Re: [CsMain] [Crystal-develop] Use of S3TC (patent related)

2014-04-23 Thread Mike Gist
Yes, pretty extensively I think (dxt texture compression). On 23 Apr 2014 12:46, "Phil Wyett" wrote: > Hi all, > > Before I have to look. Are we or projects using CS making use of S3TC > any more? > > Regards > > Phil > > -- > > Phil Wyett > { > GNU Linux User and Developer > Leigh GNU Li

Re: [CsMain] [Crystal-develop] Bugs affecting 2.0 that need some love

2011-12-22 Thread Mike Gist
No, but I'll see if I can find time to look at them soon. On 22 December 2011 09:45, Philip Wyett wrote: > Hi all, > > There has been no feedback on the below mail. Is anyone working these > issues? > > Regards > > Phil > > On Tue, 2011-12-20 at 09:03 +, Philip Wyett wrote: >> Hi all, >> >> C

Re: [CsMain] [Crystal-develop] CS 3.0

2011-11-25 Thread Mike Gist
On 25 November 2011 14:11, Philip Wyett wrote: > Merges into trunk cause much hassle and tracking. Many want to see > changes into trunk as a diff not a merge and not go here and there to > find the diff. Trunk should be pure code. If a dev cannot diff there own > tree and commit with an explanat

Re: [CsMain] [Crystal-develop] CS 3.0

2011-11-25 Thread Mike Gist
> > * GLSL will become the default. > * Drop Cg into alternate. > Fine. > * GL scaled to support older hardware and run. CS so auto scales >back and run on any sys dependant on it's capabilities. > CS already supports this to an extent (shaders can fallback, LOD of textures and meshes i

Re: [CsMain] Who hosts the current website?

2011-08-21 Thread Mike Gist
I think I might have some access (can't remember). I'll see if I can find the login :) On 17 August 2011 13:18, Denis Washington wrote: > Hi, > > As Google Summer of Code ends this week, I would have a lot of time to > get the proposed new website up to speed. I am going update all the code > I'

Re: [CsMain] Tempest in the Aether Press Release.

2011-05-17 Thread Mike Gist
I think we prefer it in plaintext actually :P On 17 May 2011 01:39, "Brian Lee Bonfonti" wrote: > Hey folks, > > As per our earlier discussion wherein it was requested that we make a press > release to be included on the Crystal Space site, we have done so. > > You may find it here: http://codepad

Re: [CsMain] [Website Proposal] How to go forward?

2011-04-24 Thread Mike Gist
Hi Dennis, What's your status on this? Busy or still waiting or? -- - Mike -- Fulfilling the Lean Software Promise Lean software platforms are now widely adopted and the benefits have been demonstrated beyond question.

Re: [CsMain] Project Ares Demonstration Video

2011-04-11 Thread Mike Gist
The code in the source files seem to be MIT licence. Perhaps the google code page just has the wrong one set. On 11 April 2011 17:39, Eric Sunshine wrote: > Are you sure that "Creative Commons 3.0 BY-SA" is an appropriate license > for the project? From the CC FAQ: > > "Can I use a Creative Comm

Re: [CsMain] 2.0 & 2.1 version bump

2011-04-09 Thread Mike Gist
I suppose the cswinlib version should be bumped to 2.0_000 as well On 8 April 2011 17:07, Vincent Knecht wrote: > Hello, > > CS 2.0 branch and trunk are now respectively versioned as 2.0 and 2.1. > Both are very close to what was 1.9 a few days ago. > If you use trunk and MSVC, it might be wis

Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

2011-04-04 Thread Mike Gist
I have one question about the UDP bit. What does rolling our own custom networking solution give us over supporting existing high-performance networking libraries for games e.g. raknet? If nothing, then I would suggest to focus more on the property class level of things. Who might mentor what is a

Re: [CsMain] What about the new website?

2011-04-03 Thread Mike Gist
Would be cool if someone can do something. At least a subdomain of crystalspace3d.org that we can put the new website up on and start content transfer. I don't have server access so I can't do it. I suspect that another 6 months will go by otherwise :P On 1 April 2011 17:54, Denis Washington wrot

Re: [CsMain] CS in an Immersive Virtual Environment

2011-03-14 Thread Mike Gist
Very cool, I look forward to seeing what you come up with :) On 14 Mar 2011 15:11, "Christian Van Brussel" < christian.vanbrus...@uclouvain.be> wrote: > Posted as a news on the CS website: > > The Electrical engineering department of the Institute of Information > and Communication Technologies, El

Re: [CsMain] [Website Proposal] How to go forward?

