[Bf-committers] New Developer Meeting Minutes

2010-03-07 Thread Roger Wickes
http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-03-07th#Proposed_Topics big thanks to ideasman, theeth, and Letterrip. Great job, tons of valuable info. --Roger Check out my website at www.rogerwickes.com for a good deal on my book and training course, as

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Andrea Weikert
Hi Erwin, Erwin Coumans schrieb: Andrea, I tested current trunk on Windows and cmake debug build and release just compiles and runs fine, if you use default settings. Well, the default settings have only part of the features enabled. What if I want to debug/test these? Did you change

Re: [Bf-committers] New Developer Meeting minutes

2010-01-17 Thread Emmanuel Stone
I have also been using the CMake files with MSVC for the past year or so in Debug and Release. It takes a bit of tweaking, but so do most build systems. I also think scons is fantastic for getting a build up quickly and simply, but as many people have pointed out project files are great for

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread Erwin Coumans
How about those projectfiles_vc9? A working cmake should make them redundant. It would be great if Andrea Weikert (Elubie) and Benoit could switch from manual updating those projectfiles_vc9 (and vc7) to cmake. That would help cmake in Blender quite a bit I think. Cheers, Erwin Out of

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread Mitchell Stokes
I used to occasionally use the manually maintained project files, but then I learned that cmake could generate them and I've been using those since. Cheers, Mitchell Stokes (Moguri) On Sat, Jan 16, 2010 at 8:30 AM, Erwin Coumans erwin.coum...@gmail.com wrote: How about those projectfiles_vc9? A

Re: [Bf-committers] New Developer Meeting minutes

2010-01-16 Thread joe
Yeah it's fairly common iirc. I do, and I know of at least two other devs who have done the same. I think the problem here is none of us have time to test cmake thoroughly to evaluate it, and I'm not sure how many other devs have had the same speed issues I have, that motivates me to evaluate

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread joe
I use msvc for source editing and debugging, and scons for compiling. Build systems don't have to replace project files, I use scons mostly because there's more control that way for what I do. Joe On Thu, Jan 14, 2010 at 2:28 PM, Mike Pan madoni...@gmail.com wrote: As mentioned before, I think

Re: [Bf-committers] New Developer Meeting minutes

2010-01-14 Thread Benjamin Tolputt
joe wrote: I use msvc for source editing and debugging, and scons for compiling. Build systems don't have to replace project files, I use scons mostly because there's more control that way for what I do. And if the project files were updated along with the Scons build files - that is all

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Nathan Letwory
2010/1/12 Erwin Coumans erwin.coum...@gmail.com: In any case, lets just make sure Blender gets better, ok? Improving cmake is a great start in making Blender better. And so is improving SCons. /Nathan ___ Bf-committers mailing list

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Damien Plisson
Committed in svn 25921. CMake build worked on Mac before after the patch :) Damien Le 12 janv. 2010 à 03:48, lguillaume a écrit : Just to say that I successfully made a 64 bits compilation of blender with vc2010 beta 2010 and cmake 2.8. Can anyone put the patch for correcting quicktime

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Mats Holmberg
On 12.1.2010, at 8.39, Nathan Letwory wrote: 2010/1/12 Erwin Coumans erwin.coum...@gmail.com: I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Thanks, Erwin We can also reverse the question - we have a very nice and working SCons

Re: [Bf-committers] New Developer Meeting minutes

2010-01-12 Thread Mike Belanger
If there's people willing to maintain for their own respective compile systems, I don't see the issue. I suppose collectively, our efforts are split, but that's the nature of open source projects. Different people with different systems, goals, etc. Mike Belanger ( Mikahl ) www.watchmike.ca

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Brecht Van Lommel
When I generate an MSVC project with CMake, the header files are in the project, dependencies seem to be taken into account correctly, wildcards are used to automatically add/remove files, .. is there an actual problem here? Brecht. On Sun, Jan 10, 2010 at 10:53 PM, Erwin Coumans

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
The stackoverflow answer seem to confirm there are some dependencies and performance issues with GLOB. I'm interested to hear what the 'official' recommendation is by the cmake developers. Cheers, Erwin 2010/1/11 José Ignacio jose.cyb...@gmail.com On Mon, Jan 11, 2010 at 1:17 PM, Erwin

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
From the CMake mailinglist: http://www.cmake.org/pipermail/cmake/2009-July/030535.html The problem with globbing is that CMake has no way to determine that new source (or header) files were added to a directory, other than ALWAYS running when someone types 'make' (or the VS equivalent). This

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
On Mon, Jan 11, 2010 at 10:10 AM, Erwin Coumans erwin.coum...@gmail.com wrote: Just don't complain that dependencies don't reliably work, or that cmake is a bit slow :-) I follow the advice of the CMake developers for the Bullet project, and I'm happy with it. This isn't convincing me that

