Hi,
I am very interested in submitting a project proposal to help out with
improving and enhancing Blender as part of Google Summer of Code 2013. I
found out about GSoC last year but had unfortunately missed the application
deadline, so I'm happy to have another chance.
I am currently studying
Hey!
I've got this list of things to be done in motion tracker by hand:
http://wiki.blender.org/index.php/User:Nazg-gul/TODO#Motion_Tracking
It's actually sorted by priority. Apart from keyframe selection (which i'm
currently working on) you could choose any.
There're also some ideas i've
As a new media artist, I can't resist to say something:
new media artists and scientists need to find new ways how to use things and
to experiment.
For this, they rather need an api than an integration which you are
speaking about...
The point is, they allready have it.
I have used
Hello, I have noticed that selecting that the image be repeated in the view
utilizes a lot of CPU when zoomed out from the texture. This doesn't appear
to make a lot of sense. Perhaps this is incorrectly implemented/can be
improved?
___
Bf-committers
Windows XP, Nvidia 9800M
Blender 2.65 and 2.66
1. When the object being duplicated with verts is an empty that itself is
duplicating a group, in Cycles only, the empty is rendered as well which is
incorrect behavior.
2. In addition, though I personally don't care as I don't use BI, in BI,
the
Thanks for the lists of project ideas! They sound very interesting. I'll
read that tutorial soon and have a go with motion tracking in Blender, and
I'm sure I'll get a much better idea about what each of the ideas will
involve. I'll also take a look at some the code to whet my appetite!
If I want
Hi,
I remember you have clang-static checker running continuously on blender-trunk
with clang/llvm-trunk at http://clang.blenderheads.org/trunk/
As im looking to do something similar for another project, I was
wondering if I could have a copy of the script you use for blender ?
And if its a
Thanks for your advice, but I think I might have been unclear. Sorry! I'm
absolutely a software developer, interested in diving into the Blender
source and helping to improve the motion tracking functionality. I'm not
planning to do a hardware project (and I'm not sure it would even be valid
for
On Thu, April 25, 2013 10:43 pm, Vilem Novak wrote:
As a new media artist, I can't resist to say something:
new media artists and scientists need to find new ways how to use things
and
to experiment.
 For this, they rather need an api than an integration which you are
speaking
Good afternoon
I'm about to start my final project for Computer Engineering. During a
brainstorming, I had the idea of giving Blender the ability to share data
over the network, so that people could work on the same scene in real time.
Investigating about it, I found out Verse Server and I
Automatic Skeleton Extraction
Alexander Pinzon Fernandez
Email: apinz...@gmail.com
Short description:
The character animation is generally done with skeletons that control each
joint in the character which drastically simplifies the animation process.
The construction of the skeleton given a
Automatic Skeleton Extraction
Alexander Pinzon Fernandez
Email: apinz...@gmail.com
Short description:
The character animation is generally done with skeletons that control each
joint in the character which drastically simplifies the animation process.
The construction of the skeleton given a
Hi,
Within our own roadmap there's the idea to add a new dedicated library for all
file reading (and write), to formalize it with a BPath handle (a struct which
can be in our data for all paths too), which solves and cleans issues we have
now with paths in general (Windows vs posix file
On Fri, April 26, 2013 2:02 am, Ton Roosendaal wrote:
Hi,
Within our own roadmap there's the idea to add a new dedicated library for
all file reading (and write), to formalize it with a BPath handle (a
struct which can be in our data for all paths too), which solves and
cleans issues we
Feel free to contact me directly via e-mail or IRC :)
As for working schedule, i'm not so much up to it, better to hear Ton's
opinion here.
On Thu, Apr 25, 2013 at 8:16 PM, Joseph Mansfield sftrab...@gmail.comwrote:
Thanks for the lists of project ideas! They sound very interesting. I'll
Alexander,
First, I must make a disclaimer. I am NOT a Blender developer, so my
opinion really doesn't matter. Take what I say with a grain of salt.
That said, time to get to business. Speaking as a Blender user, I
would love to have this feature. It would definitely help me.
We have had a number of automated armature tools in the past that
never really delivered something usable in production. It is my
opinion that rigging has a long way to go before it can be automated.
The creation and positioning of bones is not only critical to a good
rig but also not that hard to
If I'm not wrong, there where some guys in the Blender Conference that had
developed a system where the program automatically detected the human shape,
and was able to target a bvh rig to it. The name is Christophe POIREL, maybe
you could get in contact with him and see if you can use any of
Hey everyone,
I figured I'd add in some quick hotkeys for the Colorband in Blender such as
Shift+D to duplicate an element, X to remove one, etc. I got this mostly
working, except for a weird offset at start when dragging and, my main issue I
want to ask about, updating the RNA to immediately
On Fri, Apr 26, 2013 at 12:23 AM, John Smith lbalba...@gmail.com wrote:
Hi,
I remember you have clang-static checker running continuously on blender-trunk
with clang/llvm-trunk at http://clang.blenderheads.org/trunk/
As im looking to do something similar for another project, I was
On Thu, Apr 25, 2013 at 11:30 PM, imagene...@gmail.com
imagene...@gmail.com wrote:
Hello, I have noticed that selecting that the image be repeated in the view
utilizes a lot of CPU when zoomed out from the texture. This doesn't appear
to make a lot of sense. Perhaps this is incorrectly
Hi there,
I managed to compile and run blender with VC2012 recently, but there is a small
problem :-(
When run on Windows 7 everything is fine. Blender runs like a charm.
