Yeah i noticed this. They also fixed the railings made out of brushes to
be penetrable.
-ics
Michael Mayea kirjoitti:
Release Notes for 7/16/2014
[GAMEPLAY]
* Fixed the bullet penetration system not penetrating static GRATE
surfaces (fences) and brushes that are NODRAW on both sides (
Release Notes for 7/16/2014
[GAMEPLAY]
- Fixed the bullet penetration system not penetrating static GRATE
surfaces (fences) and brushes that are NODRAW on both sides (for example,
the ladder in Cache).
On Sun, Jul 13, 2014 at 3:35 PM, Michael Mayea wrote:
> CSGO's penetration system
CSGO's penetration system was just updated and is now riddled with bugs.
They just patched nodraw and displacements affecting penetration in odd
ways so I imagine a fix for fences and metal are very near, perhaps next
week.
For the fence I always make it non-solid with a player clip, that way no
b
Forgot to include a link of some examples. Don't have images on model
fences though but they also do not penetrate bullets at all.
http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730
-ics
ics kirjoitti:
Why is every single fence model now unpenetrable, as well as every
Why is every single fence model now unpenetrable, as well as every brush
that are textured with metallic surface properties? Is this a mistake by
Valve in the recent update or should we avoid using such things in our
maps in the future?
-ics
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Csg