Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Bartek Skorupa
The issue is not "bad" blender's behavior but difficulties with understanding what is going on when certain rotation models are used. When animating rotations we often use our intuition and expect some behavior because we know our particular case. Algorithms don't know exactly what our goal is.

[Bf-committers] OpenGL Dependency Report and Script

2012-04-25 Thread Jason Wilkins
In preparation for SoC I have started to study how Blender uses OpenGL Here is a report I generated: http://www.pasteall.org/31251/ Here is the script I used to generate it: http://www.pasteall.org/31252/python You need to download a full glew to run it (and edit the file paths inside the script

Re: [Bf-committers] Status of 2.63 release

2012-04-25 Thread trouble daemon
If I am not mistaken, I thought I seen a commit a few revisions ago today that specifically mentioned something about disabling bevel for release because of a discussion and/or problems. Not sure if that answers your question though. Ah yes, here it was: --

[Bf-committers] Status of 2.63 release

2012-04-25 Thread Thomas Dinges
Hi, what is the status now? According to sergey yesterday, we wait for a last minute bevel fix (patch was sent to Campbell to check) and the Splash. Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mai

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread trouble daemon
Interesting problem you have here. While I don't understand all the errors themselves per se, I did take a look at the root web page and a few samples of reports, along with a glimpse at the html it generated. My initial thought would be some sort of regex like parser that would be very similar in

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Campbell Barton
On Thu, Apr 26, 2012 at 9:16 AM, Jason Wilkins wrote: > p.s., not that I'm against annotating false positives in source code > (or better yet, rewriting in a less suspicious manner).  I do not > believe in forcing programmers to do things.  However, if we ever > wanted to require that Blender ship

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Campbell Barton
While its probably possible to setup some `good enough` solution using diff, I tend to agree with Jason - that you need something more comprehensive so some minor edits to a file doesn't give you a lot of changes to the diff to read through that are in fact only line number change or re-ordered fun

Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Bassam Kurdali
Rotations in 3D are just a horrible beast, and I think it is non trivial to figure out what constitutes a 'nice' interpolation across all cases, perhaps not even possible. You might be to use hierachies to isolate axis for some very specific setups, however: > >> way how it could be correctly imple

Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Nathan Vegdahl
> But I think that this is not really the kind of > interpolation an animator would want to have > in this case. As an animator I would prefer > a direction interpolation and a separate "roll" > interpolation. Believe me, as an animator and rigger, I have thought about this problem a lot. But it

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Jason Wilkins
p.s., not that I'm against annotating false positives in source code (or better yet, rewriting in a less suspicious manner). I do not believe in forcing programmers to do things. However, if we ever wanted to require that Blender ship with zero warning flags from these kinds of tools there is goi

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Jason Wilkins
If the source line changes then diff isn't a good enough tool. What is needed is a that these programs need to maintain a database that keeps a signature of each problem that is basically an AST of the area affected and is independent of source line and whitespace changes. Then you could annotate

Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Tobias Oelgarte
Yes, you're right. But I think that this is not really the kind of interpolation an animator would want to have in this case. As an animator I would prefer a direction interpolation and a separate "roll" interpolation. Ideally both rotations (as in your example files) would follow the same path

[Bf-committers] Test account

2012-04-25 Thread ValterVB .
It is really a good opportunity for buying electronic products. Don't miss it. Best regards! www.gmail123.com . △ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/list

Re: [Bf-committers] Quaternion interpolation is bumpy/wrong

2012-04-25 Thread Nathan Vegdahl
> What i expected was a smooth motion, but > instead it goes straight up (to 2nd key) and continues with a curve that > _bends downward_ to key 3. Given that it has to move trough the keys i > would have at least expected a "linear" motion (shortest path) from key > 2 to key 3. The interpolation

Re: [Bf-committers] trying to build with mingw32

2012-04-25 Thread Yousef Hurfoush
> Well I'll be darned! They did forget to include gcc... > > Yousef, can you try this installer instead? > > http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/mingw-get-inst-2018/ ok, i downloaded and it compiles ok but not all! it seems it doesn't build OIIO? i get this

Re: [Bf-committers] game engine without visual

2012-04-25 Thread Knapp
anyone making a game server will really need this function! On Wed, Apr 25, 2012 at 12:07 PM, P2sta wrote: > Thanks for answer, > > uhm, can you please expline me the second possibility you wrote a bit > more. I'm not really sure I do understand what to do. > > Thanks, > > Zbyněk > > Dne 24.4.201

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Mr Rasmus Lerchedahl Petersen
> Running a second time gives you only the false positives again. > If some new bug is added to the source you still needed to read over > the false positives (unless your memory is really good). > > long term we need to have a way to notify us when new errors are added. Sounds like a job for diff?

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Jason Wilkins
I thought that he had his own tool viva64 that PVS-Studio was based on. I do not really want to argue politics, but I have no problem with the fact that he has added value by integrating it with VS and then released it without source. He honestly may not have even modified clang that much and is

Re: [Bf-committers] game engine without visual

2012-04-25 Thread P2sta
Thanks for answer, uhm, can you please expline me the second possibility you wrote a bit more. I'm not really sure I do understand what to do. Thanks, Zbyněk Dne 24.4.2012 22:06, Campbell Barton napsal(a): > Hi. there are a few ways you could that this, > > we have headless build option for gh

Re: [Bf-committers] PVS-Studio Static Analysis

2012-04-25 Thread Lockal S
I should mention that PVS-Studio contains clang for C++ parsing and preprocessing. As far I can see they have reimplemented some of the clang features (missing in vc++) and have added their own diagnosis patterns. The main feature is visual studio integration, which allows to enable/disable diagnos

Re: [Bf-committers] trying to build with mingw32

2012-04-25 Thread Antony Riakiotakis
Well I'll be darned! They did forget to include gcc... Yousef, can you try this installer instead? http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/mingw-get-inst-2018/ ___ Bf-committers mailing list Bf-committers@blender.org htt

Re: [Bf-committers] trying to build with mingw32

2012-04-25 Thread Antony Riakiotakis
I see there is an updated installer on MinGW site. I will test in case something breaks. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers