Re: [computer-go] Interesting problem

2006-12-29 Thread Stuart A. Yeates
Is there a reason why we need to decide, in advance, which of these many candidates should be the anchorman? If we set up a whole swathe of them, surely a week of random even games answers many of these questions and gets us well on our way to a stable basis for a 19x19 competition? Maybe after

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread Don Dailey
On Fri, 2006-12-29 at 15:28 +0100, Łukasz Lew wrote: The handicaps are set up in a way that white passes between Black's moves. Ie. he gives one point to the black N-1 times. This isn't elegant. The stones work out nicely as you say, but after a pass move the opponent has a right to pass

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
From what I know about rulesets, I actually prefer AGA. I believe it was designed to have the same result for both area and territory scoring. It has the pass costs one point rule. There's something special about if white passes first because then the number of stones places on the board are

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread John Tromp
On 12/29/06, Łukasz Lew [EMAIL PROTECTED] wrote: I did some research and I would like to change my vote. My criterion for perfect rules are elegance, simplicity and consistency. As You know I want unification of area and territory scoring. So here is my proposal. The unification needs that

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread dhillismail
This seems clean and reasonable to me. (Or you could just as easily have the server do the adjustment and set Komi to 3.5; that would also be consistent with TT rules). If my bot sees 2 black moves in a row, it can figure out it's in a handicap game. A bigger question to me is, how

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
However, I will probably maintain the current scheduling algorithm which will make the larger mismatches fairly rare though not impossible. This will be good because it means we will still prefer non-handicap games, and I'm guessing that the vast majority of games will not be be large hendicap

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread House, Jason J.
My plan was to simply use the same scheduling algorithm I currently use. I would take the weaker base player and see if handicap versions of himself more closely matches the ELO rating needed to give an even game. I assume the same method of an updated engine connecting with a new login still

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread Weston Markham
Okay. Don's later post does indicate that he intends to compensate for the stones. So, in the interest of being 100% clear: is this compensation included in the komi value that is sent to the client? Weston On 12/29/06, Weston Markham [EMAIL PROTECTED] wrote: Am I correct in inferring that

RE: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread Don Dailey
I'm considering this proposal to rate handicaps separately, still haven't decided but it's appealing. My plan was to simply use the same scheduling algorithm I currently use. I would take the weaker base player and see if handicap versions of himself more closely matches the ELO rating needed to

Re: [computer-go] Fw: Compensation for handicap plays?

2006-12-29 Thread Don Dailey
I agree with you. Weston's post convinced me that the program should know in advance what the handicap is to be and thus sending consecutive genmove commands is not really correct technically speaking. I don't like implied compensation, but apparently it is popular and KGS does it. However,