AU plugins not being validated by Logic until OSX High sierra is restarted

2018-04-29 Thread MeldaProduction
ut + login) it all starts working fine. We are installing the components manually using a custom installer, so I wonder, is this a bug in Logic, or is there some specific step needed to "finalize" a component or something? Cheers! Vojtech www.meldaproduction.com Facebook <https://www.faceb

Re: Deleting files extremely slow since OSX High sierra

2018-04-27 Thread MeldaProduction
Interesting! Cheers! Vojtech www.meldaproduction.com Facebook <https://www.facebook.com/MeldaProduction>, Twitter <http://twitter.com/meldaproduction>, Youtube <http://www.youtube.com/user/meldaproduction> 2018-04-27 19:34 GMT+02:00 Jens Alfke <j...@mooseyard.com>: >

Re: Deleting files extremely slow since OSX High sierra

2018-04-27 Thread MeldaProduction
Unfortunately unicode could be quite a problem with that I think. Cheers! Vojtech www.meldaproduction.com Facebook <https://www.facebook.com/MeldaProduction>, Twitter <http://twitter.com/meldaproduction>, Youtube <http://www.youtube.com/user/meldaproduction> 2018-04-27 15:01

Re: Deleting files extremely slow since OSX High sierra

2018-04-25 Thread MeldaProduction
t be ideal, but let's face it, several times slower file delete because of backwards compatibility? That's a joke... Cheers! Vojtech www.meldaproduction.com Facebook <https://www.facebook.com/MeldaProduction>, Twitter <http://twitter.com/meldaproduction>, Youtube <http://www.youtube.com/us

setWantsBestResolutionOpenGLSurface and flickering with multiple overlaying windows on retina

2016-01-18 Thread MeldaProduction
Hi, I'm using setWantsBestResolutionOpenGLSurface to enjoy the high DPI on retina. Everything works now except that if I have multiple windows overlaying each other (these are AU plugins), the drawing in the partially plugins randomly draws over the foreground windows causing a severe flickering.

NSOpenGLContext destroying textures of another context

2014-02-15 Thread MeldaProduction
Hi, I'm using NSOpenGLContext to optimize drawing in AU plugins. There are multiple plugins and each can have multiple instances. So each plugin creates a global NSOpenGLContext and attach particular NSView contexts to it, so that the textures do not need do be duplicated. Problem: When I open

NSOpenGLContext destroying textures of another context

2014-02-15 Thread MeldaProduction
(sorry for double post, forgot the subject) Hi, I'm using NSOpenGLContext to optimize drawing AU plugins. There are multiple plugins and each can have multiple instances. So each plugin creates a global NSOpenGLContext and attach particular NSView contexts to it, so that the textures do not need

Re: Collision between Cocoa classes for AU and VST plugins

2012-09-19 Thread MeldaProduction
: https://lists.apple.com/**mailman/options/coreaudio-api/** meldaproduction%40gmail.comhttps://lists.apple.com/mailman/options/coreaudio-api/meldaproduction%40gmail.com This email sent to meldaproduct...@gmail.com -- ___ Cocoa-dev mailing list (Cocoa

Re: Collision between Cocoa classes for AU and VST plugins

2012-09-07 Thread MeldaProduction
Kusterer witness.of.teacht...@gmx.net On 06.09.2012, at 23:16, MeldaProduction i...@meldaproduction.com wrote: Aaaah, ok ;) thanks. But now - will this actually help? I mean this basically takes one class and creates another class from it realtime. But if plugin A is created, then plugin B

Re: Collision between Cocoa classes for AU and VST plugins

2012-09-06 Thread MeldaProduction
there are hosts that can use both AU and VST (and potentially VST3) interfaces for plugins. But there's a big catch - crappy Cocoa design. My plugins are obviously the same for all the interfaces and simply provide all interface implementations, so the they can be both AU and VST, just

Re: Collision between Cocoa classes for AU and VST plugins

2012-09-06 Thread MeldaProduction
Create cocoa class at runtime You can check how this is done in Juce, especially in the AU wrapper. http://www.rawmaterialsoftware.com/juce/ HTH Thanks. One trouble - I checked and I didn't find any runtime cocoa class creation - they seem to have special Cocoa views for AU. But I'm

Re: Collision between Cocoa classes for AU and VST plugins

2012-09-06 Thread MeldaProduction
=6f643705923e6a0319ddcb7b4dd616a303500df7;hb=refs/heads/master On Thu, Sep 6, 2012 at 10:58 PM, MeldaProduction i...@meldaproduction.com wrote: Create cocoa class at runtime You can check how this is done in Juce, especially in the AU wrapper. http://www.rawmaterialsoftware.com/juce/ HTH

Re: the first mouseDown message of NSWindow

2011-12-14 Thread MeldaProduction
@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/meldaproduction%40gmail.com This email sent to meldaproduct