http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-03-07th#Proposed_Topics
big thanks to ideasman, theeth, and Letterrip. Great job, tons of valuable
info.
--Roger
Check out my website at www.rogerwickes.com for a good deal on my book and
training course, as
Hi Erwin,
Erwin Coumans schrieb:
Andrea,
I tested current trunk on Windows and cmake debug build and release
just compiles and runs fine, if you use default settings.
Well, the default settings have only part of the features enabled. What
if I want to debug/test these?
Did you change
I have also been using the CMake files with MSVC for the past year or
so in Debug and Release.
It takes a bit of tweaking, but so do most build systems.
I also think scons is fantastic for getting a build up quickly and
simply, but as many people have pointed out project files are great
for
How about those projectfiles_vc9? A working cmake should make them redundant.
It would be great if Andrea Weikert (Elubie) and Benoit could switch
from manual updating those projectfiles_vc9 (and vc7) to cmake.
That would help cmake in Blender quite a bit I think.
Cheers,
Erwin
Out of
I used to occasionally use the manually maintained project files, but
then I learned that cmake could generate them and I've been using
those since.
Cheers,
Mitchell Stokes (Moguri)
On Sat, Jan 16, 2010 at 8:30 AM, Erwin Coumans erwin.coum...@gmail.com wrote:
How about those projectfiles_vc9? A
Yeah it's fairly common iirc. I do, and I know of at least two other
devs who have done the same.
I think the problem here is none of us have time to test cmake
thoroughly to evaluate it, and I'm not sure how many other devs have
had the same speed issues I have, that motivates me to evaluate
I use msvc for source editing and debugging, and scons for compiling.
Build systems don't have to replace project files, I use scons mostly
because there's more control that way for what I do.
Joe
On Thu, Jan 14, 2010 at 2:28 PM, Mike Pan madoni...@gmail.com wrote:
As mentioned before, I think
joe wrote:
I use msvc for source editing and debugging, and scons for compiling.
Build systems don't have to replace project files, I use scons mostly
because there's more control that way for what I do.
And if the project files were updated along with the Scons build files -
that is all
2010/1/12 Erwin Coumans erwin.coum...@gmail.com:
In any case, lets just make sure Blender gets better, ok?
Improving cmake is a great start in making Blender better.
And so is improving SCons.
/Nathan
___
Bf-committers mailing list
Committed in svn 25921.
CMake build worked on Mac before after the patch :)
Damien
Le 12 janv. 2010 à 03:48, lguillaume a écrit :
Just to say that I successfully made a 64 bits compilation of blender with
vc2010 beta 2010 and cmake 2.8.
Can anyone put the patch for correcting quicktime
On 12.1.2010, at 8.39, Nathan Letwory wrote:
2010/1/12 Erwin Coumans erwin.coum...@gmail.com:
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Thanks,
Erwin
We can also reverse the question - we have a very nice and working
SCons
If there's people willing to maintain for their own respective compile systems,
I don't see the issue.
I suppose collectively, our efforts are split, but that's the nature of open
source projects. Different
people with different systems, goals, etc.
Mike Belanger ( Mikahl )
www.watchmike.ca
When I generate an MSVC project with CMake, the header files are in
the project, dependencies seem to be taken into account correctly,
wildcards are used to automatically add/remove files, .. is there an
actual problem here?
Brecht.
On Sun, Jan 10, 2010 at 10:53 PM, Erwin Coumans
The stackoverflow answer seem to confirm there are some dependencies and
performance issues with GLOB.
I'm interested to hear what the 'official' recommendation is by the cmake
developers.
Cheers,
Erwin
2010/1/11 José Ignacio jose.cyb...@gmail.com
On Mon, Jan 11, 2010 at 1:17 PM, Erwin
From the CMake mailinglist:
http://www.cmake.org/pipermail/cmake/2009-July/030535.html
The problem with globbing is that CMake has no way to determine that new
source (or header) files were added to a directory, other than ALWAYS
running when someone types 'make' (or the VS equivalent). This
On Mon, Jan 11, 2010 at 10:10 AM, Erwin Coumans erwin.coum...@gmail.com wrote:
Just don't complain that dependencies don't reliably work, or that
cmake is a bit slow :-)
I follow the advice of the CMake developers for the Bullet project,
and I'm happy with it.
This isn't convincing me that
it (cmake) may generate project files, but I don't use that
It sounds a little bit selfish, there are many developers who want to use
project files.
and our scons setup could be setup to do the same thing as well.
