Re: [Bf-committers] Wiki Account

2020-10-26 Thread Joe Eagar via Bf-committers
How does that work? Do I just open a new task? Thanks. On Mon, Oct 26, 2020 at 3:45 AM Dalai Felinto via Bf-committers < bf-committers@blender.org> wrote: > Hi Joe, > > Can you use developer.blender.org instead? It is easier to aggregate > feedback, see what changed, ... w

[Bf-committers] Wiki Account

2020-10-24 Thread Joe Eagar via Bf-committers
Hi all. I'm just about ready to submit my final proposal for improving DynTopo performance. Could someone set me up with a wiki account so I can write a design document? Thanks. Best, Joe ___ Bf-committers mailing list Bf-committers@blender.org https

Re: [Bf-committers] It's time to get rid of cloth

2020-10-20 Thread Joe Eagar via Bf-committers
Brecht, you can avoid the worst numerical instability issues of CCD by adding a small repulsion force when cloth is in close proximity with geometry. IIRC most commercial cloth sims do this. Ton, I'm sorry I blew up. Cloth collision is something of a special nightmare for me. Sergej, that's

[Bf-committers] It's time to get rid of cloth

2020-10-19 Thread Joe Eagar via Bf-committers
development process is this dysfunctional (this patch actually passed review? https://developer.blender.org/rB0666ece2e2f96571200d693d9d7bee1ca72d026f ) then I propose we eliminate the cloth code entirely and go with a third party lib (Bullet?). Joe ___ Bf

[Bf-committers] Sculpt Work

2020-10-19 Thread Joe Eagar via Bf-committers
up for the task. Cheers, Joe Eagar ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Commit access for branch

2020-10-17 Thread Joe Eagar via Bf-committers
e to use MVert and MPoly, and find a way to dynamically > grow/shrink the arrays? Then there would be one less special case in the > sculpt code. > > On Wed, Oct 14, 2020 at 10:55 PM Joe Eagar via Bf-committers < > bf-committers@blender.org> wrote: > > > I’ve actually copied

Re: [Bf-committers] Commit access for branch

2020-10-14 Thread Joe Eagar via Bf-committers
most performance bugs have been cache related). On Wed, Oct 14, 2020 at 9:12 AM Dalai Felinto wrote: > Hi Joe, > > By the way, could you please put together a design document before you > go on with the branch development? This way we can get the design > cleared out before you

Re: [Bf-committers] Commit access for branch

2020-10-13 Thread Joe Eagar via Bf-committers
veloper.blender.org/project/?member=PHID-USER-dh5md27jh3dxb57kokls > >. > > Cheers, > - Julian - > > -- > Julian Eisel - jul...@blender.org - www.blender.org > Software Developer > > > On 14. Oct 2020, at 01:25,

[Bf-committers] Commit access for branch

2020-10-13 Thread Joe Eagar via Bf-committers
Hi. I've been working on the DynTopo code a bit and I'd like a branch to commit my work. Can I get whatever account permissions are needed for this? I promise I won't commit to master. :P Best, Joe Eagar ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] 2.8 3D Manipulator Design

2016-08-23 Thread Joe Eagar
Ah, these *user* interfaces, I mean. 3D user interface design isn't a skill many people have. Joe On Tue, Aug 23, 2016 at 8:40 AM, Joe Eagar <joe...@gmail.com> wrote: > Right. I'm rather bad at designing these interfaces myself. That's the > hard part. > > Joe > > O

Re: [Bf-committers] 2.8 3D Manipulator Design

2016-08-23 Thread Joe Eagar
Right. I'm rather bad at designing these interfaces myself. That's the hard part. Joe On Tue, Aug 23, 2016 at 2:35 AM, Ton Roosendaal <t...@blender.org> wrote: > Hi, > > Aside of some details, this is what Antony and Julian already have been > working on. >

[Bf-committers] 2.8 3D Manipulator Design

2016-08-23 Thread Joe Eagar
s the user expects. One final point. 3D widget user interfaces are remarkably difficult to design, and I don't have a lot of talent for that myself. Before any coding happens, we should solicit proposals from people with 3D UI design talent. Anyway, ch

