[Bf-committers] Google Summer Of Code: UV - Tools

2016-03-13 Thread Phil Gosch
Hey everybody! My name is Phil Gosch, I'm from Graz University of Technology and I'm interested in the "UV Editing Tools" GSOC project. I'd be very happy to realize this project and wanted to get some help/tipps or hints beforehand, that's why I'm writing this mail. About me: I'm a long time Bl

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-13 Thread Ton Roosendaal
Hi Phil, You're welcome! We handled most of this in irc already. But to summarize: - Own ideas for improving UV editing are sure welcome. - Check on UDIM too while you're on it? :) - You have 11 days to edit the doc while we review. -Ton-

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-13 Thread Campbell Barton
On Sun, Mar 13, 2016 at 11:11 PM, Ton Roosendaal wrote: > Hi Phil, > > You're welcome! We handled most of this in irc already. But to summarize: > > - Own ideas for improving UV editing are sure welcome. > - Check on UDIM too while you're on it? :) > - You have 11 days to edit the doc while we rev

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Phil Gosch
Hey again! I just submitted/shared my proposal via the GSOC form and would love to get some feedback from possible mentors, seasoned devs and Ton of course. As usual I'm also available via IRC. I'd especially be interested in what specific improvements to the Unwrap algorithm ("Improved automa

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Joe Eagar
I had an embarrassing moment last year when trying to help a coworker find a feature in Blender's UV editor. It. . .no longer existed. We definitely need some work done here. One thing that absolutely drove her insane was the inability to hide UV islands without altering the mesh selection state

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Piotr Arlukowicz
Another very important feature which is already present and is not so good is the packing of islands. It changes the surface of islands in a very unpredictable manner, making similar islands to be scaled very differently. This makes packing islands nearly unusable. And another one, which is very m

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Phil Gosch
Hey Piotr! Thanks for your input, but improving the packing algorithm is already part of the project. I wasn't sure if the proposal is intended to be public, but you can find it here: https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing The feature

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Paweł Łyczkowski
Hey Phil, Here are some UV Editor proposals, not sure about their quality but maybe you will find them useful: https://wiki.blender.org/index.php/User:Axelmening#11._UV_Tools_.28not_finished_yet.29 https://wiki.blender.org/index.php/User:Dataday/Proposal#Consistent_UV_Editor_Behavior https://wi

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-21 Thread Phil Gosch
Thanks a lot Paweł, I'll take a closer look and evaluate them! Best, Phil Am 21.03.2016 um 19:46 schrieb Paweł Łyczkowski: > Hey Phil, > > Here are some UV Editor proposals, not sure about their quality but maybe > you will find them useful: > > https://wiki.blender.org/index.php/User:Axelmening

Re: [Bf-committers] Google Summer Of Code: UV - Tools

2016-03-23 Thread Jed
Phil Gosch-2 wrote > Thanks for your input, but improving the packing algorithm is already > part of the project. I'm glad packing is on the list, Blender's UV packing is a bit of a mess. Not only because of the scaling Piotr mentioned but also because of the way it handles island margins. The us