Hi all. I think I got this down to a science once it works.
Recap: I want to learn the ability to directly put Cocoa desktop
NSView subClass View into another subClass view repeat until not
needed.
No reason application design wise. I just need to know how to do it.
I changed the implementation
I was following the Chapter 17 Cocoa programming for osx 3rd ed
The code is below.
All I want to do for a working example is draw an NSView subview in
the superview.
And give it have a color and width height.
I was trying all sorts of things. I can draw NSMakeRects in the drawRect method
But I
On Thu, Dec 30, 2010 at 5:32 PM, Alastair Houghton
alast...@alastairs-place.net wrote:
On 30 Dec 2010, at 22:22, colo wrote:
I was following the Chapter 17 Cocoa programming for osx 3rd ed
The code is below.
All I want to do for a working example is draw an NSView subview in
the superview
On Thu, Dec 30, 2010 at 6:50 PM, aglee ag...@mac.com wrote:
On Dec 30, 2010, at 06:13 PM, colo colo0l...@gmail.com wrote:
I can get it to compile just fine now but I can't get the button to
show up at all.
Perhaps I am sending the addSubview to the incorrect place? NSView
*superview
Look at the documentation for -[UIBezierPath moveToPoint:]. The method
returns void, but you're trying to assign the (nonexistent) result to members
of the points[] array. You ought to be ignoring the void value, and aren't,
just as the error message says.
You're returning path
I'm in the processing of trying to create an array of Path points to
draw a UIBezierPath CGRectMake onto each control point.
Right now I am getting an error of
error: void value not ignored as it ought to be
I could totally be going about this the wrong way but until I know I
better I am trying
Hi apologies if I have the incorrect mailing list.
I am looking to build a sample app that utilizes the feature in Pages
like Apps for a Box Shape object with four NE SE SW NW corner control
resizing handles.
In various books I have read up on drawing closed UI Bezier Paths in
various books but
On Wed, Dec 8, 2010 at 3:57 PM, Conrad Shultz
con...@synthetiqsolutions.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 12/8/10 12:50 PM, colo wrote:
Hi apologies if I have the incorrect mailing list.
I am looking to build a sample app that utilizes the feature in Pages
like
I think Nick is specifically looking for the resize handle widgets,
not the curves themselves.
--Kyle Sluder
Correct Kyle. To add to that I am looking for the iOS implementation
of them. Drawkit has not been ported to iOS.
If Apple provided this kind of object to everyone, you would see way
I know Cocoa has a project group that was building a Graphics API
called Drawkit but it's not been ported to iOS.
So I was wondering what people are using to build Pages like apps say
Freeform or other type of page layout apps.
Is there a new project I might have missed or is everyone just
I am looking for a realtime editing window tool like a script console
that will display Obj-C Core Animation instructions.
Just like Processing and it's many variants Node Box Ruby etc.
Or like Quartz Composer but pure code not nodes.
Can Quartz Composer take Obj-C Code in realtime? Or is there a
I have been hacking at the code from the iphone cookbook trying to get
a UIScrollView to fetch Core Data sql.
I checked the archives first and did not find anything. I know that
tableviews work hand in hand with Core Data.
Every tutorial I can find verifies this.
-coder boy
wrote:
On 17 Apr 2010, at 12:35 PM, colo wrote:
I have been hacking at the code from the iphone cookbook trying to get
a UIScrollView to fetch Core Data sql.
I checked the archives first and did not find anything. I know that
tableviews work hand in hand with Core Data.
Every tutorial I can
I am seeking a bare bones beginner source or tutorial for building
painting apps on the iphone.
Of all the apps I tested. None have a paint bucket tool that only
fills in a section of color. They all fill the screen.
So, I must make my own. :D
___
Thank you all. I however am not a beginner at the programing side of
things now.
I was more looking for some type of possible common article or reading
material that is on the web from others that have tinkered with
painting apps for iphone in particular. Since there seem to be so many
in the
This one uses OpenGL:
http://developer.apple.com/iphone/library/samplecode/GLPaint/index.html
You could use a similar technique to create CGPaths to represent the
strokes, but performance with OpenGL is considerably better.
mmalc
Oh awesome! Thank you. This is a perfect start that I was
Oooo! AppKiDo will do. Who cares about polish. As long as it finds
data fast is the goal.
Thank you all. This has helped a ton.
On Thu, May 28, 2009 at 11:24 PM, Kevin LaCoste klaco...@zenvilla.com wrote:
The fact that AppKiDo isn't built in is one of the reasons I like it. When
you update
I want to really get Cocoa and iphone methods etc... so I find myself
in the Docs every other minute. But I find that it's kinda wonky to
see where things subclass from or what goes with what as examples. I
know there was some sort of guide to navigating it and learning from
it better.
Do you
Just curious if some frameworks have been thought of for Animation. In
the likes of Jquery or others. For example
window.show(fade_in, slow);
That way animations can be very clean and simple to write and test.
