GamersZone: instalación del Quake II

2000-10-23 Thread TooMany
Buenas. Vereis, estoy tratando de instalar el Quake II (sip, la tarjeta del curro no me dá para más... :(( ) que circula por ahí en tar.gz. Cada vez que intento ponerlo en marcha, me peta con un can't load pics/no_se_qué. Me han comentado que es una parte que viene en el cd original. En Inet

Re: XFree 4.0.1 and Quake

2000-10-20 Thread Florian Friesdorf
On Wed, Oct 18, 2000 at 11:17:18PM -0500, Brandt Dusthimer wrote: I'm having problems with XFree 4.0.1, NVidia drivers (I have a TNT2 Elsa Erazor III, not available in the XF86Config), and Quake III. Quake 3 runs fine until I try to start a game. It load game media and all that other

Re: XFree 4.0.1 and Quake

2000-10-19 Thread Andy Bastien
There are those who would have you believe that Brandt Dusthimer wrote: I'm having problems with XFree 4.0.1, NVidia drivers (I have a TNT2 Elsa Erazor III, not available in the XF86Config), and Quake III. Quake 3 runs fine until I try to start a game. It load game media and all that other

Re: XFree 4.0.1 and Quake

2000-10-19 Thread Brandt Dusthimer
Yup. Did all of that. Do you think that editing the Makefile code so thatit would not load moduleversions.h had anything to do with this? The errorreported from Quake is this:XError of failed Request: GLXBadRenderRequestMajor opcode of failed request: 142 (GLX)Minor opcode of failed

Re: XFree 4.0.1 and Quake

2000-10-19 Thread Andy Bastien
to do with this? The error reported from Quake is this: XError of failed Request: GLXBadRenderRequest Major opcode of failed request: 142 (GLX) Minor opcode of failed request: 1 (X_GLXRender) Serial number of failed request: 4510 Current serial number in output stream: 4514 Brandt

Re: XFree 4.0.1 and Quake

2000-10-19 Thread Brandt Dusthimer
you think that editing the Makefile code so that it would not load moduleversions.h had anything to do with this? The error reported from Quake is this: XError of failed Request: GLXBadRenderRequest Major opcode of failed request: 142 (GLX) Minor opcode of failed request: 1 (X_GLXRender

XFree 4.0.1 and Quake

2000-10-18 Thread Brandt Dusthimer
I'm having problems with XFree 4.0.1, NVidia drivers (I have a TNT2 Elsa Erazor III, not available in the XF86Config), and Quake III. Quake 3 runs fine until I try to start a game. It load game media and all that other stuff, but as soon as I go into the real game it dumps me with a GLX

quake and libvga.config

2000-10-06 Thread Attila Csosz
Could someone give me some advice about using mouse accelerate constants in /etc/vga/libvga.config. I'd like to use it to play quake (qw) but they behave very strange. If someone who play quake use it please send me a working libvga.config. Thanks Attila

Quake II server with debian

2000-09-13 Thread Paul McHale
Hi, I am getting speakeasy DSL soon (I Hope). They offer $10/mo rebate if you send them server logs indicating your server has speakeasy in the name. My plan is to use a dual PII-333 system as my mail/ftp/web server and run QII on it in dedicated server mode. I have seen QII/Linux in

Quake II problems

2000-08-25 Thread Cameron Matheson
Hey, Thanks to your help I've gotten my network running, and Quake II installed, but I'm having some trouble running Quake II. In single player mode, get segmentation errors _very_ frequently, and it outputs the following: svalib: Signal 11: Segmentation fault received. Segmentation fault

Re: Quake II problems

2000-08-25 Thread Moritz Schulte
On Thu, Aug 24, 2000 at 11:07:12PM -0600, Cameron Matheson wrote: svalib: Signal 11: Segmentation fault received. Segmentation fault see http://www.bitwizard.nl/sig11/ moritz -- /* Moritz Schulte [EMAIL PROTECTED] * http://hp9001.fh-bielefeld.de/~moritz/ * PGP-Key available, encrypted

quake: problem with /dev/dsp

2000-08-19 Thread Attila Csosz
Hi, I try to run qw-client-svga as 'root' but I've no sound. I use ALSA on my linux box: wave output works. qw-client-svga is the QuakeWorld program from the latest quakeforge project. I got the following error messages (using the strace program) --- open(/dev/dsp, O_RDWR)=

Re: [Quake-user] Re: IO permission problem

2000-08-16 Thread Joseph Carter
(http://quakeforge.net/) 44F9 8FF7 D7A3 DCF9 DAB3 Knghtbrd JHM: I'm not putting quake in the kernel source Knghtbrd but we should put quake in the boot floppies to one-up Caldera's tetris game.. ;

Re: [Quake-user] Re: IO permission problem

2000-08-14 Thread Joseph Carter
On Fri, Aug 11, 2000 at 03:27:35PM -0500, Jeff Epler wrote: On Fri, Aug 11, 2000 at 10:02:34PM +0200, Attila Csosz wrote: Ok, I fixed the permissions, currently I have: -rwsr-xr-x1 root root 872936 AUG 11 12:57 /usr/local/bin/qw-client-svga In this way I'm able to start the

Re: [Quake-user] Re: IO permission problem

2000-08-14 Thread Zephaniah E. Hull
On Sun, Aug 13, 2000 at 12:42:20AM -0500, Joseph Carter wrote: snip No it's not, it's a defect in the way gpm hands the mouse to svgalib. ie, it doesn't unless svgalib goes into graphics mode. Mercury oughtta fix that with another hack.. =p Put svgalib into some pathetic VGA mode and it

Re: [Quake-user] Re: IO permission problem

2000-08-11 Thread Jeff Epler
On Fri, Aug 11, 2000 at 10:02:34PM +0200, Attila Csosz wrote: Ok, I fixed the permissions, currently I have: -rwsr-xr-x1 root root 872936 AUG 11 12:57 /usr/local/bin/qw-client-svga In this way I'm able to start the program. But a problem still exists. This way my mouse don't

how to enable 'quake mouse'?

2000-07-05 Thread Attila Csosz
Hi, I've successfully compiled quakeforge-0.1.1 it work nice with GLX support with my Asus TNT2 card. But I've a problem with the mouse. Trying to run 'qw-client-gl' after startx in a xterm window I see the mouse pointer so I can't use mouse to play quake. I can use only the keyboard to control

Re: Quake and Voodoo3.

2000-06-18 Thread Waldemar Brodkorb
Am Sam, 17 Jun 2000 schrieb Félix Almeida: Hi. Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card? I've followed all the steps described in the linux.3dfx.com site but with no success at all... Any ideas? I'm running X 3.3.6, libc6 2.1 (potato), kernel 2.2.16. My

Re: Quake and Voodoo3.

2000-06-18 Thread Chris Hellberg
- Original Message - From: Félix Almeida [EMAIL PROTECTED] To: debian-user@lists.debian.org Sent: Sunday, June 18, 2000 7:20 AM Subject: Re: Quake and Voodoo3. Hi. Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card? I've followed all the steps described

Re: Quake and Voodoo3.

2000-06-17 Thread Félix Almeida
Hi. Does anybody know how to run Quake using a 3dfx Voodoo3 3000 AGP card? I've followed all the steps described in the linux.3dfx.com site but with no success at all... Any ideas? I'm running X 3.3.6, libc6 2.1 (potato), kernel 2.2.16. My computer is an AMD K6-III 400, 128MB RAM. Ah! The X

Quake and Voodoo3.

2000-06-15 Thread Félix Almeida
Quake using the power of my new Voodoo card? If I try to run it inside X it either complains about the keyboard or locks up my entire system. If I try to run it in a text console it tells me that it cannot find or access my Voodoo3 board. Oh, boy... :( - Why do I need the 3dfx kernel module? I even

Quake and Intellimouse Explorer

2000-05-18 Thread jason
does anyone know how to get the intellimouse explorerer to work w/ quake-3dfx ? thanks. -jason When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity. -Einstein

Re: quake-3dfx and mouse

2000-05-14 Thread Taupter
For some reason, my mouse doesn't work when I try to run quake-3dfx. /dev/mouse is a symlink to the correct device, and even running as root, no-go. Has anyone else encountered this problem? Fixed it? Well, I don't know if it's the case, but if you are trying to run Quake3 on Slink

quake-3dfx and mouse

2000-05-13 Thread Dan Brosemer
For some reason, my mouse doesn't work when I try to run quake-3dfx. /dev/mouse is a symlink to the correct device, and even running as root, no-go. Has anyone else encountered this problem? Fixed it? TIA -Dan -- ... the most serious problems in the Internet have been caused by unenvisaged

Re: quake-3dfx and mouse

2000-05-13 Thread Dan Brosemer
Strange, but when I kill gpm it works. Strange that X should work with gpm with no repeater and quake can't. Solutions for this? -Dan On Sat, May 13, 2000 at 11:43:48AM -0400, Dan Brosemer wrote: For some reason, my mouse doesn't work when I try to run quake-3dfx. /dev/mouse is a symlink

