Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-17 Thread ics
Yeah i noticed this. They also fixed the railings made out of brushes to be penetrable. -ics Michael Mayea kirjoitti: Release Notes for 7/16/2014 [GAMEPLAY] * Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (

Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-17 Thread Michael Mayea
Release Notes for 7/16/2014 [GAMEPLAY] - Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (for example, the ladder in Cache). On Sun, Jul 13, 2014 at 3:35 PM, Michael Mayea wrote: > CSGO's penetration system

Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread Michael Mayea
CSGO's penetration system was just updated and is now riddled with bugs. They just patched nodraw and displacements affecting penetration in odd ways so I imagine a fix for fences and metal are very near, perhaps next week. For the fence I always make it non-solid with a player clip, that way no b

Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread ics
Forgot to include a link of some examples. Don't have images on model fences though but they also do not penetrate bullets at all. http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730 -ics ics kirjoitti: Why is every single fence model now unpenetrable, as well as every

[Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread ics
Why is every single fence model now unpenetrable, as well as every brush that are textured with metallic surface properties? Is this a mistake by Valve in the recent update or should we avoid using such things in our maps in the future? -ics ___ Csg