[Bf-committers] GSoC 2012

2012-03-02 Thread pankajg
I am Pankaj Gupta from Indian Intitute of Technology, Kanpur, India. I read about your previous years project in Google Summer of Code. I am interested to do project under your mentorship this year. I have been involved in making some games since last year. I made Carrom game in python, made an And

[Bf-committers] gsoc 2012

2012-03-02 Thread Tom M
Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've sum

[Bf-committers] GSoC 2012

2012-03-21 Thread Jason Tu
Hey guys, Just wanted to introduce myself for GSoC. My name's Jason and I'm a second-year undergrad at Binghamton University in New York (the U.S.). I've always been a huge Photoshop user and graphics nerd, but I somehow never got into 3D. I think GSoC is a great opportunity to get involved with t

Re: [Bf-committers] GSoC 2012

2012-03-02 Thread Tom M
Hi pankajg, we currently are in the process of applying for gsoc, so it isn't even clear if we will be a mentoring organization this year (though we certainly hope so). If we are accepted we would certainly welcome you to apply. A first good step would be to download blender and build it, then t

Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Tobias Kummer
On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: > Hi all, > > I'm currently working on our GSoC mentoring organization application. > > Part of that process is providing an

Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Nicholas Bishop
The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer wrote: > On that note, what is the state of the ptex integration Nicholas Bishop > started? That would

Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Alexandr Kuznetsov
Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop wrote: > The Ptex painting code works fairly well, but it's not integrated into > either of Blender's renderers, so it's not very us

Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Nicholas Bishop
The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov wrote: > Nicholas Bishop, is it compatible with b

Re: [Bf-committers] gsoc 2012

2012-03-02 Thread xiangquan xiao
I'm going to apply for a BGE project this year, as I have made my mind to be a game developer :) The "install on portable device" looks interesting. I knew the Game Editor[1] is "Write once, run anywhere". I wondered what's the potential device? ipad/iphone/Android? [1] http://game-editor.com/Main

Re: [Bf-committers] gsoc 2012

2012-03-02 Thread Jorge Bernal
I think the only "possible" way is Android as to use gpl software in Ipad/Iphone have legal issues. In this link you we will see the first attemps to make work blender with Android: http://wiki.blender.org/index.php/User:AlexK/Android 2012/3/3 xiangquan xiao > I'm going to apply for a BGE proje

Re: [Bf-committers] gsoc 2012

2012-03-03 Thread Tom M
Potential students - do realize that the list is for developers - only if a core dev is willing to mentor something is it likely to be accepted. LetterRip On Sat, Mar 3, 2012 at 12:21 AM, Jorge Bernal wrote: > I think the only "possible" way is Android as to use gpl software in > Ipad/Iphone hav

Re: [Bf-committers] gsoc 2012

2012-03-06 Thread Tobias Kummer
I proposed integrating physbam on the blenderartists thread, and got some positive replies. Now the point was brought up that this would render all the hard work that went into the current simulation tools obsolete. There is a point to that, but imho I think that this would be a mayor step into

Re: [Bf-committers] gsoc 2012

2012-03-06 Thread Dan Eicher
Totally off-topic (and I apologize for that) but... I looked at the files you can download from the physbam website and there indeed is a limited subset of the modules available to the public, they merely promise to open it all up sometime in the future but for now you need to jump through some se

Re: [Bf-committers] gsoc 2012

2012-03-06 Thread Tobias Kummer
I contacted Jonathan for some further insights on code availability and license compatibility, will share here if there's any reply!Dan Eicher wrote:Totally off-topic (and I apologize for that) but... I looked at the files you can download from the physbam website and there indeed is a limited

Re: [Bf-committers] GSoC 2012

2012-03-21 Thread Mitchell Stokes
Hello Jason, You could start by checking out some video tutorials at Blender Cookie (http://cgcookie.com/blender/category/tutorials/game-engine/). Note that some of the tutorials are focused on using Blender with Unity, but there are also some BGE ones. I would also recommend getting on some IRC c

[Bf-committers] GSoC 2012 / Importer work

2012-03-24 Thread Alexander Gessler
Hey, my name is Alex, I'm an CS undergraduate at Stuttgart University. I'm an avid programmer with slight focus on 3D graphics and 3D file interchange in special. I found Blender's idea list for GSoC this year and there are some topics that I'd be very interested in working on - but maybe I shoul

Re: [Bf-committers] GSoC 2012 / Importer work

2012-03-24 Thread Erwin Coumans
Having FBX import in Blender would be great. Once you have ascii, you can also do binary: IrrExt as part of Irrlicht has some primivite ascii/binary FBX importer, with very limited features. http://irrext.svn.sourceforge.net/viewvc/irrext/trunk/extensions/scene/IMeshLoader/fbx I added the source

Re: [Bf-committers] GSoC 2012 / Importer work

2012-03-24 Thread Tom M
Hi Alex, you sound like an excellent candidate for such work. While it would be great to have Assimp I/O, the FBX import is probably a much higher priority. There are formats supported by Assimp that Blender 2.6x series doesn't support yet (support from 2.4x hasn't been updated), but most of tho

Re: [Bf-committers] GSoC 2012 / Importer work

2012-04-05 Thread Alexander Gessler
Hi! I finally finished my proposal, any feedback is highly appreciated. I hope the format and scope is fine and not too confusing, if not I'll be glad to revise it. http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/acgessler/1 Bye & thanks Alex Am 25.03.2012 05:02, schrieb Tom

Re: [Bf-committers] GSoC 2012 / Importer work

2012-04-05 Thread Erwin Coumans
That proposal looks great! I look forward to trying it out, and I like cats too. Erwin On 5 April 2012 08:01, Alexander Gessler wrote: > Hi! > > I finally finished my proposal, any feedback is highly appreciated. I > hope the format and scope is fine and not too confusing, if not I'll be > gla