Can scons create decent MSVC and Xcode project files? Who maintains such
That's what I was trying to figure out, whether it's as good as scons
or not. It sounds like it might be comparable, so I'm going to try it
as soon as I get time. If it is, I'll be very happy, since for all
it's ease of use and maintenance, scons really is super slow.
Joe
On Mon, Jan 11, 2010
Erwin Coumans wrote:
Have you seriously tried to find a solution?
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Agreed. There seems to be quite a few posts *looking for* problems with
CMake... I have not found any problems with CMake
Well, it's had a rough start and some of us are wary of using it
exclusively without assurance it's not going to be a step backwards :)
I also think the fact that it generates makefiles makes some of us
initially nervous, since makefiles are usually synonymous with
immensely painful and difficult
But of course I'm going to look into it more now, I would love to be
able to not have to deal with the sheer slowness of scons.
Joe
On Mon, Jan 11, 2010 at 3:26 PM, joe joe...@gmail.com wrote:
Well, it's had a rough start and some of us are wary of using it
exclusively without assurance it's
Selon Benjamin Tolputt btolp...@internode.on.net:
Erwin Coumans wrote:
Have you seriously tried to find a solution?
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Agreed. There seems to be quite a few posts *looking for* problems
2010/1/12 Erwin Coumans erwin.coum...@gmail.com:
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Thanks,
Erwin
We can also reverse the question - we have a very nice and working
SCons system. Why would you want to get rid of the nice
We can also reverse the question - we have a very nice and working
SCons system. Why would you want to get rid of the nice system I
created?
I have not asked mentioned to get rid of scons, but asked to fix cmake,
because cmake can create MSVC, XCode and other project files.
scons cannot do
Yes it does. You just need to make sure that the headerfiles are
included in the CMakeLists.txt
Are the dependencies broken in cmake generated unix makefiles? If so,
it could and should be fixed U think. In out Bullet library it works
all fine.
Thanks,
Erwin
Sent from my iPhone
On Jan 7,
Not sure what dependency updates are exactly - if files are added you
need to run cmake . in the build dir but aside from that I never had
any dep propblems.
I'm tempted to install Windows just to get rid of the MSVC Project
files and have CMake create propper debug builds... it cant be that
hard
cmake can create msvc and xcode projectfiles.
scons cannot do this, and seems slower incremental builds (according to
Campbell).
This justifies fixing any remaining issues with cmake/CMakeLists.txt files I
think.
I'm tempted to install Windows just to get rid of the MSVC Project
files and have
Hy,
Just giving my input as a (trying to be) new dev:
CMake is in fact quicker for incremental build but scons is used buy a lot
by people that just want to build svn, and I think there is a reason to
this: It is simpler to get started with and most of the doc for building
blender refer to
2. the include path for quicktime_export.h is wrong in the generated
projectfiles. I tried to fix this but after experimenting with the
CMakeList files for an hour just decided to wait for someone more
familiar with the cmake files.
- Andrea
The fix for this problem :
Index:
Since this thread is now about build systems, can we please change the
subject line?
Ken
Campbell Barton wrote:
Not sure what dependency updates are exactly - if files are added you
need to run cmake . in the build dir but aside from that I never had
any dep propblems.
I'm tempted to
By the way, if OpenCollada breaks the cmake build system, it should be
disabled I think.
Hopefully that motivates someone who needs OpenCollada to fix it.
Can someone disable OpenCollada by default it in cmake?
Thanks,
Erwin
2010/1/7 Ken Hughes khug...@pacific.edu
Since this thread is now
We held our second monthly new developer
meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings)
on Sunday, attracting x new developers to the Blender family. Minutes are
here:
We held our second monthly new developer
meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings)
on Sunday, attracting x new developers to the Blender family.
Minutes are here:
http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-01-03rd.
Dev QA session would be Jan 3 (5 days from now). Im ok to be in 1hr
before the meeting to answer questions.
Anything we need to arrange/announce... etc? (Anyone know how to use
Blender nations new self publishing system?)
___
Bf-committers mailing list
Hi Campbell,
--- On Mon, 12/7/09, Campbell Barton wrote:
Can this be a further summarized?
I've wikified the very cool RNA/Operators lessons you, theeth and dingto
made at the NewDev meeting, see
http://wiki.blender.org/index.php/Dev:Doc/Blender_Source/RNA
and
35 matches
Mail list logo