Why bother with a timer loop to animate the wiper when that functionality is
built-in through CoreAnimation?
Especially since you are using an image as the wave background.
CoreAnimation will move the wiper smoothly and accurately. All you have to do
is provide the distance it must travel and
I have a dialog which allows the user to select a folder containing data to be
processed, set various parameters that affect the processing, and displays the
result of the analysis. There is an NSPathControl (popup) to select the folder.
Inevitably the first thing the user does is choose a
A fairly simple way to implement a selection rectangle is to use
CALayer, but that only gives you the visual aspect. What does it
select? Answer that question first and that will tend to lead you to
the appropriate way to implement it.
This NSView is of an audio waveform. I currently have my
Why bother with a timer loop to animate the wiper when that functionality is
built-in through CoreAnimation?
Especially since you are using an image as the wave background.
I guess because I like the playhead being tied to the actual
current sample position, not a separate animation that is
On Sun, Mar 15, 2015, at 02:22 AM, Patrick J. Collins wrote:
My next approach was to save my drawn waveform to an NSImage and use
that as a background for my view... If you have a better suggestion for
how I could handle this, I'd love to hear it.
This is a good idea. It would be better yet
You probably want to rethink what you mean by processing of data.
The table ALWAYS lazy loads, and only asks your data source for the
row it needs when it needs them. The user scrolls, more rows needed,
your data source supplies them. This is all VIEW stuff, nothing to do
with data
On 15 Mar 2015, at 7:22 pm, Patrick J. Collins
patr...@collinatorstudios.com wrote:
This NSView is of an audio waveform. I currently have my drawRect:
method draw the lines of my waveform,
Have you designed it so that it only draws the minimum it needs to? For
example, if your audio
On Mar 15, 2015, at 8:24 PM, Patrick J. Collins patr...@collinatorstudios.com
wrote:
So, I have my NSTableView which is made up of NSTextFields as cells...
How do I handle knowing when the value of one of these text fields
change?
The docs say that with a view based table, the subviews
On 16 Mar 2015, at 11:58 am, Patrick J. Collins
patr...@collinatorstudios.com wrote:
The problem is, there is quite an obnoxious lag between spinner being
hidden and table view contents actually updating. I am assuming because
this is a 13 column x several hundred rows,
That's a big
So, I have my NSTableView which is made up of NSTextFields as cells...
How do I handle knowing when the value of one of these text fields
change?
The docs say that with a view based table, the subviews (i.e. columns)
should handle their own behavior, but-- how does a NSTextField (my cell
view)
On 16 Mar 2015, at 12:24 pm, Patrick J. Collins
patr...@collinatorstudios.com wrote:
The docs say that with a view based table, the subviews (i.e. columns)
should handle their own behavior, but-- how does a NSTextField (my cell
view) know what row it's in, what column it is, etc... ?
On Mar 15, 2015, at 7:58 PM, Patrick J. Collins patr...@collinatorstudios.com
wrote:
And guess what? result is always false... Which makes me wonder why in their
documentation do they suggest that result == nil check? But, I am confused
why
it's recreating views from scratch anytime the
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