Re: [Bf-committers] Bullet physics update

2011-03-13 Thread Terry Wallwork
On 12/03/11 20:41, Erwin Coumans wrote: Hi, I just committed the latest Bullet 2.78/trunk version in Blender/extern/bullet2 and also added those few lines that enables the export of .bullet files using BGE python script command PhysicsConstraints.exportBulletFile(char* fileName) I

Re: [Bf-committers] Bullet physics update

2011-03-13 Thread François T .
dummy question, but this update still needs BGE to run the simulation right ? is the capsule feature is there now ? I have seen some video on youtube with it. cheers F 2011/3/12 Erwin Coumans erwin.coum...@gmail.com Hi, I just committed the latest Bullet 2.78/trunk version in

Re: [Bf-committers] Bullet physics update

2011-03-12 Thread Tobias Kummer
Hey Erwin, saw you're looking for linux build feedback - rev 35500 builds fine with scons on linux64. Thanks! Best regards On 03/12/2011 09:41 PM, Erwin Coumans wrote: Hi, I just committed the latest Bullet 2.78/trunk version in Blender/extern/bullet2 and also added those few lines that

Re: [Bf-committers] Bullet physics update

2011-03-12 Thread Tobias Oelgarte
I get the following errors with cmake on Ubuntu 10.10 32 bit: CMake Warning at build_files/cmake/macros.cmake:31 (if): given arguments: MATCHES .h OR MATCHES .hpp Unknown arguments specified Call Stack (most recent call first): build_files/cmake/macros.cmake:55

Re: [Bf-committers] Bullet physics update

2011-03-02 Thread Erwin Coumans
The BGE already has a perfect location for such 'exportBulletFile' method in KX_PyConstraintBinding.cpp This would only be around 10 lines of code, and I will add this debugging/export option soon. Doing it outside of this KX_PyConstraintBinding.cpp might require much more work.It requires an up

Re: [Bf-committers] Bullet physics update

2011-03-02 Thread Juha Mäki-Kanto
I am sorry, I wasn't being clear; my intention was that there'd be a bpy-side python function that would start gameengine with the only intent of exporting a bullet-file (similarly to what I do with 2.49b). Would not require much coding since this would would effectively use the same c++-code as

[Bf-committers] Bullet physics update

2011-03-01 Thread Erwin Coumans
Hi, It has been a long time. I want to update Blender 2.5 (trunk) to a more recent Bullet Physics update, and make sure the version that Blender uses is in synch with the Bullet repository. Can I go ahead (in the upcoming few weeks) and make the change, or is someone else working on Bullet

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Dalai Felinto
Hi Erwin. I believe you can go ahead. BGE is lacking dev power and to have you help maintaining Bullet integration is really great. To address your question, I think only you and Benoit have been working in the Bullet part of the BGE. I heard that the new Bullet is indeed more stable. Is there

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Erwin Coumans
Hi Carsten, No API or GUI changes, demos should work the same. I plan to add a single BGE physics API to export to a .bulle file, for example exportBullet(char* fileName); The physics behaviour might slightly change (unavoidable), so if you share the demos with me, I can help compatibility.

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Dalai Felinto
Hi Erwin, I plan to add a single BGE physics API to export to a .bulle file, for example exportBullet(char* fileName); What if instead of a BGE API you do it as a bpy API? That way one can write an addon to export the .bulle files. It should already be possible now, but having an API for that

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Erwin Coumans
Hi, That is a good idea but I don't think it is a full replacement unless BPY is available within the BGE. Having the option to export within the BGE allows you to 'debug' and export a full running simulation. Some constraints/joints are only added at run-time (vehicles for example). Is BPY

Re: [Bf-committers] Bullet physics update

2011-03-01 Thread Mitchell Stokes
Nice to see you around again Erwin! bpy is available in the BGE if you're running from inside Blender. However, not from the Blenderplayer. Since this is more of a debug thing, I think this would be acceptable. Cheers, Mitchell Stokes On Tue, Mar 1, 2011 at 11:38 AM, Erwin Coumans