[Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-07 Thread Leif Andersen
much for your support, and for making such a great platform from which to work upon. ~Leif Andersen ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-08 Thread Leif Andersen
Okay, so I should keep the hack in there, but be ready to pop it out the moment blender support n-gons, does that sound like a good plan? ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Sun, Mar 7, 2010 at 22

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-13 Thread Leif Andersen
omething? Thank you. ~Leif Andersen On Mon, Mar 8, 2010 at 08:24, Campbell Barton wrote: > Triangulating ngons for importers if fine for now, just keep in mind > it may need to be changed at some point. > > You could do a simple fan fill or use pythons Geometry.PolyFill(), > which

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-13 Thread Leif Andersen
Ah, bingo that did it. Well, not at first (I was trying to use IDLE for an IDE, but blender's python editor did the trick). Thank you! ~Leif Andersen On Sat, Mar 13, 2010 at 16:02, Stephen Swaney wrote: > On Sat, Mar 13, 2010 at 03:16:48PM -0700, Leif Andersen wrote: > > >

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-14 Thread Leif Andersen
something? (Also, other than the fact that I have no idea what parameters are required, Stephen's, way has been working). ~Leif Andersen On Sat, Mar 13, 2010 at 20:21, Roger Wickes wrote: > it is a work in progress > you should build your own py api doc based on the version you a

Re: [Bf-committers] Python sandbox

2010-03-17 Thread Leif Andersen
on the system, if it hasn't, it will install it, if it has, it will use it (after checking to make sure that it hasn't been tampered with to the point where it's unusable). ~Leif Andersen On Wed, Mar 17, 2010 at 04:02, Campbell Barton wrote: > On Wed, Mar 17, 2010 at 9:50

Re: [Bf-committers] Python sandbox

2010-03-17 Thread Leif Andersen
I really like Jonathan's idea. Perhaps some sort of distributes/crowd sourced 'plugin center' for blender, that relies on a web of trust. I think that is a great idea, and unless the community thinks it's a horrible idea, I will submit a GSoC proposal on it. ~Leif Andersen

Re: [Bf-committers] Python sandbox

2010-03-17 Thread Leif Andersen
ked on an external website, they could add it (either by a seperit button outside of the center, or by an 'add from external link' button, this would of course, pop up with a more fervent security warning. ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen

Re: [Bf-committers] Python sandbox

2010-03-18 Thread Leif Andersen
me consist of me waving my arms, and claiming I can fly. :) Anyway, thank you for the support thus far everyone. ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Thu, Mar 18, 2010 at 12:43, Mike Belanger wrote

Re: [Bf-committers] GSoC ideas page

2010-03-19 Thread Leif Andersen
current form it is too broad. Thank you. ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Fri, Mar 19, 2010 at 08:53, Brecht Van Lommel wrote: > Hi, > > I've reorganized the page a bit and orga

Re: [Bf-committers] Python sandbox

2010-03-22 Thread Leif Andersen
will only solve half of the remaining half of the problem). ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Mon, Mar 22, 2010 at 17:53, joe wrote: > Is any of this a problem in practice? What do ot

[Bf-committers] My First Contribution:OFF Exporter

2010-03-22 Thread Leif Andersen
t properly into blender 4.9. Anyway, now I need to figure ot how to submit this with svn. :) Oh, also, do I need to make a .pyc file, or will that be auto-generated when blender is built? ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-

Re: [Bf-committers] Python sandbox

2010-03-22 Thread Leif Andersen
as external too, but I 'think' it would be a bit harder). ~Leif Andersen -- So Much to Learn, Such Little Time http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/ On Mon, Mar 22, 2010 at 19:24, Mike Belanger wrote: > > , there needs to be a way of

Re: [Bf-committers] My First Contribution:OFF Exporter

2010-03-23 Thread Leif Andersen
is the right place? ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Tue, Mar 23, 2010 at 01:47, Campbell Barton wrote: > Hi Leif, > If you can import the result in 2.

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Leif Andersen
more qualified than I am, as I am just a freshmen at the University of Utah. ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Tue, Mar 23, 2010 at 16:05, Konrad Wilhelm Kleine

Re: [Bf-committers] Blender security paranoia

2010-03-23 Thread Leif Andersen
the top, I have done that from time to time. :) ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Tue, Mar 23, 2010 at 16:38, Benjamin Tolputt wrote: > While I can un

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Leif Andersen
Yup, I also think cleaning up a bunch of the documentation is supposed to be part of the project as well. ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Tue, Mar 23

Re: [Bf-committers] Where did YoFrankie.org go?