2011-03-10 Thread Mike Gist
Can we proceed with setting up a test site and starting content transfer then? On 10 March 2011 20:39, Andres Freund wrote: > On Thursday, March 10, 2011 01:38:27 PM Denis Washington wrote: > > On 01.03.2011 12:08, Mike Gist wrote: > > > How's this progressing? > &g

Re: [CsMain] [Website Proposal] How to go forward?

2011-03-01 Thread Mike Gist
How's this progressing? On 6 January 2011 17:09, Eric Sunshine wrote: > On 1/5/2011 6:46 PM, Andres Freund wrote: > > On Wednesday 05 January 2011 17:13:05 Denis Washington wrote: > >> How should we proceed with the website proposal? If there are no > >> objections, I would love to put it on a s

Re: [CsMain] [Website Proposal] How to go forward?

2011-01-05 Thread Mike Gist
Sounds good to me. Can someone make this happen? Frank? On 5 January 2011 16:13, Denis Washington wrote: > Hi, > > How should we proceed with the website proposal? If there are no > objections, I would love to put it on a subdirectory of > crystalspace3d.org (/beta perhaps) and try to import all

Re: [CsMain] [Website Proposal] Finished!

2010-12-28 Thread Mike Gist
Probably worth doing the feature list for 2.0, as I don't believe there's any major outstanding feature blocking that now. On 28 December 2010 16:00, Denis Washington wrote: > On 28.12.2010 16:36, Christian Van Brussel wrote: > > Great work, this new visual layout looks really nice. > > > > Some

Re: [CsMain] [Website Proposal] Finished!

2010-12-28 Thread Mike Gist
Looks good to me. I think now is a good time to put it in a beta subdir of crystalspace3d.org I don't know who can do that, Frank perhaps. We can write up new content pages on the wiki and someone can transfer them to the website pages perhaps... We should replace a couple of pictures on the front

Re: [CsMain] [Website Proposal] Improved theme and short-term TODO list

2010-12-09 Thread Mike Gist
Yeah agreed :) On 9 December 2010 22:01, Matthew Lagoe wrote: > s much better then the old one :D > > On Thu, Dec 9, 2010 at 1:26 PM, Denis Washington wrote: > > Hi, > > > > I have tweaked the theme of the CrystalSpace website proposal to feel > > less "empty". The page content is now surro

Re: [CsMain] [Website Proposal] Migrated

2010-12-06 Thread Mike Gist
On 6 December 2010 20:20, Denis Washington wrote: > Oh, and any feedback as to whether I should continue all this would be > very much appreciated. There didn't seem to be many replies to my last > posts. > > Please do :) I'm looking at it and liking it, even if I'm not saying anything. -- - Mi

Re: [CsMain] Proposed website: progress

2010-10-31 Thread Mike Gist
Yeah, it's looking promising so far. I'm looking forward to seeing this finished :) On 31 October 2010 15:00, Matthew Lagoe wrote: > This looks shopped. I can tell from some of the pixels and from seeing > quite a few shops in my time. > > Actually looks great :D > > Does drupal have a forums to

Re: [CsMain] New website design and infrastructure

2010-10-11 Thread Mike Gist
On 11 October 2010 18:08, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > I think Drupal would be a better choice than > > Mediawiki, as it is much easier to make it feel like a "normal" site, > > and not like a slightly mis-used wiki. > > There are many reasons to not try to s

Re: [CsMain] Website Theme Mockup

2010-09-03 Thread Mike Gist
On 3 September 2010 16:54, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > What do you think about these logo's? Denis has used the blue for CS, > green for CEL and red for CELStart. We have also to think about having > small squared icons to be displayed by the desktop environ

Re: [CsMain] Website Theme Mockup

2010-08-31 Thread Mike Gist
On 30 August 2010 01:34, Matthew Lagoe wrote: > I was actually asking for a copy of the content to migrate it all :P > Well it's a wiki, it's all there no? Or do you want some kind of data dump? -- - Mike -- This SF.ne

