On Fri, Jan 23, 2009 at 11:41 AM, wrote:
> Environment: iPhone
>
> I'm particularly concerned with 'data viewing'.
> Think of the data as answers to a quiz. I worry that some
> hacker could copy & distribute the data (rules) on the internet, and in
> essence,
> cheat the game.
>
> Being that
> Also consider the iPhone backup with iTunes onto the Mac. Not sure how
> difficult those archives are to crack, or whether any attempt has even
> been made to prevent it.
Not difficult at all. There are utilities to do this, to allow users to
extract files and email them to devs for debug purpos
On Jan 23, 2009, at 9:41 AM, fc...@dialup4less.com wrote:
Environment: iPhone
I'm particularly concerned with 'data viewing'.
Think of the data as answers to a quiz. I worry that some
hacker could copy & distribute the data (rules) on the internet, and
in essence,
cheat the game.
Being
Le 23 janv. 09 à 17:41, fc...@dialup4less.com a écrit :
Environment: iPhone
I'm particularly concerned with 'data viewing'.
Think of the data as answers to a quiz. I worry that some
hacker could copy & distribute the data (rules) on the internet, and
in essence,
cheat the game.
Being th
Hi,
Why not just en/de-crpyt the data as it is written/read to/from the
database?
All the Best
Dave
On 23 Jan 2009, at 16:46, fc...@dialup4less.com wrote:
This is within an iPhone environment, where the entire game & logic
rules
are stored within the application bundle.
We're using SQL
This is within an iPhone environment, where the entire game & logic rules
are stored within the application bundle.
We're using SQLite as the preferred storage 'bin'. But I don't want
hackers peek inside and spoil the game.
I figured that I could encode the SQLite DB file via my MacBook Pro lapt
Environment: iPhone
I'm particularly concerned with 'data viewing'.
Think of the data as answers to a quiz. I worry that some
hacker could copy & distribute the data (rules) on the internet, and in essence,
cheat the game.
Being that "... iPhone is far more restrictive towards tampering...",
I
On Fri, Jan 23, 2009 at 10:10 AM, wrote:
> I would like to:
> 1) Encrypt/Encode a SQLite DB file from the command line (or via an
> application) and
> 2) De-Encrypt/Decode the same SQLite DB from within Cocoa/iPhone via a key of
> some sort.
>
> Scenario:
> I'm developing a game using data va
On Jan 23, 2009, at 7:10 AM, fc...@dialup4less.com wrote:
I would like to:
1) Encrypt/Encode a SQLite DB file from the command line (or via an
application) and
2) De-Encrypt/Decode the same SQLite DB from within Cocoa/iPhone via
a key of some sort.
Scenario:
I'm developing a game using d
Le 23 janv. 09 à 16:10, fc...@dialup4less.com a écrit :
I would like to:
1) Encrypt/Encode a SQLite DB file from the command line (or via an
application) and
2) De-Encrypt/Decode the same SQLite DB from within Cocoa/iPhone via
a key of some sort.
Scenario:
I'm developing a game using da
I would like to:
1) Encrypt/Encode a SQLite DB file from the command line (or via an
application) and
2) De-Encrypt/Decode the same SQLite DB from within Cocoa/iPhone via a key of
some sort.
Scenario:
I'm developing a game using data values stored within a SQLite DB file. I
don't want hack
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