But when I try to start the binary on Windows 8 blender crashes on window
creation.
I tried to debug this issue but I am
On Fri, Apr 26, 2013 at 6:07 AM, patrick boelens p_boel...@msn.com wrote:
Hey everyone,
I figured I'd add in some quick hotkeys for the Colorband in Blender such as
Shift+D to duplicate an element, X to remove one, etc. I got this mostly
working, except for a weird offset at start when
Hey Campbell,
Thanks for your quick response. I'm not sure where I should get the region
from, but I uploaded a patch[1]. The line of interest is 53 in the diff, 5473
in the applied C file.
Thanks!
[1]: http://www.pasteall.org/41731/diff
Date: Fri, 26 Apr 2013 06:37:11 +1000
From:
Can you try to build a version prior to rev. 55925?
In this commit the WM_ messaging system was refactored and it may be
related to your problem.
Dalai
--
blendernetwork.org/member/dalai-felinto
www.dalaifelinto.com
2013/4/25 Jürgen Herrmann shadow...@me.com
Hi there,
I managed to compile
Just did a fast build,
55924 crashes too, same error :(
If someone wnats to try:
Libs can be downloaded from here:
http://download.shadowrom.de/blender_libs_vc2012.7z
Build Patch:
http://download.shadowrom.de/VS201X_Fix.patch
Just place the libs besides the blender libs folder and apply the
Quick update: I found the region while fixing the offset issue (forgot to call
ui_window_to_block()). Calling ED_region_tag_redraw(data-region) does indeed
fix the issue. I'd still be curious to know as to why RNA_property_update()
isn't working as expected for future reference, but no worries
First of all, thanks for the quick response.
Ton Roosendaal: That idea about the normalized file IO sounds good. Do
you think that maybe I could start thinking about the case when two people
starts with a empty scene and each one sends to the other simple commands
(Create cube at ..., Rotate
On Fri, Apr 26, 2013 at 7:33 AM, patrick boelens p_boel...@msn.com wrote:
Quick update: I found the region while fixing the offset issue (forgot to call
ui_window_to_block()). Calling ED_region_tag_redraw(data-region) does indeed
fix the issue. I'd still be curious to know as to why
Ah gotcha, thanks! Even just faking it by calling button_activate_state(C, but,
BUTTON_STATE_EXIT) is enough; no need to enter BUTTON_STATE_NUM_EDITING first.
=)
Thanks again!
-Patrick
Date: Fri, 26 Apr 2013 07:41:05 +1000
From: ideasma...@gmail.com
To: bf-committers@blender.org
Subject:
This code should be in the function ui_do_but_COLORBAND() unless there
is a good reason not to? Key shortcuts for specific button types are
handled in these ui_do_but_*() functions per type.
For the delete case you should not call RNA_property_update or
ED_undo_push. Probably the easiest is to
Good Night Ton,
My idea is to put an option in the toolbar that allows several quick
shortcuts that are the most frequently used tools in blender. These
shortcuts would be placed in another bar (when the option was set) which
allows the user a quicker selection (one click on the icon) to the
Hi,
On Thu, Apr 25, 2013 at 11:38 PM, Moisés Bonilla neodiv...@gmail.com wrote:
First of all, thanks for the quick response.
Ton Roosendaal: That idea about the normalized file IO sounds good. Do
you think that maybe I could start thinking about the case when two people
starts with a empty
D'ow, I'm such a noob when it comes to the Blender source; this makes far more
sense and looks 1000x better, thanks Brecht!
I originally just wanted the changes working for my case and leave it it at
that, but I moved the code and added a few extra keys (enter to confirm,
escape/RMB to cancel)
For reference, Martin Poirier did a project to implement an automatic
skeleton generator. The code for that is actually still there
(editors/armature/reeb.c) but disabled and never integrated into the
2.5 UI.
http://wiki.blender.org/index.php/User:Theeth/skeletor
The automatic weighting in
On Fri, April 26, 2013 7:38 am, Moisés Bonilla wrote:
First of all, thanks for the quick response.
Ton Roosendaal: That idea about the normalized file IO sounds good. Do
you think that maybe I could start thinking about the case when two people
starts with a empty scene and each one sends to
On Fri, April 26, 2013 9:22 am, Brecht Van Lommel wrote:
Hi,
On Thu, Apr 25, 2013 at 11:38 PM, Moisés Bonilla neodiv...@gmail.com
wrote:
First of all, thanks for the quick response.
Ton Roosendaal: That idea about the normalized file IO sounds good. Do
you think that maybe I could start
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