Re: [CsMain] Website Theme Mockup

2010-08-31 Thread Mike Gist
On 29 August 2010 16:12, res wrote: > On 29.08.2010 15:04, Mike Gist wrote: > > I'm not too bothered how it's done, we just need a better looking site. > > If mediawiki isn't going to work so well then we should do it some other > > way. > > I'm

Re: [CsMain] Website Theme Mockup

2010-08-29 Thread Mike Gist
On 17 August 2010 02:37, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > > Just wondering if you (or someone else) were interested in this, I figure > > I > > could do a backend and have it done in ~1 week just need someone to CSS > it > > Working toward a better visual theme o

Re: [CsMain] Yo Frankie dvd tutorial

2010-07-31 Thread Mike Gist
On 31 July 2010 14:34, joep wrote: > Hi all, I am using CS and CEL from trunk on 18-7-2010. I am trying to > follow > the Scripting character tutorial from the Yo Frankie dvd. If I open > scripting_character_03.blend and run it through b2cs, Franky is constantly > walking. Even if it is standing

Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 code

2010-07-23 Thread Mike Gist
Okay, well I'd definitely prefer feature support over performance (esp. directional light support). However in any case, if you've already identified areas which are open to parallelism it would be good for you to document these on the wiki to make life easier for anybody else who may want to work

Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 code

2010-07-22 Thread Mike Gist
Okay. I'd like to see support for directional lights as well. That's probably more important than performance. Is that particularly difficult? On 22 July 2010 07:25, Mohit Taneja wrote: > Hi Mike, > > The following things work : > > >- Basic photon mapping: for point lights, spotlights (with

Re: [CsMain] [GSoC2010] Status Update + Parallelization of lighter2 code

2010-07-21 Thread Mike Gist
On 21 July 2010 17:52, Mohit Taneja wrote: > It would be great if you guys could give your opinion about changing the > priorities of the project. Can you perhaps outline the overall status of photon mapping in lighter2 right now? I don't really know what works and what doesn't, so it's hard to

Re: [CsMain] GSoC application

2010-05-01 Thread Mike Gist
Sounds like a good idea to me. I suppose you'll need to discuss it more with Andrew (mentor) and Leonardo (student). On 26 April 2010 22:07, Tom M wrote: > Hi all, > > Blender Foundation has also accepted an application to integrate > recast and detour, we will be enabling it to be used as a nav

[CsMain] GSoC student application deadline

2010-04-08 Thread Mike Gist
Hey, Just a reminder that the deadline for GSoC student applications is 19:00 UTC *tomorrow*. That's roughly a day from now. So if you're going to apply, submit your application ASAP. Thanks, -- -Mike -- Download Intel®

Re: [CsMain] GSoC Application

2010-04-05 Thread Mike Gist
On 5 April 2010 20:33, Claudiu Mihail wrote: > Good day. My name is Claudiu Mihail. I have been hanging around the > Crystal Space IRC channel (as KlausM), as well as going through the > mailing list. I am interested in joining Crystal Space as part of the > GSoC 2010 program. The project I would

Re: [CsMain] Mac OS X

2010-04-02 Thread Mike Gist
On 2 April 2010 21:36, Matthew Lagoe wrote: > I disagree with going default x86_64. Many people use 32 bit os's and it > seems premature. Unless you are talking about only osx. in that case it > would be fine. > > He's only talking about OSX. -- -Mike ---

Re: [CsMain] Mac OS X

2010-04-02 Thread Mike Gist
On 2 April 2010 19:58, Eduardo Poyart wrote: > Based on the above, I propose two steps: > > - Update our OSX requirements from 10.4 to 10.5 - or at least make it > default to 10.5 and let people specify 10.4 if they know what they're doing; > - Similarly, change the default architecture to x86-64

Re: [CsMain] GSoC Application

2010-04-01 Thread Mike Gist
On 1 April 2010 16:11, res wrote: > Hi, > I'm sorry, but there seems to be little in your proposal that is > actually not already in CS. We already have a flexible shader system, > shaders can be written in NVIDIA's Cg, and it is already possible to > write + use a shader for various effects with

