Hey everybody!
My name is Phil Gosch, I'm from Graz University of Technology and I'm
interested in the "UV Editing Tools" GSOC project.
I'd be very happy to realize this project and wanted to get some
help/tipps or hints beforehand, that's why I'm writing this mail.
About me: I'm a long time Bl
Hi Phil,
You're welcome! We handled most of this in irc already. But to summarize:
- Own ideas for improving UV editing are sure welcome.
- Check on UDIM too while you're on it? :)
- You have 11 days to edit the doc while we review.
-Ton-
On Sun, Mar 13, 2016 at 11:11 PM, Ton Roosendaal wrote:
> Hi Phil,
>
> You're welcome! We handled most of this in irc already. But to summarize:
>
> - Own ideas for improving UV editing are sure welcome.
> - Check on UDIM too while you're on it? :)
> - You have 11 days to edit the doc while we rev
Hey again!
I just submitted/shared my proposal via the GSOC form and would love to get
some feedback from possible mentors, seasoned devs and Ton of course. As usual
I'm also available via IRC.
I'd especially be interested in what specific improvements to the Unwrap
algorithm ("Improved automa
I had an embarrassing moment last year when trying to help a coworker
find a feature in Blender's UV editor. It. . .no longer existed. We
definitely need some work done here. One thing that absolutely drove
her insane was the inability to hide UV islands without altering the
mesh selection state
Another very important feature which is already present and is not so good
is the packing of islands. It changes the surface of islands in a very
unpredictable manner, making similar islands to be scaled very differently.
This makes packing islands nearly unusable.
And another one, which is very m
Hey Piotr!
Thanks for your input, but improving the packing algorithm is already
part of the project.
I wasn't sure if the proposal is intended to be public, but you can find
it here:
https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing
The feature
Hey Phil,
Here are some UV Editor proposals, not sure about their quality but maybe
you will find them useful:
https://wiki.blender.org/index.php/User:Axelmening#11._UV_Tools_.28not_finished_yet.29
https://wiki.blender.org/index.php/User:Dataday/Proposal#Consistent_UV_Editor_Behavior
https://wi
Thanks a lot Paweł, I'll take a closer look and evaluate them!
Best, Phil
Am 21.03.2016 um 19:46 schrieb Paweł Łyczkowski:
> Hey Phil,
>
> Here are some UV Editor proposals, not sure about their quality but maybe
> you will find them useful:
>
> https://wiki.blender.org/index.php/User:Axelmening
Phil Gosch-2 wrote
> Thanks for your input, but improving the packing algorithm is already
> part of the project.
I'm glad packing is on the list, Blender's UV packing is a bit of a mess.
Not only because of the scaling Piotr mentioned but also because of the way
it handles island margins. The us
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