Hello all, i have made a little patch of what was suggested on BA and
turn off text hinting.
Now when i did this it made the UI far more clear and readable and the
UI is lose to 200% faster and more responsive, i can actually acheive
24fps playback with an animated character on my 6200 and i have
Am 28.10.2010 08:50, schrieb Michael Fox:
> Hello all, i have made a little patch of what was suggested on BA and
> turn off text hinting.
>
> Now when i did this it made the UI far more clear and readable and the
I like that clear look very much! I think this should be a user-option,
esp. nice o
Bdiego tried this before, and the kerning is terrible - looks very
amateurish and makes the word shapes harder to distinguish. I don't
mind having it as an option if people really have an aversion to the
current setup (personally I'm very happy with it currently), but not
by default.
Matt
On Thu
Should probably something along the lines of;
FT_Load_Glyph(font->face, index, font->flags);
so it could be set with blf.enable/disable().
Dan
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Quick patch to demonstrate what I was talking about --
http://www.pasteall.org/16501/diff
Not entirely sure if the font glyphs need to be reloaded when the
"KERNING_DEFAULT" option is changed though...
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[Bf-committers] text Hinting patch
Quick patch to demonstrate what I was talking about --
http://www.pasteall.org/16501/diff
Not entirely sure if the font glyphs need to be reloaded when the
"KERNING_DEFAULT" option is changed though...
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Hi,
c...@blenderbuch.de (2010-10-28 at 1205.04 +0200):
> Typographically maybe not so nice but I personally don't care, I tend to
> get a headache from these hinted and antialiased fonts, first thing I
> switch off on new Systems.
Do you mean that you like fonts like in the image? It is still hi
On Thu, Oct 28, 2010 at 2:42 PM, Diego Borghetti wrote:
> You can't use NULL there, it's a integer not a pointer, I can check the
> patch but if I don't remember bad, we remove this, I will check tonight
>
> - Diego
Yep, that's what I get for knocking this out in about 20 seconds and not
compil
Am 29.10.2010 02:02, schrieb GSR:
> Hi,
> c...@blenderbuch.de (2010-10-28 at 1205.04 +0200):
>> Typographically maybe not so nice but I personally don't care, I tend to
>> get a headache from these hinted and antialiased fonts, first thing I
>> switch off on new Systems.
>
> Do you mean that you li
Hi,
c...@blenderbuch.de (2010-10-29 at 1109.27 +0200):
> > Do you mean that you like fonts like in the image? It is still hinted
> > but without antialias. I ask because people seem to mix all the terms
> Yes I like that look.
Then you like mono options (and all other things default).
> As I unde
Am 01.11.2010 02:55, schrieb GSR:
> Hi,
> c...@blenderbuch.de (2010-10-29 at 1109.27 +0200):
>>> Do you mean that you like fonts like in the image? It is still hinted
>>> but without antialias. I ask because people seem to mix all the terms
>> Yes I like that look.
>
> Then you like mono options (a
Hi,
Revisiting topic: why is kerning different then? If we could combine
the crispy hinting with the narrow 1 pixel kerning, it would be all OK?
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.o
Am 15.11.2010 16:25, schrieb Ton Roosendaal:
> Hi,
>
> Revisiting topic: why is kerning different then? If we could combine
> the crispy hinting with the narrow 1 pixel kerning, it would be all OK?
Thanks for putting my thoughts into words ;-)
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D - G
Hi,
t...@blender.org (2010-11-15 at 1625.15 +0100):
> Revisiting topic: why is kerning different then? If we could combine
> the crispy hinting with the narrow 1 pixel kerning, it would be all OK?
> > On Thu, Oct 28, 2010 at 5:50 PM, Michael Fox
> > wrote:
[...]
> >> http://mfoxdogg.com/develo
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