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Dumb question. But has anyone tried to recreate the Real First
Coverflow? The one that started thais whole thing. The Cover flow app
had a really smooth animation dynamic, and ever tilted overhead just
so slightly. That one was just awesome compared to the current
coverflow like
On Tue, May 27,
Good start. But I reallly think the text needs line spacing or
formatting. It's Like Text overload. Just the first stepone has the
word cocoa littered Everywherre! AAH HHA HAA to many words.
On Wed, May 21, 2008 at 3:33 PM, Erik Buck [EMAIL PROTECTED] wrote:
I have started a guided
I guess I am just reeealy careful and curious in the end. Anyway to
all I am like 1/3 into my book now and this round after the amass of
ruby I have used, Obj 2.0 is much easier to get now. But my argument
stands that I prefer ruby syntax more now than ever :P
What else then The key value
I do not know enough yet. BUT ! I just did get the new Cocoa Book from
Hillgrass Amazon. I found the tool F-Script here. It lets you nearly
instatly get something working. I think something like the Hillgrass
book should be ported to F-Script. As example in the tut for core
image F-Script it gives
Lets add to this fun madness. Nice simple clean tutorials like this
http://cocoadevcentral.com/d/learn_objectivec/
Could cocoa parts in the frame work be summed up like that as well?
How many examples or paragraphs and or pages of text does it take to
finally drill down the Cocoa method into your
Let me take this opportunity to once again shamelessly plug my C tutorial:
http://masters-of-the-void.com
which covers most of this (it doesn't cover pointers to functions and
bitwise operations), especially memory management and pointers.
Shameless plug but oh so nice of a Tut.
Oh look at that. http://theocacao.com/document.page/571
Says amazon is shipping, but a call to Borders tells me it will be
first of June.
Sooo Should I order from Amazon? Is it really out? Or a sanfoo?
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the difference.
-joe
On May 15, 2008, at 9:29 AM, colo wrote:
Oh look at that. http://theocacao.com/document.page/571
Says amazon is shipping, but a call to Borders tells me it will be
first of June.
Sooo Should I order from Amazon? Is it really out? Or a sanfoo
heh. I caved, I might see it tomorrow if it does not lie.
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I am reading my cocoa book and online tutorials atm. But one ting that
totally irks me atm is using interface builder to create objects and
instantiate them.
I rather just make it in Xcode or Textmate and know what's going on
behind the scenes.
Might there be not a tutorial but more documented
Hmmm. The letting it create the files in the nib file sounds fine for
me. But what about the linking and configuring? It's just all
reflected in code correct? The dragging a pipe to one object to the
other that just all shows up in the .m right? So that part can just be
bypassed and done in xcode
from digging through them. Eh i'll force
myself any.
On Wed, May 14, 2008 at 11:43 AM, I. Savant [EMAIL PROTECTED] wrote:
On Wed, May 14, 2008 at 11:35 AM, colo [EMAIL PROTECTED] wrote:
Hmmm. The letting it create the files in the nib file sounds fine for
me. But what about the linking
saved me a lot of head scratching (and occasional head-banging).
Boyd
On May 14, 2008, at 9:37 AM, Andy Lee wrote:
On May 14, 2008, at 11:35 AM, colo wrote:
Hmmm. The letting it create the files in the nib file sounds fine for
me. But what about the linking and configuring? It's just all
Well. Huh. After reading all of that. I wish there was sorta mentor
program. Ah but where would be the fun in that. Any way thats off
topic.
Nothing more to say other than back to the books. And pray that I
get IB soon enough, cause this is my third round at cramming this
in.
On Wed, May 14,
On Wed, May 14, 2008 at 7:41 PM, Graham Cox [EMAIL PROTECTED] wrote:
One thing to point out here (as the author of DrawKit) is that DrawKit
doesn't use INTERFACE builder to any great extent because it is 95% data
model. In the model-view-controller architecture, Interface Builder is
useful
Is their no common toolkit like css for Cocoa GUI ?
Or hell just use css for building the apps interface? No a widget but
a real cocoa app.
On 3/31/08, John Stiles [EMAIL PROTECTED] wrote:
Basically you get to rewrite all the controls from scratch :)
It's not a minor undertaking, so be sure
I'll make a compromise with you. :-)
I'll let you try one... just one... RubyCocoa application before you
start looking at Objective-C. Start here:
http://developer.apple.com/documentation/Cocoa/Conceptual/RubyPythonCocoa/Articles/BuildingRubyCocoaAppl.html#/
In Ruby GC just works dandy without thought. Why is it so different in
Cocoa Obj2.0?
What kinda of real headaches will I have jumping into osx programing
compared to ruby ?
On 3/24/08, Bill Cheeseman [EMAIL PROTECTED] wrote:
on 2008-03-24 10:32 AM, Scott Thompson at [EMAIL PROTECTED] wrote:
Reference counting is well established. Retain/release is not
reference counting.
The essential point of reference counting is that the language system
does it for you, you don't have to think about it at all. Most Java
and scripting developers never even learn to think that there are
I know hillegass is doing one but has anyone a date on it ?
And might there be others ?
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