Editmode undo is different than global undo, remember.
This, people, is an awesome idea. I've used Blender's tool operator
in three major projects (one of which is commercial) and I made
exactly this modification. Why should the transform tool copy the
whole mesh? Or the select tool? It's not
I had an embarrassing moment last year when trying to help a coworker
find a feature in Blender's UV editor. It. . .no longer existed. We
definitely need some work done here. One thing that absolutely drove
her insane was the inability to hide UV islands without altering the
mesh selection state
> I often get mails from professionals who say "nice job on Blender, but..."
> and then come with a list of favourite Maya or Max features. This might be
> an acceptable consumer attitude towards commercial software, but it's very
> not helpful for a public open source project. Dynamics here work
>
Hi all. I had a rather panicky reaction on pursing Autodesk Fusion 360
videos:
http://www.autodesk.com/products/fusion-360
Here's a direct link to one of the videos:
https://www.youtube.com/embed/KZyjLwKWyOw?rel=0
So! 3D widget interfaces on steroids. I've dome similar stuff in the
past, so
Ah, these *user* interfaces, I mean. 3D user interface design isn't a
skill many people have.
Joe
On Tue, Aug 23, 2016 at 8:40 AM, Joe Eagar wrote:
> Right. I'm rather bad at designing these interfaces myself. That's the
> hard part.
>
> Joe
>
> On
Institute
> Support us - join blender.cloud or Blender Dev Fund.
>
> > On 23 Aug 2016, at 10:29, Joe Eagar wrote:
> >
> > Hi all. I had a rather panicky reaction on pursing Autodesk Fusion 360
> > videos:
> >
> > http://www.autodesk.com/products/fusion-360
Hi. I've been working on the DynTopo code a bit and I'd like a branch to
commit my work. Can I get whatever account permissions are needed for
this? I promise I won't commit to master. :P
Best,
Joe Eagar
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> >.
>
> Cheers,
> - Julian -
>
> --
> Julian Eisel - jul...@blender.org - www.blender.org
> Software Developer
>
> > On 14. Oct 2020, at 01:25,
into - da...@blender.org - www.blender.org
> > Blender Development Coordinator
> > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> >
> > Em qua., 14 de out. de 2020 às 04:10, Joe Eagar via Bf-committers
> > escreveu:
> > >
> > > Than
gt; Maybe it's possible to use MVert and MPoly, and find a way to dynamically
> grow/shrink the arrays? Then there would be one less special case in the
> sculpt code.
>
> On Wed, Oct 14, 2020 at 10:55 PM Joe Eagar via Bf-committers <
> bf-committers@blender.org> wrote:
>
&
I have a Linux machine in
the house I can set up for the task.
Cheers,
Joe Eagar
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So, ten years ago I wrote several continuous collision detection systems
for cloth/hair, one of which I tried to push into trunk:
https://www.youtube.com/watch?v=QBM3TBKO9w8
And, here's how the cloth sim performs today:
https://www.youtube.com/watch?v=5462m9yEkU8&feature=youtu.be
If the cloth d
Brecht, you can avoid the worst numerical instability issues of CCD by
adding a small repulsion force when cloth is in close proximity with
geometry. IIRC most commercial cloth sims do this.
Ton, I'm sorry I blew up. Cloth collision is something of a
special nightmare for me.
Sergej, that's fai
Hi all. I'm just about ready to submit my final proposal for improving
DynTopo performance. Could someone set me up with a wiki account so I can
write a design document? Thanks.
Best,
Joe
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gt;
> Em dom., 25 de out. de 2020 às 02:52, Joe Eagar via Bf-committers
> escreveu:
> >
> > Hi all. I'm just about ready to submit my final proposal for improving
> > DynTopo performance. Could someone set me up with a wiki accoun
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