I am mostly OK with the term UV Layer in modifiers and other places
which use only the UV coordinates part. Why is it called layer, can
UV layers be stacked ? Where, how and for what reason ?
From a users viewpoint: how and where can we access UV Textures in
the UV Textures Layer? Are there
Hi...
On a recent introductory workshop I made I realized how weird and
confusing the current workflow with uv textures is, especally when it
comes to texture painting. For example try explaining to a novice that
what they see as a texture on an object in the viewport could depend
either on the
Hi.
I located following terms in Blender and Blender documentation:
UV-Texture
UV-Map
UV Layer
UV Texture Layer
And it looks a bit like the terms sometimes get mixed up.
I scrolled over different areas in the Blender-GUI and i found:
in Image editor:
- Export UV Layout
In Object properties
+1 I so agree with this, UV Layers / UV Coords and specially UV Maps are
good names, UV textures are NOT. an UV is NOT a texture, it's just a
mapping coordinate. Personally I'd like if it was called UV Map all over,
since it's correct, short and also a more standard name
cheers
Daniel Salazar
Would it be worthwhile to work out a patch and offer that to the
Blender developers ? Would that increase the chance to get this
changed to a better and more consistent state ?
A gui where we only have
UV Map (for the map)
UV Texture (for the image)
Is there a standard procedure which has to
The layer is called UV Texture Layer because it contains both UV
coordinates and an image texture for each face (and some other texture
face properties before the changes in 2.60). Modifiers and other
places that use these usually have properties called UV Layer, because
they only use the UV
Sounds like a good time to unify naming, I again propose UV Map
Daniel Salazar
3Developer.com
On Sun, Nov 13, 2011 at 9:07 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
The layer is called UV Texture Layer because it contains both UV
coordinates and an image texture for each face