Re: Kernel Panics Developing for SpriteKit

2015-12-28 Thread Quincey Morris
On Dec 28, 2015, at 11:02 , Charles Jenkins wrote: > > No sarcasm. Since the advent of Swift, it seems each version of Xcode has its > weak and unstable points, and I just supposed SpriteKit was one of them for > this version. No, each version of Xcode has invented its own instabilities. It di

Re: Kernel Panics Developing for SpriteKit

2015-12-28 Thread Jens Alfke
> On Dec 28, 2015, at 11:02 AM, Charles Jenkins wrote: > > No sarcasm. Since the advent of Swift, it seems each version of Xcode has its > weak and unstable points, and I just supposed SpriteKit was one of them for > this version. Kernel panics have nothing to do with Xcode. They’re caused by

Re: Kernel Panics Developing for SpriteKit

2015-12-28 Thread Charles Jenkins
No sarcasm. Since the advent of Swift, it seems each version of Xcode has its weak and unstable points, and I just supposed SpriteKit was one of them for this version. I’m using a 2010 MacBook Air at the moment; hoping to buy a beefy iMac soon, but first I gotta see what the taxman says this ye

Re: Kernel Panics Developing for SpriteKit

2015-12-28 Thread Jens Alfke
> On Dec 28, 2015, at 6:23 AM, Charles Jenkins wrote: > > While less than ideal, I expect kernel panics when developing for SpriteKit > on the Mac are just the way things are these days, right? Nothing to really > worry about? Can’t quite tell if that’s sarcasm… Obviously kernel panics are se

Kernel Panics Developing for SpriteKit

2015-12-28 Thread Charles Jenkins
I’m testing the iOS game-development waters by working through Ray Wenderlich’s iOS and tvOS 2D game-development tutorial book. I’ve never used SpriteKit before. I have the latest released (non-beta) versions of El Capitain and Xcode. I’m experiencing regular kernel panics when working with Spr