I have recently setup a Mac M1 for STM32 development and I installed the
arm-gcc-bin@10 package using brew.
The only thing I have found does not work is arm-none-eabi-gdb-py as it is
looking for Python 2.7 with a fixed path and it does not exist on the system.
I have tried peen but this offers
Yeah, as far as I know python2/pip are deprecated and python3/pip3 should
be used. I think there is a package "python-is-python3" that can be used to
get python2/pip compatibility, but not sure how that is supported by OSX.
ср, 18 жовт. 2023 р. о 11:23 Christian Catchpole
пише:
> Thanks Petro!
>
Thanks Petro!
I took this as an opportunity to set up NuttX on my Air which doesn't have
anything NuttX related on it,
I was able to get it working with *pip3*. Im not sure if "*ensurepip*" was
required, I tried that when regular *pip* failed, then I realised it was
going to be *pip3*
I used:
I think the latest code rely on kconfiglib, so theoretically things should
work without kconfig-frontends. But I haven't tested case when
kconfig-frontends is not installed (current I have installed both).
Best regards,
Petro
On Wed, Oct 18, 2023, 1:35 AM Christian Catchpole
wrote:
> Thanks I'l
Thanks I'll try *--install-prefix* when setting up my Air and probably
raise a PR for that.
I'll also look into better options for *kconfig-frontends*.
As for Blender, I had been using Autodesk for modeling / 3D printing and
then for some reason, I can't even recall, I downloaded Blender, and the
On Tue, Oct 17, 2023 at 1:18 AM Christian Catchpole wrote:
> Nice, I went the full Studio Ultra, mainly because Im doing a lot of stuff
> in Blender at the moment.
I loved Blender until they removed BGE (Blender Game Engine) and
changed that program into kind of 3D Photoshop. But I still use it
so
I raised a PR and it's been merged (but not published). I also gave the
option for aarch64 and tested by building a pinephone app. If there are any
concerns I can just raise another PR.
https://github.com/apache/nuttx/pull/10933
On Tue, 17 Oct 2023 at 09:17, Christian Catchpole
wrote:
>
> Nice,
Nice, I went the full Studio Ultra, mainly because Im doing a lot of stuff
in Blender at the moment. Normally I wouldn't need a machine so powerful.
And an M2 Air. I havn't installed NuttX on it yet, so I'll have a fresh
machine to re-run the install on.
I also noticed that the KConfig build requi
Congratulations :-)
I sit at MacStudio 2023 (macOS 14.0) machine right now (tiny but
powerful box with 12xM2Max ARM64 CPU + 32GB RAM) for some specific
tasks so I can beta test Your instructions :-)
By default I use FreeBSD (BSD Unix family)... and macOS is also kind
of BSD (+MACH).. so here you
I installed *arm-none-eabi-gcc *which I think added *arm-none-eabi-binutils*
with it, but it didn't seem to have any standard *includes*.
I installed the whole *gcc-arm-embedded* cask and it seems fine now.
*brew install --cask gcc-arm-embedded*
I'll keep playing with that and then raise a PR to
sure thing please play with them and update the doc if all turns out ok :-)
--
CeDeROM, SQ7MHZ, http://www.tomek.cedro.info
None I guess. I didn't know they existed :) Perhaps we should update the
documentation for those instead.
On Mon, 16 Oct 2023 at 11:17, Tomek CEDRO wrote:
> On Mon, Oct 16, 2023 at 1:35 AM Christian Catchpole wrote:
> > So, I'v just set up NuttX to build on MacOS with Apple Silicon
> > (M1/Mx/AR
On Mon, Oct 16, 2023 at 1:35 AM Christian Catchpole wrote:
> So, I'v just set up NuttX to build on MacOS with Apple Silicon
> (M1/Mx/ARM64) and noticed the instructions for non-linux point to the
> archives on arm.com - the linked file for mac seems to be the x86-64
> version from 2019. Although it
Hello everyone,
It's been a while since I've been doing anything NuttX for various reasons.
But I'm back :)
So, I'v just set up NuttX to build on MacOS with Apple Silicon
(M1/Mx/ARM64) and noticed the instructions for non-linux point to the
archives on arm.com - the linked file for mac seems to b
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