[Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Joseph Mansfield
Hi, I am very interested in submitting a project proposal to help out with improving and enhancing Blender as part of Google Summer of Code 2013. I found out about GSoC last year but had unfortunately missed the application deadline, so I'm happy to have another chance. I am currently studying

Re: [Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Sergey Sharybin
Hey! I've got this list of things to be done in motion tracker by hand: http://wiki.blender.org/index.php/User:Nazg-gul/TODO#Motion_Tracking It's actually sorted by priority. Apart from keyframe selection (which i'm currently working on) you could choose any. There're also some ideas i've

[Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Vilem Novak
As a new media artist, I can't resist to say something: new media artists and scientists need to find new ways how to use things and to experiment.  For this, they rather need an api than an integration which you are speaking about...  The point is, they allready have it.  I have used

[Bf-committers] Repeat in image UV/Image view uses a lot of CPU

2013-04-25 Thread imagene...@gmail.com
Hello, I have noticed that selecting that the image be repeated in the view utilizes a lot of CPU when zoomed out from the texture. This doesn't appear to make a lot of sense. Perhaps this is incorrectly implemented/can be improved? ___ Bf-committers

[Bf-committers] Vertex duplication, dupligroup empty rendered in Cycles

2013-04-25 Thread imagene...@gmail.com
Windows XP, Nvidia 9800M Blender 2.65 and 2.66 1. When the object being duplicated with verts is an empty that itself is duplicating a group, in Cycles only, the empty is rendered as well which is incorrect behavior. 2. In addition, though I personally don't care as I don't use BI, in BI, the

Re: [Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Joseph Mansfield
Thanks for the lists of project ideas! They sound very interesting. I'll read that tutorial soon and have a go with motion tracking in Blender, and I'm sure I'll get a much better idea about what each of the ideas will involve. I'll also take a look at some the code to whet my appetite! If I want

[Bf-committers] clang analysis, buildbot module ?

2013-04-25 Thread John Smith
Hi, I remember you have clang-static checker running continuously on blender-trunk with clang/llvm-trunk at http://clang.blenderheads.org/trunk/ As im looking to do something similar for another project, I was wondering if I could have a copy of the script you use for blender ? And if its a

Re: [Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Joseph Mansfield
Thanks for your advice, but I think I might have been unclear. Sorry! I'm absolutely a software developer, interested in diving into the Blender source and helping to improve the motion tracking functionality. I'm not planning to do a hardware project (and I'm not sure it would even be valid for

Re: [Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Patrick Shirkey
On Thu, April 25, 2013 10:43 pm, Vilem Novak wrote: As a new media artist, I can't resist to say something: new media artists and scientists need to find new ways how to use things and to experiment.  For this, they rather need an api than an integration which you are speaking

[Bf-committers] Blender online

2013-04-25 Thread Moisés Bonilla
Good afternoon I'm about to start my final project for Computer Engineering. During a brainstorming, I had the idea of giving Blender the ability to share data over the network, so that people could work on the same scene in real time. Investigating about it, I found out Verse Server and I

[Bf-committers] GSoC 2013 - Automatic Skeleton Extraction

2013-04-25 Thread Alexander Pinzon Fernandez
Automatic Skeleton Extraction Alexander Pinzon Fernandez Email: apinz...@gmail.com Short description: The character animation is generally done with skeletons that control each joint in the character which drastically simplifies the animation process. The construction of the skeleton given a

[Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-25 Thread Alexander Pinzon Fernandez
Automatic Skeleton Extraction Alexander Pinzon Fernandez Email: apinz...@gmail.com Short description: The character animation is generally done with skeletons that control each joint in the character which drastically simplifies the animation process. The construction of the skeleton given a

Re: [Bf-committers] Blender online

2013-04-25 Thread Ton Roosendaal
Hi, Within our own roadmap there's the idea to add a new dedicated library for all file reading (and write), to formalize it with a BPath handle (a struct which can be in our data for all paths too), which solves and cleans issues we have now with paths in general (Windows vs posix file