Re: [Bf-committers] Current state of Blender's user experience (Ton Roosendaal) (Sybren A. St?vel) (Ton Roosendaal)

2016-04-26 Thread Joe Eagar
ented immediately; in fact it can take years, and I think that's okay. I'd much rather have knowledge I cannot act on now, then live in ignorance until I have the means to implement said knowledge. When I finally do implement it, I'll have had years to think about it. Cheers, Joe On Tue, Apr 26

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Joe Eagar
state. That was a big deal for her. It might be worth concentrating on improving the UI workflow and not spend too much time on new unwrapping features. Best, Joe On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <p...@saphirestudio.at> wrote: > Hey again! > > I just submitted/shared

Re: [Bf-committers] GSoC 2016 Preliminary proposal to optimize the memory usage of mesh undo

2016-03-05 Thread Joe Eagar
Editmode undo is different than global undo, remember. This, people, is an awesome idea. I've used Blender's tool operator in three major projects (one of which is commercial) and I made exactly this modification. Why should the transform tool copy the whole mesh? Or the select tool? It's not

Re: [Bf-committers] [Bf-blender-cvs] [bfea087] master: Alternate fix for offscreen render w/o npot

2015-09-13 Thread joe
Thanks for doing this properly. Screen space AO still doesn't quite work right; I've opened a bug report for it: https://developer.blender.org/T46105 Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

Re: [Bf-committers] Lack of coordination and communication in Blender development

2015-08-15 Thread joe
, Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Implicit Surface Nodes

2015-08-15 Thread joe
need to work out the details of how these nodes will be tied to scene objects, and I don't have a working implementation yet of the fancy marching cubes algorithm (dual grid) you use for hard-edged objects ( :( ). Anyway, I just thought I'd share. Best, Joe

[Bf-committers] Is anyone working on the UV editor?

2015-08-04 Thread joe
haven't gotten approval to do this as a work project, so I'll be working on this at home, for now. Thanks, Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender developers meeting notes - August 2, 2015

2015-08-02 Thread joe
Who's doing the viewport optimization work? I have some experience here. The key thing is to limit OpenGL commands, and also the data sent per-frame to the GPU. It might also be a good idea to move the simpler deform modifiers into vertex shaders (and make sure to use a node system--it's

Re: [Bf-committers] Blender 2.8 - the Workflow release

2015-07-21 Thread joe
Boor's formula can be incredibly slow if one implements it naively). Anyway, I hope some of this is useful. Best, Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] An easy to use damped spline

2014-12-28 Thread joe
Do you have a link to a paper? On Sep 28, 2014 10:45 AM, Fred f.hartho...@ziggo.nl wrote: Hi Campbell Barton, The amount of interpolation dots is 2^i, at the start of the demo i = 4(16 dots) if you change i = 7 (the limit in the demo) than there are 128 interpolation dots. if I had

[Bf-committers] ID Pointer ID Properties

2014-11-20 Thread joe
, not in separate texture blocks. What do people think? Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Node link swapping

2014-04-14 Thread joe
I agree, but I think maybe we should bring it back until the new implementation. Though it shouldn't be too hard, just an extra flag per node. On Apr 14, 2014 3:56 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: The old behavior was too broad and intrusive, maybe swapping could be

Re: [Bf-committers] Gooseberry VCS?

