bearophile wrote:
Walter Bright:
Adding ranged integer types increases the coverage from 1% to 2% of the
cases. (Pulling random numbers out of the ether, but still, I think the
point is valid.)
I don't know if that point is valid. SPARK language is able to have a
testable low bug count, and
Jonathan M Davis wrote:
On Saturday 06 November 2010 07:42:52 Don wrote:
Michel Fortin wrote:
On 2010-11-05 21:32:47 -0400, Don nos...@nospam.com said:
The motivation for wanting to ban them is to prevent the optimiser
from generating bad code.
It seems to me that disabling pure
Walter Bright newshou...@digitalmars.com wrote in message
news:ib5bue$2ld...@digitalmars.com...
Jonathan M Davis wrote:
Going C# or Java's route forces the programmer to initialize variables
even in cases where they know that it's not necessary (which is annoying
but may or may not be worth
Walter Bright wrote:
Very, very few (if any) dmd issues on bugzilla would have been caught by
ranged integers or non-null pointers (despite there being several seg
fault bugs).
The vast majority of the problems were the result of an incomplete
understanding of how things should be done,
On Sun, 07 Nov 2010 00:58:57 +0300, Walter Bright
newshou...@digitalmars.com wrote:
FeepingCreature wrote:
Walter Bright Wrote:
FeepingCreature wrote:
Walter Bright Wrote:
All that does is reinvent the null pointer seg fault. The hardware
does
this for you for free.
Walter, I know
Jonathan M Davis wrote:
Every other unit test library that I've used stops running a test when that
test
fails.
I've only used one (CUnit), but it defines two kinds of assertions.
The standard kind (CU_ASSERT, CU_ASSERT_EQUAL, etc) simply prints a
message and records a count of
On Sun, 07 Nov 2010 02:11:59 +0300, bioinfornatics
bioinfornat...@fedoraproject.org wrote:
hello,
I have a question (i would like understand), they are many important
people of D community who do not want go to D2, why ?
thanks for answer
Many of the D2-only features are half-baked:
-
On Sat, 06 Nov 2010 23:37:09 +0300, Gary Whatmore n...@spam.sp wrote:
Walter Bright Wrote:
Adam Burton wrote:
I wouldn't consider that as the same thing. null represents the lack
of a
value where as 25 is the wrong value. Based on that argument the
application
should fail immediately
bearophile wrote:
Concurrency bugs are far harder to fix (or even to find) than
null pointer exceptions. This thread is not about ways to avoid concurrency
bugs
The hardest problems are concurrency issues, followed by memory corruption.
On Sat, 06 Nov 2010 19:45:32 +
Adam Burton adz...@gmail.com wrote:
bearophile wrote:
spir:
Jonathan M Davis:
I believe strongly that a unit test block which has a failure should
end excecution. For many such tests, continuing would be utterly
pointless, since each
On Sat, 6 Nov 2010 16:07:15 -0700
Jonathan M Davis jmdavisp...@gmx.com wrote:
There was a rather long discussion on this on the Phobos list a few months
back
( you should probably start reading it here if you really want to read it:
http://is.gd/gN1fq ) after Walter had made it so that all
On 2010-11-07 01:41:47 -0500, Don nos...@nospam.com said:
The guarantee of independence is the most important feature. From a
performance point of view, the big win 'pure' gives you comes from
memory management. All memory allocation can be done using a
thread-local memory pool.
Hum, are
On Sat, 6 Nov 2010 17:41:22 -0700
Jonathan M Davis jmdavisp...@gmx.com wrote:
That's probably doable, if we largely abandon the idea that the return
value of a pure function can be cacheable. Which I think is a bit of a
fanciful idea anyway.
If they're not cacheable, what's the point
On Sat, 06 Nov 2010 23:11:59 +, bioinfornatics wrote:
hello,
I have a question (i would like understand), they are many important
people of D community who do not want go to D2, why ?
thanks for answer
- D2 trades complexity for more features
- D2 has a lot of compiler bugs
Jonathan M Davis Wrote:
On Saturday 06 November 2010 19:05:32 Nick Sabalausky wrote:
foobar f...@bar.com wrote in messagend in a pointlessly roundabout way.
2. null is an a type-system attribute, hence should be checked at
compile time and would have ZERO affect on run-time
On Sun, 07 Nov 2010 07:20:10 -0500
foobar f...@bar.com wrote:
Simple, ain't it? And it supports Walter's convoluted examples AND is
explicit about it so it prevents illegal operations at compile time.
