Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-14 Thread Sander van Grieken
On Friday 13 June 2008 21:22:12 Ben Burdette wrote: > What would be cool would be a QVGA-to-VGA transition effect where a > 'blurry' QVGA app comes into focus as you transition to VGA mode. So > suppose you are in an application selection screen, you select an > application and it 'zooms' to the

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread David Samblas Martinez
;[EMAIL PROTECTED]> > Asunto: Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!) > Para: community@lists.openmoko.org > CC: "Chris Wright" <[EMAIL PROTECTED]> > Fecha: viernes, 13 junio, 2008 9:52 > Am Fr 13. Juni 2008 schrieb Chris Wright: > >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread Joerg Reisenweber
Am Fr 13. Juni 2008 schrieb Chris Wright: > Since the alternative to using QVGA is using VGA with a faster GPU and > processor, One last time: ...OR USING VGA IN QVGA MODE WITH SAME PROCESSOR, AND SWITCH TO VGA WHENEVER YOU NEED THIS RESOLUTION. It's all about nothing else than just saving some

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread Ben Burdette
What hasn't been entirely clear to me in this discussion is whether, with the current VGA screen, we are able to enter a QVGA mode and run as quickly as with a true QVGA screen. If that is the case, then why not use the QVGA for some things, like application selection, the phone dialer, or game

QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread Ken Young
Chris Write wrote: > Using a terminal emulator would be far more pleasant with the higher > resolution screen, but you're not going to get an 80x25 window in > there; with a 640x480 display plus an on-screen keyboard, you're going > to have either an 80x30 or so window in portrait mode and an > un

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread Chris Wright
2008/6/13 enaut <[EMAIL PROTECTED]>: > I'm feeling reminded of those creditcard sized poket calendars we have > in germany. on those you have got the calendar information of a whole > year + the Information of hollidays and other special days. land > everything is readable and pretty clear to read.

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread enaut
> > True...someone mentioned a month view for a calendar with a meaningful > amount of content as a use case for a higher resolution screen, but on > a three-inch display, you're not getting any significant amount of > data across without a magnifying glass. I'm feeling reminded of those creditcar

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-13 Thread Chris Wright
2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > On Tue, 10 Jun 2008 16:40:08 +0100 Stroller <[EMAIL PROTECTED]> babbled: > >> >> On 10 Jun 2008, at 02:17, Carsten Haitzler (The Rasterman) wrote: >> > browsing full web pages scrammed into a 2.8" screen as many have >> > suggested, is

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Lally Singh
On Wed, Jun 11, 2008 at 9:04 AM, Ken Young <[EMAIL PROTECTED]> wrote: > On Wed, Jun 11, 2008 at 07:57:13AM +0800, Carsten Haitzler wrote: >> the day the design mockups for the ui i see stop having alpha >> transparency is the day i make this unimportant. until that day, >> your "i don't care about

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Ortwin Regel
Who are these weird people that think window transparency on an underpowered phone is a good idea?! What functionality does THAT give us? I'd like to see some justification, if not from you then from whoever is responsible for these ideas. I've lived without window transparancy on all my PCs and ha

QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Ken Young
On Wed, Jun 11, 2008 at 07:57:13AM +0800, Carsten Haitzler wrote: > the day the design mockups for the ui i see stop having alpha > transparency is the day i make this unimportant. until that day, > your "i don't care about this" is the kind of opinion that i also am > not interested in, because i

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Hugo Mills
On Wed, Jun 11, 2008 at 07:57:13AM +0800, Carsten Haitzler wrote: > the day the design mockups for the ui i see stop having alpha > transparency is the day i make this unimportant. until that day, > your "i don't care about this" is the kind of opinion that i also am > not interested in, because i

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Jamie Allsop
Carsten Haitzler (The Rasterman) wrote: > >> even widescreen VGA, like the PSP?). >> >> Stroller. >> > > it will be better - of course. what' i'm baffled about is why all of a sudden > here a lot of "excellent vision gifted" people turn up, whereas in real life i > never see them... :) > >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Dotan Cohen
2008/6/11 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> > if the vocal group here are to be accounted for going to these screens >> > would be utterly bad and we should accept nothing less than vga so wvga >> > (800x480) is the only way up into the future. >> > >> >> So you argue to put a