Re: quake-3dfx and mouse

2000-05-13 Thread Mental
On Sat, May 13, 2000 at 12:16:29PM -0400, Dan Brosemer wrote: Strange, but when I kill gpm it works. Strange that X should work with gpm with no repeater and quake can't. Solutions for this? Quake and Quake2 are both svgalib games. Quake3 has no such problem. I really forget the reason

Re: (A bit OT) Quake 3 ignores setuid root

2000-04-22 Thread Bradley Bell
to be started by (setuid) root, according to a README. When I run the Quake 3 Demo as root, everything's fine. When I'm a user it just uses indirect rendereng, even though the permissions on the executable (and the calling script) are 4750 (-rwsr-x---) and the user's in the assigned group. Any

(A bit OT) Quake 3 ignores setuid root

2000-04-21 Thread Christian Pernegger
I have potato's XFree 3.3.6 with glx and Mesa from CVS. To be able to use full acceleration (direct rendering) a glx client has to be started by (setuid) root, according to a README. When I run the Quake 3 Demo as root, everything's fine. When I'm a user it just uses indirect rendereng, even

quake-svga

2000-04-02 Thread matt garman
Hello: I installed the quake-svga package and quake-lib-stub (because I already have the libraries). When I switch to a console and type quake-svga the screen just goes blank, and my monitor goes into powersave mode within a couple of seconds. Does anyone know what might be causing this? Does

quake-3dfx almost working

2000-03-10 Thread Kelly Corbin
Well, I finally am close to getting quake-3dfx to work with my machine. When I try to run it, the splash screen comes up for 3dfx, and then screen goes blank and nothing else happens. This locks everything up, and I have to manually reboot (not good). Does anyone have any suggestions? Thanks

quake-3dfx almost working

2000-03-10 Thread Kelly Corbin
Well, I finally am close to getting quake-3dfx to work with my machine. When I try to run it, the splash screen comes up for 3dfx, and then screen goes blank and nothing else happens. This locks everything up, and I have to manually reboot (not good). Does anyone have any suggestions? Thanks

Quake all messed up

2000-02-24 Thread Roy Pluschke
Hi I recently installed the quake-ql amd quake stub packages on my box (latest potatoe) and there appears to be a major screw-up somewhere!! here's what written to the terminal I run quake-gl from ~$ quake-gl Removing symlink ./id1 ln: cannot create symbolic link `/home/rjplus/.quake/./base

Re: OT: Free-Quake

2000-02-20 Thread Frank Barknecht
around the GPL'ed quake sourcecode. This includes models, maps, soundfx and textures. (from http://sourceforge.net/project/?group_id=1760 ) btw: What are this data files all about? Maps, graphics and sound files I think, but maybe (much??) more? Plus models and textures ;-) bye

OT: Free-Quake

2000-02-19 Thread Lars Weber
Greetings all, Reading through a text written by John Carmack about the GPL release of Quake (found at http://www.idsoftware.com/q1source/q1source.txt): All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game

Re: quake-svga signal 11

2000-02-04 Thread Remco van 't Veer
don't agree. The kernel-compile test would fail when cache (L1, L2?) memory is bad. And I don't want to play quake on a 386 for an hour to find out it won't crash, call me lazy ;-) Meanwhile, I tried another video card but the problem remains.. -- thrust CD aanslag IRT radar inkijk semtex

quake-svga signal 11

2000-02-03 Thread Remco van 't Veer
tests. A few weeks later, yesterday, I installed quake-svga and logged on to a server. After a couple of minutes squeezing my mouse, quake goes signal 11; svgalib: Signal 11: Segmentation fault received. Hmm, memory problem still exists? I downloaded memtest86-2.1 from http://reality.sgi.com

Re: quake-svga signal 11

2000-02-03 Thread aphro
On Thu, 3 Feb 2000, Remco van 't Veer wrote: rwvtve Could it be a quake-svga problem or am I still experiencing memory rwvtve problems? Could my video memory be faulty? Some BIOS setting? quite possibly a quake-svga problem. it also could be a mainboard problem..is the ram that you scanned

Re: quake-svga signal 11

2000-02-03 Thread Remco van 't Veer
On Thu, Feb 03, 2000 at 09:30, aphro wrote: quite possibly a quake-svga problem. it also could be a mainboard problem..is the ram that you scanned that was 'bad' in any particular socket? i've had ram sockets go bad on me before when the ram was ok. I cycled my good SDRAM's through all