Re: [Bf-committers] Blender online

2013-04-25 Thread Patrick Shirkey
On Fri, April 26, 2013 2:02 am, Ton Roosendaal wrote: Hi, Within our own roadmap there's the idea to add a new dedicated library for all file reading (and write), to formalize it with a BPath handle (a struct which can be in our data for all paths too), which solves and cleans issues we

Re: [Bf-committers] GSoC 2013 - Motion Tracking

2013-04-25 Thread Sergey Sharybin
Feel free to contact me directly via e-mail or IRC :) As for working schedule, i'm not so much up to it, better to hear Ton's opinion here. On Thu, Apr 25, 2013 at 8:16 PM, Joseph Mansfield sftrab...@gmail.comwrote: Thanks for the lists of project ideas! They sound very interesting. I'll

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-25 Thread Gavin Howard
Alexander, First, I must make a disclaimer. I am NOT a Blender developer, so my opinion really doesn't matter. Take what I say with a grain of salt. That said, time to get to business. Speaking as a Blender user, I would love to have this feature. It would definitely help me.

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-25 Thread Daniel Salazar - 3Developer.com
We have had a number of automated armature tools in the past that never really delivered something usable in production. It is my opinion that rigging has a long way to go before it can be automated. The creation and positioning of bones is not only critical to a good rig but also not that hard to

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-25 Thread Juan Pablo Bouza
If I'm not wrong, there where some guys in the Blender Conference that had developed a system where the program automatically detected the human shape, and was able to target a bvh rig to it. The name is Christophe POIREL, maybe you could get in contact with him and see if you can use any of

[Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread patrick boelens
Hey everyone, I figured I'd add in some quick hotkeys for the Colorband in Blender such as Shift+D to duplicate an element, X to remove one, etc. I got this mostly working, except for a weird offset at start when dragging and, my main issue I want to ask about, updating the RNA to immediately

Re: [Bf-committers] clang analysis, buildbot module ?

2013-04-25 Thread Campbell Barton
On Fri, Apr 26, 2013 at 12:23 AM, John Smith lbalba...@gmail.com wrote: Hi, I remember you have clang-static checker running continuously on blender-trunk with clang/llvm-trunk at http://clang.blenderheads.org/trunk/ As im looking to do something similar for another project, I was

Re: [Bf-committers] Repeat in image UV/Image view uses a lot of CPU

2013-04-25 Thread Campbell Barton
On Thu, Apr 25, 2013 at 11:30 PM, imagene...@gmail.com imagene...@gmail.com wrote: Hello, I have noticed that selecting that the image be repeated in the view utilizes a lot of CPU when zoomed out from the texture. This doesn't appear to make a lot of sense. Perhaps this is incorrectly

[Bf-committers] Visual Studio 2012 GHOST crashes

2013-04-25 Thread Jürgen Herrmann
Hi there, I managed to compile and run blender with VC2012 recently, but there is a small problem :-( When run on Windows 7 everything is fine. Blender runs like a charm. But when I try to start the binary on Windows 8 blender crashes on window creation. I tried to debug this issue but I am

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread Campbell Barton
On Fri, Apr 26, 2013 at 6:07 AM, patrick boelens p_boel...@msn.com wrote: Hey everyone, I figured I'd add in some quick hotkeys for the Colorband in Blender such as Shift+D to duplicate an element, X to remove one, etc. I got this mostly working, except for a weird offset at start when

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread patrick boelens
Hey Campbell, Thanks for your quick response. I'm not sure where I should get the region from, but I uploaded a patch[1]. The line of interest is 53 in the diff, 5473 in the applied C file. Thanks! [1]: http://www.pasteall.org/41731/diff Date: Fri, 26 Apr 2013 06:37:11 +1000 From:

Re: [Bf-committers] Visual Studio 2012 GHOST crashes

2013-04-25 Thread Dalai Felinto
Can you try to build a version prior to rev. 55925? In this commit the WM_ messaging system was refactored and it may be related to your problem. Dalai -- blendernetwork.org/member/dalai-felinto www.dalaifelinto.com 2013/4/25 Jürgen Herrmann shadow...@me.com Hi there, I managed to compile