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread The Rasterman
On Wed, 11 Jun 2008 09:48:10 +0200 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/11 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > > if the vocal group here are to be accounted for going to these screens > > would be utterly bad and we should accept nothing less than vga so wvga > > (

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread The Rasterman
On Wed, 11 Jun 2008 09:38:59 +0200 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > >> No, I haven't. Could you post a screenshot of how it looks? Maybe if I > >> see it I can be convinced, I'm at least that open minded. > > > > can't as

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Dotan Cohen
2008/6/11 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > if the vocal group here are to be accounted for going to these screens would > be > utterly bad and we should accept nothing less than vga so wvga (800x480) is > the > only way up into the future. > So you argue to put a lesser scre

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread Dotan Cohen
2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> No, I haven't. Could you post a screenshot of how it looks? Maybe if I >> see it I can be convinced, I'm at least that open minded. > > can't as i did it years ago on my ipaq. but it's the same font as here: > > http://hea-www.harvard

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-11 Thread The Rasterman
On Wed, 11 Jun 2008 13:21:25 +0800 "W.Kenworthy" <[EMAIL PROTECTED]> babbled: > Is there an 'official' designation of the target market for the GTA03? > > i.e., freerunner is geeks/early adopters don't know. there is only right now what the state of gta03 currently is in terms of what the hardwa

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread W.Kenworthy
Is there an 'official' designation of the target market for the GTA03? i.e., freerunner is geeks/early adopters BillK ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Wed, 11 Jun 2008 00:44:09 +0200 "Flemming Richter Mikkelsen" <[EMAIL PROTECTED]> babbled: > > 3" 480x272. it's thinner than the current vga 2.8" by a fair bit and a tiny > > bit longer (as it is wide). it seems almost the perfect screen for a > > smaller/slimmer model like gta04/05 etc. same #

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Wed, 11 Jun 2008 00:51:03 +0200 "Flemming Richter Mikkelsen" <[EMAIL PROTECTED]> babbled: > > http://hea-www.harvard.edu/~fine/Tech/x11fonts.html > > > > see the 4x8 font at the top. bdf downloadable and usable. > Wow! That is amazing! Now I am 100% convinced that QVGA is not > that bad:) I co

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Tue, 10 Jun 2008 16:40:08 +0100 Stroller <[EMAIL PROTECTED]> babbled: > > On 10 Jun 2008, at 02:17, Carsten Haitzler (The Rasterman) wrote: > > browsing full web pages scrammed into a 2.8" screen as many have > > suggested, is > > really... pushing such a tiny screen far beyond its usefulnes

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Wed, 11 Jun 2008 01:07:40 +0200 Joerg Reisenweber <[EMAIL PROTECTED]> babbled: > Am Di 10. Juni 2008 schrieb Carsten Haitzler: > > On Tue, 10 Jun 2008 17:16:06 +0800 "Wilkinson, Alex" > > <[EMAIL PROTECTED]> babbled: > > > > > 0n Tue, Jun 10, 2008 at 01:43:08PM +0800, Carsten Haitzler wro

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Tue, 10 Jun 2008 13:00:54 -0300 "robert lazarski" <[EMAIL PROTECTED]> babbled: > On Tue, Jun 10, 2008 at 12:12 PM, The Rasterman Carsten Haitzler > <[EMAIL PROTECTED]> wrote: > > On Tue, 10 Jun 2008 15:57:36 +0300 "Dotan Cohen" <[EMAIL PROTECTED]> > > babbled: > > > >> 2008/6/10 The Rasterman C

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Joerg Reisenweber
Am Di 10. Juni 2008 schrieb Carsten Haitzler: > On Tue, 10 Jun 2008 17:16:06 +0800 "Wilkinson, Alex" > <[EMAIL PROTECTED]> babbled: > > > 0n Tue, Jun 10, 2008 at 01:43:08PM +0800, Carsten Haitzler wrote: > > > > >we are in a world where to get gfx support to run such high resolutions >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Flemming Richter Mikkelsen
On 6/10/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Tue, 10 Jun 2008 15:53:49 +0300 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > > > 2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > > >> 2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > > >> > an 8

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Flemming Richter Mikkelsen
On 6/10/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Tue, 10 Jun 2008 18:01:03 +0530 "rakshat hooja" <[EMAIL PROTECTED]> > babbled: > > > > > > > > > > > > > as i have said before - gta03 is vga - as it stands, but can go to qvga > > > easily, > > > but is unlikely to. in the