Re: [CsMain] [GSoc 2010] GSoC application for lighter2 improvements

2010-03-23 Thread Mike Gist
On 23 March 2010 18:34, Mohit Taneja wrote: > Well, IMO the way to go for parallelization should be done in the following > way > - Check for GPU support for OpenCL/CUDA. If yes, then use GPU for > parallelization. > - Else use threads, if there are multiple processors. > - Else carry on with the

Re: [CsMain] [GSoC]

2010-03-18 Thread Mike Gist
On 18 March 2010 19:15, Alex Florea wrote: > First of all, I would like to congratulate the Crystal Space team for being > accepted again in the GSoC program. > Second of all, I was wandering, since the Project Ideas list is not very > specific, which of these (if any) features would be more appre

Re: [CsMain] Crystal Space got accepted for Google Summer of Code

2010-03-18 Thread Mike Gist
Fifth :) On 18 March 2010 18:39, Jorrit Tyberghein wrote: > We did it again! > > For the fourth or fifth (I lost count :-) ) time we got accepted for Google > Summer of Code. I'll > keep you informed of when and how you should submit applications for > Crystal Space. > > Greetings, > > -- > Proje

Re: [CsMain] To know more about the interview of GSOC student application

2010-03-14 Thread Mike Gist
On 14 March 2010 07:00, rushikesh deshpande wrote: > Sir, > I would like to know what will be criteria for the interview, if you > can.Also , it is written that we should have a knowledge of C++.So , does it > mean it will be checked in interview or should I produce some code for it > using diffe

Re: [CsMain] Google Summer of Code 2010

2010-03-12 Thread Mike Gist
On 12 March 2010 09:27, Alex Florea wrote: > I am a second year student at Cuza University, Iasi, Romania, Faculty of > Computer Science and I'm considering applying to GSoC this year. I am aware > that the list of mentoring organizations has not yet been confirmed, but > from your website I came

Re: [CsMain] GSoC 2010

2010-03-11 Thread Mike Gist
I assume our application is in yes? :) On 11 March 2010 17:49, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > On Thu, 2010-03-11 at 00:06 +0100, res wrote: > > > What are the possibilities about > > > reading the global illumination from a HDRI file/light probes (see > > > ht

Re: [CsMain] GSoC 2010

2010-03-08 Thread Mike Gist
;>>> complete another summer with you. >>>> >>>> Personal interest would be to pick up where I left off with the >>>> behaviour tree implementation, but would also be open to any other AI >>>> related projects that the community is interested

[CsMain] GSoC 2010

2010-03-06 Thread Mike Gist
Hey, Just a reminder that mentoring orgs applications for GSoC open on the 8th (closing on the 12th). I'm assuming that we're going to apply again. :) Also, I'll be available to mentor this year. -- -Mike -- Download In

Re: [CsMain] Website Theme Mockup

2010-03-04 Thread Mike Gist
Any more work on this? :) I quite like the original preview, the colour scheme is nice on the eyes. -- -Mike -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs pro

Re: [CsMain] A helping hand

2010-02-09 Thread Mike Gist
On 9 February 2010 00:43, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > On Sat, 2010-02-06 at 20:06 +0100, Denis Washington wrote: > > Yeah. Are there any impressive demos that could be shown? Otherwise, > > some would have to be written (I probably don't have the artistic an

Re: [CsMain] A helping hand

2010-02-07 Thread Mike Gist
Oh, and a general comment on the whole subject; Basically we need people to just do stuff, that's how things tend to happen here. There's no real structure of having to ask permission etc. (though discussion is good of course) :) If you want to do something, you're most likely on your own to do it

Re: [CsMain] A helping hand

2010-02-07 Thread Mike Gist
On 7 February 2010 14:40, res wrote: > > I also wanted to investigate that, especially SDK builds (it is very > > unfortunate that there are no binary SDKs currently, especially on > > Windows where building is not that easy). > > Really? I always kind of thought building on Windows was comparati

Re: [CsMain] A helping hand

2010-02-05 Thread Mike Gist
On 5 February 2010 15:39, Eric Sunshine wrote: > - Resolve compilation/build diagnostics. Compilation warnings make the > project look sloppy, especially in a "stable" branch. > One issue here is deprecation warnings. Those tend to make up the majority. It would be good if they were optionally e