2013-12-02 Thread joe
A simple diff tool is certainly possible. In fact, you could probably do it through py/RNA alone. Of course, patches would be a bit more complicated to support, but could be doable (through RNA, you couldnt do it by patching the DNA data itself, not even in a text form, because there is no such

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Tai Joe
I would vote for that we remove it.In my opinion using the UV Project modifier is a better workflow.As for the more click argument, you can use the copy attribute menu addon to copy selected modifier. So it actually require fewer click. As for compatibility, people can always download an

Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread joe
believe would cover our code (since we have the or any later versions GPL clause). However, that was written in 2008, and the link to the FSF's website is dead; not what I would call a reliable source. Joe On Tue, Aug 7, 2012 at 1:01 AM, Davis Sorenson davis.soren...@gmail.comwrote: According

Re: [Bf-committers] could this be useful for blender ? opensubdiv

2012-08-07 Thread joe
On Tue, Aug 7, 2012 at 5:35 AM, Patrick Shirkey pshir...@boosthardware.comwrote: On Tue, August 7, 2012 12:45 pm, joe wrote: I'm not sure I trust the FSF on this; it has a history of exaggerating the restrictiveness of the GPL. That's a very strange thing to say about the FSF. We have

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41427] branches/bmesh/blender/source/ blender/bmesh/operators/subdivideop.c: subdivide smooth now works as in trunk.

2011-11-07 Thread joe
Shape keys have normals? On Mon, Oct 31, 2011 at 10:17 PM, Campbell Barton ideasma...@gmail.com wrote: Revision: 41427           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41427 Author:   campbellbarton Date:     2011-11-01 05:17:46 + (Tue, 01 Nov 2011)

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41293] branches/bmesh/blender/source/ blender/bmesh/intern/bmesh_mesh.c: Disable converting multires to absolute space during bme

2011-11-07 Thread joe
The correct solution is probably to switch into the highest multires level before converting to absolute space. On Wed, Oct 26, 2011 at 5:27 AM, Andrew Wiggin ender7...@gmail.com wrote: Revision: 41293           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41293

Re: [Bf-committers] Unlimited clay patch review

2011-05-26 Thread joe
experiments or something else? ie bere are all functions that are in the patch but are never used Well, I kindof asked for the rough patch. I wanted to see how it works. Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36660] branches/bmesh/blender/source/ blender: rename BMINDEX_GET/SET to BM_GetIndex/BM_SetIndex

2011-05-13 Thread joe
Thank you. Much nicer looking in the code. Those macros have always bugged me; dunno why it never occurred to me to do this. On Fri, May 13, 2011 at 4:49 AM, Campbell Barton ideasma...@gmail.com wrote: Revision: 36660          

[Bf-committers] need help on vgroup/mdisp allocation

2011-05-11 Thread joe
how much code it would affect, and how close we are to trunk integration). Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36565] branches/bmesh/blender: warning fixes

2011-05-09 Thread joe
thanks!! On Mon, May 9, 2011 at 2:20 AM, Campbell Barton ideasma...@gmail.com wrote: Revision: 36565           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=36565 Author:   campbellbarton Date:     2011-05-09 08:20:39 + (Mon, 09 May 2011) Log Message:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36451] branches/bmesh/blender: = bmesh version of prior trunk commit=

2011-05-04 Thread joe
Here's a patch; either one is probably fine. On Wed, May 4, 2011 at 2:02 PM, joe joe...@gmail.com wrote: It should still confirm on simple click without release_confirm on, though.  The two are separate features; one releases on mouse up in edge slide itself, while the other allows you

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36451] branches/bmesh/blender: = bmesh version of prior trunk commit=

2011-05-03 Thread joe
me to think I *was* doing a nice solution, short of rewriting the entire release_confirm functionality. Martin ___ Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36451] branches/bmesh/blender: = bmesh version of prior trunk commit=

2011-05-02 Thread joe
It wasn't in the code, and if it was it wouldn't have worked (the launch event isn't recorded when edgeslide is executed after loopcut, so I had to add an RNA property that lets you pass it to transform). Joe On Mon, May 2, 2011 at 7:55 PM, Matt Ebb m...@mke3.net wrote: On Tue, May 3, 2011

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36451] branches/bmesh/blender: = bmesh version of prior trunk commit=

2011-05-02 Thread joe
On Mon, May 2, 2011 at 8:52 PM, Martin Poirier the...@yahoo.com wrote: I'd also like to see this reverse. For the reasons that Campbell outlined and others. Martin Did you read my reply? Joe ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Collision for Hair Particles

