That's fantastic. A big warm hug to you Nathan!
On 18 Jan, 2010, at 12:57 PM, Campbell Barton wrote:
> Nathan has mostly taken over maintenance of the autorigging system for
> durian and it would help if he was able to commit directly to it.
>
> - Nathan agrees to commit only to rigging script
Hi all,
A lot of fantastic features and fixes has made it into 2.5 recently, but one
thing caught my eye as a pretty large setback.
When extruding, a popup menu now appears giving the user several option to
choose from. Unfortunately I don't think this is a very good solution, for
these reaso
ubsequent work
> (the popup is only there to hold all the extrude macros until that is done).
>
> --- On Thu, 2/11/10, William Reynish wrote:
>
>> *Extrude Region / Individual should become two operators,
>> keeping Extrude Region on the E shortcut. Either that, or
>> it
Hi,
I've followed this discussion about the operator settings issue, and thought
I'd throw in a concept that we discussed during Winter Camp.
Before I get into it, the primary concept of the editor-specific panels was
that they should take up as little room as possible, and require as little
Hi Brecht,
Good list. I'd add Slow Parent, Old Track and Curve Animation, which have been
replaced by constraints. Slow Parent is not farm safe and seems to cause
issues.
On Jul 08, 2010, at 10:30 AM, Brecht Van Lommel wrote:
Hi,
Here's a proposal to remove a number of features before 2.6.
Hi Damien,
This mail is really an aside for Mac installation. I would vouch for not using
disc images for distributing apps. Even though it's quite common in the Mac
applications community I think it's best to avoid it. This article by UX
designer Lukas Mathis explains precisely why one should
On the UI front, here are my thoughts and priorities:
First, I feel like we have some things that are unfinished, which should be
high priority to get done ASAP:
Mainly things like:
- Dragging on a selected item should move all selected items
(https://developer.blender.org/T57918)
Cu
Hi Damir,
Thanks for taking the time to write this mail. It's very appreciated when
someone actually takes some time to write a more detailed, useful description
of an issue.
I don't properly understand what you mean with issue 1 though. It is true that
translations in Blender are modal, but t
I prefer Center. This is easier to understand! ;-)
>
> So -1 on that.
>
> And there is a small typo:
>
> ObData to Centroi"D"
>
> Regards,
> Thomas
>
>
>
>
> Am 28.11.2009 12:34, schrieb William Reynish:
>> Revision: 24964
>>
", "Move the object origin to the position of
>> the 3d
>> cursor"
>>
>> And I apologise for putting my nose in when I am not a developer, I
>> hope the
>> detail in my email mitigates that fact.
>>
>> Cheers
>> E
Hi,
One issue we might easily run into using the word 'pivot' is while setting the
pivot for transformation. You would then have a sentence in a tutorial like:
'choose the pivot as the pivot'. This is obviously bad :)
Of course you could explain it like 'choose the object's own pivot as the
t
Actually modo was the app I was referring to. It uses Pivot with a capital P.
You're saying it uses the term Action Center for what Blender calls pivot today?
-William
On 29 Nov, 2009, at 7:39 PM, Charles Wardlaw wrote:
>> Oh, I didn't mean the actual functionality, I meant the term: "tool
Hi,
I'm not quite following this debate.
First of all, horizontal properties are still available:
http://www.reynish.com/files/blender25/horizontal_buts.png
This image really shows the issue with horizontal layout (bad use of space),
which was already largely unusable in 2.49. Many panels alre
Hi Damien,
I've tested your patch today - works really nicely. I was even surprised to see
how the zooming is butter smooth - either it's implemented in a different way,
or it moves in very tiny, unnoticable increments. Regular panning and orbiting
is more jerky though. I agree with others that
ersome compared to simpler gestures sans modifier. Since orbiting
is a very common action I'd advise that it be mapped to the rotate
gesture, replacing the view plane rotation.
Though I wonder if all of this is customisable through the input
editor? Or is it hard coded?
Cheers
Willia
(For some reason my mails keep getting denied. I'll try again at the risk of
double posting)
Hi Damien,
I think AA is nice, but want to point out that it shouldn't be applied to the
UI and controls themselves. The UI elements already have custom AA code, to
make them look identical across diff
And we work using patches until finding a satisfactory solution for AA in
> blender (limited to 3D view, and selectable).
>
> Cheers,
>
> Damien
>
>
> Le 6 janv. 2010 à 16:09, William Reynish a écrit :
>
>> (For some reason my mails keep getting denied. I
Hi Damien,
I think AA is nice, but want to point out that it shouldn't be applied to the
UI and controls themselves. The UI elements already have custom AA code, to
make them look identical across different GFX cards, and to ensure they always
render properly and quickly. Unfortunately your com
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