Re: quake-svga signal 11

2000-02-03 Thread aphro
: rwvtve On Thu, Feb 03, 2000 at 09:30, aphro wrote: rwvtve rwvtve quite possibly a quake-svga problem. it also could be a mainboard rwvtve problem..is the ram that you scanned that was 'bad' in any particular rwvtve socket? i've had ram sockets go bad on me before when the ram was ok. rwvtve

Re: quake 2 3.20

2000-01-08 Thread Sean Johnson
If you're using the lastest quake2 package in potato, it's broken very badly. You'll need quake2_3.20-3.deb. Sean Simon St-Pierre wrote: hi my name is simon st-pierre and im not able to find a patch for quake2 v3.20 and my computer crash over the internet i dont know if you have a 3dfx

quake 2 3.20

2000-01-07 Thread Simon St-Pierre
hi my name is simon st-pierre and im not able to find a patch for quake2 v3.20 and my computer crash over the internet i dont know if you have a 3dfx patch for this please write back Simon

Quake 2 and glx/mga

2000-01-04 Thread Alisdair McDiarmid
Has anyone got Quake 2 to work with recent glx/mga CVS? Q3:A demo works well (and very quickly) on my G400, but Quake 2 doesn't even run. Running /usr/games/quake2 +set vid_ref glx +set gl_driver libGL.so loads Quake 2, and just before switching to ref_soft mode, it complains that it can't load

Quake is choppy (potato)

2000-01-02 Thread Dwayne C . Litzenberger
Quake is suddenly choppy on my potato system. I had this problem a long time ago, then it went away, and now it came back. Note that it happens: - In both QuakeWorld and Normal Quake (both X11 and svgalib versions) - Even with the -nosound option. - Intermittently

Re: Territorial Legal Issues and FTP Archives (was Re: Quake is GPL)

1999-12-31 Thread John Hasler
Fish Smith writes: The idea with non-US is mainly to offer encryption software. (illegal in US) Encryption software is not illegal in the US. It is illegal to export it from the US and therefor illegal to put it up on a public site accessible from outside the US, but it is perfectly legal to

Re: Territorial Legal Issues and FTP Archives (was Re: Quake is GPL)

1999-12-31 Thread Fish Smith
The idea with non-US is mainly to offer encryption software. (illegal in US) Encryption software is not illegal in the US. It is illegal to export it from the US and therefor illegal to put it up on a public site accessible from outside the US, but it is perfectly legal to import it into the

Re: Territorial Legal Issues and FTP Archives (was Re: Quake is GPL)

1999-12-30 Thread Onno
[snip] Why not? Here in the Netherlands mp3's and mp3 encoders are not illigal. BTW I can't think of any software that would be illigal here. But they have to be legal on the non-US mirrors as well as the main non-US FTP site. Isn't that why quake isn't included, because Germany and Argentina

Re: Territorial Legal Issues and FTP Archives (was Re: Quake is GPL)

1999-12-30 Thread Fish Smith
But they have to be legal on the non-US mirrors as well as the main non-US FTP site. Isn't that why quake isn't included, because Germany and Argentina have it illegal? So if several countries with Debian mirrors have laws against mp3 encoders it wouldn't be in non-US, even

Re: Quake is GPL

1999-12-29 Thread Aigars Mahinovs
How about creating a 'pre compiled' :) defense strategy like: -- proving the Internet is NOT under laws of ANY country and therefore distribution trough Internet regales of geographical location of host and recipient is outside competency of ANY country. (Sorry for my bad english)

Re: Quake in Germany - not illegal?

1999-12-28 Thread Joseph Carter
(that you have to bye on some legal way) it is completetely useless.=20 quake-lib. --=20 Joseph Carter [EMAIL PROTECTED] Debian Linux developer http://tank.debian.net GnuPG key pub 1024D/DCF9DAB3 sub 2048g/3F9C2A43 http://www.debian.org20F6 2261 F185 7A3E 79FC 44F9 8FF7 D7A3 DCF9

Re: Quake is GPL

1999-12-28 Thread Onno
At 03:06 PM 12/25/99 +0100, Filip Van Raemdonck wrote: ... as the primary non-US site is in Germany (IIRC). Nope, non-US (pandora) is in the Netherlands... Regards, Onno -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]

