Re: [Bf-committers] GSoC 2016 Preliminary proposal to optimize the memory usage of mesh undo

2016-03-05 Thread Joe Eagar
Editmode undo is different than global undo, remember. This, people, is an awesome idea. I've used Blender's tool operator in three major projects (one of which is commercial) and I made exactly this modification. Why should the transform tool copy the whole mesh? Or the select tool? It's not

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Joe Eagar
I had an embarrassing moment last year when trying to help a coworker find a feature in Blender's UV editor. It. . .no longer existed. We definitely need some work done here. One thing that absolutely drove her insane was the inability to hide UV islands without altering the mesh selection state

Re: [Bf-committers] Current state of Blender's user experience (Ton Roosendaal) (Sybren A. St?vel) (Ton Roosendaal)

2016-04-26 Thread Joe Eagar
> I often get mails from professionals who say "nice job on Blender, but..." > and then come with a list of favourite Maya or Max features. This might be > an acceptable consumer attitude towards commercial software, but it's very > not helpful for a public open source project. Dynamics here work >

[Bf-committers] 2.8 3D Manipulator Design

2016-08-23 Thread Joe Eagar
Hi all. I had a rather panicky reaction on pursing Autodesk Fusion 360 videos: http://www.autodesk.com/products/fusion-360 Here's a direct link to one of the videos: https://www.youtube.com/embed/KZyjLwKWyOw?rel=0 So! 3D widget interfaces on steroids. I've dome similar stuff in the past, so

Re: [Bf-committers] 2.8 3D Manipulator Design

2016-08-23 Thread Joe Eagar
Ah, these *user* interfaces, I mean. 3D user interface design isn't a skill many people have. Joe On Tue, Aug 23, 2016 at 8:40 AM, Joe Eagar wrote: > Right. I'm rather bad at designing these interfaces myself. That's the > hard part. > > Joe > > On

Re: [Bf-committers] 2.8 3D Manipulator Design

2016-08-23 Thread Joe Eagar
Institute > Support us - join blender.cloud or Blender Dev Fund. > > > On 23 Aug 2016, at 10:29, Joe Eagar wrote: > > > > Hi all. I had a rather panicky reaction on pursing Autodesk Fusion 360 > > videos: > > > > http://www.autodesk.com/products/fusion-360

[Bf-committers] Commit access for branch

2020-10-13 Thread Joe Eagar via Bf-committers
Hi. I've been working on the DynTopo code a bit and I'd like a branch to commit my work. Can I get whatever account permissions are needed for this? I promise I won't commit to master. :P Best, Joe Eagar ___ Bf-committers mailing lis

Re: [Bf-committers] Commit access for branch

2020-10-13 Thread Joe Eagar via Bf-committers
veloper.blender.org/project/?member=PHID-USER-dh5md27jh3dxb57kokls > >. > > Cheers, > - Julian - > > -- > Julian Eisel - jul...@blender.org - www.blender.org > Software Developer > > > On 14. Oct 2020, at 01:25,

Re: [Bf-committers] Commit access for branch

2020-10-14 Thread Joe Eagar via Bf-committers
into - da...@blender.org - www.blender.org > > Blender Development Coordinator > > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands > > > > Em qua., 14 de out. de 2020 às 04:10, Joe Eagar via Bf-committers > > escreveu: > > > > > > Than

Re: [Bf-committers] Commit access for branch

2020-10-17 Thread Joe Eagar via Bf-committers
gt; Maybe it's possible to use MVert and MPoly, and find a way to dynamically > grow/shrink the arrays? Then there would be one less special case in the > sculpt code. > > On Wed, Oct 14, 2020 at 10:55 PM Joe Eagar via Bf-committers < > bf-committers@blender.org> wrote: > &

[Bf-committers] Sculpt Work

2020-10-19 Thread Joe Eagar via Bf-committers
I have a Linux machine in the house I can set up for the task. Cheers, Joe Eagar ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] It's time to get rid of cloth

2020-10-19 Thread Joe Eagar via Bf-committers
So, ten years ago I wrote several continuous collision detection systems for cloth/hair, one of which I tried to push into trunk: https://www.youtube.com/watch?v=QBM3TBKO9w8 And, here's how the cloth sim performs today: https://www.youtube.com/watch?v=5462m9yEkU8&feature=youtu.be If the cloth d

Re: [Bf-committers] It's time to get rid of cloth

2020-10-20 Thread Joe Eagar via Bf-committers
Brecht, you can avoid the worst numerical instability issues of CCD by adding a small repulsion force when cloth is in close proximity with geometry. IIRC most commercial cloth sims do this. Ton, I'm sorry I blew up. Cloth collision is something of a special nightmare for me. Sergej, that's fai

[Bf-committers] Wiki Account

2020-10-24 Thread Joe Eagar via Bf-committers
Hi all. I'm just about ready to submit my final proposal for improving DynTopo performance. Could someone set me up with a wiki account so I can write a design document? Thanks. Best, Joe ___ Bf-committers mailing list Bf-committers@blender.org https:/

Re: [Bf-committers] Wiki Account

2020-10-26 Thread Joe Eagar via Bf-committers
gt; > Em dom., 25 de out. de 2020 às 02:52, Joe Eagar via Bf-committers > escreveu: > > > > Hi all. I'm just about ready to submit my final proposal for improving > > DynTopo performance. Could someone set me up with a wiki accoun