much for your support, and for making such a great
platform from which to work upon.
~Leif Andersen
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Okay, so I should keep the hack in there, but be ready to pop it out the
moment blender support n-gons, does that sound like a good plan?
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
On Sun, Mar 7, 2010 at 22
omething?
Thank you.
~Leif Andersen
On Mon, Mar 8, 2010 at 08:24, Campbell Barton wrote:
> Triangulating ngons for importers if fine for now, just keep in mind
> it may need to be changed at some point.
>
> You could do a simple fan fill or use pythons Geometry.PolyFill(),
> which
Ah, bingo that did it.
Well, not at first (I was trying to use IDLE for an IDE, but blender's
python editor did the trick). Thank you!
~Leif Andersen
On Sat, Mar 13, 2010 at 16:02, Stephen Swaney wrote:
> On Sat, Mar 13, 2010 at 03:16:48PM -0700, Leif Andersen wrote:
>
> >
something?
(Also, other than the fact that I have no idea what parameters are required,
Stephen's, way has been working).
~Leif Andersen
On Sat, Mar 13, 2010 at 20:21, Roger Wickes wrote:
> it is a work in progress
> you should build your own py api doc based on the version you a
on the system, if it hasn't, it will install it, if it has, it will use it
(after checking to make sure that it hasn't been tampered with to the point
where it's unusable).
~Leif Andersen
On Wed, Mar 17, 2010 at 04:02, Campbell Barton wrote:
> On Wed, Mar 17, 2010 at 9:50
I really like Jonathan's idea. Perhaps some sort of distributes/crowd
sourced 'plugin center' for blender, that relies on a web of trust. I think
that is a great idea, and unless the community thinks it's a horrible idea,
I will submit a GSoC proposal on it.
~Leif Andersen
ked
on an external website, they could add it (either by a seperit button
outside of the center, or by an 'add from external link' button, this would
of course, pop up with a more fervent security warning.
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen
me consist of me waving my arms, and claiming I can fly. :)
Anyway, thank you for the support thus far everyone.
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
On Thu, Mar 18, 2010 at 12:43, Mike Belanger wrote
current form it
is too broad.
Thank you.
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
On Fri, Mar 19, 2010 at 08:53, Brecht Van Lommel wrote:
> Hi,
>
> I've reorganized the page a bit and orga
will only
solve half of the remaining half of the problem).
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
On Mon, Mar 22, 2010 at 17:53, joe wrote:
> Is any of this a problem in practice? What do ot
t properly
into blender 4.9.
Anyway, now I need to figure ot how to submit this with svn. :)
Oh, also, do I need to make a .pyc file, or will that be auto-generated when
blender is built?
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-
as external too, but I 'think' it would be a
bit harder).
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
On Mon, Mar 22, 2010 at 19:24, Mike Belanger wrote:
> > , there needs to be a way of
is the right place?
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Tue, Mar 23, 2010 at 01:47, Campbell Barton wrote:
> Hi Leif,
> If you can import the result in 2.
more qualified
than I am, as I am just a freshmen at the University of Utah.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Tue, Mar 23, 2010 at 16:05, Konrad Wilhelm Kleine
the top, I have done that from
time to time. :)
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Tue, Mar 23, 2010 at 16:38, Benjamin Tolputt
wrote:
> While I can un
Yup, I also think cleaning up a bunch of the documentation is supposed to be
part of the project as well.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Tue, Mar 23
. It also used to be that if you go to the download page:
http://www.yofrankie.org/download/, it would take you to the download page
of some other blender related product. (I think it was a ray tracer, but I
can't remember).
~Leif Andersen
--
My first contribution to the blender comm
27;t get in the artists way.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Wed, Mar 24, 2010 at 08:15, §ĥřïñïďĥï Ŗäö wrote:
> A "-force" flag would be
(something like http://my.gpodder.org/ would be
a good thing for blender).
