CMAKE_CURRENT_SOURCE_DIR}/shaders ${PROJECT_BINARY_DIR}/shaders)
add_executable(${PROJECT_NAME} ${SRC_LIST})
endif()
On Thu, Sep 10, 2015 at 1:45 AM, Peter List wrote:
> In case it helps someone else, here's what I have:
>
> # after link, add exe
> file(GLOB
.
Oh I guess "Copy Bundle Resource" is not the same as "Copy Files"... But I
got something that works, and I'll have to look into the difference between
those as a separate issue...
On Thu, Sep 10, 2015 at 1:20 AM, Peter List wrote:
> Actually I guess I found th
Actually I guess I found the answer here...
https://stackoverflow.com/questions/30430968/add-xcode-build-phase-via-cmake
On Thu, Sep 10, 2015 at 1:09 AM, Peter List wrote:
> I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
> I have to can manually
I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
I have to can manually add my "shaders" folder to xcode > cmd+4 > Build
Phases > + New Copy Files Phase > Destination = Resources, + to add my
"shaders" folder. This allows me to have XCode copy my GLSL "shaders"
folder (or
ke support. Personally I wish Qt would
focus on contributing to cmake (and expanding Qt Creator's built-in cmake
support) instead of doing their own qmake and qbs :-)
thank you & best regards
On Fri, Aug 28, 2015 at 1:43 PM, Brad King wrote:
> On 08/28/2015 03:34 AM, Peter List w
I notice cmake does not list built-in support for iOS (
http://www.cmake.org/cmake/help/v3.3/manual/cmake-toolchains.7.html )
1) Are there any plans to add built-in iOS support as part of the standard
cmake release?
2) I haven't tried it yet, but what's the best way to do (cmake + SDL2 +
OpenGL E
sts.txt:1 (project)
-- Configuring incomplete, errors occurred!
See also
"H:/Pem_Code/grfxdemossdl2015/pemDemos/build-android-vs2010/CMakeFiles/CMakeOutput.log".
See also
"H:/Pem_Code/grfxdemossdl2015/pemDemos/build-android-vs2010/CMakeFiles/CMakeError.log".
H:\Pem_Code\grfxd
6f1-win32-x86, and it gives the same error.
best regards,
Peter
On Thu, Aug 27, 2015 at 12:52 PM, Dmitry Polyanitsa
wrote:
> I’m glad you like it J BTW generating for VS2013 + Nsight Tegra should
> already be supported in CMake. Support for VS2015 will be added to Nsight
> Tegra in th
=8c0afaf4
>
>
>
> It adds the ability to set both Native Library Directories and Native
> Library Dependencies, among other things. Thanks for the link to the forum
> post, by the way – we forgot to update it and will do that now.
>
>
>
> -Dmitry
>
>
>
>
I have a working hello world cmake + built-in Android using nvidia nsight
tegra. It uses SDL2.
Unfortunately, after I run cmake I have to manually edit the following in
my vcxproj to add SDL2:
Configuration Properties > Ant Build > Native Library Directories, Native
Library Dependencies
I found
xtern void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass
cls, jobject obj);
}
On Tue, Aug 25, 2015 at 1:09 AM, Peter List wrote:
> I worked around that error by editing SDL_android_main.c:
>
> extern "C"
> {
> /* Called before SDL_main() to ini
What's the best way to build a hello world SDL2 project with CMake for
Android (on Windows)?
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to run the APK...
On Tue, Aug 25, 2015 at 12:57 AM, Peter List wrote:
> I'm now attempting to build a simple SDL2 Android application with CMake's
> built-in Android support (uses nvidia tegra nsight for visual studio 2010)
>
> SDL2-2.0.3 does not appear to have a NativeAc
LOBAL DEFAULT8 SDL_Android_Init
So why doesn't my linker step find SDL_Android_Init()?
thank you for any leads
On Mon, Aug 24, 2015 at 8:20 PM, Peter List wrote:
> Per Brad's suggestion, I removed this line from my CMakeLists.txt:
>
> add_library(${P
NativeApp.vcxproj as a
reference.
thank you & best regards
On Mon, Aug 24, 2015 at 9:49 AM, Brad King wrote:
> On 08/23/2015 04:44 PM, Peter List wrote:
> > How do I tell cmake to include "Ant Build" in my vcxproj, so that
> > it will package my project into a
TLDR: How do I tell cmake to include "Ant Build" in my vcxproj, so that it
will package my project into an APK? I can generate vcxproj that builds a
Tegra-Android *.so file, but it does not build me an APK, and my vcxproj is
missing the "Ant Build" property section. As a reference, if I use Visua
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