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
it (cmake) may generate project files, but I don't use that It sounds a little bit selfish, there are many developers who want to use project files. and our scons setup could be setup to do the same thing as well. Can scons create decent MSVC and Xcode project files? Who maintains such

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
That's what I was trying to figure out, whether it's as good as scons or not. It sounds like it might be comparable, so I'm going to try it as soon as I get time. If it is, I'll be very happy, since for all it's ease of use and maintenance, scons really is super slow. Joe On Mon, Jan 11, 2010

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Benjamin Tolputt
Erwin Coumans wrote: Have you seriously tried to find a solution? I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Agreed. There seems to be quite a few posts *looking for* problems with CMake... I have not found any problems with CMake

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
Well, it's had a rough start and some of us are wary of using it exclusively without assurance it's not going to be a step backwards :) I also think the fact that it generates makefiles makes some of us initially nervous, since makefiles are usually synonymous with immensely painful and difficult

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread joe
But of course I'm going to look into it more now, I would love to be able to not have to deal with the sheer slowness of scons. Joe On Mon, Jan 11, 2010 at 3:26 PM, joe joe...@gmail.com wrote: Well, it's had a rough start and some of us are wary of using it exclusively without assurance it's

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread jmsoler
Selon Benjamin Tolputt btolp...@internode.on.net: Erwin Coumans wrote: Have you seriously tried to find a solution? I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Agreed. There seems to be quite a few posts *looking for* problems

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Nathan Letwory
2010/1/12 Erwin Coumans erwin.coum...@gmail.com: I'm surprised of so much resistance among the Blender developers to such a nice build system as cmake. Thanks, Erwin We can also reverse the question - we have a very nice and working SCons system. Why would you want to get rid of the nice

Re: [Bf-committers] New Developer Meeting minutes

2010-01-11 Thread Erwin Coumans
We can also reverse the question - we have a very nice and working SCons system. Why would you want to get rid of the nice system I created? I have not asked mentioned to get rid of scons, but asked to fix cmake, because cmake can create MSVC, XCode and other project files. scons cannot do

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Yes it does. You just need to make sure that the headerfiles are included in the CMakeLists.txt Are the dependencies broken in cmake generated unix makefiles? If so, it could and should be fixed U think. In out Bullet library it works all fine. Thanks, Erwin Sent from my iPhone On Jan 7,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Campbell Barton
Not sure what dependency updates are exactly - if files are added you need to run cmake . in the build dir but aside from that I never had any dep propblems. I'm tempted to install Windows just to get rid of the MSVC Project files and have CMake create propper debug builds... it cant be that hard

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
cmake can create msvc and xcode projectfiles. scons cannot do this, and seems slower incremental builds (according to Campbell). This justifies fixing any remaining issues with cmake/CMakeLists.txt files I think. I'm tempted to install Windows just to get rid of the MSVC Project files and have

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Xavier Thomas
Hy, Just giving my input as a (trying to be) new dev: CMake is in fact quicker for incremental build but scons is used buy a lot by people that just want to build svn, and I think there is a reason to this: It is simpler to get started with and most of the doc for building blender refer to

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
2. the include path for quicktime_export.h is wrong in the generated projectfiles. I tried to fix this but after experimenting with the CMakeList files for an hour just decided to wait for someone more familiar with the cmake files. - Andrea The fix for this problem : Index:

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Ken Hughes
Since this thread is now about build systems, can we please change the subject line? Ken Campbell Barton wrote: Not sure what dependency updates are exactly - if files are added you need to run cmake . in the build dir but aside from that I never had any dep propblems. I'm tempted to

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
By the way, if OpenCollada breaks the cmake build system, it should be disabled I think. Hopefully that motivates someone who needs OpenCollada to fix it. Can someone disable OpenCollada by default it in cmake? Thanks, Erwin 2010/1/7 Ken Hughes khug...@pacific.edu Since this thread is now

[Bf-committers] New Developer Meeting minutes

2010-01-04 Thread Roger Wickes
We held our second monthly new developer meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings) on Sunday, attracting x new developers to the Blender family. Minutes are here:

[Bf-committers] New Developer Meeting minutes

2010-01-04 Thread Roger Wickes
We held our second monthly new developer meeting(http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings) on Sunday, attracting x new developers to the Blender family. Minutes are here: http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-01-03rd.

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-29 Thread Campbell Barton
Dev QA session would be Jan 3 (5 days from now). Im ok to be in 1hr before the meeting to answer questions. Anything we need to arrange/announce... etc? (Anyone know how to use Blender nations new self publishing system?) ___ Bf-committers mailing list

Re: [Bf-committers] New Developer Meeting Minutes

2009-12-07 Thread mindrones
Hi Campbell, --- On Mon, 12/7/09, Campbell Barton wrote: Can this be a further summarized? I've wikified the very cool RNA/Operators lessons you, theeth and dingto made at the NewDev meeting, see http://wiki.blender.org/index.php/Dev:Doc/Blender_Source/RNA and