Ok Dalai,
Hope this can be adressed else where.
No matter what, vr in Blender is a big deal. Happy to see it evolving.
Em sex, 1 de nov de 2019 14:44, Dalai Felinto escreveu:
> Hi Adriano,
>
> The VR project has little overlap with the EEVEE stereo requirements.
>
> The only p
blender code.
This can help:
https://developers.google.com/vr/jump/rendering-ods-content.pdf
*Adriano A. Oliveira*
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>
Livre
de vírus. www.avast.com
<https://ww
Hi developers,
Any reason way Eevee transparency blend modes ADD and MULTIPLY were removed
in 2.81?
>From my point of view, they are very important.
Thank you for the great work!
*Adriano A. Oliveira*
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some
room for having Cycles rendering only raytraced shadows for composing over
Eevee renders in post.
Is there a way to optimize that in terms of speed and workflow?
*Adriano A. Oliveira*
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Well Ricardo, I do not think you should turn my "[global] reference
suggestion" into a "proposal".
In a recent interview, Ton pointed out Substance Painter's interface as an
example of good solutions.
I am just stating that it has been updated.
*Adriano A. Oliveir
Hi guys,
Just want to sugest Substance Painter 2018's new interface as solutions
references for the work to be done in 2.8. Very good revamp of an already
good interface.
https://youtu.be/UG3XOMuy7ec
;)
*Adriano A. Oliveira*
<https://www.avast.com/sig-email?utm_medium=email&utm
mail?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail>.
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
*Adriano A. Oliveira*
Coordenador do Colegiado do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanida
Lightmaps (32bits). This is a real deal for
Eevee. Baked Shadows are not enough. Plus, objects with lightmaps should
not be affected by Eevee Irradiance Volume and static lights.
Hope we can get there somewhere in time. ;)
*Adriano*
<https://www.avast.com/sig-email?utm_medium=email&utm
bmail>.
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
*Adriano A. Oliveira*
Coordenador do Colegiado do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanidades e Letras (CAHL)
Matrícula: 1673892
(71) 99181-0123 [VIVO]
2017-12-11 17:38 GMT-03:00 R
f color spaces (who knows...).
That is why a "[ ] sRGB" or "[ ] gamma corrected" check box in Texture
Image node is the ideal solution for the unnecessary drop down for only two
color space in this context.
*Adriano A. Oliveira*
2017-12-11 12:12 GMT-03:00 Xavier Thomas :
&g
ps: OpenGL (Blender) and DirectX. Most systems offers a check box
to invert direction of the Y channel. Bake in Blender does, so it seems
reasonable to have it in NM also.
Best regards,
*Adriano A. Oliveira*
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Thank you!
*Adriano A. Oliveira*
Coordenador do Colegiado do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanidades e Letras (CAHL)
Matrícula: 1673892
(71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM]
2017-06-20 9:31 GMT-03:00 Clément FOUCAULT
Filmic tone mapping and post production, for instance.
Is it something temporary?
Best regards,
*Adriano A. Oliveira*
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re feeding Normal
Map node.
*Adriano A. Oliveira*
Professor Adjunto do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanidades e Letras (CAHL)
Matrícula: 1673892
(71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM]
2017-04-15 15:01 GMT-03:00 patrick boel
cause Blender follow the OpenGL norms for Normal
Map, but other softwares that may be integrated within a pipeline (like
Unreal) uses DirectX norms.
PS: I know I can do it myself with separete rgb - invert green - composite
rgb...
Thank you in advance.
Adriano A. Oliveira
<https://www.avast.com/s
https://forums.unrealengine.com/showthread.php?120948-Blender-2-78-Alembic-Unreal-4-13
*Adriano*
2016-08-22 11:45 GMT-03:00 François T. :
> Alembic doesn't contain any information about the unit. You have to make it
> a convention in your project. If in blender 1 unit = 1 meter for you, then
> you nee
/sacale ok. Bad normals. No
materials. Animation and meshes are ok.
3. Maya... soon...
At this moment, I would say that normals are problematic.
I will report bugs as soon as I have solid tests.
*Adriano A. Oliveira*
Professor Adjunto do Curso de Cinema e Audiovisual
Universidade Federal do
bf48750
3) Bad normals when importing from Blender-Alembic into Unreal 4.13 and 3ds
Mac 2017.
4) 3ds Max doesn't import materials from Blender-Alembic. Unreal 4.13 does.
*Adriano A. Oliveira*
Professor Adjunto do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da
Hierarchy.
;)
*Adriano A. Oliveira*
Professor Adjunto do Curso de Cinema e Audiovisual
Universidade Federal do Recôncavo da Bahia (UFRB)
Centro de Artes Humanidades e Letras (CAHL)
Matrícula: 1673892
(71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM]
2016-08-19 19:10 GMT-03:00 Kévin Dietrich :
>
.
Congratulations for the grate job!
*Adriano A. Oliveira*
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Good to know it, Jeroen!
I think Deep Composing would be a game changer for Blender and Cycles ;)
Adriano A. Oliveira
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Hi,
Is there any plans on implementing deep compositing render/exporting
(Cycles + OpenEXR 2) and in-Blender compositing?
Really useful!
*Adriano A. Oliveira*
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You are right, Dalay.
My intention was not to force any change by now, but to register a
sugestion for a future "ideal" way to controll stereo camera rig.