2011-03-17 Thread joe
I have CCD code for hair (continuous collision detection) but right now I'm finishing up bmesh. Collisions should sortof work in trunk though, you might need to tweak the settings a bit. Joe On Wed, Mar 16, 2011 at 5:46 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: I just noticed

Re: [Bf-committers] Component Group Proposal

2010-08-17 Thread joe
I'm bumping this thread, was any consensus ever reached on this topic? On Thu, Jul 8, 2010 at 2:58 AM, Nathan Vegdahl ces...@cessen.com wrote: Hmm... I shouldn't skim threads to quickly. It seems all my points have already been addressed. In that case, I second the gist of the proposal. ;-)

[Bf-committers] siggraph

2010-07-24 Thread joe
I thought I'd check if anyone still wants a siggraph hotel mate, but it's no big deal if not, just a bit longer to travel by subway is all. Joe ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf

Re: [Bf-committers] Path to integrating bmesh in trunk

2010-07-24 Thread joe
@Gustav, ok, thanks. @Michael, yes I've done that recently. Joe 2010/7/24 Gustav Göransson gustav.gorans...@gmail.com: FYI, I've started a thread at blenderartists were people who aren't active in the IRC channel can give feedback and discuss bugs, I'll try to summarize everything

[Bf-committers] Path to integrating bmesh in trunk

2010-07-21 Thread joe
to look over the branch and ask questions, I'll try to be in IRC as much as possible. Questions will help me in making a good set of dev documentation, that's clear about why things are the way they are. Joe ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] small scale suggestion : keyframe extra tools

2010-05-11 Thread joe
I for one would love this. Joe On Tue, May 11, 2010 at 4:58 AM, Muhamad Faizol Abd. Halim faizol.blen...@gmail.com wrote: Hi,  Thanks for the feedback. On Tue, May 11, 2010 at 8:11 AM, Joshua Leung aligor...@gmail.com wrote: Hi, On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim

Re: [Bf-committers] Hi. I have just joined.

2010-05-10 Thread joe
://irc.freenode.org/blendercoders , since blenderartists isn't always the best place (though it has improved a lot, I'm still scared of it from past experiences :) ). Joe On Sat, May 8, 2010 at 4:19 AM, Glenn Melenhorst glenn...@optushome.com.au wrote: Hi all. I have just joined the mailing list. I am

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-10 Thread joe
a *ton* of hidden quirks to work out). joe On Mon, May 10, 2010 at 4:53 PM, Knapp magick.c...@gmail.com wrote: On Mon, May 10, 2010 at 4:40 PM, Raul Fernandez Hernandez ra...@info.upr.edu.cu wrote: Hi there I know resources are limited but what is to stop a few from starting a branch

Re: [Bf-committers] help with readfile.c::do_version

2010-05-10 Thread joe
Ah, iirc the correct way to do this would be to handle this in the appropriate lib_link_*** function (lib_link_sensors, or whatever it is). You could check if the old pointer is NULL, and if so check if there is a name in the name field, then look up the id block. Joe On Mon, May 10, 2010 at 10

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-07 Thread joe
) is also planned, but again no one knows when it'll happen. As for opencl, many of us are excited to start playing around with it :) Joe On Fri, May 7, 2010 at 1:32 PM, nautilus nautilus...@googlemail.com wrote: XSI's ICE is the use of a customizable node which can be compared to the VOP node

Re: [Bf-committers] jemalloc blender tests.

2010-04-14 Thread joe
Guardedalloc adds a great deal more overhead to allocations then system allocators do, which I think explains much of it (and too fine-grained allocations of course). Joe On Wed, Apr 14, 2010 at 2:08 AM, Campbell Barton ideasma...@gmail.com wrote: Recently I was looking into blender using a lot

Re: [Bf-committers] Applying tool/modifier to multiple objects simultaneously

2010-03-22 Thread joe
need to keep in mind going forward. Joe On Sun, Mar 21, 2010 at 1:32 PM, Seppo Tukiainen stu...@windowslive.com wrote: Hi, Even though the blender is great program, the following thing has been annoying me for quite long time, but I don't know, if it’s a buck or lag of feature, anyway here

Re: [Bf-committers] scons/install stale files problem.

