Re: [Bf-committers] BConf VR Meeting Notes

2019-11-01 Thread Adriano Oliveira
Ok Dalai, Hope this can be adressed else where. No matter what, vr in Blender is a big deal. Happy to see it evolving. Em sex, 1 de nov de 2019 14:44, Dalai Felinto escreveu: > Hi Adriano, > > The VR project has little overlap with the EEVEE stereo requirements. > > The only p

Re: [Bf-committers] BConf VR Meeting Notes

2019-11-01 Thread Adriano Oliveira
blender code. This can help: https://developers.google.com/vr/jump/rendering-ods-content.pdf *Adriano A. Oliveira* <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> Livre de vírus. www.avast.com <https://ww

[Bf-committers] Eevee Add and Multiply Blend modes in 2.81

2019-08-16 Thread Adriano Oliveira
Hi developers, Any reason way Eevee transparency blend modes ADD and MULTIPLY were removed in 2.81? >From my point of view, they are very important. Thank you for the great work! *Adriano A. Oliveira* ___ Bf-committers mailing list Bf-committ

[Bf-committers] Eevee raytraced (cycles) shadows

2018-09-11 Thread Adriano Oliveira
some room for having Cycles rendering only raytraced shadows for composing over Eevee renders in post. Is there a way to optimize that in terms of speed and workflow? *Adriano A. Oliveira* ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] 2.8 interface reference: Substance Painter 2018.1 (Spring)

2018-03-16 Thread Adriano Oliveira
Well Ricardo, I do not think you should turn my "[global] reference suggestion" into a "proposal". In a recent interview, Ton pointed out Substance Painter's interface as an example of good solutions. I am just stating that it has been updated. *Adriano A. Oliveir

[Bf-committers] 2.8 interface reference: Substance Painter 2018.1 (Spring)

2018-03-16 Thread Adriano Oliveira
Hi guys, Just want to sugest Substance Painter 2018's new interface as solutions references for the work to be done in 2.8. Very good revamp of an already good interface. https://youtu.be/UG3XOMuy7ec ;) *Adriano A. Oliveira* <https://www.avast.com/sig-email?utm_medium=email&utm

Re: [Bf-committers] Baking Princlipled/PBR maps and lightmaps for Eevee

2018-02-14 Thread Adriano Oliveira
mail?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>. <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> *Adriano A. Oliveira* Coordenador do Colegiado do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da Bahia (UFRB) Centro de Artes Humanida

[Bf-committers] Baking Princlipled/PBR maps and lightmaps for Eevee

2018-02-14 Thread Adriano Oliveira
Lightmaps (32bits). This is a real deal for Eevee. Baked Shadows are not enough. Plus, objects with lightmaps should not be affected by Eevee Irradiance Volume and static lights. Hope we can get there somewhere in time. ;) *Adriano* <https://www.avast.com/sig-email?utm_medium=email&utm

Re: [Bf-committers] Patch: OCIO Parse Colorspace From Filename

2017-12-12 Thread Adriano Oliveira
bmail>. <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> *Adriano A. Oliveira* Coordenador do Colegiado do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da Bahia (UFRB) Centro de Artes Humanidades e Letras (CAHL) Matrícula: 1673892 (71) 99181-0123 [VIVO] 2017-12-11 17:38 GMT-03:00 R

Re: [Bf-committers] Patch: OCIO Parse Colorspace From Filename

2017-12-11 Thread Adriano Oliveira
f color spaces (who knows...). That is why a "[ ] sRGB" or "[ ] gamma corrected" check box in Texture Image node is the ideal solution for the unnecessary drop down for only two color space in this context. *Adriano A. Oliveira* 2017-12-11 12:12 GMT-03:00 Xavier Thomas : &g

[Bf-committers] Some suggestions for nodes' interface revision in PBR times

2017-12-04 Thread Adriano Oliveira
ps: OpenGL (Blender) and DirectX. Most systems offers a check box to invert direction of the Y channel. Bake in Blender does, so it seems reasonable to have it in NM also. Best regards, *Adriano A. Oliveira* ___ Bf-committers mailing list Bf-committers@b

Re: [Bf-committers] Eevee rendering clamped 0-1 images

2017-06-20 Thread Adriano Oliveira
Thank you! *Adriano A. Oliveira* Coordenador do Colegiado do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da Bahia (UFRB) Centro de Artes Humanidades e Letras (CAHL) Matrícula: 1673892 (71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM] 2017-06-20 9:31 GMT-03:00 Clément FOUCAULT

[Bf-committers] Eevee rendering clamped 0-1 images

2017-06-19 Thread Adriano Oliveira
Filmic tone mapping and post production, for instance. Is it something temporary? Best regards, *Adriano A. Oliveira* ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Please add invert green channel option in Normal Map node