Congratulations again,
Adriano A. Oliveira
2014-10-09 11:22 GMT-03:00 Dalai Felinto :
> Hi Adriano,
>
> Those high
ery nice if the code
allow it to be implemented in near future.
;)
Adriano A. Oliveira
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Ok.
It would be nice to have LUT as nodes in compositor.
Adriano A. Oliveira
2014-06-17 0:34 GMT-03:00 Troy Sobotka :
> On Jun 15, 2014 7:52 AM, "Adriano Oliveira"
> wrote:
> >
> > Where and how?
>
> Via OpenColorIO's configuration.
>
> Feel fre
Where and how?
Adriano A. Oliveira
2014-06-14 12:36 GMT-03:00 Troy Sobotka :
> On Jun 14, 2014 7:01 AM, "Adriano Oliveira"
> wrote:
>
> > Is there suport for 3d LUT in Blender?
>
> Yes.
>
> With respect,
> TJS
> _
Dear friends,
Is there suport for 3d LUT in Blender? This would open a lot of
possibilities in Color Grading.
Adriano A. Oliveira
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Hi Ton,
Does "Multithreaded depsgraph (merged)" means that the old problem of slow
updating animation is solved.
Like when an character picks up a ball, some times if you stop rendering
and try to start rendering again in the middle of the movement, the ball is
missplaced...
Adriano A
ou need to compare renders.
"#frame" is not obvious for most users, and with new policies it leeds to
mistakes, like Daniel points out.
Adriano A. Oliveira
2013/8/9 Daniel Salazar - 3Developer.com
> I'm also having problems with students in the simple case of a #frame
> driver
Congratulations, Dalai!!!
* espero que não seja só por 0,20 centavos...
:D
Adriano
2013/6/19 Erwin Coumans
> I pre-ordered it, congratulations with the book!
>
>
> On 19 June 2013 12:13, Dalai Felinto wrote:
>
> > Dear fellow Blender developers and artists,
> &g
Ok for Select View logic as long as it is a EXR recomandation.
Here goes a 1.2 Update, with other small fixes.
https://dl.dropboxusercontent.com/u/33950890/multiview%20UI.pdf
Adriano A. Oliveira
Livro: http://goo.gl/WtcNX
Lattes: http://lattes.cnpq.br/8343393957854863
Blog "Anodini
> I haven't used this blender multiview branch and have only skimmed over
> this thread briefly, but it seems to me that it works in a similar way to
> nuke. In nuke, you can set up as many views as you like, and by default,
nodes will apply the same processing to the multiple views in an input
>
Hi Brecht and Dalai,
Here goes a visual proposal:
https://dl.dropboxusercontent.com/u/33950890/multiview%20UI.pdf
Adriano
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Brecht,
I think I wrote enogh to explain my analisys. It is a lot more than simply
"my way is better".
Let's wait for other users that are rely working with stereo to publish
their feedbacks too.
I rest my case for now ;)
Adriano
2013/6/17 Brecht Van Lommel
> Hi Adria
st not add to Node Editor/Image Editor things that leads to
different and untested workflows that we don't miss.
This is a very nice discussion!
:D
Adriano
2013/6/17 Brecht Van Lommel
> Hi Adriano,
>
> On Mon, Jun 17, 2013 at 6:33 AM, Adriano Oliveira
> wrote:
> > Schn
composition, we will need to see them listed in Image
Editor's SELECT PASS.
Small points:
6. Let’s change any reference to "3-D" to "Stereo" or "Multiview".
7. I would prefer not create a new Render Views tab in Properties panel.
It's functions may better
any 3-D switch.
Image Editor should show stereo composites as long as they are expresed
composed in Composite.
Adriano A. Oliveira
Livro: http://goo.gl/WtcNX
Lattes: http://lattes.cnpq.br/8343393957854863
Blog "Anodinidades": http://anodinidades.wordpress.com/
Produções audiovisuais: *http:
So...?
Adriano
2013/6/11 Adriano Oliveira
> Hi Dalai,
>
> I would like to contribute with some feedbacks to your branch from a
> user’s point of view.
>
> First of all, congratulations for the initiative and for the outcome so
> far. It is a remarkable achievement, no d
“Merge Channel” or “Merge Pass” node is
similar to what Nuke already does. This only would be (stereo aside) a
great implementation in Blender Composite, and must in EXR 2.0 logic.
I hope to help.
Adriano A. Oliveira
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Bf
lace in UI.
;)
Adriano A. Oliveira
Livro: http://goo.gl/WtcNX
Lattes: http://lattes.cnpq.br/8343393957854863
Blog "CG Total": http://cgtotal.net
Blog "Anodinidades": http://anodinidades.wordpress.com/
Produções audiovisuais: *http://vimeo.com/anodinidades/videos*
<http://vimeo.c
A new test:
http://youtu.be/LhbkgRXBVJU
Adriano A. Oliveira
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Sugestion:
It would be nice if we can manage to set an existing camera to be left or
right, and don't me moved at all when we setup planes in stereoscopy.
This would be very usefull to convert old project to 3d, so we can keep old
renders as left or right and just render one new camera.
If the a
Loved to know about this proposal, Dalai.
I have been studing stereoscopy lately.
I use this addon a lot:
http://www.noeol.de/s3d/
I sugest the funcionalities in this Plugin for 3dsmax:
http://davidshelton.de/blog/?p=354
hope to contribute more soon.
Adriano
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