2010-02-15 Thread joe
. . .And you totally and completely missed my point :) Joe On Sat, Feb 13, 2010 at 4:06 PM, Martin Poirier the...@yahoo.com wrote: Blender on windows already supports having the .blender folder in different locations outside of the install folder, regardless of the build engine used. That's

Re: [Bf-committers] scons/install stale files problem.

2010-02-13 Thread joe
The install folder scons spits out is supposed to create/use a .blender folder in the same folder. Joe On Fri, Feb 12, 2010 at 3:53 PM, Campbell Barton ideasma...@gmail.com wrote: to conclude this tedious topic I better give an update for those who dont read the logs. Discussed

Re: [Bf-committers] scons/install stale files problem.

2010-02-13 Thread joe
That would be bad, as it'd make different branches share the same .blender folder. Why are you messing with this? Joe On Sat, Feb 13, 2010 at 4:26 AM, Campbell Barton ideasma...@gmail.com wrote: Update: only remove the scripts dir now, not the entire install folder, apparently gives troubles

Re: [Bf-committers] scons/install stale files problem.

2010-02-13 Thread joe
I wasn't implying we should keep old scripts around. Simply that you shouldn't play around so freely with the behavior of build systems like this, at least not without thorough testing :) IMHO it should not use the $HOME directory unless your explicitly making a release package. Joe On Sat

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread joe
Also, alternatively we could store scripts as a gzip file datatoc'd into blender, and extract it to a hidden temp folder on startup (or even have python directly read from the gzip file, though I'm not sure how to do this). Joe On Wed, Feb 10, 2010 at 8:44 AM, Campbell Barton ideasma

Re: [Bf-committers] Anymated textures in the 3Dview

2010-02-10 Thread joe
There's a function to update and get the image data, image_update_for_frame or um something like this. The backjground image code does this. Joe On Wed, Feb 10, 2010 at 12:12 PM, Benoit Bolsee benoit.bol...@online.be wrote: Hi, Recently, based on my status of the VideoTexture module

Re: [Bf-committers] A question about CMP_scale.c

2010-02-09 Thread joe
IIRC scalefast_compbuf is just a more optimized scaling function (we have optimized scaling stuff in imbuf too, so I'm not sure is the compbuf function really has any reason to exist or not). Joe On Fri, Feb 5, 2010 at 12:12 AM, James Ruan ruanbeih...@gmail.com wrote: In version 10342

Re: [Bf-committers] New project member: Daniel Salazar

2010-02-09 Thread joe
Congrats! On Tue, Feb 9, 2010 at 12:19 PM, Christopher Cherrett st...@trackingsolutions.ca wrote: Yes that is what I thought you would be thinking :) Congrats! Original Message   Subject: Re: [Bf-committers] New project member: Daniel Salazar From: Daniel Salazar -

Re: [Bf-committers] faster usage of panels via pie menu

2010-02-09 Thread joe
Can we *please* get a vertical layout of the header as well? Joe On Tue, Feb 9, 2010 at 2:01 PM, Tom M letter...@gmail.com wrote: Matt and others, on IRC we were discussing how slow and workflow disrupting it is to move to the vertical panel layout and then scroll to the option you want

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26582] trunk/blender/release/scripts/ modules/rigify/shape_key_transforms.py: Added a new rig type shape_key_transforms that d

2010-02-03 Thread joe
A field for an offset might be nice too, for shape keys driving multiple keys (looks like you could drive 2 keys with this, by negating the multiplier, but not more then that). Joe On Wed, Feb 3, 2010 at 7:40 AM, Nathan Vegdahl ces...@cessen.com wrote: Revision: 26582           http

Re: [Bf-committers] Particle surfaces update

2010-01-29 Thread joe
Oh awesome. We've been needing something like this. Joe On Thu, Jan 28, 2010 at 7:23 AM, Raul Fernandez Hernandez ra...@info.upr.edu.cu wrote: Hi all Last nigth I have finishing implementing the surface refinement for particles, this allow to increase the resolution of the mesh for smoother

Re: [Bf-committers] MultiRes Shapekeys??

