On 12/03/11 20:41, Erwin Coumans wrote:
Hi,
I just committed the latest Bullet 2.78/trunk version in
Blender/extern/bullet2
and also added those few lines that enables the export of .bullet files
using BGE
python script command
PhysicsConstraints.exportBulletFile(char* fileName)
I
dummy question, but this update still needs BGE to run the simulation right
? is the capsule feature is there now ? I have seen some video on youtube
with it.
cheers
F
2011/3/12 Erwin Coumans erwin.coum...@gmail.com
Hi,
I just committed the latest Bullet 2.78/trunk version in
Hey Erwin,
saw you're looking for linux build feedback - rev 35500 builds fine with
scons on linux64. Thanks!
Best regards
On 03/12/2011 09:41 PM, Erwin Coumans wrote:
Hi,
I just committed the latest Bullet 2.78/trunk version in
Blender/extern/bullet2
and also added those few lines that
I get the following errors with cmake on Ubuntu 10.10 32 bit:
CMake Warning at build_files/cmake/macros.cmake:31 (if):
given arguments:
MATCHES .h OR MATCHES .hpp
Unknown arguments specified
Call Stack (most recent call first):
build_files/cmake/macros.cmake:55
The BGE already has a perfect location for such 'exportBulletFile' method in
KX_PyConstraintBinding.cpp
This would only be around 10 lines of code, and I will add this
debugging/export option soon.
Doing it outside of this KX_PyConstraintBinding.cpp might require much more
work.It requires an up
I am sorry, I wasn't being clear; my intention was that there'd be a
bpy-side python function that would start gameengine with the only intent of
exporting a bullet-file (similarly to what I do with 2.49b). Would not
require much coding since this would would effectively use the same c++-code
as
Hi,
It has been a long time.
I want to update Blender 2.5 (trunk) to a more recent Bullet Physics update,
and make sure the version that Blender uses is in synch with the Bullet
repository.
Can I go ahead (in the upcoming few weeks) and make the change, or is
someone else working on Bullet
Hi Erwin.
I believe you can go ahead. BGE is lacking dev power and to have you
help maintaining Bullet integration is really great. To address your
question, I think only you and Benoit have been working in the Bullet
part of the BGE.
I heard that the new Bullet is indeed more stable. Is there
Hi Carsten,
No API or GUI changes, demos should work the same.
I plan to add a single BGE physics API to export to a .bulle file, for
example exportBullet(char* fileName);
The physics behaviour might slightly change (unavoidable), so if you share
the demos with me, I can help compatibility.
Hi Erwin,
I plan to add a single BGE physics API to export to a .bulle file, for
example exportBullet(char* fileName);
What if instead of a BGE API you do it as a bpy API?
That way one can write an addon to export the .bulle files. It should
already be possible now, but having an API for that
Hi,
That is a good idea but I don't think it is a full replacement unless BPY is
available within the BGE.
Having the option to export within the BGE allows you to 'debug' and export
a full running simulation.
Some constraints/joints are only added at run-time (vehicles for example).
Is BPY
Nice to see you around again Erwin!
bpy is available in the BGE if you're running from inside Blender. However,
not from the Blenderplayer. Since this is more of a debug thing, I think
this would be acceptable.
Cheers,
Mitchell Stokes
On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans
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