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Wed, Mar 24, 2010 at 14:18, Benjamin Tolputt
tried it with, and it also
failed. I'm now testing it against a known good build, to make sure it
works without it.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Thu
r 2.5 API*
*Name*
Leif Andersen
*Email/IRC/WWW*
Emain – l...@leifandersen.net/leif.a.ander...@gmail.com/tbol3...@gmail.com
IRC – Leif/LeifAndersen
WWW – http://leifandersen.net
*Synopsis*
* *Unit Testing is a very powerful tool used to determine the accuracy of
code components. While it i
improve
upon them later, or if we should wait until we are done with the proposal,
and don't expect to make any changes.
Thank you.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-s
?
http://leifandersen.net/2010/04/09/prototype-for-transparent-file-security-in-blender-through-the-use-of-embedded-key-signing/
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source
Okay, I'll take a look into it. The only think that I may be worried about
is the license, I'm not sure how that would work for unit testing, so I'm
not sure if the BSD license would be comparable with a GPL project.
~Leif Andersen
--
That was easy:
http://www.a
Great, thanks, that's good information to have.
~Leif Andersen
--
That was easy:
http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton
On Wed, May 5, 2010 at 15:51, Tom M wrote:
> On Wed, May 5, 2010 at 1:41 PM, Leif Andersen
> wrote:
> > Okay, I
Is it proffered, acceptable but not optimal, or is
a definite no (or something else). While the majority of the code is
written in C (except for parts written in python), there are a few bits here
and there in C++.
Anyway, I appreciate your opinions.
~Leif Andersen
--
That
;t imagine that using gtest would add much baggage (or am I
wrong to think that?)
Again, thank you for your help. And I'm sorry if this email is a bit
difficult to read, I wrote it from the inside out.
~Leif Andersen
--
That was easy:
http://www.appbrain.com/app/net.leifandersen.mobi
sues.
Really? #include doesn't imply a link, than what is it for? (Or maybe it's
just me getting terminology wrong, again). Anyway, can do, I am back in
the command line, and will wait until I think I've learned it before I go
back to an IDE to speed things up a bit.
That was very useful, thank you. I would like to know though, did you get
some sort of plugin to integrate SVN into QTCreator, it do you use some
other GUI client like rapidsvn, or do you just use the command line inputs
for svn?
Thank you
~Leif Andersen
--
That was easy:
http
/me smacks himself: Blender can be updated from subversion within QtCreator
Tools -> Subversion -> Update Project "Blender"
Thanks. :)
~Leif Andersen
--
That was easy:
http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton
On Sun, May 9, 2010 at 21:4
Okay. I will do that from now on. Under the same train of thought, perhaps
I should also commit when I have smaller changes.
~Leif Andersen
--
That was easy:
http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton
On Tue, May 25, 2010 at 23:07, Campbell Barton wrote
ports and sending them to CDash. Currently though, only my particular
branch is doing this at the moment (to my knowledge), and this is still at a
highly experimental phase. I wrote a HOWTO page on how to set it up, but
it's not as good as the howtos for the trunk ;) (
http://wiki.blender.org/inde
yway).
Thus, I am left to either port it, or switch to another language. (I chose
the latter, sort of, I'm intending to split up the scripts that analyze the
rendering and the ones that make the renders, and port the first one to
python3 when PIL comes out in it).
But I am also anxious to hea
I know that there are better ways to make stars, but I use that feature all
the time...otherwise, I agree with this list, especially hiding hidden
folders by default.
~Leif Andersen
--
Searching a DAG: http://xkcd.com/761/
On Thu, Jul 8, 2010 at 11:53, Thomas Dinges wrote:
>
, and it will do a search for you, giving you the key
sequence to hit for that operator. Although I do admit that that also has
many problems:
1. You need to know the name of the operator (which isn't always clear).
2. You can't change the key bindings for the operator.
~Leif Andersen
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