2010-01-29 Thread joe
I don't think this would work, unfortunately. It'd be more feasible to support branching within a single multires modifier, and it's probably much more practical to simply make sure the existing shape key tools do what we need. Joe On Fri, Jan 29, 2010 at 7:38 AM, Juan Pablo Bouza jpbo

Re: [Bf-committers] gettimeofday in thread.c's wait_timeout

2010-01-23 Thread joe
Isn't time in whole seconds? Joe On Fri, Jan 22, 2010 at 8:09 PM, Mitchell Stokes moguri...@gmail.com wrote: Hello Blender Devs, A recent commit to threads.c added a function called wait_timeout. In this function gettimeofday() is used, which MSVC does not define. However, it looks like

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread joe
allocator, which has caused significant problems for me and others. I committed the code #ifdef'd out, so people who need it can play around with it but not cause problems for others. There's a reason it's *experimental*. Joe On Sat, Jan 23, 2010 at 5:46 AM, Brecht Van Lommel bre...@blender.org

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread joe
ideas from other people, and go from there. Anyway, it was silly of me to ignore the possibility of using jcmalloc, which we can probably drop in as a replacement for malloc within guardedalloc itself (and even have compile time options to have guardedalloc go straight through to jcmalloc). Joe

Re: [Bf-committers] gettimeofday in thread.c's wait_timeout

2010-01-23 Thread joe
Brecht fixed this, he used a function called ftime. Joe On Sat, Jan 23, 2010 at 10:09 AM, Mitchell Stokes moguri...@gmail.com wrote: Yes and so is timeval.tv_sec, and timeval.tv_usec is in microseconds. Although I think I do see an error in my patch, it probably should be now / 1000.0 instead

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread joe
of an effort to get the dialoge started. Joe On Sat, Jan 23, 2010 at 10:53 AM, Geoffrey Bantle hair...@yahoo.com wrote: Apologies for the lack of line breaks in the last email, I had forgotten that yahoo mail doesn't insert them automatically. Below is the original message formatted sanely (I

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread joe
actually enabled *until* after much testing and developer discussion, this was more of an effort to get the dialoge started. Joe On Sat, Jan 23, 2010 at 3:13 PM, joe joe...@gmail.com wrote: To reiterate my position.  I committed this on an experimental basis, and I originally planned to get some

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread joe
jcmalloc seems the best, at least from the profiling results the firefox people got with it. Doug lea's malloc is a bit dated, iirc of the three or four good ones, it was the worst? can't remember precisely, I could easily be wrong. Joe On Sat, Jan 23, 2010 at 1:06 PM, Erwin Coumans erwin.coum

Re: [Bf-committers] [Bf-blender-cvs] [26206] Compiling issue

2010-01-23 Thread joe
? Thanks, Erwin Sent from my iPhone On Jan 23, 2010, at 15:16, joe joe...@gmail.com wrote: jcmalloc seems the best, at least from the profiling results the firefox people got with it.  Doug lea's malloc is a bit dated, iirc of the three or four good ones, it was the worst? can't remember

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread joe
cmake in the first place.. Joe On Sat, Jan 16, 2010 at 8:30 AM, Erwin Coumans erwin.coum...@gmail.com wrote: How about those projectfiles_vc9? A working cmake should make them redundant. It would be great if Andrea Weikert (Elubie) and Benoit could switch from manual updating those

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread joe
I use msvc for source editing and debugging, and scons for compiling. Build systems don't have to replace project files, I use scons mostly because there's more control that way for what I do. Joe On Thu, Jan 14, 2010 at 2:28 PM, Mike Pan madoni...@gmail.com wrote: As mentioned before, I think