Re: Territorial Legal Issues and FTP Archives (was Re: Quake

1999-12-28 Thread Roland Mas
[EMAIL PROTECTED] (Onno) writes: At 09:09 PM 12/25/99 -0800, Joseph Carter wrote: On Sat, Dec 25, 1999 at 11:14:28PM +0100, Wichert Akkerman wrote: I think the right solution is selecting a country with good connectivity and less stupid laws. What about canada? pandora is already in

Re: Quake is GPL

1999-12-28 Thread Onno
At 12:49 AM 12/27/99 +1100, Hamish Moffatt wrote: On Sun, Dec 26, 1999 at 01:13:42PM +0100, Tomasz Wegrzanowski wrote: We should not, under any circumstances, mess our distro, only because some group of morons claiming to be `government' ban such package here or Try to be practical. The USA is

Re: Quake is GPL

1999-12-28 Thread Onno
At 01:13 PM 12/26/99 +0100, Tomasz Wegrzanowski wrote: We should not, under any circumstances, mess our distro, only because some group of morons claiming to be `government' ban such package here or elsewhere. If there are such laws somewhere citizen of such country have only these posibilities :

Re: Territorial Legal Issues and FTP Archives (was Re: Quake

1999-12-28 Thread Onno
BTW I can't think of any software that would be illigal here. Any kind of software violating a copyright... That was a no-brainer, but just to be precise: I can't think of any original software that would be illigal here. Regards, Onno PS: here = the Netherlands

Re: Territorial Legal Issues and FTP Archives (was Re: Quake is GPL)

1999-12-28 Thread Fish Smith
in the Netherlands mp3's and mp3 encoders are not illigal. BTW I can't think of any software that would be illigal here. But they have to be legal on the non-US mirrors as well as the main non-US FTP site. Isn't that why quake isn't included, because Germany and Argentina have it illegal? So if several

Re: Quake in Germany - not illegal?

1999-12-27 Thread Eduardo Marcel Macan
On Sun, Dec 26, 1999 at 02:21:03AM +0100, Tomasz Wegrzanowski wrote: On Sun, Dec 26, 1999 at 01:17:19AM +0100, Filip Van Raemdonck wrote: Quake is indexed in Germany, not banned. This means it's only allowed to sell it to adults and advertising is prohibited. Just saw this on a web page

Re: Quake in Germany - not illegal?

1999-12-27 Thread Christian Hammers
Quake is indexed in Germany, not banned. This means it's only allowed to sell it to adults and advertising is prohibited. I just looked a bit around about the BPjS which decide if a game becomes indexed or not. If a game is on the index you are not allowed to Well, IIRC we don't ship

Re: Quake in Germany - not illegal?

1999-12-27 Thread Ralf G. R. Bergs
On 27 Dec 1999 19:33:37 +0800, Christian Hammers wrote: So do we have problems at all ? No. There is no violent content *at all* without the WAD files (or whatever they're called for Quake.) -- Sign the EU petition against SPAM: L I N U X .~. http://www.politik-digital.de/spam

Re: Quake is GPL

1999-12-27 Thread Mike Markley
On Sun, Dec 26, 1999 at 01:56:00PM +0100, Christian Kurz wrote: I've tried to be nice in this discussion. I'm no longer trying. I WILL NOT CRIPPLE MY QUAKE PACKAGES TO SATISFY THE STUPIDITY INHERENT IN THE LAWS OF EXACTLY TWO COUNTRIES IN THE ENTIRE WORLD THAT I KNOW OF. I CONSIDER

Re: This can lead to a better solution at all (was: Re: Quake is GPL)

1999-12-27 Thread Nick Moffitt
Quoting Eduardo Marcel Macan: We need to stop staring at our own bellybuttons (this is a local expression translated) The American/English version is contemplating our navel (navel being another term for bellybutton). -- CrackMonkey.Org - Non-sequitur arguments and ad-hominem

Re: Quake is GPL

1999-12-26 Thread Joseph Carter
--envbJBWh7q8WU6mo Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable On Sun, Dec 26, 1999 at 09:45:52AM +0100, Christian Kurz wrote: I'm confused; are you saying that quake source is legal in Germany, but binaries aren't!? If that's not what you mean, what

Re: Quake is GPL

1999-12-26 Thread Richard Braakman
to be a lawyer to really understand all the laws and to decide what you could have on your FTP-Server and what not. So get a German lawyer to decide this, and let us know the results. Or play it safe, and stop mirroring quake and other packages that you expect to bring you problems. Why do you keep