2010-03-24 Thread Leif Andersen
. It also used to be that if you go to the download page: http://www.yofrankie.org/download/, it would take you to the download page of some other blender related product. (I think it was a ray tracer, but I can't remember). ~Leif Andersen -- My first contribution to the blender comm

Re: [Bf-committers] Blender security paranoia

2010-03-24 Thread Leif Andersen
27;t get in the artists way. ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Wed, Mar 24, 2010 at 08:15, §ĥřïñïďĥï Ŗäö wrote: > A "-force" flag would be

Re: [Bf-committers] Blender security paranoia

2010-03-24 Thread Leif Andersen
(something like http://my.gpodder.org/ would be a good thing for blender). ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Wed, Mar 24, 2010 at 14:18, Benjamin Tolputt

Re: [Bf-committers] Remove unused code

2010-03-25 Thread Leif Andersen
tried it with, and it also failed. I'm now testing it against a known good build, to make sure it works without it. ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/ On Thu

[Bf-committers] GSoC Proposal: Unit Testing

2010-03-25 Thread Leif Andersen
r 2.5 API* *Name* Leif Andersen *Email/IRC/WWW* Emain – l...@leifandersen.net/leif.a.ander...@gmail.com/tbol3...@gmail.com IRC – Leif/LeifAndersen WWW – http://leifandersen.net *Synopsis* * *Unit Testing is a very powerful tool used to determine the accuracy of code components. While it i

[Bf-committers] GSoC: Submit Early and Edit, or wait until final draft of proposal?

2010-03-29 Thread Leif Andersen
improve upon them later, or if we should wait until we are done with the proposal, and don't expect to make any changes. Thank you. ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-s

Re: [Bf-committers] GSoC Proposal: Security through the use of signing files from blender.

2010-04-09 Thread Leif Andersen
? http://leifandersen.net/2010/04/09/prototype-for-transparent-file-security-in-blender-through-the-use-of-embedded-key-signing/ ~Leif Andersen -- My first contribution to the blender community: http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-05 Thread Leif Andersen
Okay, I'll take a look into it. The only think that I may be worried about is the license, I'm not sure how that would work for unit testing, so I'm not sure if the BSD license would be comparable with a GPL project. ~Leif Andersen -- That was easy: http://www.a

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-05 Thread Leif Andersen
Great, thanks, that's good information to have. ~Leif Andersen -- That was easy: http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton On Wed, May 5, 2010 at 15:51, Tom M wrote: > On Wed, May 5, 2010 at 1:41 PM, Leif Andersen > wrote: > > Okay, I&#x

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-07 Thread Leif Andersen
Is it proffered, acceptable but not optimal, or is a definite no (or something else). While the majority of the code is written in C (except for parts written in python), there are a few bits here and there in C++. Anyway, I appreciate your opinions. ~Leif Andersen -- That

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-07 Thread Leif Andersen
;t imagine that using gtest would add much baggage (or am I wrong to think that?) Again, thank you for your help. And I'm sorry if this email is a bit difficult to read, I wrote it from the inside out. ~Leif Andersen -- That was easy: http://www.appbrain.com/app/net.leifandersen.mobi

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-08 Thread Leif Andersen
sues. Really? #include doesn't imply a link, than what is it for? (Or maybe it's just me getting terminology wrong, again). Anyway, can do, I am back in the command line, and will wait until I think I've learned it before I go back to an IDE to speed things up a bit.

Re: [Bf-committers] Fast Linux/CMake/QtCreator Setup Tutorial

2010-05-09 Thread Leif Andersen
That was very useful, thank you. I would like to know though, did you get some sort of plugin to integrate SVN into QTCreator, it do you use some other GUI client like rapidsvn, or do you just use the command line inputs for svn? Thank you ~Leif Andersen -- That was easy: http

Re: [Bf-committers] Fast Linux/CMake/QtCreator Setup Tutorial

2010-05-09 Thread Leif Andersen
/me smacks himself: Blender can be updated from subversion within QtCreator Tools -> Subversion -> Update Project "Blender" Thanks. :) ~Leif Andersen -- That was easy: http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton On Sun, May 9, 2010 at 21:4

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28993] branches/soc-2010-leifandersen: 1.

2010-05-26 Thread Leif Andersen
Okay. I will do that from now on. Under the same train of thought, perhaps I should also commit when I have smaller changes. ~Leif Andersen -- That was easy: http://www.appbrain.com/app/net.leifandersen.mobile.android.easybutton On Tue, May 25, 2010 at 23:07, Campbell Barton wrote

Re: [Bf-committers] introduction

2010-06-03 Thread Leif Andersen
ports and sending them to CDash. Currently though, only my particular branch is doing this at the moment (to my knowledge), and this is still at a highly experimental phase. I wrote a HOWTO page on how to set it up, but it's not as good as the howtos for the trunk ;) ( http://wiki.blender.org/inde

Re: [Bf-committers] We are idiots

2010-06-09 Thread Leif Andersen
yway). Thus, I am left to either port it, or switch to another language. (I chose the latter, sort of, I'm intending to split up the scripts that analyze the rendering and the ones that make the renders, and port the first one to python3 when PIL comes out in it). But I am also anxious to hea

Re: [Bf-committers] Proposal to Remove Features

2010-07-08 Thread Leif Andersen
I know that there are better ways to make stars, but I use that feature all the time...otherwise, I agree with this list, especially hiding hidden folders by default. ~Leif Andersen -- Searching a DAG: http://xkcd.com/761/ On Thu, Jul 8, 2010 at 11:53, Thomas Dinges wrote: >

Re: [Bf-committers] Proposal about headers menu shortcuts

2010-07-30 Thread Leif Andersen
, and it will do a search for you, giving you the key sequence to hit for that operator. Although I do admit that that also has many problems: 1. You need to know the name of the operator (which isn't always clear). 2. You can't change the key bindings for the operator. ~Leif Andersen