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Flemming Richter Mikkelsen
On 6/10/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Mon, 9 Jun 2008 19:10:22 +0200 "Flemming Richter Mikkelsen" > <[EMAIL PROTECTED]> babbled: > > > On 6/9/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > > [...] > > > an 80x24 terminal is possible to make it r

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Dave O'Connor
I'm with Robert on this one. Took me a while to parse many of the characters on that image. On Tue, 10 Jun 2008, robert lazarski wrote: > On Tue, Jun 10, 2008 at 12:12 PM, The Rasterman Carsten Haitzler > <[EMAIL PROTECTED]> wrote: >> On Tue, 10 Jun 2008 15:57:36 +0300 "Dotan Cohen" <[EMAIL PRO

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Piotr Duda
Carsten Haitzler (The Rasterman) pisze: [...] > > maybe it just needs people to actually use it for a while and they might begin > to see that a lower res screen may just be fine and not as bad as they think. > the things you want to do are possible at lower resolutions. well, as for now I hav

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Stroller
On 9 Jun 2008, at 17:52, Flemming Richter Mikkelsen wrote: > ... > I am more and more convinced that QVGA would be good enough for > _most of the future users_. The reasons: > ... > - Calendar is not an (real) issue Tell that to one of the people who've raised that subject here on this list. J

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread robert lazarski
On Tue, Jun 10, 2008 at 12:12 PM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Tue, 10 Jun 2008 15:57:36 +0300 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > >> 2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> > nb - your chars just become tall (3x7). eg: >> > >> >>

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Stroller
On 10 Jun 2008, at 02:17, Carsten Haitzler (The Rasterman) wrote: > browsing full web pages scrammed into a 2.8" screen as many have > suggested, is > really... pushing such a tiny screen far beyond its usefulness. web > pages are > "designed" for 14" or 17" screens or so. squeezing them down

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread rakshat hooja
> 3" 480x272. it's thinner than the current vga 2.8" by a fair bit and a tiny > bit > longer (as it is wide). it seems almost the perfect screen for a > smaller/slimmer model like gta04/05 etc. same # of pixels as the PSP > screen, > but in a much smaller space. > > Good

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Tue, 10 Jun 2008 15:57:36 +0300 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > > nb - your chars just become tall (3x7). eg: > > > > % > > > > # > > # > > # > > # > > # > > > > > > S > > > > ## > > # > > # > > # > > ## > > > >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Tue, 10 Jun 2008 15:53:49 +0300 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > >> 2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > >> > an 80x24 terminal is possible to make it readable @ qvga - if we allow > >> > scrol

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Tue, 10 Jun 2008 18:01:03 +0530 "rakshat hooja" <[EMAIL PROTECTED]> babbled: > > > > > > > > as i have said before - gta03 is vga - as it stands, but can go to qvga > > easily, > > but is unlikely to. in the future who knows. it'd be a tradeoff of screen > > pixel > > count vs processor speed v

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Dotan Cohen
2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > maybe i am focusing on the more average joe who doesn't want an 80x24 terminal > - the average person who wants just to make calls, read and write sms's and > take some photos... for the most common uses of a phone qvga is more than >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread arne anka
> eg we make a miniature phone that is 1/2 the size of the freerunner > - qvga is very very likely - or even less as vga just wont be available > at that size well, less physical size is a very plausible rationale for qvga (or hvga) -- but, as i understand, we are talking about the size of the

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Dotan Cohen
2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > what people have been saying here is that they have excellent eyesight and can > see a tin 2.8" vga screen well enough to make use of it. like really see the > difference and be able to do things with that res that would be not possibl

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Dotan Cohen
2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > nb - your chars just become tall (3x7). eg: > > % > > # > # > # > # > # > > > S > > ## > # > # > # > ## > > s > > > ## > ## > ## > ## > > $ > # > ## > ## > # > ## > ## > # > @ > ## > # # > ### > ### > ### > # > ## > # >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Lally Singh
On Tue, Jun 10, 2008 at 6:44 AM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Tue, 10 Jun 2008 09:10:20 + (GMT) David Samblas Martinez > <[EMAIL PROTECTED]> babbled: > >> Hi Carsten >> >> I suppose you passion to be in favor of qvga has to have an strong reason. >> >> You have

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Dotan Cohen
2008/6/10 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> 2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> > an 80x24 terminal is possible to make it readable @ qvga - if we allow >> > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font >> > - >> > poss