Re: [Bf-committers] Bringing anti-aliasing back by fixing selection method

2010-01-13 Thread joe
Explicitly disabling it in the selection draw functions seemed to work well enough before, via glDisable(GL_ARB_MULTISELECT). Joe On Wed, Jan 13, 2010 at 8:32 AM, Damien Plisson damien.plis...@yahoo.fr wrote: Hi all, FSAA was breaking border/lasso select operations (e.g. orphan vertices were

Re: [Bf-committers] Bringing anti-aliasing back by fixing selection method

2010-01-13 Thread joe
Though of course rewriting it more properly is good too. I've not looked into occlusion query since the original nvidia extension; how well does it work across disparate video cards? Joe On Wed, Jan 13, 2010 at 9:15 PM, joe joe...@gmail.com wrote: Explicitly disabling it in the selection draw

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
with unreliable dependency updates (old, crappy hardware is just too slow to do that). Joe On Mon, Jan 11, 2010 at 10:10 AM, Erwin Coumans erwin.coum...@gmail.com wrote: From the CMake mailinglist: http://www.cmake.org/pipermail/cmake/2009-July/030535.html The problem with globbing is that CMake

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
That's what I was trying to figure out, whether it's as good as scons or not. It sounds like it might be comparable, so I'm going to try it as soon as I get time. If it is, I'll be very happy, since for all it's ease of use and maintenance, scons really is super slow. Joe On Mon, Jan 11, 2010

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
to maintain. Joe On Mon, Jan 11, 2010 at 3:08 PM, Benjamin Tolputt btolp...@internode.on.net wrote: Erwin Coumans wrote: Have you seriously tried to find a solution? I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Agreed. There seems

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
But of course I'm going to look into it more now, I would love to be able to not have to deal with the sheer slowness of scons. Joe On Mon, Jan 11, 2010 at 3:26 PM, joe joe...@gmail.com wrote: Well, it's had a rough start and some of us are wary of using it exclusively without assurance it's

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25765] trunk/blender/source/blender/ windowmanager/intern/wm_gesture.c: *Disabled filled lasso drawing on Windows for now, was ca

2010-01-06 Thread joe
it really matters though). Joe On Tue, Jan 5, 2010 at 10:51 PM, Matt Ebb m...@mke3.net wrote: Revision: 25765           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=25765 Author:   broken Date:     2010-01-06 07:51:04 +0100 (Wed, 06 Jan 2010) Log Message

Re: [Bf-committers] Usage of PyUnicode_FromString() in blender 2.50

2009-12-08 Thread joe
BTW, keep in mind that on windows, argv is always in ascii (not UTF-8). Joe On Mon, Dec 7, 2009 at 1:44 AM, Yomgui yomg...@gmail.com wrote: Hi, I've seen in many places that the Python function PyUnicode_FromString (and similar) is used to convert system strings like argv[] and IO pathname

Re: [Bf-committers] View data?

2009-12-03 Thread joe
://irc.freenode.net/blendercoders , though GE people seem to show up somewhat randomly so you might not always be able to get help. Joe On Thu, Dec 3, 2009 at 6:03 PM, José Ignacio jose.cyb...@gmail.com wrote: On Thu, Dec 3, 2009 at 11:00 PM, Scott Wengenroth weng8...@kettering.edu wrote: If I have a Python

Re: [Bf-committers] GPU computing

2009-11-24 Thread joe
, and faster subsurf/armature systems would be very, very helpful. To be honest it'd be far more helpful then faster physics or rendering systems, and you'd have a much better shot at success. Joe On Tue, Nov 24, 2009 at 6:42 AM, Ishan Arora ishanar...@gmail.com wrote: @ Farsthary,  I would recomend

Re: [Bf-committers] GPU computing

2009-11-24 Thread joe
knows when those refactors will happen, or what their final form will be. Joe On Tue, Nov 24, 2009 at 7:19 AM, Charles Wardlaw cward...@marchentertainment.com wrote: Animation is a big part of blender, and faster subsurf/armature systems would be very, very helpful.  To be honest it'd be far more