Re: Quake is GPL

1999-12-26 Thread Joseph Carter
of my time, then I would stop mirroring. =20 Just because a big group of developers isn't able to provide a solution for such cases which is better then stop mirroring?=20 So far your attitude has been Take quake out of Debian entirely now or I will shut down my mirror because I don't have time

Re: Quake is GPL

1999-12-26 Thread Christian Kurz
, then I would stop mirroring. Just because a big group of developers isn't able to provide a solution for such cases which is better then stop mirroring? So far your attitude has been Take quake out of Debian entirely now or I will shut down my mirror because I don't have time to make

Re: Multiplayer quake problem

1999-12-05 Thread Carey Jones
+ aphro wrote: | if i remember rioght the deb of quake2 was 3.19 ? or something earlier | maybe, upgrade to 3.20 and try again (unles syour already running 3.20 | :) ) i got the retail quake2/linux cd. although ive never tried a network | game of q2 only q3. It is 3.20...3.20-3 I believe

Multiplayer quake problem

1999-12-04 Thread Carey Jones
Hello, I've read all the docs and searched all the mailing lists, but can't find an answer for this one. I just installed the quake2 deb package, as well as the quake2-dm package. I've read the setup instructions for copying the cd data to the hard drive in /etc/quake2deb.conf and done all that.

Re: Multiplayer quake problem

1999-12-04 Thread aphro
On Sat, 4 Dec 1999, Carey Jones wrote: mcj-de Given the Couldn't write error, I first thought it might be a permissions mcj-de problem, but it does this as both my userid and root. I'm pretty lost on mcj-de this one, so any help would be greatly appreciated. if i remember rioght the deb of

Re: Preguntas sobre Quake

1999-10-07 Thread Francisco José Avila Bermejo \(Monkiki\)
Hue-Bond wrote: ¿Qué Quake, el 1 o el 3? El 1. Yo puse la 1.05 del q3 en una banshee pero daba una imagen cada seis segundos. Cosa de la aceleradora, no del Quake. El q1 en casa me rula bastante bien en consola. Aquí en el ciber no tengo

Re: Preguntas sobre Quake

1999-10-07 Thread Hue-Bond
El jueves 07 de octubre de 1999 a la(s) 14:24:15 +0200, Francisco José Avila Bermejo (Monkiki) contaba: Lo tengo para SVGA, que es más rápido que para las X, pero por lo visto tengo mal configurado el svgalib, porque me sale como cuando está mal la sincronia ¿Quizá usas framebuffer?

Quake 2 trouble.

1999-10-07 Thread aphro
I tried posting to linuxquake.com and got no response..maybe someone here can help. Quake 2 shareware runs great.. full 3D acceleration (TNT) no crashes no problems what-so-ever. (quake 3 flies too) the problem is when i try it with my quake2 cd. It won't load..here is the output: Happens

Preguntas sobre Quake

1999-10-05 Thread Francisco José Avila Bermejo \(Monkiki\)
He pillado el Quake para Linux, pero es un poco cacoso. En las X va muy lento y en consola no me funciona. ¿Hay alguien que juege desde Linux? -- - * - E.T.S.I. INFORMATICA Linux

Re: Preguntas sobre Quake

1999-10-05 Thread Hue-Bond
El martes 05 de octubre de 1999 a la(s) 13:27:37 +0200, Francisco José Avila Bermejo Monkiki contaba: He pillado el Quake para Linux, pero es un poco cacoso. En las X va muy lento y en consola no me funciona. ¿Hay alguien que juege desde Linux? ¿Qué Quake, el 1 o el 3? Yo

Re: Preguntas sobre Quake

1999-10-05 Thread dfm
Yo probé la shareware y me chutaba de maravilla, lo que pasa que la borré enseguida porque el quake no me gusta, prefiero mil millones de veces el quake2, al cual también he jugado en linux y con tarjeta 3dfx. Suerte Daniel debian-user-spanish@lists.debian.org con fecha 05/10/99 11:28:24

Re: Preguntas sobre Quake

1999-10-05 Thread Daniel H. Perez
* [991005 10:59] Francisco José Avila Bermejo Monkiki ([EMAIL PROTECTED]) decia: He pillado el Quake para Linux, pero es un poco cacoso. En las X va muy lento y en consola no me funciona. ¿Hay alguien que juege desde Linux? Hola Tanto el Quake 1 como el Quake 2 van de puta madre en consola