2017-04-15 Thread Adriano Oliveira
re feeding Normal Map node. *Adriano A. Oliveira* Professor Adjunto do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da Bahia (UFRB) Centro de Artes Humanidades e Letras (CAHL) Matrícula: 1673892 (71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM] 2017-04-15 15:01 GMT-03:00 patrick boel

[Bf-committers] Please add invert green channel option in Normal Map node

2017-04-14 Thread Adriano Oliveira
cause Blender follow the OpenGL norms for Normal Map, but other softwares that may be integrated within a pipeline (like Unreal) uses DirectX norms. PS: I know I can do it myself with separete rgb - invert green - composite rgb... Thank you in advance. Adriano A. Oliveira <https://www.avast.com/s

Re: [Bf-committers] Alembic triangulation

2016-08-22 Thread Adriano Oliveira
https://forums.unrealengine.com/showthread.php?120948-Blender-2-78-Alembic-Unreal-4-13 *Adriano* 2016-08-22 11:45 GMT-03:00 François T. : > Alembic doesn't contain any information about the unit. You have to make it > a convention in your project. If in blender 1 unit = 1 meter for you, then > you nee

Re: [Bf-committers] Alembic triangulation

2016-08-20 Thread Adriano Oliveira
/sacale ok. Bad normals. No materials. Animation and meshes are ok. 3. Maya... soon... At this moment, I would say that normals are problematic. I will report bugs as soon as I have solid tests. *Adriano A. Oliveira* Professor Adjunto do Curso de Cinema e Audiovisual Universidade Federal do

Re: [Bf-committers] Alembic triangulation

2016-08-19 Thread Adriano Oliveira
bf48750 3) Bad normals when importing from Blender-Alembic into Unreal 4.13 and 3ds Mac 2017. 4) 3ds Max doesn't import materials from Blender-Alembic. Unreal 4.13 does. *Adriano A. Oliveira* Professor Adjunto do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da

Re: [Bf-committers] Alembic triangulation

2016-08-19 Thread Adriano Oliveira
Hierarchy. ;) *Adriano A. Oliveira* Professor Adjunto do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da Bahia (UFRB) Centro de Artes Humanidades e Letras (CAHL) Matrícula: 1673892 (71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM] 2016-08-19 19:10 GMT-03:00 Kévin Dietrich : >

[Bf-committers] Alembic triangulation

2016-08-19 Thread Adriano Oliveira
. Congratulations for the grate job! *Adriano A. Oliveira* ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Any plans on deep compositing?

2015-11-12 Thread Adriano Oliveira
Good to know it, Jeroen! I think Deep Composing would be a game changer for Blender and Cycles ;) Adriano A. Oliveira ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Any plans on deep compositing?

2015-11-10 Thread Adriano Oliveira
Hi, Is there any plans on implementing deep compositing render/exporting (Cycles + OpenEXR 2) and in-Blender compositing? Really useful! *Adriano A. Oliveira* ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

Re: [Bf-committers] Multiview frustrum controler reference

2014-10-09 Thread Adriano Oliveira
You are right, Dalay. My intention was not to force any change by now, but to register a sugestion for a future "ideal" way to controll stereo camera rig. Congratulations again, Adriano A. Oliveira 2014-10-09 11:22 GMT-03:00 Dalai Felinto : > Hi Adriano, > > Those high

[Bf-committers] Multiview frustrum controler reference

2014-10-09 Thread Adriano Oliveira
ery nice if the code allow it to be implemented in near future. ;) Adriano A. Oliveira ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] 3d LUT in Blender

2014-06-18 Thread Adriano Oliveira
Ok. It would be nice to have LUT as nodes in compositor. Adriano A. Oliveira 2014-06-17 0:34 GMT-03:00 Troy Sobotka : > On Jun 15, 2014 7:52 AM, "Adriano Oliveira" > wrote: > > > > Where and how? > > Via OpenColorIO's configuration. > > Feel fre

Re: [Bf-committers] 3d LUT in Blender

2014-06-15 Thread Adriano Oliveira
Where and how? Adriano A. Oliveira 2014-06-14 12:36 GMT-03:00 Troy Sobotka : > On Jun 14, 2014 7:01 AM, "Adriano Oliveira" > wrote: > > > Is there suport for 3d LUT in Blender? > > Yes. > > With respect, > TJS > _

[Bf-committers] 3d LUT in Blender

2014-06-14 Thread Adriano Oliveira
Dear friends, Is there suport for 3d LUT in Blender? This would open a lot of possibilities in Color Grading. Adriano A. Oliveira ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Weekly Blender developer meeting minutes - December 29, 2013

2014-01-02 Thread Adriano Oliveira
Hi Ton, Does "Multithreaded depsgraph (merged)" means that the old problem of slow updating animation is solved. Like when an character picks up a ball, some times if you stop rendering and try to start rendering again in the middle of the movement, the ball is missplaced... Adriano A

