Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-26 Thread (Ry)akiotakis (An)tonis
My 2 cents on the matter is that closed source extensions to blender, in order to be useful, have to be missing from the free core of blender. That means that people who write commercial extensions may end up trying to influence the development of blender somehow(financially being the obvious

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-26 Thread Alex Fraser
At the company I work for, we are doing a project that requires customisation of Blender. Traditionally, the client has been heavily against the idea of free software. But Blender is so good, and the benefits of being able to modify it are so great that it can't be ignored. The client is even

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Damir Prebeg
I don't think *anyone* is suggesting that the Blender code end up in some closed source software. We're looking at making Blender capable (legally) of using third-party distributed closed-source plugins. This is about *extending* Blender, not taking parts of it and making them proprietary.

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 12:42 AM, Damir Prebeg blend.fact...@gmail.com wrote: I don't think *anyone* is suggesting that the Blender code end up in some closed source software. We're looking at making Blender capable (legally) of using third-party distributed closed-source plugins. This is

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Knapp
@Knapp There are a billion closed source applications in this world, and yet you are not starving. Neither will you be starving if there is one more closed source application in the world. I should know by now not to joke in internationally read emails. :-) Before I, grew up, and moved

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Prashant Sohani
Developing/improving on any code which some other company may be using for making money doesn't make sense, because then you are probably helping improve their program, for which they get more users and more money, which in turn reduces our users money, thus hampering even our speed of

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Campbell Barton
Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial extensions for blender so far, even though its possible to write them without changing to LGPL. May I point out that existing blender developers are not pushing for

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 8:55 AM, Campbell Barton ideasma...@gmail.com wrote: Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial extensions for blender so far, even though its possible to write them without changing to

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread José Romero
El Thu, 25 Nov 2010 12:39:17 -0800 Alex Combas blenderw...@gmail.com escribió: On Thu, Nov 25, 2010 at 8:55 AM, Campbell Barton ideasma...@gmail.com wrote: Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
2010/11/25 José Romero jose.cyb...@gmail.com: Blender is a tool for artists, not programmers. I hate to break the news to you. It is because of programmers that Blender exists. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Lorenzo Pierfederici
looks like many of you, when talking about proprietary software, see this scenario: an evil super-big corporation (we'll use a fake name for it: Autodesk, or Microsoft) steal or abuse Blender, and get away with it. They make lots of money they don't deserve, our beloved developers get pissed, our

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Leo Sutic
On 2010-11-26 00:40, Lorenzo Pierfederici wrote: Maya is in a way a very open software: stable APIs for plugins, lots of documentation and examples, good support. You can build amazing stuff around it Seems like you got your solution right there. Why aren't you just going with Maya? /LS

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Diego B
Hi, Please stop the fight on this thread, there is no point to talk about LGPL, Maya, the good support or whatever. Ton already say that the possibility to re-licensing with LGPL is near zero, so we need focus on ways to get end-user level useful extensions possible. and this mean no more talk

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 4:38 PM, Diego B bdi...@gmail.com wrote: Hi, Please stop the fight on this thread, there is no point to talk about LGPL, Maya, the good support or whatever. Ton already say that the possibility to re-licensing with LGPL is near zero, so we need focus on ways to get

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Tue, Nov 23, 2010 at 11:33 PM, Campbell Barton ideasma...@gmail.com wrote: Look at the simplest case for a LGPL switch:  if all blender developers and all contributors agree to switch to LGPL. We still have libraries that are GPL, these cant just be made into extensions, they need to be

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Leo Sutic
A lot of the discussion has centered around integrating Blender in a production system based on proprietary software. I'd like to bring up the following two points: http://www.gnu.org/licenses/gpl-faq.html#GPLInProprietarySystem I'd like to incorporate GPL-covered software in my proprietary

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Wed, Nov 24, 2010 at 12:15 AM, Alex Combas blenderw...@gmail.com wrote: On Tue, Nov 23, 2010 at 11:33 PM, Campbell Barton ideasma...@gmail.com wrote: Look at the simplest case for a LGPL switch:  if all blender developers and all contributors agree to switch to LGPL. We still have

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread mindrones
Hello, I have a couple of things to say :) 1) If I was you, I would start a wiki page where to collect the results of all these discussions: right now I have the impression that this will go nowhere if you keep discussing just here. Maybe there's a better chance to get to a proper document.

