The file loads without crashing now.
On Sun, Sep 23, 2012 at 3:01 AM, Lockal S lockals...@gmail.com wrote:
On Sat, Sep 22, 2012 at 9:03 AM, Campbell Barton ideasma...@gmail.com wrote:
Committed a material option so UV interpolation is calculated using
the same method that sticky used, r50806.
On Sat, Sep 22, 2012 at 9:03 AM, Campbell Barton ideasma...@gmail.com wrote:
Committed a material option so UV interpolation is calculated using
the same method that sticky used, r50806. - see UV Project material
option.
This fixes the nasty errors you pointed out.
Now blender crashes on
Why sticky coordinates were removed from blender? The original comment
says that this feature was unavailable from blender UI, but in reality
the only part of blender without support of sticky coordinates was
cycles. This feature was quite popular since Andrew Price created a
tutorial about camera
Unless I'm missing out on something, using project from view uvs is a
better solution and works with cycles.
On Sep 21, 2012 12:56 PM, Lockal S lockals...@gmail.com wrote:
Why sticky coordinates were removed from blender? The original comment
says that this feature was unavailable from blender
Project from view ignores the scale and aspect of camera. Additional
uv tweaking is needed to match the scale of original image.
The other potential replacement could be adding and applying UvProject
modifier on the special uv layer, however it distorts uvs in
perspective mode. Also it doesn't
On Fri, Sep 21, 2012 at 3:12 PM, Lockal S lockals...@gmail.com wrote:
Project from view ignores the scale and aspect of camera. Additional
uv tweaking is needed to match the scale of original image.
2 easy work arounds for this:
1) Match the image to the aspect ratio of the camera by cropping
@Lockal,
Cameras really shouldn't be scaled - when you scale a camera it won't
render scaled, so UV project is correct in this case.
On Sat, Sep 22, 2012 at 5:12 AM, Lockal S lockals...@gmail.com wrote:
Project from view ignores the scale and aspect of camera. Additional
uv tweaking is needed
My vote is for putting them back, since its clear they are being used,
so as long as BI is still being used sticky should remain, just not on
bugs associated with it that the feature is no longer developed and will
not be fixed. Not to mention its very late in the cycle to be doing this
On
modifier. So the new user should be fine.
From: p_boel...@msn.com
To: bf-committers@blender.org
Date: Sat, 22 Sep 2012 01:23:52 +0200
Subject: Re: [Bf-committers] Regarding sticky coordinates removal from blender
I agree. If people still use the feature and all removing it does is taking
On Sat, Sep 22, 2012 at 2:34 AM, Campbell Barton ideasma...@gmail.com wrote:
Can you expand on this? - not sure what you mean.
Ok, Project From View has an option to correct aspect, so it's not so
bad. However, UV projection produces distorted maps, see
Committed a material option so UV interpolation is calculated using
the same method that sticky used, r50806. - see UV Project material
option.
This fixes the nasty errors you pointed out.
On Sat, Sep 22, 2012 at 10:52 AM, Lockal S lockals...@gmail.com wrote:
On Sat, Sep 22, 2012 at 2:34 AM,
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