Re: Preguntas sobre Quake

1999-10-05 Thread Daniel H. Perez
* [991005 11:09] Daniel H. Perez ([EMAIL PROTECTED]) decia: * [991005 10:59] Francisco José Avila Bermejo Monkiki ([EMAIL PROTECTED]) decia: He pillado el Quake para Linux, pero es un poco cacoso. En las X va muy lento y en consola no me funciona. ¿Hay alguien que juege desde Linux

Re: Preguntas sobre Quake

1999-10-05 Thread Andres Herrera
Guenas On Tue, Oct 05, 1999 at 01:27:37PM +0200, Francisco José Avila Bermejo Monkiki wrote: He pillado el Quake para Linux, pero es un poco cacoso. En las X va muy lento y en consola no me funciona. ¿Hay alguien que juege desde Linux? ¿A que version te refieres? Yo solo he probado el Quake 1

3dfx module and Quake 3 Arena

1999-09-21 Thread Marshal Wong
I was wondering what the 3dfx module form 3dfx-source does. I have a Voodoo3 and I installed the module, but I don't know what it is used for. Any help? I guess in general, how is a 3d card used by linux? Finally, has anyone installed Quake 3 Arena on a Debian box? If so, how did you do

Re: 3dfx module and Quake 3 Arena

1999-09-21 Thread Sean
by linux? Finally, has anyone installed Quake 3 Arena on a Debian box? If so, how did you do it? Marshal -- Unsubscribe? mail -s unsubscribe [EMAIL PROTECTED] /dev/null

quake under debian ?

1999-06-03 Thread Alan
hello people, I was wondering if someone would be able to tell me how to fix a problem with quake under debian 2.1. When i execute qwcl.x11 , i get a message that says Segmentation fault .. what have i done wrong ? thanks Alan.

Quake 2 - not a perl script?

1999-03-10 Thread Peter Ludwig
I've just gotten Quake 2, and the startup script in /usr/games returns the following error message :- Not a perl script at /usr/games/quake2 line 1. Anyone know what's going on here? I've just upgraded most of my sytsem to slink, and I waited to install Quake 2 until after I did the upgrade

Re: Quake No longer running for users

1999-03-04 Thread Peter Ludwig
://www.insecure.org/sploits_remote.html Will do so, when I get Quake 2 :) Am Running Quake 1 :) Catch ya

Re: Quake No longer running for users

1999-03-04 Thread Dale E. Martin
I get Quake 2 :) Am Running Quake 1 :) Quake I and Quake World (and other Id games) have the same problem :-( Later, Dale -- +- pgp key available --+ | Dale E. Martin | Clifton Labs, Inc. | Senior Computer Engineer| | [EMAIL

Quake No longer running for users

1999-03-02 Thread Peter Ludwig
soon and have the other machine packed already). Well to cut a long story short, I got the basic problems fixed, but now for some reason Quake (thats Quake 1) refuses to run as a user. I've checked all the settings I changed last time to get it to work but the update kept them intact. The exact

Re: Quake No longer running for users

1999-03-02 Thread Michael Beattie
yet tried the network settings, I'm moving soon and have the other machine packed already). Well to cut a long story short, I got the basic problems fixed, but now for some reason Quake (thats Quake 1) refuses to run as a user. I've checked all the settings I changed last time to get

Re: Quake No longer running for users

1999-03-02 Thread Dale E. Martin
Michael Beattie [EMAIL PROTECTED] writes: Svgalib needs suid root permissions. To give the executable the proper permissions, execute `chmod u+s /usr/games/squake.real` The executable in the .deb is not like this for security reasons. Make sure you check out the following link if you're

Re: Quake No longer running for users

1999-03-02 Thread Pollywog
both suid root? Then place trusted users in the games group. That lets me execute quake as pollywog instead of as root. It seems to work for me, though there might be problems later, I suppose. -- Andrew -- PGP Key ID 0x5EE61C37 PGP5.0 --

Re: Quake No longer running for users

1999-03-02 Thread Dale E. Martin
/sploits_remote.html What about making squake and squake.real owned by root.games and then making both suid root? Then place trusted users in the games group. That lets me execute quake as pollywog instead of as root. It seems to work for me, though there might be problems later, I suppose. If you

FWD: debian's hamm, (x)quake and __errno_location

1999-02-05 Thread Joey Hess
: debian's hamm, (x)quake and __errno_location I don't know where else to ask ... Maybe you can enlighten me as to the what/wherefore/why of this persistent __errno_location problem as I found it trying to install/run xquake 09-1.0-7 quake-lib-stub 1.0. I got the deb's installed ok and I have

Re: Problem with Quake II...