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread rakshat hooja
> > > > as i have said before - gta03 is vga - as it stands, but can go to qvga > easily, > but is unlikely to. in the future who knows. it'd be a tradeoff of screen > pixel > count vs processor speed vs any graphics acceleration we can get - if any. > > -- > Carsten Haitzler (The Rasterman) <[EMAI

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
On Tue, 10 Jun 2008 17:16:06 +0800 "Wilkinson, Alex" <[EMAIL PROTECTED]> babbled: > 0n Tue, Jun 10, 2008 at 01:43:08PM +0800, Carsten Haitzler wrote: > > >we are in a world where to get gfx support to run such high resolutions > >means we need to have closed drivers. and that is not

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread The Rasterman
l mar, 10/6/08, Carsten Haitzler <[EMAIL PROTECTED]> escribió: > > > De: Carsten Haitzler <[EMAIL PROTECTED]> > > Asunto: Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU > > combos!) Para: "List for Openmoko community discussion" > > CC:

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread Wilkinson, Alex
0n Tue, Jun 10, 2008 at 01:43:08PM +0800, Carsten Haitzler wrote: >we are in a world where to get gfx support to run such high resolutions >means we need to have closed drivers. and that is not Curious, why is that ? -aW IMPORTANT: This email remains the property of the Australian

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread David Samblas Martinez
because we must go forward and increase specs (and performance), --- El mar, 10/6/08, Carsten Haitzler <[EMAIL PROTECTED]> escribió: > De: Carsten Haitzler <[EMAIL PROTECTED]> > Asunto: Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!) > Para: "Li

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-10 Thread arne anka
> i've fairly amazed at the number of people > saying their eyesight is so good as it is in stark contrast to my > experience over the years, but ok - i'll take it for what it is. i > didn't know how many people really could see the difference AND make use > of it. i'm surprised. well, i t

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 09 Jun 2008 20:43:22 -0700 Dave O'Connor <[EMAIL PROTECTED]> babbled: > I said this in the channel but you weren't there. > > We should be going forward with specs, not backward. By the time the > next revisions come there'll be a whole new generation of hardware so > the freerunner will

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Mikko Rauhala
ti, 2008-06-10 kello 08:52 +0800, Carsten Haitzler kirjoitti: > but beyond gta03 it's an open book and who knows - we may likely > pull out a lower res screen. it is in fact very likely something will be a > lower res in later products as there is just so much more choice there below > vga. As a >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Dave O'Connor
I said this in the channel but you weren't there. We should be going forward with specs, not backward. By the time the next revisions come there'll be a whole new generation of hardware so the freerunner will then be lagging even more. Someone mentioned getting a faster cpu and my 2c are that I th

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 9 Jun 2008 18:16:11 +0200 "Peter J. Holzer" <[EMAIL PROTECTED]> babbled: > On 2008-06-09 09:09:15 -0400, Ken Young wrote: > > The question should be "Are you willing to give up the benefits of a > > VGA screen in order to have smooth animation and fast video on a QVGA > > screen, and a low

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 9 Jun 2008 18:15:26 +0200 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > > an 80x24 terminal is possible to make it readable @ qvga - if we allow > > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font - >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 9 Jun 2008 19:10:22 +0200 "Flemming Richter Mikkelsen" <[EMAIL PROTECTED]> babbled: > On 6/9/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > [...] > > an 80x24 terminal is possible to make it readable @ qvga - if we allow > > scrolling. (and possible in landscape with an ul

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 9 Jun 2008 20:11:37 +0200 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/9 Flemming Richter Mikkelsen <[EMAIL PROTECTED]>: > > On 6/9/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > > [...] > >> an 80x24 terminal is possible to make it readable @ qvga - if we allow > >

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 09 Jun 2008 18:43:51 +0200 Peter Kraker <[EMAIL PROTECTED]> babbled: not going to happen - that's 2 product runs. expensive to maintain. gta03 is vga right now - unless there is a very big push to qvga. it is possible to go, and not hard at all. it would save costs on hardware, but it won'

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Dave O'Connor
Why not? I do it on a nokia n800. I don't use it a massive amount but it is fairly usable and that's also only 480px high (in freerunner landscape, in freerunner portrait it's 640px high). On Mon, 9 Jun 2008, Robert Taylor wrote: > Chris Wright wrote: >> 2008/6/9 Dotan Cohen <[EMAIL PROTECTED]

