[Bf-committers] OpenGL ES 1.1 or 2.0 for mobile

2012-06-05 Thread Francesco Zoffoli
Just to clarify a bit about numbers: To run GLES 2.0 you need an android version >= 2.2 http://developer.android.com/resources/dashboard/platform-versions.html It means 93.9% of phones are compatible. Ps: my phone is a very entry level one more than an year old and it supports gles 2. _

Re: [Bf-committers] OpenGL ES 1.1 or 2.0 for mobile

2012-06-05 Thread Alberto Torres
More like 82% http://developer.android.com/resources/dashboard/opengl.html There are phones with android >= 2.2 which don't have hardware support for GLES 2.0 DiThi 2012/6/5 Francesco Zoffoli : > Just to clarify a bit about numbers: > > To run GLES 2.0 you need an android version >= 2.2 > > ht

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Guillermo Espertino (Gez)
El 05/06/12 02:46, Troy Sobotka escribió: > It would seem like a wonderful juncture to perhaps analyze our design > choices and consider future limitations at this juncture... +1 This implementation is somewhat disconnected from the compositor. Masking and tracking is usually more necessary in t

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Antony Riakiotakis
The UV editor is suited for UV editing and reviewing what parts of the image go to what parts of the mesh. The UV editor can be seen as an image viewer/painter, but, in the end it is not a swiss knife of functionality either. Its primary intended for modifying the data themselves while the track ed

[Bf-committers] Masks are not only for Mattes

2012-06-05 Thread José Ricarte
I think the mask editor could be more generic: Consider a mask as a raster 2D vector image input, could be edited only in the UV/image editor as a "vectorial image" ( with the possibility to view a video/image backdrop) adding the current tools of the 2d bezier curve ( shape key

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Antony Riakiotakis
And how would you parent a mask to a track marker in the UV editor? Besides, editing the mask in a 3rd place makes the workflow very clumsy. Jump from UV editor to Track editor to compositorIMO the current integration is fine, what is lacking IMO is support for static images. If this fits into

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread José Ricarte
El 05/06/2012 18:45, Antony Riakiotakis escribió: > And how would you parent a mask to a track marker in the UV editor? With drop-down menu with a track marker names. I think the code mask tools can be a gateway to integrate vector images in the blender workflow, animated vector textures, 2D an

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Guillermo Espertino (Gez)
El 05/06/12 13:23, Antony Riakiotakis escribió: > The UV editor is suited for UV editing and reviewing what parts of the > image go to what parts of the mesh. The UV editor can be seen as an > image viewer/painter, but, in the end it is not a swiss knife of > functionality either. Its primary inten

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread François T .
IMO linking track to mask should be done in compositor by linking data together. Lets drop tracker, and talk about animation. Let say you have a 3 object animated in your scene. You get its position to screen and need some kind of shape around it (for whatever reason you can image). So you would li

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Bassam Kurdali
This is maybe a ridiculous suggestion: feel free to shoot it down: - we currently have one 3D editor. Here we do all our 3d tasks, modelling, animation, rigging, curves, meshes, etc. We can select and manipulate many different types of 3d objects, in different ways. -we can do *much less* things

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread François T .
+100 for that in the viewer (whatever if its ImageViewer or Composite or new space. You should be able to work directly on your comp. and there is no point to link mask to a footage. a Mask should be rasterized in comp and plug into alpha or matte socket Having it in MCE is nice for garbage tracki

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Sergey Sharybin
Guys, i've got no idea what you're arguing here about. All current discussion is like "current masking tools are not good enough to be used for compositing" and that's indeed correct. It was developed to be used for greenscreen keying needs to resolve project Mango's needs. And from this POV defini

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Guillermo Espertino (Gez)
El 05/06/12 14:58, Bassam Kurdali escribió: > This is maybe a ridiculous suggestion: feel free to shoot it down: > > - we currently have one 3D editor. Here we do all our 3d tasks, > modelling, animation, rigging, curves, meshes, etc. We can select and > manipulate many different types of 3d object

[Bf-committers] Change of MinGW64 compiler

2012-06-05 Thread Antony Riakiotakis
Hi all, recently I have looked into a problem with MinGW-w64 builds that causes crashes when rendering with multiresolution and subsurf modifiers with openmp enabled. From correspondence on MinGW-w64 mailing list it looks like it is related to the specific MinGW-w64 build we are using. I have recen

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread Antony Riakiotakis
I think I have judged prematurely, masks can have some usefulness in the image editor too, especially in the context of painting. But from what I gather from the mango thread all these things are possible and can be done, it's just that currently they are just implemented for rotoscoping. _

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread François T .
> > And from this POV defining masks in clip editor totally makes sense > because it requires > close interaction with tracking stuff. > > I can't say I do agree with that statement, but I get the point... yet sometimes those kind of thinking brings really bad design which tends to stick around fo

Re: [Bf-committers] Change of MinGW64 compiler

2012-06-05 Thread Yousef Hurfoush
hi i get this error compiling the x64: using windows 7 x64 and scons, svn r47487 and lib is updated! http://www.pasteall.org/32654 Regards Yousef Harfoush ba...@msn.com > Date: Tue, 5 Jun 2012 22:33:35 +0300 > From: kal...@gmail.com > To: bf-committers@blender.org > Subject: [Bf-committers

[Bf-committers] MSVC + Scons build error

2012-06-05 Thread 自分らしく 「のん」です
The specification of the following headers has come off by Sconscript of makesrna.  incs += ' #/intern/smoke/extern' ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Improved Mini-Axis

2012-06-05 Thread Jason Wilkins
http://www.pasteall.org/pic/show.php?id=32768 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46643] trunk/blender/source/blender/ makesrna/intern/rna_sequencer_api.c: SequenceElements.pop() -- added 'index ' argument inste

2012-06-05 Thread Campbell Barton
This should really use 1-2 memcpy calls rather then looping over elements and calling strcpy. The original width and height are currently not copied - and if any new elements are added we'd have to remember to add them here too. On Mon, May 14, 2012 at 11:32 PM, Dan Eicher wrote: > Revision: 4664