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Aurel W.
Hello, GPL it is, and GPL it will be. Switching to v3 would be possible to some point anything else is completely out of discussion imho. Also in practical terms, it's not really possible to switch to LGPL,... in such a huge project I bet there will be at least 20-30 contributors, who would

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Christopher Allan Webber
There's been a lot of discussion on here about how could we move to a point where we weaken the copyleft Blender has? I would just like to put in that not everyone hopes this will happen... I do not hope it will happen. I personally think the lack of a copyright assignment within Blender, and

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Ton Roosendaal
Hi Alex, Based on feedback from key developers, the likelyhood there's a relicense to LGPL happing is near zero. Let's focus on ways to get end- user level useful extensions possible. -Ton- Ton Roosendaal Blender

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Knapp
On Wed, Nov 24, 2010 at 9:32 PM, Alex Combas blenderw...@gmail.com wrote: On Wed, Nov 24, 2010 at 10:17 AM, Ton Roosendaal t...@blender.org wrote: Hi Alex, Based on feedback from key developers, the likelyhood there's a relicense to LGPL happing is near zero. Let's focus on ways to get end-

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Brecht Van Lommel
Hi, On Wed, Nov 24, 2010 at 9:32 PM, Alex Combas blenderw...@gmail.com wrote: Ton I think you know full well the potential which is being thrown away. So if you feel we should not pursue this, then I will agree with you. But I'm disappointed, as far as freedom goes no one would even notice

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Doug Ollivier
On 25/11/2010 7:17 a.m., Ton Roosendaal wrote: Hi Alex, Based on feedback from key developers, the likelyhood there's a relicense to LGPL happing is near zero. Let's focus on ways to get end- user level useful extensions possible. Is there a way to have closed source extensions work within

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Dan Eicher
On Wed, Nov 24, 2010 at 1:32 PM, Alex Combas blenderw...@gmail.com wrote: But I'm disappointed, as far as freedom goes no one would even notice the difference between GPL and LGPL except for people who want to earn a living writing software. LGPL is the best of both worlds. Yeah, well, other

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
if you distribute an LGPL application you MUST provide the source code if you modify and distribute an LGPL application you MUST provide the source code. It is NO different than the GPL in this regard. The only difference is that if a separate program links to an LGPL program then the separate

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Dan Eicher
You seem to be co-mingling your free (gratis) and free (libre). Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Martin Poirier
I thought Ton was clear enough the first time, but apparently not, so let me reiterate: - Based on feedback from key developers, the likelyhood there's a relicense to LGPL happing is near zero. Let's focus on ways to get end- user level useful extensions possible. - Alex, please drop

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread José Romero
I can understand people would be upset if the programmer had modified Blender but he did NOT modify Blender at all, he simply used Blender in a similar way that an artist would use Blender to create artwork. The programmer is free to use IPC for that purpose.

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread José Romero
El Wed, 24 Nov 2010 09:28:03 -0600 Christopher Allan Webber cweb...@dustycloud.org escribió: There's been a lot of discussion on here about how could we move to a point where we weaken the copyleft Blender has? I would just like to put in that not everyone hopes this will happen... I do not

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Wed, Nov 24, 2010 at 3:09 PM, Martin Poirier the...@yahoo.com wrote: I thought Ton was clear enough the first time, but apparently not, so let me reiterate: - Based on feedback from key developers, the likelyhood there's a relicense to LGPL happing is near zero. Let's focus on ways

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Benjamin Tolputt
On 25/11/2010 10:09 AM, Martin Poirier wrote: I thought Ton was clear enough the first time, but apparently not, so let me reiterate: - Based on feedback from key developers, the likelyhood there's a relicense to LGPL happing is near zero. Let's focus on ways to get end- user level

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Damir Prebeg
This debate is going nowhere. I get an impression that some people simply can't accept the fact that a lots of developers are working on Blender code exactly because GPL license ensures them that their hard work will not end up in some closed source software. And I don't think that they are all

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Benjamin Tolputt
On 25/11/2010 5:30 PM, Damir Prebeg wrote: This debate is going nowhere. I think parts of it are moving forward. There are some people that don't want the debate at all and some that are taking rejection of their ideas as a complete rejection of the concept of proprietary plugins. I don't think

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Alex Combas
On Wed, Nov 24, 2010 at 10:38 PM, Benjamin Tolputt btolp...@internode.on.net wrote: This I agree with too. LGPL will allow, if only through careful extraction of code into a shared library, the extraction of code from the Blender project into closed source projects. Personally, even though I

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-24 Thread Benjamin Tolputt
On 25/11/2010 6:19 PM, Alex Combas wrote: I think a lot of people are agreeable to the idea of closed source plugins for Blender. I think you'd be right ;) But there is really no way to do that with the GPL ...unless you try to break the GPL somehow by using shims or some other sort of

[Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-23 Thread Alex Combas
Hello developers, A common statement I've heard people make when talking about the possibility of a license change is: Its a good idea, but in practical terms it is almost impossible. I do not think that is true. Here is my proposal for how it could be done: ~~~ 1. Wait until Blender gets out

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-23 Thread Campbell Barton
On Wed, Nov 24, 2010 at 12:26 AM, Alex Combas blenderw...@gmail.com wrote: Hello developers, A common statement I've heard people make when talking about the possibility of a license change is: Its a good idea, but in practical terms it is almost impossible. I do not think that is true.