On Dec 28, 2015, at 11:02 , Charles Jenkins wrote:
>
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its
> weak and unstable points, and I just supposed SpriteKit was one of them for
> this version.
No, each version of Xcode has invented its own instabilities. It di
> On Dec 28, 2015, at 11:02 AM, Charles Jenkins wrote:
>
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its
> weak and unstable points, and I just supposed SpriteKit was one of them for
> this version.
Kernel panics have nothing to do with Xcode. They’re caused by
No sarcasm. Since the advent of Swift, it seems each version of Xcode has its
weak and unstable points, and I just supposed SpriteKit was one of them for
this version.
I’m using a 2010 MacBook Air at the moment; hoping to buy a beefy iMac soon,
but first I gotta see what the taxman says this ye
> On Dec 28, 2015, at 6:23 AM, Charles Jenkins wrote:
>
> While less than ideal, I expect kernel panics when developing for SpriteKit
> on the Mac are just the way things are these days, right? Nothing to really
> worry about?
Can’t quite tell if that’s sarcasm… Obviously kernel panics are se
I’m testing the iOS game-development waters by working through Ray Wenderlich’s
iOS and tvOS 2D game-development tutorial book. I’ve never used SpriteKit
before.
I have the latest released (non-beta) versions of El Capitain and Xcode. I’m
experiencing regular kernel panics when working with Spr