... AND it makes to safe case default ;-)
Denis
-- -- -- -- -- -- --
vit esse estrany ☣
Hello,
class C {int i;}
void main () {
auto c = C(i);
}
__trials__.d(31): Error: no property 'opCall' for type '__trials__.C'
Is there a way for the compiler to detect the missing new and write a more
appropriate message? (Or maybe add a hint in parens? (Did you try to
initialise a class
On 2010-11-07 10:50, Denis Koroskin wrote:
On Sun, 07 Nov 2010 02:11:59 +0300, bioinfornatics
bioinfornat...@fedoraproject.org wrote:
hello,
I have a question (i would like understand), they are many important
people of D community who do not want go to D2, why ?
thanks for answer
Many of
On Sunday 07 November 2010 04:20:10 foobar wrote:
Both the current D way and the C# way are ugly hacks.
Ideally you should have TWO types: T and Option!T (ignore syntax for now).
Most of the time you would use:
auto variable = new T(params); // no need for nulls here!
and for the
On 07/11/10 15:28, Jonathan M Davis wrote:
Here's an interesting thought. All built-in types in D default initialize to the
closest thing that they have to an error. Floating points arguably do the best
job of this with NAN, and integral types arguably the worst with 0, but that is,
as I
d'oh ho...@simpsons.name wrote:
Arguable floating points would do better with -Infinity
Why? A signaling nan tells you 'you'trying to use an uninitialized value!'.
and integral types with a negative value e.g. -1, -2 or as negative as
possible.
Why? I can see some reasons, like foo * -1
Walter Bright Wrote:
FeepingCreature wrote:
Walter Bright Wrote:
FeepingCreature wrote:
Walter Bright Wrote:
All that does is reinvent the null pointer seg fault. The hardware does
this for you for free.
Walter, I know you're a Windows programmer but this cannot be the first
Sun, 07 Nov 2010 01:54:24 -0500, Nick Sabalausky wrote:
Nick Sabalausky a...@a.a wrote in message
news:ib5ht0$2uf...@digitalmars.com...
Walter Bright newshou...@digitalmars.com wrote in message
news:ib5bue$2ld...@digitalmars.com...
Jonathan M Davis wrote:
Going C# or Java's route forces the
So D community will be split in 2. And D1 continue to evolve without D2
community, D1 frontend is open source and he coulb be used for improve and fix
D1
foobar Wrote:
Jonathan M Davis Wrote:
On Saturday 06 November 2010 19:05:32 Nick Sabalausky wrote:
foobar f...@bar.com wrote in messagend in a pointlessly roundabout
way.
2. null is an a type-system attribute, hence should be checked at
compile time and would have ZERO
On Sun, 07 Nov 2010 18:01:32 +0300, steveh steve...@hotmai.l wrote:
Sounds more retarded than the notorious 'retard' here. It's because of
people like u that D3 might not come. If you disagree too much with AA
and WB they have no interest to make D3. This nonnull question might be
good
Nick Sabalausky:
You can label C#-style init-checking wishy-washy all you want, but that's
still a hell of a lot better than wrong, which is what D does (as
evidenced by my first example above).
I think all you have written in this post is correct. In this regard D is
better than C and C#
On 11/7/10 9:08 AM, Denis Koroskin wrote:
On Sun, 07 Nov 2010 18:01:32 +0300, steveh steve...@hotmai.l wrote:
Sounds more retarded than the notorious 'retard' here. It's because of
people like u that D3 might not come. If you disagree too much with AA
and WB they have no interest to make D3.
Hah people bringing up the argument bad syntax, when they got nothing to
say!
Like they type Matrix!(double, 5, 5) every time they use a matrix
no you never do that, you just:
alias Matrix!(double, 5, 5) mat5; // sweet isn't it? Remember! it is a
type!
On Sat, 06 Nov 2010 12:27:34 +0200,
On 11/7/2010 1:02 AM, Walter Bright wrote:
Jonathan M Davis wrote:
Going C# or Java's route forces the programmer to initialize variables
even in cases where they know that it's not necessary (which is
annoying but may or may not be worth it),
Correct. It's not that doing flow analysis is
On 11/7/2010 10:51 AM, Roman Ivanov wrote:
On 11/7/2010 1:02 AM, Walter Bright wrote:
Jonathan M Davis wrote:
Going C# or Java's route forces the programmer to initialize variables
even in cases where they know that it's not necessary (which is
annoying but may or may not be worth it),
Hello,
I'd like to know, aside user-side semantics, whether the compiler uses the in
qualifier for efficiency (pass arrays structs by ref under the hood?). Well,
seems obvious, but there may be some hidden constraint I'm unable to realise.
