Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-23 Thread Campbell Barton
The file loads without crashing now. On Sun, Sep 23, 2012 at 3:01 AM, Lockal S lockals...@gmail.com wrote: On Sat, Sep 22, 2012 at 9:03 AM, Campbell Barton ideasma...@gmail.com wrote: Committed a material option so UV interpolation is calculated using the same method that sticky used, r50806.

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-22 Thread Lockal S
On Sat, Sep 22, 2012 at 9:03 AM, Campbell Barton ideasma...@gmail.com wrote: Committed a material option so UV interpolation is calculated using the same method that sticky used, r50806. - see UV Project material option. This fixes the nasty errors you pointed out. Now blender crashes on

[Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Lockal S
Why sticky coordinates were removed from blender? The original comment says that this feature was unavailable from blender UI, but in reality the only part of blender without support of sticky coordinates was cycles. This feature was quite popular since Andrew Price created a tutorial about camera

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Nate Wiebe
Unless I'm missing out on something, using project from view uvs is a better solution and works with cycles. On Sep 21, 2012 12:56 PM, Lockal S lockals...@gmail.com wrote: Why sticky coordinates were removed from blender? The original comment says that this feature was unavailable from blender

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Lockal S
Project from view ignores the scale and aspect of camera. Additional uv tweaking is needed to match the scale of original image. The other potential replacement could be adding and applying UvProject modifier on the special uv layer, however it distorts uvs in perspective mode. Also it doesn't

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Nate Wiebe
On Fri, Sep 21, 2012 at 3:12 PM, Lockal S lockals...@gmail.com wrote: Project from view ignores the scale and aspect of camera. Additional uv tweaking is needed to match the scale of original image. 2 easy work arounds for this: 1) Match the image to the aspect ratio of the camera by cropping

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Campbell Barton
@Lockal, Cameras really shouldn't be scaled - when you scale a camera it won't render scaled, so UV project is correct in this case. On Sat, Sep 22, 2012 at 5:12 AM, Lockal S lockals...@gmail.com wrote: Project from view ignores the scale and aspect of camera. Additional uv tweaking is needed

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Michael Fox
My vote is for putting them back, since its clear they are being used, so as long as BI is still being used sticky should remain, just not on bugs associated with it that the feature is no longer developed and will not be fixed. Not to mention its very late in the cycle to be doing this On

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Tai Joe
modifier. So the new user should be fine. From: p_boel...@msn.com To: bf-committers@blender.org Date: Sat, 22 Sep 2012 01:23:52 +0200 Subject: Re: [Bf-committers] Regarding sticky coordinates removal from blender I agree. If people still use the feature and all removing it does is taking

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Lockal S
On Sat, Sep 22, 2012 at 2:34 AM, Campbell Barton ideasma...@gmail.com wrote: Can you expand on this? - not sure what you mean. Ok, Project From View has an option to correct aspect, so it's not so bad. However, UV projection produces distorted maps, see

Re: [Bf-committers] Regarding sticky coordinates removal from blender

2012-09-21 Thread Campbell Barton
Committed a material option so UV interpolation is calculated using the same method that sticky used, r50806. - see UV Project material option. This fixes the nasty errors you pointed out. On Sat, Sep 22, 2012 at 10:52 AM, Lockal S lockals...@gmail.com wrote: On Sat, Sep 22, 2012 at 2:34 AM,