[Bf-committers] Towards RC - blenderplayer problem

2011-03-28 Thread Sergey Kurdakov
Hi Brecht, I tracked my problem to inverted normals ( so everything ok now - though again - should it work the same in preview and game itself?) sometimes adding subdivision modifier affects apperance of meshes - they disappera ) but here is a crash report : \source\blender\editors\space_view3d

[Bf-committers] Towards RC - blenderplayer problem

2011-03-28 Thread Sergey Kurdakov
Hi all, > but here is a crash report : > > \source\blender\editors\space_ >> >> view3d\view3d_buttons.c >> >> if(block) {    // buttons >>         uiBut *but; >> >>         memcpy(tfp->ve_median, median, sizeof(tfp->ve_median)); >> >> tfp is not init. crash issue closed as of 35845 thanks Reg

[Bf-committers] Revised GSoC proposal: Realtime motion capture input and motion recording

2011-04-02 Thread Sergey Kurdakov
Hi Shuvro, > This will work for any device that can capture motion data in a standard > format. > In order to demonstrate it's activity I proposed to interface the module > with Kinect, which is just as a part of the whole project. > just to make few points clear for the person who asked you and

[Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import & Workflow

2011-04-02 Thread Sergey Kurdakov
Hi Benjy, > Hello everyone,I have uploaded my GSOC proposal to my user page on the > blender wiki.http://wiki.blender.org/index.php/User:BenjycookI have the link somehow got broken it is http://wiki.blender.org/index.php/User:Benjycook ( the following 'I' stuck to link ) Regards Sergey On Sa

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Alice, >- *Pen tool* to quickly draw polygons without the need to fill faces >manually >- *Paint Stroke tool* for adding faces based on intersecting strokes from your description a recent addition to Blender might be of some help see http://www.blendernation.com/2011/03/23/quad-dominant-reme

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Alice found a paper http://folk.uib.no/mna024/papers/sketch/EG05_Masry.pdf ( use of tetgen for scetches ) ( I believe there are a lot other papers, but they seem need to be included into application ) and also recalled ( after looking into http://code.arc.cmu.edu/archive/dmgftp/public_html/p

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
ould be provided and be just a 'pen' proposal. Regards Sergey On Mon, Apr 4, 2011 at 12:13 AM, Tom M wrote: > Sergey, > > those papers have nothing to do with the current proposal. > > LetterRip > > > On Sun, Apr 3,

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Tom >These are 'retopology tools' the flow of the underlying surface is >known and can be sampled. so concerning quad rmeshing - your first objection >I don't think the quad dominant remeshing is likely to provide much >similar tools or code at all. it is what ronih did not finish but inten

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Tom >No, quad dominant remeshish is much more specialized and uses >algorithms wholly inappropriate for what this student is working on. so rohith was intended to use pen to outline simplified area, after he finished integration into blender, and it is inappropriate - how do you know? because

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Tom. >I managed last years Google Summer of Code for blender, helped design >many of the students proposals (including helped rohith), etc. so you kind of big boss? > Rohiths code can only work on extremely simple meshes because the math > library he needed for accelerating the process was no

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
2011 at 2:26 AM, Tom M wrote: > On Sun, Apr 3, 2011 at 2:03 PM, Sergey Kurdakov > wrote: > >> so you kind of big boss? > > No, Ton is the Big Boss - I'm more of a medium boss :) > >>> Rohiths code can only work on extremely simple meshes because the m

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
m so informal - because I try to give different outlook, and it is not I'm who will decide after all. Regards Sergey On Mon, Apr 4, 2011 at 2:36 AM, Matt Ebb wrote: > On Mon, Apr 4, 2011 at 8:03 AM, Sergey Kurdakov > wrote: >> all mentioned approaches was like these: take a

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Tom, >A common method for retopology is over sculpted meshes. You might >want to retopologize creating only a small number of polys over an >area with thousands, tens of thousands or more polys (Right now you >can do over 40 million polys in a single mutires mesh). (with a poly >budget of 15

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Matt, >So students, if your proposal is mathematically or algorithmically >complicated that's great, but you shouldn't feel discourages if it's >not, as either can be challenging in their own way and can both make >acceptable GSOC projects. there is nothing difficult to implement - there is al

[Bf-committers] GSoC 2011: Improving Retopology Tools

2011-04-03 Thread Sergey Kurdakov
Hi Matt, I apologize, the last part of my previous message was a reply to personal message by Nick, it is very late here - so mistakes but nonetheless few hints http://blenderartists.org/forum/showthread.php?213772-One-intresting-bug-in-current-game-engine-hope-somehow-it-gets-resolved Bart

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