[Bf-committers] text Hinting patch

2010-10-27 Thread Michael Fox
Hello all, i have made a little patch of what was suggested on BA and turn off text hinting. Now when i did this it made the UI far more clear and readable and the UI is lose to 200% faster and more responsive, i can actually acheive 24fps playback with an animated character on my 6200 and i have

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread Carsten Wartmann
Am 28.10.2010 08:50, schrieb Michael Fox: > Hello all, i have made a little patch of what was suggested on BA and > turn off text hinting. > > Now when i did this it made the UI far more clear and readable and the I like that clear look very much! I think this should be a user-option, esp. nice o

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread Matt Ebb
Bdiego tried this before, and the kerning is terrible - looks very amateurish and makes the word shapes harder to distinguish. I don't mind having it as an option if people really have an aversion to the current setup (personally I'm very happy with it currently), but not by default. Matt On Thu

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread Dan Eicher
Should probably something along the lines of; FT_Load_Glyph(font->face, index, font->flags); so it could be set with blf.enable/disable(). Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committ

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread Dan Eicher
Quick patch to demonstrate what I was talking about -- http://www.pasteall.org/16501/diff Not entirely sure if the font glyphs need to be reloaded when the "KERNING_DEFAULT" option is changed though... ___ Bf-committers mailing list Bf-committers@blender

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread Diego Borghetti
[Bf-committers] text Hinting patch Quick patch to demonstrate what I was talking about -- http://www.pasteall.org/16501/diff Not entirely sure if the font glyphs need to be reloaded when the "KERNING_DEFAULT" option is changed though... ___ B

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread GSR
Hi, c...@blenderbuch.de (2010-10-28 at 1205.04 +0200): > Typographically maybe not so nice but I personally don't care, I tend to > get a headache from these hinted and antialiased fonts, first thing I > switch off on new Systems. Do you mean that you like fonts like in the image? It is still hi

Re: [Bf-committers] text Hinting patch

2010-10-28 Thread Dan Eicher
On Thu, Oct 28, 2010 at 2:42 PM, Diego Borghetti wrote: > You can't use NULL there, it's a integer not a pointer, I can check the > patch but if I don't remember bad, we remove this, I will check tonight > > - Diego Yep, that's what I get for knocking this out in about 20 seconds and not compil

Re: [Bf-committers] text Hinting patch

2010-10-29 Thread Carsten Wartmann
Am 29.10.2010 02:02, schrieb GSR: > Hi, > c...@blenderbuch.de (2010-10-28 at 1205.04 +0200): >> Typographically maybe not so nice but I personally don't care, I tend to >> get a headache from these hinted and antialiased fonts, first thing I >> switch off on new Systems. > > Do you mean that you li

Re: [Bf-committers] text Hinting patch

2010-10-31 Thread GSR
Hi, c...@blenderbuch.de (2010-10-29 at 1109.27 +0200): > > Do you mean that you like fonts like in the image? It is still hinted > > but without antialias. I ask because people seem to mix all the terms > Yes I like that look. Then you like mono options (and all other things default). > As I unde

Re: [Bf-committers] text Hinting patch

2010-11-01 Thread Carsten Wartmann
Am 01.11.2010 02:55, schrieb GSR: > Hi, > c...@blenderbuch.de (2010-10-29 at 1109.27 +0200): >>> Do you mean that you like fonts like in the image? It is still hinted >>> but without antialias. I ask because people seem to mix all the terms >> Yes I like that look. > > Then you like mono options (a

Re: [Bf-committers] text Hinting patch

2010-11-15 Thread Ton Roosendaal
Hi, Revisiting topic: why is kerning different then? If we could combine the crispy hinting with the narrow 1 pixel kerning, it would be all OK? -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.o

Re: [Bf-committers] text Hinting patch

2010-11-18 Thread Carsten Wartmann
Am 15.11.2010 16:25, schrieb Ton Roosendaal: > Hi, > > Revisiting topic: why is kerning different then? If we could combine > the crispy hinting with the narrow 1 pixel kerning, it would be all OK? Thanks for putting my thoughts into words ;-) Carsten -- Carsten Wartmann: Autor - Dozent - 3D - G

Re: [Bf-committers] text Hinting patch

2010-11-21 Thread GSR
Hi, t...@blender.org (2010-11-15 at 1625.15 +0100): > Revisiting topic: why is kerning different then? If we could combine > the crispy hinting with the narrow 1 pixel kerning, it would be all OK? > > On Thu, Oct 28, 2010 at 5:50 PM, Michael Fox > > wrote: [...] > >> http://mfoxdogg.com/develo