Again lying - it is used in the same object, this will not work. 2x sorry :) I
should sleep more.
Martin
On Tuesday, November 26, 2013 09:02:19 AM Martin Kampas wrote:
> Not true - I overlooked the condition. sorry. Still you can implement your
> own version of QDeclarativeGeoMapItemBase::zoomLe
Not true - I overlooked the condition. sorry. Still you can implement your
own version of QDeclarativeGeoMapItemBase::zoomLevelOpacity() directly
in your app so that linker will meet this first.. :)
BR,
Martin
On Tuesday, November 26, 2013 08:56:12 AM Martin Kampas wrote:
> Hi,
>
> you might b
Hi,
you might be able to modify this behavior through overriding
QDeclarativeGeoMapItemBase::updateMapItemPaintNode()
https://qt.gitorious.org/qt/qtlocation/commit/523ebec5dca356e7ddf24792
d9f6d2994a57599a
BR,
Martin
On Tuesday, November 26, 2013 08:21:52 AM tw_bolek wrote:
> Hi Aaron,
>
> >
Hi,
On Tue, 26 Nov 2013 08:21:52 tw_bolek wrote:
> > You are not doing anything wrong. As you discovered items are only visible
> > when the map zoom level is greater than 3. Between zoom levels 2 and 3 the
> > opacity is ramped down linearly and is 0 below a zoom level of 2. See
> > https://bugre
Hi Aaron,
> You are not doing anything wrong. As you discovered items are only visible
> when the map zoom level is greater than 3. Between zoom levels 2 and 3 the
> opacity is ramped down linearly and is 0 below a zoom level of 2. See
> https://bugreports.qt-project.org/browse/QTBUG-25393 for
On Mon, 25 Nov 2013 17:36:24 tw_bolek wrote:
> In my application I use a map (QtLocation 5.0, Map, OSM or Nokia plugin) and
> I need to show certain overlay objects on it. The map itself works fine
> (both with OSM and Nokia plugin), the problem is that objects over it are
> shown only if zoomLeve
Hi guys,
In my application I use a map (QtLocation 5.0, Map, OSM or Nokia plugin) and I
need to show certain overlay objects on it. The map itself works fine (both
with OSM and Nokia plugin), the problem is that objects over it are shown only
if zoomLevel is 3 or more. No matter if I use an I