. Martin - Original Message -

Re: [Bf-committers] [Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [2116] trunk/py/scripts/addons: cleanup

2011-07-24 Thread Martin Poirier
This commit broke netrender (error on import, missing re module in master.py that was imported from utils.py). I wouldn't be surprised if it broke other things too. I shouldn't have to say this, but please test thoroughly before removing code, especially with extensions that are disabled by

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
Daniel Salazar: Mike I managed to get it working! but it's unusable. seems that all axis are inverted Testers seem to be split on this issue, so let me explain and offer a workaround.The orbit modes are implemented as target camera rather than object mode. In other words, you're controlling the

Re: [Bf-committers] Keymap storage management

2011-07-24 Thread Felix Schlitter
Hi, - h always hides selection - alt h reveals last hidden - alt h again reveals all Just an idea. I am not too sure about conditional hotkeys based on the selection. That might get confusing. Then h on unhidden to hide single, h on hidden to unhide single, and Alt+h to unhide all (or hide

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
I don't know what are they smoking to expect this behavior, it's impossible! in fly mode it works fine tough, I really hope this isn't the default. I expect it to work like the old test program (cube) in the drivers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:38 PM, Mike Erwin

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Double reading the comments you posted it seems they are talking about *fly mode*, which as I said works as expected Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Gah sorry for triple posting :) When you navigate your normal view (not fly mode) you do it in object space and not in camera space, ie: drag mouse to the left and camera orbits to the right, that is why this mode should really work inverted as it is right now. It's really what feels natural And

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
Daniel Salazar wrote: Double reading the comments you posted it seems they are talking about *fly mode*, which as I said works as expected Those comments were about orbit navigation, with some fly-mode sprinkles on top. For the one that mentioned fly mode, I was standing right beside him, so

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Well be sure to share some of that, maybe I'll suddenly get it :D Thanks for the option, will test and report back ASAP. Also the open source driver seems much nicer, no need for that annoying window open all the time. happy Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 5:12 PM, Mike

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Matt Ebb
This is probably a bit of a useless comment, but I remember the 2.4x implementation of orbiting the space navigator always seemed terribly awkward. That old way was inverted compared to the 3ds max plugin that came with the 3dconnexion driver, and the 3ds max version always felt much easier to

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
There's a new option in the 3D mouse popup menu. It works in turntable mode, and will work in trackball also after dinner. Setting this option makes orbit unusable for me, but hopefully usable for those of you who have your brains wired differently! Mike Erwin musician, naturalist, pixel pusher,

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Hi mike, the zoom is still inverted! when I pull the knot to me i expect the object to get closer. remember: brain wires crossed! :) cheers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin significant@gmail.com wrote: There's a new option in the 3D mouse popup

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Would be killer if 2D space zoom got inverted too with this option so pull closer means zoom in, pull towards the screen means zoomout Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:37 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi mike, the zoom is still inverted!

Re: [Bf-committers] Blender Foundation - softwarefreedom.org

2011-07-24 Thread Campbell Barton
Knowingly violating IP is a worse then doing so by accident (if you're getting sued for IP infringement), given the state of US software patents, blender probably violates loads of patents - which themselves are probably invalid or could be shown to have proof of prior art. So the worst thing you