Peter Ruskin <[EMAIL PROTECTED]> writes:
[...]
> I managed to get ClanBomber going with the fbdev and x11 targets. It shows
> some promise, with sound, speed and graphics all impressive. I haven't found
> a way to play it yet though - it seems to just have a demo mode. I'll
> watch this space
I'm not sure if anyone can help me, but if you can it would be greatly
appreciated.
My problem is that I cannot get my NVIDIA GeFORCE2 GTS 64meg DDR video card
to work with Mandrake ver. 7.1.
I've tried all of the suggestions from this mailing list and all of those on
both the NVIDIA and XFREE.org
On Tue, 19 Sep 2000, Guillaume Cottenceau wrote:
> Guillaume Cottenceau <[EMAIL PROTECTED]> writes:
>
>
> [...]
>
> > > [02:43 peter@penguin:~]$ tux_aqfh
> > > BUG IN DYNAMIC LINKER ld.so: dl-version.c: 210: _dl_check_map_versions:
>Assertion `needed != ((void *)0)' failed!
Guillaume Cottenceau <[EMAIL PROTECTED]> writes:
[...]
> > [02:43 peter@penguin:~]$ tux_aqfh
> > BUG IN DYNAMIC LINKER ld.so: dl-version.c: 210: _dl_check_map_versions: Assertion
>`needed != ((void *)0)' failed!
>
Peter Ruskin <[EMAIL PROTECTED]> writes:
[...]
> > What is the output of xtraceroute, csmash, tux_aqfh, FlightGear, tuxracer?
>
> OK, you want testing - I test...
nice ;-).
> [01:31 peter@penguin:~]$ xtraceroute
> Loading required GL library /usr/X11R6/lib/libGL.so.1.0
[...]
What was the
On Mon, 18 Sep 2000, Guillaume Cottenceau wrote:
> Peter Ruskin <[EMAIL PROTECTED]> writes:
> [...]
> > Get those messages all right and gltron works OK, but bzflag - nothing
> > Loading required GL library /usr/X11R6/lib/libGL.so.1.0 @@Created GLX
>Context..
> > then konsole just sits ther
Peter Ruskin <[EMAIL PROTECTED]> writes:
[...]
> Get those messages all right and gltron works OK, but bzflag - nothing
> Loading required GL library /usr/X11R6/lib/libGL.so.1.0 @@Created GLX
>Context..
> then konsole just sits there until I Ctrl-C.
So at least gltron is working -- s
On Sat, 16 Sep 2000, Guillaume Cottenceau wrote:
> Peter Ruskin <[EMAIL PROTECTED]> writes:
>
> > On Fri, 15 Sep 2000, Guillaume Cottenceau wrote:
> > > Peter Ruskin <[EMAIL PROTECTED]> writes:
> > > > Won't work on my Matrox G400. lspci follows
> > > > 00:00.0 Host bridge: Intel Corporation 440B
On Fri, 15 Sep 2000, Guillaume Cottenceau wrote:
> Peter Ruskin <[EMAIL PROTECTED]> writes:
>
> > On Thu, 14 Sep 2000, Pixel wrote:
> > > pgeorges <[EMAIL PROTECTED]> writes:
> > >
> > > > What is the point of shiping Mandrake with bzflag for example, if it is
> > > > unplayable with most modern
Peter Ruskin <[EMAIL PROTECTED]> writes:
> On Thu, 14 Sep 2000, Pixel wrote:
> > pgeorges <[EMAIL PROTECTED]> writes:
> >
> > > What is the point of shiping Mandrake with bzflag for example, if it is
> > > unplayable with most modern computers ?
> >
> > MG400 ? Voodoo5 ?
>
> Won't work on my M
Dale Herring <[EMAIL PROTECTED]> writes:
> Bill,
>If you could tell me where to send some code I have the code for some
> wireless network cards that I would love to see drivers included for. I
> received the code from the manufacture so I am going to take it that
> they are opening up their
On Thu, 14 Sep 2000, Pixel wrote:
> pgeorges <[EMAIL PROTECTED]> writes:
>
> > What is the point of shiping Mandrake with bzflag for example, if it is
> > unplayable with most modern computers ?
>
> MG400 ? Voodoo5 ?
Won't work on my Matrox G400. lspci follows
00:00.0 Host bridge: Intel Corpora
Bill,
If you could tell me where to send some code I have the code for some
wireless network cards that I would love to see drivers included for. I
received the code from the manufacture so I am going to take it that
they are opening up their source code for release.
The cards are made by Maxt
"iNgUmA" <[EMAIL PROTECTED]> writes:
> Guillaume Cottenceau Wrote
>
> [...]Nvidia and nvidia users HAVE to face the consequences of being deaf
> to the free software.
