more experienced developer if that is a option.
-Andy Braham
> Date: Mon, 8 Mar 2010 15:59:14 +0100
> From: ideasma...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Reference Images Proposal
>
> it would still be adding geometry which would be
it would still be adding geometry which would be constrained to the
current draw system, having empties reference images means we can
define a different draw method which ignores draw types, its also a
bit odd to have a modifier that only creates data (ie, not a
modifier).
If we have image data fo
What about a modifier? Add the "image plane" modifier to an empty,
and it holds all the data.
~ C
On Mon, Mar 8, 2010 at 9:03 AM, Campbell Barton wrote:
> Update: Discussed over lunch & Ton reckons having image as obdata for
> empties is OK, but not adding a new object type.
> This can replace
Update: Discussed over lunch & Ton reckons having image as obdata for
empties is OK, but not adding a new object type.
This can replace background images as suggested earlier.
This can be added regardless of how projection paint ends up working
since being able to place a reference image is import
I still quite strongly disagree with the idea of adding new Image
object types, especially when talking about using objects in 3D Space
for UI functionality (adding more complexity to scenes).
On Mon, Mar 8, 2010 at 9:14 PM, Campbell Barton wrote:
> Example of why this is important is: a often re
re: people will want to render this
Of course rendering references should not be supported, just like
render grease pencil doesnt work (aside from view-port render which is
acceptable for both)
We can have Alt+C - Convert the reference into a mesh. I think this is
a reasonable way to allow render
Hi,
Campbell and I discussed this a bit further. Using a mesh is less
drastic a design change, but actually making this work well will
probably be more complicated code, while at the same time being less
easy to use. Also using it as a clone image for painting would be
considerably more complicate
using meshes for reference images can work but it doesn't lend its
self for certain use cases...
- quad is not necessarily rectangular
- quad may get subdivided later and not be a single quad.
Example of why this is important is: a often requested feature is to
be able to overlay an image in proje
Am 06.03.2010 23:43, schrieb Tom M:
> On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb wrote:
[...]
> Matt, a script already exists in 2.49 to do that, called '2D Cutout
> image importer' from the UV menu
Loosely related:
Is the ALT-V (Scale Mesh to image aspect) still in Blender 2.50? Very
valuable fu
Hi,
now that you are talking about background images, I want to point out one thing:
Background images are treated as they would be a part of the program (user
interface), because when the project is loaded without an option "Load UI",
background images are not loaded.
For me, as a u
What if there was a reference object in the background image data, that
when set lets the image get it's transform from any scene object? If the
object is null then it just snaps back to the world origin.
That wouldn't be a corruption of any feature and doesn't seem to me to
be something that d
On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb wrote:
> -1 from me too, I agree with Brecht. Textured planes can be used
> easily here, that's how its done in most other applications too. A
> while ago I started writing an add primitive script 'Add Image Plane'
> that when executed would open a file se
On Sun, Mar 7, 2010 at 3:53 AM, Brecht Van Lommel wrote:
> Hi,
>
> I don't think this is a good idea, it really sounds like an abuse of
> the concept of an empty to me, and a special object type for this also
> seems too specific. Why not just use an mesh with a texture applied
> and add the optio
I like the suggestion a lot. 3D Coat has an excellent way of handling image
references with respect to the orientation and Andy's proposal sounds like a
movbe in that direction. It would be a very useful system for modeling and
could be extended to other situations. I like that it brings a simple
s
Andy is interested in getting involved. We discussed different
possible projects: modifier, user configurable view angles for numpad,
helping with BMesh and possibly improving background images.
Brecht: can see your point but from a user perspective think it could
be very handy to be able to displ
Hi,
I don't think this is a good idea, it really sounds like an abuse of
the concept of an empty to me, and a special object type for this also
seems too specific. Why not just use an mesh with a texture applied
and add the option to always show an object in a certain draw mode
somehow (which is d
As for existing background images would it be best to convert them? If a
background image is found we could create a reference image with its
origin at X:0, Y:0, Z:0 and direction facing the same as the previous
view (right = X:1, Y:0, Z:0)
The Drag and Drop is a good option, could we take it a
Some more fun things...
8) Would be nice to have an "Add Image Reference" in the add menu
which could select from images, would bring up a search menu if there
were >10 (just like add group).
9) Drag and drop an image from the file selector onto a mesh applies
it to the texture, but dropping onto
Hi everyone,
I wanted to start work on improving background images, right now
the only thing that can be done with background images is adjusting the
scale, and x/y position this does not leave very much flexibility. What
I propose on doing is creating a "Reference Image" or "Image" option
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