1999-01-29 Thread Dale E. Martin
Roderick Schertler [EMAIL PROTECTED] writes: Thanks, I hadn't realized it was out. (I don't actually play this game any more, I've been looking for somebody to take over the package for a while.) How hard is it to maintain? I'll try to put out a package of the new version tonight or this

Re: Problem with Quake II...

1999-01-28 Thread Dale E. Martin
[EMAIL PROTECTED] (Dale E. Martin) writes: So, can anyone tell me how to accomplish what I want - 1) to run Quake II as a normal user and be able to change modes to my hearts content, and to play multiplayer. And 2) reset the console from a remote terminal without rebooting. For anyone else

Re: Problem with Quake II...

1999-01-28 Thread M.C. Vernon
On 27 Jan 1999, Dale E. Martin wrote: For anyone else who is interested: 1) Quake II 3.20 seems to have fixed this problem. How do I upgrade my debian packages to 3.2 Should the maintainer do this? Matthew -- Elen sila lumenn' omentielvo [EMAIL PROTECTED], Steward of the Cambridge Tolkien

Re: Problem with Quake II...

1999-01-28 Thread Dale E. Martin
M.C. Vernon [EMAIL PROTECTED] writes: How do I upgrade my debian packages to 3.2 Should the maintainer do this? As far as I know, there are no Debian packages for Quake II 3.20 yet. I uninstalled the Debian packages and installed 3.20 by hand. I think that the two could coexist, actually

Re: Problem with Quake II...

1999-01-28 Thread Roderick Schertler
On 28 Jan 1999 11:35:01 -0500, [EMAIL PROTECTED] (Dale E. Martin) said: As far as I know, there are no Debian packages for Quake II 3.20 yet. [...] I've cced the maintainer to see if they've got any comment if new packages are coming. Thanks, I hadn't realized it was out. (I don't actually

Problem with Quake II...

1999-01-25 Thread Dale E. Martin
Howdy. I'm running Quake II on my mostly slink, tiny bit of potato box. I've got a Diamond Monster 3d card, and I'm using the 3dfxGL. It works pretty well, but I have a couple of annoying problems. I've made the quake2.real binary suid root, and I _don't_ have the real mesa library installed

SOLVED: Quake 2 3dfx mouse problem

1998-12-16 Thread Vincent Murphy
On Tue, 15 Dec 1998, Vincent Murphy wrote: When I play Quake 2 using 3dfxgl.so, it won't let me use the mouse. The other modes do. Killing gpm with `gpm -k' did the trick. -- Vincent Murphy | UCC CompSci Student | [EMAIL PROTECTED] | (086) 8397405 NT

Quake 2 3dfx mouse problem

1998-12-15 Thread Vincent Murphy
When I play Quake 2 using 3dfxgl.so, it won't let me use the mouse. The other modes do. What am I doing wrong? Please CC me on list replies. -vinny -- Vincent Murphy | UCC CompSci Student | [EMAIL PROTECTED] | (086) 8397405 NT = Not Today

Quake maps

1998-12-06 Thread M.C. Vernon
Dear all, Has anyone got .bsps to work with squake? I just get Findfile: can't find file maps/try2.bsp Please cc replies to me. Thanks, Matthew -- Elen sila lumenn' omentielvo Steward of the Cambridge Tolkien Society Selwyn College Computer Support

Re: Quake maps

1998-12-06 Thread Michael Beattie
On Sun, 6 Dec 1998, M.C. Vernon wrote: Dear all, Has anyone got .bsps to work with squake? I just get Findfile: can't find file maps/try2.bsp They have to be in ~/.quake/id1/maps/ , as the wrapper script does not link .bsp's, only .pak files. Michael Beattie

Re: Quake maps

1998-12-06 Thread M.C. Vernon
On Mon, 7 Dec 1998, Michael Beattie wrote: On Sun, 6 Dec 1998, M.C. Vernon wrote: Dear all, Has anyone got .bsps to work with squake? I just get Findfile: can't find file maps/try2.bsp They have to be in ~/.quake/id1/maps/ , as the wrapper script does not link .bsp's, only .pak

Re: Quake maps

1998-12-06 Thread Steve McIntyre
In article [EMAIL PROTECTED] you write: They have to be in ~/.quake/id1/maps/ , as the wrapper script does not link .bsp's, only .pak files. This still doesn't work :( well, not running as root anyway... would ~/maps do? Simple suggestion - try running it under strace and see where it looks

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