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Dotan Cohen
2008/6/9 Flemming Richter Mikkelsen <[EMAIL PROTECTED]>: > On 6/9/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > [...] >> an 80x24 terminal is possible to make it readable @ qvga - if we allow >> scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font - >> possib

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Robert Taylor
Chris Wright wrote: > 2008/6/9 Dotan Cohen <[EMAIL PROTECTED]>: > >> 2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> >>> an 80x24 terminal is possible to make it readable @ qvga - if we allow >>> scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font - >>

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Flemming Richter Mikkelsen
On 6/9/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: [...] > an 80x24 terminal is possible to make it readable @ qvga - if we allow > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font - > possible (3 pixels for text, 1 for space). not very nice though. How

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Chris Wright
2008/6/9 Dotan Cohen <[EMAIL PROTECTED]>: > 2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: >> an 80x24 terminal is possible to make it readable @ qvga - if we allow >> scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font - >> possible (3 pixels for text, 1 for sp

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Flemming Richter Mikkelsen
On 6/9/08, Ben Burdette <[EMAIL PROTECTED]> wrote: [...] > Not that QVGA is a bad idea though - I'd like to see a low cost openmoko > phone at some point, something directed at the low end cellphone market > perhaps. If that was the only open phone around, I might even buy one. > Given the choice

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Peter J. Holzer
On 2008-06-09 09:09:15 -0400, Ken Young wrote: > The question should be "Are you willing to give up the benefits of a > VGA screen in order to have smooth animation and fast video on a QVGA > screen, and a lower cost?". It seems to me that the vast majority of > the people who have reponded here

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Dotan Cohen
2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > an 80x24 terminal is possible to make it readable @ qvga - if we allow > scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font - > possible (3 pixels for text, 1 for space). not very nice though. That is unusable.

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Peter Kraker
How painfull would it be, to sell GTA03 with QVGA and GTA03V version with VGA screen, if those two are indeed very similar ? I'm certain there are enough of us geeks ready to give up some glitter for pixels. Regards Peter Kraker Carsten Haitzler (The Rasterman) pravi: On Mon, 9 Jun 2008 08:56

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Ben Burdette
My personal use cases for higher resolution: - programming on the freerunner. I've been learning Haskell, I want to get ghci or hugs on there and hack around with that. Also I'm thinking about running the glade editor on there, if that's possible. - using the freerunner as a remote control fo

QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Ken Young
Carsten Haitzler (The Rasterman) wrote: > i know: > > 1. u may need to scroll more > 2. viewing of images/data that just have more pixel content will need to > be zoomed out and have less display fidelity > 3. some things requiring text displays like 80x24 terminals will be not > readable at all a

QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread arne anka
> with almost everything i can think of you can get by qvga by: > > 1. scaling data > 2. changing font sizes > 3. re-arranging ui elements etc. well, all that is possible even with eight of vga or even less. i see your point, but, i think there is no use case which fullfills your requirements --

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread The Rasterman
On Mon, 9 Jun 2008 08:56:22 +0800 Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> babbled: > On Sun, 8 Jun 2008 18:58:15 +0200 "Dr. H. Nikolaus Schaller" > <[EMAIL PROTECTED]> babbled: > > > > we could just not ever even ask you guys and you get what you are > > > given. too > > > bad. no

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Gabriel Ambuehl
On Monday 09 June 2008 02:56:22 Carsten Haitzler wrote: > wouldn't be usable or possible without vga. that is what i asked. i want a > use case for vga. not just a "it looks a bit nicer". Try browsing the web in a QVGA window sometimes, IMHO it's an exercise in futility no matter if you try to re

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Dotan Cohen
2008/6/9 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > no. it is absolutely not enough. why? i am asked by product management to do > things that are just not possible in vga (to do sanely/fast). they come first. > you users come second. in the end if product management want X they get X. a

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-09 Thread Dr. H. Nikolaus Schaller
> i asked for use case because i am not just talking quality. i am > talking a case > where vga makes something possible at all or not. where something > just wouldn't > be usable or possible without vga. that is what i asked. i want a > use case for > vga. not just a "it looks a bit nicer".