[CsMain] Frankie

2010-01-12 Thread Mike Gist
Hey, Have you updated the blender file of frankie at all? If so it might be a good idea to place it somewhere public (if not already). If it's not too big, the data/frankie folder might be a good place, unless anyone suggests a better location for it. -- -Mike ---

Re: [CsMain] [Cel-main] New LookAt controller for animesh

2009-12-30 Thread Mike Gist
2009/12/30 Christian Van Brussel > I just commited a new 'LookAt' controller, that is an animation node that > tries to make a bone look at a target. I also added a new test application > called 'avatartest' that is designed to test and demonstrate the animesh > animations. So, you can see the 'L

Re: [CsMain] [Cel-main] Ragdoll plugin

2009-12-11 Thread Mike Gist
Looks very good :) http://img260.imageshack.us/img260/7250/frankies.png Painful for frankie :P The stretching happens when you run the camera into them, they suck back into shape after a few seconds. Is that intended behaviour? 2009/12/11 Jorrit Tyberghein I haven't been able to test it yet bu

Re: [CsMain] Release cycle

2009-11-16 Thread Mike Gist
Is this fixed now? 2009/10/28 Jorrit Tyberghein > For releasing 1.4 we still have an issue with the CEL python bindings. > This issue > is a stopper as it prevents compilation of CEL. Caedes was going to > look into it but > I haven't heard from him for some time. > > Greetings, > -- -Mike ---

Re: [CsMain] Release cycle

2009-10-28 Thread Mike Gist
ey can expect a really stable release. It should be marked properly > as > 2.0pre or 2.0rc1 or whatever IMHO. > > Greetings, > > On Wed, Oct 28, 2009 at 10:51 AM, Mike Gist wrote: > > Depends how you define 'ready' really :) If it's 'no known bugs' then

Re: [CsMain] Release cycle

2009-10-28 Thread Mike Gist
I don't know :) 1.9 is already very different to 1.4, and I'm not aware of anything major to go into it that'll be ready soon. 2009/10/28 Jorrit Tyberghein > I agree on the 1.4 part. On 2.0 I'm not sure yet if we're ready enough > for really releasing a 2.0. > &g

[CsMain] Release cycle

2009-10-27 Thread Mike Gist
See convo below and continue here if you like. :) -- vknecht: With the length of our release cycle as it is, I'm thinking it'd be better to not have one stable release, but to have regular stable and unstable snapshots. well, wouldn't that

Re: [CsMain] Using our GSoC Branches

2009-05-26 Thread Mike Gist
2009/5/26 Seth Berrier > Anyways, any advice on this or general tips on working with my SoC branch > (i.e. should I even be worrying about this when everything compiles okay) > would be much appreciated. CS maintainers tend to use 'svnmerge.py' to handle merging, it's quite easy to use. http:

Re: [CsMain] CS Compilation For CEL

2009-05-26 Thread Mike Gist
2009/5/26 > > As previously suggested I was using an outdated version of the cg library. > I had downloaded the latest cs-win32libs executable and expected this to > work with the latest SVN version but was incorrect with regards to the cg > library. > You were using cs-win32libs version 1.4_001

Re: [CsMain] CS Compilation For CEL

2009-05-24 Thread Mike Gist
2009/5/24 > Hello List, > I am attempting to compile CS version 1.9 from the SVN and CEL from the > branch made for my GSOC project. I have everything compiling except for > the following 3 plugins in CS; plggmesh3ds, plgglshader, plgcscegui. > > I am also receiving repeated errors of "could not

Re: [CsMain] [Crystal-develop] Releasing 1.4

2009-05-04 Thread Mike Gist
All blocking bugs are now closed, so we should go ahead and release a RC asap. 2009/2/3 Jorrit Tyberghein > CS 1.4 has been in the stable branch for a long time now. Before that we > were > waiting for the final missing feature: sockets in animesh. But this is now > mostly ready. It still needs

Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-10 Thread Mike Gist
iaux > Thanks, > > it get stuck on calling this line in LoadTexture : > > Engine->SyncEngineListsWait(this); > > Quentin > > 2009/4/10 Mike Gist : > > Maybe add printfs in csThreadedLoader::LoadTexture, which you can find at > > line 360 in plugins/csparser/lo

Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-10 Thread Mike Gist
Maybe add printfs in csThreadedLoader::LoadTexture, which you can find at line 360 in plugins/csparser/loadtex.cpp Just scatter them through so you can see at what point there it's getting stuck. 2009/4/10 Quentin Anciaux > I did what you say... and it is stuck on calling in csloader.cpp: > > cs

Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-09 Thread Mike Gist
Can you confirm what revision of CS you're using? Also, can you provide a bt/callstack from the point of where it's actually stuck? So the actual lock. I had a look through shadermgr's event handler and I didn't see anything that might cause such a lockup, nor can I reproduce this here (though I do

Re: [CsMain] [Cel-main] Building CS/CEL for python environment on Win32 with MSVC.

2008-09-03 Thread Mike Gist
2008/9/3 Emanuele Bertoldi <[EMAIL PROTECTED]> > Hi! > > I've sent many emails about how to compile CEL python bindings with > MSVC9 to CEL mailing list but I've not received complete answers about > my question. So, please, help me! > > I need to use CS/CEL for a university research project on Wi

Re: [CsMain] missing .lib

2008-08-30 Thread Mike Gist
2008/8/30 Mike Gist <[EMAIL PROTECTED]> > Hi, > > I'm trying to get a library to be compiled shared in VC, and it does > compile fine... I get a .dll as output. > However I get no .lib file to link against.. > > I imagine I've done something wrong in the Jamfi

[CsMain] missing .lib

2008-08-29 Thread Mike Gist
Hi, I'm trying to get a library to be compiled shared in VC, and it does compile fine... I get a .dll as output. However I get no .lib file to link against.. I imagine I've done something wrong in the Jamfile, but I can't see much difference other than paths between libcrystalspace or this lib in

[CsMain] Crash in terrain2 renderer

2008-07-19 Thread Mike Gist
Hey, I'm getting a crash in MatchCell called by csTerrainBruteBlockRenderer::SetupCellData, on re-entering an area containing terrain2. The crash is due to an element in activeCellList having a deleted pointer to a iTerrainCell. If I change that pointer to a csRef the crash is 'fixed', but I have

Re: [CsMain] csHash key limit

2008-06-05 Thread Mike Gist
Okay, thanks. 2008/6/5 Eric Sunshine <[EMAIL PROTECTED]>: > res wrote: > > On 05.06.2008 18:55, Mike Gist wrote: > >> What's the limit on the length of a csHash key, if that key is a > >> const char*? I seem to be getting a collision with two fairly long &

[CsMain] csHash key limit

2008-06-05 Thread Mike Gist
Hey, What's the limit on the length of a csHash key, if that key is a const char*? I seem to be getting a collision with two fairly long strings. -- -Mike - Check out the new SourceForge.net Marketplace. It's the best place

[CsMain] Bad linker args

2008-05-31 Thread Mike Gist
Hey, I'm having this weird problem when linking a static exec; g++: ./out/linuxx86/optimize/plugins/video/canvas/xwindow/libXaw.so.7.stub.o: No such file or directory /usr/local/bin/apg++ -Wl,--as-needed -o pssetup_static ./out/linuxx86/optimize/src/setup/static/pssetup.o ./out/linuxx86/optimize

Re: [CsMain] Light problem

2008-04-24 Thread Mike Gist
I have a video (divx) http://www.xordan.com/light.avi On 25/04/2008, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote: > > Do you have some screenshot that shows this? > > Greetings, > > > On Fri, Apr 25, 2008 at 1:21 AM, Mike Gist <[EMAIL PROTECTED]> wrote: > >

[CsMain] Light problem

2008-04-24 Thread Mike Gist
Hey, I'm noticing an issue with CS_LIGHT_POINTLIGHT's, where they seem to shine strongly in one direction (some ~90 degree segment) and very weakly in all the others, instead of shining the same in all directions. Any ideas what the issue may be and/or how to debug it? -- -Mike -

Re: [CsMain] Compile errors on osx

2008-04-22 Thread Mike Gist
Testers say it works fine. On 22/04/2008, res <[EMAIL PROTECTED]> wrote: > > On 22.04.2008 03:40, Mike Gist wrote: > > > Can someone fix these? I didn't know whether they should be fb or vp > > from my brief glance. > > > > D