Re: [Bf-committers] Trusted blend files and scripted drivers bug and annoyance

2013-08-10 Thread Adriano Oliveira
ou need to compare renders. "#frame" is not obvious for most users, and with new policies it leeds to mistakes, like Daniel points out. Adriano A. Oliveira 2013/8/9 Daniel Salazar - 3Developer.com > I'm also having problems with students in the simple case of a #frame > driver

Re: [Bf-committers] Game Development with Blender - bge book release 20/6/13

2013-06-19 Thread Adriano Oliveira
Congratulations, Dalai!!! * espero que não seja só por 0,20 centavos... :D Adriano 2013/6/19 Erwin Coumans > I pre-ordered it, congratulations with the book! > > > On 19 June 2013 12:13, Dalai Felinto wrote: > > > Dear fellow Blender developers and artists, > &g

Re: [Bf-committers] Multi-view branch UI proposal

2013-06-17 Thread Adriano Oliveira
Ok for Select View logic as long as it is a EXR recomandation. Here goes a 1.2 Update, with other small fixes. https://dl.dropboxusercontent.com/u/33950890/multiview%20UI.pdf Adriano A. Oliveira Livro: http://goo.gl/WtcNX Lattes: http://lattes.cnpq.br/8343393957854863 Blog "Anodini

Re: [Bf-committers] Multiview branch feedback

2013-06-17 Thread Adriano Oliveira
> I haven't used this blender multiview branch and have only skimmed over > this thread briefly, but it seems to me that it works in a similar way to > nuke. In nuke, you can set up as many views as you like, and by default, nodes will apply the same processing to the multiple views in an input >

[Bf-committers] Multi-view branch UI proposal

2013-06-17 Thread Adriano Oliveira
Hi Brecht and Dalai, Here goes a visual proposal: https://dl.dropboxusercontent.com/u/33950890/multiview%20UI.pdf Adriano ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Multiview branch feedback

2013-06-17 Thread Adriano Oliveira
Brecht, I think I wrote enogh to explain my analisys. It is a lot more than simply "my way is better". Let's wait for other users that are rely working with stereo to publish their feedbacks too. I rest my case for now ;) Adriano 2013/6/17 Brecht Van Lommel > Hi Adria

Re: [Bf-committers] Multiview branch feedback

2013-06-17 Thread Adriano Oliveira
st not add to Node Editor/Image Editor things that leads to different and untested workflows that we don't miss. This is a very nice discussion! :D Adriano 2013/6/17 Brecht Van Lommel > Hi Adriano, > > On Mon, Jun 17, 2013 at 6:33 AM, Adriano Oliveira > wrote: > > Schn

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Adriano Oliveira
composition, we will need to see them listed in Image Editor's SELECT PASS. Small points: 6. Let’s change any reference to "3-D" to "Stereo" or "Multiview". 7. I would prefer not create a new Render Views tab in Properties panel. It's functions may better

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Adriano Oliveira
any 3-D switch. Image Editor should show stereo composites as long as they are expresed composed in Composite. Adriano A. Oliveira Livro: http://goo.gl/WtcNX Lattes: http://lattes.cnpq.br/8343393957854863 Blog "Anodinidades": http://anodinidades.wordpress.com/ Produções audiovisuais: *http:

Re: [Bf-committers] Multiview branch feedback

2013-06-16 Thread Adriano Oliveira
So...? Adriano 2013/6/11 Adriano Oliveira > Hi Dalai, > > I would like to contribute with some feedbacks to your branch from a > user’s point of view. > > First of all, congratulations for the initiative and for the outcome so > far. It is a remarkable achievement, no d

[Bf-committers] Multiview branch feedback

2013-06-11 Thread Adriano Oliveira
“Merge Channel” or “Merge Pass” node is similar to what Nuke already does. This only would be (stereo aside) a great implementation in Blender Composite, and must in EXR 2.0 logic. I hope to help. Adriano A. Oliveira ___ Bf-committers mailing list Bf

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-15 Thread Adriano Oliveira
lace in UI. ;) Adriano A. Oliveira Livro: http://goo.gl/WtcNX Lattes: http://lattes.cnpq.br/8343393957854863 Blog "CG Total": http://cgtotal.net Blog "Anodinidades": http://anodinidades.wordpress.com/ Produções audiovisuais: *http://vimeo.com/anodinidades/videos* <http://vimeo.c

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-14 Thread Adriano Oliveira
A new test: http://youtu.be/LhbkgRXBVJU Adriano A. Oliveira ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-03 Thread Adriano
Sugestion: It would be nice if we can manage to set an existing camera to be left or right, and don't me moved at all when we setup planes in stereoscopy. This would be very usefull to convert old project to 3d, so we can keep old renders as left or right and just render one new camera. If the a

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-01 Thread Adriano
Loved to know about this proposal, Dalai. I have been studing stereoscopy lately. I use this addon a lot: http://www.noeol.de/s3d/ I sugest the funcionalities in this Plugin for 3dsmax: http://davidshelton.de/blog/?p=354 hope to contribute more soon. Adriano -- View this message in