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread David Murrell
I'll go for resolution over pretty graphics any day of the week. A day to day example of this is that I don't run compiz on my desktop machines because it runs faster that way. I'm a function over form kinda guy. (For the record, the distro is Ubuntu, not slackware, or gentoo, or anything that use

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread The Rasterman
On Sun, 8 Jun 2008 23:26:15 +0300 "Dotan Cohen" <[EMAIL PROTECTED]> babbled: > 2008/6/8 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > > iphone dpi is very much lower than the neo, but a large margin, but users > > rave how nice it is. > > > > I had the pleasure of playing with an iPhone r

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread The Rasterman
On Sun, 8 Jun 2008 18:58:15 +0200 "Dr. H. Nikolaus Schaller" <[EMAIL PROTECTED]> babbled: > > we could just not ever even ask you guys and you get what you are > > given. too > > bad. no input at all. i've opened up the floor for input - but i'm > > trying to > > dig specific things out of it

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread Dotan Cohen
2008/6/8 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]>: > iphone dpi is very much lower than the neo, but a large margin, but users rave > how nice it is. > I had the pleasure of playing with an iPhone recently, and I tried to determine the screen's resolution just by eyeballing it, unsuccess

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread Dr. H. Nikolaus Schaller
> we could just not ever even ask you guys and you get what you are > given. too > bad. no input at all. i've opened up the floor for input - but i'm > trying to > dig specific things out of it - not things that smell of"i just want > higher > specs". or keeping up with the joneses. i want re

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread joakim
Carsten Haitzler (The Rasterman) <[EMAIL PROTECTED]> writes: > On Sat, 7 Jun 2008 09:06:16 +0300 Flyin_bbb8 <[EMAIL PROTECTED]> babbled: > > actually - no. most linux developers and users i know need contacts/glasses > and > they can never read my screen and complain about my fonts being so small

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread Peter Nijs
Op Sunday 08 June 2008 14:25:35 schreef Carsten Haitzler: > On Sun, 8 Jun 2008 09:02:03 +0200 "Dr. H. Nikolaus Schaller" > <[EMAIL PROTECTED]> > > babbled: > > > but there is definitely a "i want as insane a dpi as i can get" > > > group here. > > > this is for sure. the question is - is it really

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread Flemming Richter Mikkelsen
On Sun, Jun 8, 2008 at 11:57 AM, polz <[EMAIL PROTECTED]> wrote: > IMHO, if the 320x240 display is readable under bright sunlight, it might be a > better choice than the VGA display used in the GTA01. With the current > display, the phone looks great inside a building / conference hall / photo > st

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread The Rasterman
On Sun, 8 Jun 2008 09:02:03 +0200 "Dr. H. Nikolaus Schaller" <[EMAIL PROTECTED]> babbled: > > but there is definitely a "i want as insane a dpi as i can get" > > group here. > > this is for sure. the question is - is it really the majority of > > users. :) > > > Hm. You can't answer that bef

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread thomasg
Glamo _will_ be out in GTA03. Unfortunately the slow arm9 will stay. Better then with glamo it seems, but not perfect. On Sun, Jun 8, 2008 at 9:53 AM, Rahul Joshi <[EMAIL PROTECTED]> wrote: > The root of all evil it seems is glamo. Why not remove the damn thing and > put in a new VGA hw which per

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread polz
IMHO, if the 320x240 display is readable under bright sunlight, it might be a better choice than the VGA display used in the GTA01. With the current display, the phone looks great inside a building / conference hall / photo studio, but it's pretty much useless as a GPS device you'd want to use w

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread Rahul Joshi
The root of all evil it seems is glamo. Why not remove the damn thing and put in a new VGA hw which performs at the current CPU speeds? Is this something not doable? There was a topic about SDIO multiplexing sometime back and a hack to achieve this. Any headway on that? Rahul J On Sun, Jun 8, 20

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-08 Thread Dr. H. Nikolaus Schaller
> but there is definitely a "i want as insane a dpi as i can get" > group here. > this is for sure. the question is - is it really the majority of > users. :) Hm. You can't answer that before defining who "the user" is (choose between: me, you, this community, worldwide population)? Discuss

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Lally Singh
On Sat, Jun 7, 2008 at 10:31 PM, Steven Kurylo <[EMAIL PROTECTED]> wrote: > On Sat, Jun 7, 2008 at 5:12 PM, The Rasterman Carsten Haitzler > <[EMAIL PROTECTED]> wrote: >> On Sat, 7 Jun 2008 09:06:16 +0300 Flyin_bbb8 <[EMAIL PROTECTED]> babbled: >> >> actually - no. most linux developers and users i