[CsMain] Compile errors on osx

2008-04-21 Thread Mike Gist
Can someone fix these? I didn't know whether they should be fb or vp from my brief glance. C++ ./out/macosxx86/optimize/libs/csplugincommon/macosx/OSXDriver2D.o libs/csplugincommon/macosx/OSXDriver2D.cpp: In member function 'virtual bool OSXDriver2D::Open()': libs/csplugincommon/macosx/OSXDriver2D

Re: [CsMain] - GSoC proposal, where to submit?

2008-03-25 Thread Mike Gist
http://groups.google.com/group/google-summer-of-code-announce/web/guide-to-the-gsoc-web-app-for-student-applicants Follow the links given in the steps. :) On 25/03/2008, Attila Houtkooper <[EMAIL PROTECTED]> wrote: > > Hi everybody, > > I'm new on this mailinglist, and new to Crystal Space. > As

Re: [CsMain] Missing weakreferenced.h?

2007-01-23 Thread Mike Gist
On 23/01/07, res <[EMAIL PROTECTED]> wrote: On 23.01.2007 06:31, Sindaia wrote: > This was my second major attempt at it, the first was a few weeks ago, > using the first 1.0 release. The most recent attempt was from the .zip > download listed at > http://www.crystalspace3d.org/main/Download#Cur

Re: [CsMain] Away

2006-06-29 Thread Mike Gist
Have fun!On 29/06/06, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote: Just like to note that I'm away (and will not answer email) on holidayfrom friday 30 June to 9 July.Greetings,--Project Manager of Crystal Space (http://www.crystalspace3d.org )and CEL (http://cel.crystalspace3d.org)Support Crystal

Re: [CsMain] gcc 4.1 & CS

2006-04-17 Thread Mike Gist
Or use a handy search feature.plugins/terraformer/pagingformer/pagingformer.h:110: error: extra qualification ‘CS::Plugin::PagingFormer::csPagingFormer::’ on member ‘SetHeightmapDir’ On 17/04/06, res <[EMAIL PROTECTED]> wrote: On 17.04.2006 09:52, Mike Gist wrote:> Hi, just tried

[CsMain] gcc 4.1 & CS

2006-04-17 Thread Mike Gist
Hi, just tried building CS with gcc 4.1. (static build) Had an error and a load of warnings. Can someone take a look please? http://www.xordan.com/buildlog.tar.bz2 Thanks-- -Mike

Re: [CsMain] problems with cs static setup

2006-01-18 Thread Mike Gist
The opcode plugin was renamed to csopcode. Check the plugin list for your app and make sure csopcode is there, not opcode.On 18/01/06, Piotr Obrzut < [EMAIL PROTECTED]> wrote:hi,   I've problem with building my app with cs static libs, I have this    link error and I don't know how to solve it:tto_

Re: [CsMain] Re: Static plugins

2005-12-16 Thread Mike Gist
On 16/12/05, Mike Gist <[EMAIL PROTECTED]> wrote: On 16/12/05, res <[EMAIL PROTECTED]> wrote: On 16.12.2005 16:48, Mike Gist wrote:> Ok, thanks for fixing that.>> I get the following errors and warnings when building:>> http://xordan.com/log.txt From my experiences yo

Re: [CsMain] Re: Static plugins

2005-12-16 Thread Mike Gist
On 16/12/05, res <[EMAIL PROTECTED]> wrote: On 16.12.2005 16:48, Mike Gist wrote:> Ok, thanks for fixing that.>> I get the following errors and warnings when building:>> http://xordan.com/log.txt From my experiences you can't use the VC7 version of cal3d for VC8.-f.

[CsMain] Re: Static plugins

2005-12-16 Thread Mike Gist
Ok, thanks for fixing that.I get the following errors and warnings when building:http://xordan.com/log.txtThanks.

[CsMain] Static plugins

2005-12-16 Thread Mike Gist
Hi,I'm trying to build a static version of CS in VC 8, but there doesn't seem to be a staticplugins project in wksstatic. Is someone able to add it?Thanks,-- -Mike