>
> I´m trying to migrate from win32 platforms to Linux, and I´m user of
> nVIDIA products since the riva 128 chip, and this is
Guillaume Cottenceau Wrote
[...]Nvidia and nvidia users HAVE to face the
consequences of being deaf to the free software.
I´m trying to migrate from win32 platforms to Linux, and I´m user of nVIDIA
products since the
riva 128 chip, and this is the first time I read that I´m deaf to the free
soft
Pixel <[EMAIL PROTECTED]> writes:
> pgeorges <[EMAIL PROTECTED]> writes:
>
> > What is the point of shiping Mandrake with bzflag for example, if it is
> > unplayable with most modern computers ?
>
> MG400 ? Voodoo5 ?
i810? mach64? Voodoo3?
--
Guillaume Cottenceau -- Distribution Developer
pgeorges <[EMAIL PROTECTED]> writes:
[...]
> > Ack! Free in the sense of free software of course!!
>
> Yes, of course. My answer was just ironic. I am addicted to opensource
> softwares, but not integrist enough to miss some really important things
> for the success of Linux.
This is an infin
pgeorges <[EMAIL PROTECTED]> writes:
> What is the point of shiping Mandrake with bzflag for example, if it is
> unplayable with most modern computers ?
MG400 ? Voodoo5 ?
Guillaume Cottenceau a écrit :
>
> pgeorges <[EMAIL PROTECTED]> writes:
>
> > Guillaume Cottenceau a écrit :
> > >
> > > pgeorges <[EMAIL PROTECTED]> writes:
> > >
> > > > I managed to solve the NVdriver / agpgart module problem by adding
> > > > -DNOAGPGART in Makefile of nvidia kernel drivers.
pgeorges <[EMAIL PROTECTED]> writes:
> Guillaume Cottenceau a écrit :
> >
> > pgeorges <[EMAIL PROTECTED]> writes:
> >
> > > I managed to solve the NVdriver / agpgart module problem by adding
> > > -DNOAGPGART in Makefile of nvidia kernel drivers.
> > >
> > > Now, 3D games are what they should
Guillaume Cottenceau a écrit :
>
> pgeorges <[EMAIL PROTECTED]> writes:
>
> > I managed to solve the NVdriver / agpgart module problem by adding
> > -DNOAGPGART in Makefile of nvidia kernel drivers.
> >
> > Now, 3D games are what they should have always been with a Geforce :-))
> >
> > I think t
Guillaume Cottenceau <[EMAIL PROTECTED]> writes:
> Tim McKenzie <[EMAIL PROTECTED]> writes:
>
>
> [...]
>
> > Guillaume,
> > If Red Hat can set up NVidia cards as new as the GeForce2, what
> > would be the problem with Mandrake doing the same? Is there a difference
>
> Frankly, knowing th
Tim McKenzie <[EMAIL PROTECTED]> writes:
[...]
> Guillaume,
> If Red Hat can set up NVidia cards as new as the GeForce2, what
> would be the problem with Mandrake doing the same? Is there a difference
Frankly, knowing that Redhat is doing it is not enough. Hopefully they
have proved a lot
Tim McKenzie wrote:
> Guillaume,
> If Red Hat can set up NVidia cards as new as the GeForce2, what would be
> the problem with Mandrake doing the same? Is there a difference in policy
> between the two companies that I am not aware of? I know the RH beta 6.9.5
> sets up NVidia cards... If ther
On Wed, 13 Sep 2000, Tim McKenzie wrote:
>
> > Is your working system fully constituted of free drivers?
> >
> >
> > --
> > Guillaume Cottenceau -- Distribution Developer for MandrakeSoft
> > http://www.mandrakesoft.com/~gc/
> >
> Guillaume,
> If Red Hat can set up NVidia cards as new as the
> Is your working system fully constituted of free drivers?
>
>
> --
> Guillaume Cottenceau -- Distribution Developer for MandrakeSoft
> http://www.mandrakesoft.com/~gc/
>
Guillaume,
If Red Hat can set up NVidia cards as new as the GeForce2, what would be
the problem with Mandrake doing the s
pgeorges <[EMAIL PROTECTED]> writes:
> I managed to solve the NVdriver / agpgart module problem by adding
> -DNOAGPGART in Makefile of nvidia kernel drivers.
>
> Now, 3D games are what they should have always been with a Geforce :-))
>
> I think that the setup of a Geforce 256, and other TNT*,
Dale Herring a écrit :
>
> Exactly what part of the makefile did you place this statement in.
> Did this solve the problem of the blankscreen?
What blankscreen ? I just noticed a few blinkings when starting X,
that's all.
The problem is that NVidia kernel driver supports a lot of chipsets (see
t
Exactly what part of the makefile did you place this statement in.
Did this solve the problem of the blankscreen?
pgeorges wrote:
> I managed to solve the NVdriver / agpgart module problem by adding
> -DNOAGPGART in Makefile of nvidia kernel drivers.
>
> Now, 3D games are what they should have a
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