Re: [Bf-committers] Visual Studio 2012 GHOST crashes

2013-04-25 Thread Jürgen Herrmann
Just did a fast build, 55924 crashes too, same error :( If someone wnats to try: Libs can be downloaded from here: http://download.shadowrom.de/blender_libs_vc2012.7z Build Patch: http://download.shadowrom.de/VS201X_Fix.patch Just place the libs besides the blender libs folder and apply the

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread patrick boelens
Quick update: I found the region while fixing the offset issue (forgot to call ui_window_to_block()). Calling ED_region_tag_redraw(data-region) does indeed fix the issue. I'd still be curious to know as to why RNA_property_update() isn't working as expected for future reference, but no worries

Re: [Bf-committers] Blender online

2013-04-25 Thread Moisés Bonilla
First of all, thanks for the quick response. Ton Roosendaal: That idea about the normalized file IO sounds good. Do you think that maybe I could start thinking about the case when two people starts with a empty scene and each one sends to the other simple commands (Create cube at ..., Rotate

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread Campbell Barton
On Fri, Apr 26, 2013 at 7:33 AM, patrick boelens p_boel...@msn.com wrote: Quick update: I found the region while fixing the offset issue (forgot to call ui_window_to_block()). Calling ED_region_tag_redraw(data-region) does indeed fix the issue. I'd still be curious to know as to why

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread patrick boelens
Ah gotcha, thanks! Even just faking it by calling button_activate_state(C, but, BUTTON_STATE_EXIT) is enough; no need to enter BUTTON_STATE_NUM_EDITING first. =) Thanks again! -Patrick Date: Fri, 26 Apr 2013 07:41:05 +1000 From: ideasma...@gmail.com To: bf-committers@blender.org Subject:

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread Brecht Van Lommel
This code should be in the function ui_do_but_COLORBAND() unless there is a good reason not to? Key shortcuts for specific button types are handled in these ui_do_but_*() functions per type. For the delete case you should not call RNA_property_update or ED_undo_push. Probably the easiest is to

[Bf-committers] GSoC 2013 New idea

2013-04-25 Thread Emanuel Pascoal
Good Night Ton, My idea is to put an option in the toolbar that allows several quick shortcuts that are the most frequently used tools in blender. These shortcuts would be placed in another bar (when the option was set) which allows the user a quicker selection (one click on the icon) to the

Re: [Bf-committers] Blender online

2013-04-25 Thread Brecht Van Lommel
Hi, On Thu, Apr 25, 2013 at 11:38 PM, Moisés Bonilla neodiv...@gmail.com wrote: First of all, thanks for the quick response. Ton Roosendaal: That idea about the normalized file IO sounds good. Do you think that maybe I could start thinking about the case when two people starts with a empty

Re: [Bf-committers] Question regarding RNA_property_update().

2013-04-25 Thread patrick boelens
D'ow, I'm such a noob when it comes to the Blender source; this makes far more sense and looks 1000x better, thanks Brecht! I originally just wanted the changes working for my case and leave it it at that, but I moved the code and added a few extra keys (enter to confirm, escape/RMB to cancel)

Re: [Bf-committers] GSoC 201 - Automatic Skeleton Extraction

2013-04-25 Thread Brecht Van Lommel
For reference, Martin Poirier did a project to implement an automatic skeleton generator. The code for that is actually still there (editors/armature/reeb.c) but disabled and never integrated into the 2.5 UI. http://wiki.blender.org/index.php/User:Theeth/skeletor The automatic weighting in

Re: [Bf-committers] Blender online

2013-04-25 Thread Patrick Shirkey
On Fri, April 26, 2013 7:38 am, Moisés Bonilla wrote: First of all, thanks for the quick response. Ton Roosendaal: That idea about the normalized file IO sounds good. Do you think that maybe I could start thinking about the case when two people starts with a empty scene and each one sends to

Re: [Bf-committers] Blender online

2013-04-25 Thread Patrick Shirkey
On Fri, April 26, 2013 9:22 am, Brecht Van Lommel wrote: Hi, On Thu, Apr 25, 2013 at 11:38 PM, Moisés Bonilla neodiv...@gmail.com wrote: First of all, thanks for the quick response. Ton Roosendaal: That idea about the normalized file IO sounds good. Do you think that maybe I could start