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Steven Kurylo
On Sat, Jun 7, 2008 at 5:12 PM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Sat, 7 Jun 2008 09:06:16 +0300 Flyin_bbb8 <[EMAIL PROTECTED]> babbled: > > actually - no. most linux developers and users i know need contacts/glasses > and > they can never read my screen and complain a

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Joerg Reisenweber
Am So 8. Juni 2008 schrieb Carsten Haitzler: > but there is definitely a "i want as insane a dpi as i can get" group here. > this is for sure. the question is - is it really the majority of users. :) No it's not at all the question - other than for academic insight. If a VGA-screen isn't much mo

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Federico Lorenzi
IMHO: You can drive a VGA screen at QVGA, but you can't drive a QVGA screen at VGA... Cheers, Federico On Sun, Jun 8, 2008 at 2:16 AM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Sat, 7 Jun 2008 11:46:28 +0200 Michael 'Mickey' Lauer <[EMAIL PROTECTED]> > babbled: > >> On Friday

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread The Rasterman
On Sat, 7 Jun 2008 11:46:28 +0200 Michael 'Mickey' Lauer <[EMAIL PROTECTED]> babbled: > On Friday 06 June 2008 20:07:01 Joerg Reisenweber wrote: > > Am Fr 6. Juni 2008 schrieb Flemming Richter Mikkelsen: > > > When it comes to GTA03, I will not buy one (because I buy the GTA02), > > > so I will n

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread The Rasterman
On Sat, 7 Jun 2008 12:08:05 +0200 "Dr. H. Nikolaus Schaller" <[EMAIL PROTECTED]> babbled: > >>> How is the iPhone doing it? It has Half-VGA resolution and "feels" > >> very smooth. > > > > it has a hardware-accelerated 3d chipset with full opengl drivers. > > and a very > > good chipset at that.

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread The Rasterman
On Sat, 7 Jun 2008 09:06:16 +0300 Flyin_bbb8 <[EMAIL PROTECTED]> babbled: actually - no. most linux developers and users i know need contacts/glasses and they can never read my screen and complain about my fonts being so small all the time (not that i will ever change. i love my small fonts!), but

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Stroller
On 7 Jun 2008, at 04:10, Carsten Haitzler (The Rasterman) wrote: >> ... >> I haven't posted on this topic before because I'm not able to >> personally compare VGA & QVGA 2" phone screens. >> >> However my eyesight is also better than 20/20, and display quality is >> generally quite visible to me.

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Dr. H. Nikolaus Schaller
>>> How is the iPhone doing it? It has Half-VGA resolution and "feels" >> very smooth. > > it has a hardware-accelerated 3d chipset with full opengl drivers. > and a very > good chipset at that. that is why. as for half-vga. that's still > HALF the > pixels the freerunner/neo1973 have. *IF* we

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Michael 'Mickey' Lauer
On Friday 06 June 2008 20:07:01 Joerg Reisenweber wrote: > Am Fr 6. Juni 2008 schrieb Flemming Richter Mikkelsen: > > When it comes to GTA03, I will not buy one (because I buy the GTA02), > > so I will not be the target. Maybe QVGA is a good solution, or maybe it > > should be an option when you b

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Michael 'Mickey' Lauer
On Friday 06 June 2008 19:18:43 Dr. H. Nikolaus Schaller wrote: > Yes. This should be IMHO the future for GTA03 - use a better chipset > rather than a worse display resolution. Full ACK. > Some application I have choosen makes regular screen updates: > > Neo 1973 every 0.5 seconds (d

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-07 Thread Gabriel Ambuehl
On Saturday 07 June 2008 00:19:27 Carsten Haitzler wrote: > > I.e. the problem should be solved by a faster processor with better > > GPU rather > > than challenging and and trying to redue user's expectations. Can you > > build > > container trucks smaller because then they need much less parking

Re: QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

2008-06-06 Thread Flyin_bbb8
Well were all those 'never see them' people linux users and interested in openmoko? Haha we might just all be gifted people ! :D On 6/7/08, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Sat, 7 Jun 2008 01:30:43 +0100 Stroller <[EMAIL PROTECTED]> > babbled: > >> >> On 6 Jun 2008, a

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