Denis
-- -- -- -- -- -- --
vit esse estrany ☣
Michel Fortin wrote:
On 2010-11-07 01:41:47 -0500, Don nos...@nospam.com said:
The guarantee of independence is the most important feature. From a
performance point of view, the big win 'pure' gives you comes from
memory management. All memory allocation can be done using a
thread-local
On Sat, 06 Nov 2010 13:30:56 +0200, foobar f...@bar.com wrote:
bearophile Wrote:
foobar:
Any type can be wrapped by an OPTION type. trying to do the converse
of this is impractical and is bad design.
Discussing this is a waste of time now, this part of the D language
will probably
so:
Fine having a nun-null type or ranged integer or special float whatever in
a language library,
but asking a new syntax for it? Not really.
There's no way you may implement all the relative semantics in the D language.
You and Andrei are wrong.
Bye,
bearophile
On a related note, I *hate* that D silently sticks in a default value
whenever anything isn't properly inited. This is one thing where I really
think C# got it right, and D got it wrong. And waving the It's not
leaving
it with an undefined value like C does! banner is an irritating
strawman:
Since many people think that non-nullable references can be implemented as
a library and thus don't belong to core language, I've decided to show
that it is in fact impossible to do so.
How do you enforce the following behavior:
class Foo
{
this()
{
// error: variable
Denis Koroskin 2kor...@gmail.com wrote:
Since many people think that non-nullable references can be implemented
as a library and thus don't belong to core language, I've decided to
show that it is in fact impossible to do so.
How do you enforce the following behavior:
[snip]
Without
Denis Koroskin Wrote:
Since many people think that non-nullable references can be implemented as
a library and thus don't belong to core language, I've decided to show
that it is in fact impossible to do so.
How do you enforce the following behavior:
class Foo
{
this()
{
Roman Ivanov isroman@ete.km.ru wrote:
I know what your mean, but the example is flawed:
public void foo()
{
if (m) {
Object p = new Object();
p.toString();
}
}
You misunderstand. The idea is this:
void foo( ) {
Object p;
if ( m ) {
p = new Object( );
Simen kjaeraas simen.kja...@gmail.com wrote:
Denis Koroskin 2kor...@gmail.com wrote:
Since many people think that non-nullable references can be implemented
as a library and thus don't belong to core language, I've decided to
show that it is in fact impossible to do so.
How do you
On 7-nov-10, at 13:05, Moritz Warning wrote:
On Sat, 06 Nov 2010 23:11:59 +, bioinfornatics wrote:
hello,
I have a question (i would like understand), they are many important
people of D community who do not want go to D2, why ?
thanks for answer
- D2 trades complexity for more
On Sun, 07 Nov 2010 20:21:49 +0300, steveh steve...@useshotmai.l wrote:
Andrei's stance is, either a library addon or ship D without that
feature. D's library already contains both tuples and algebraic data
types. They're simple to use, almost like in Python. The reason for
library addons
Andrei's stance is, either a library addon or ship D without that
feature. D's library already contains both tuples and algebraic data
types. They're simple to use, almost like in Python. The reason for
library addons isn't that builtin features make less sense, the reason
is that TDPL is
so:
Also It is not only Andrei, every single people here agreed on stopping
lets add this new feature to D today.
What's stopped is adding features to D2, but I have meant nonull types for D3.
I don't think D evolution is finished right now. On the other hand new features
add complexity,
Kagamin schrieb:
FeepingCreature Wrote:
This means stack traces are out unless you have special handling for segfaults
that decodes the stack and prints the error pos. That in turn means you need to
have a debugger attached to get stacktraces, which can be annoying especially
in
Simen kjaeraas simen.kja...@gmail.com wrote in message
news:op.vls9bigxvxi...@biotronic-pc.lan...
Roman Ivanov isroman@ete.km.ru wrote:
I know what your mean, but the example is flawed:
public void foo()
{
if (m) {
Object p = new Object();
p.toString();
}
steveh steve...@hotmai.l wrote in message
news:ib6f0c$2s4...@digitalmars.com...
Sounds more retarded than the notorious 'retard' here. It's because of
people like u that D3 might not come. If you disagree too much with AA and
WB they have no interest to make D3. This nonnull question might
so s...@so.do wrote in message news:op.vls71ytk7dt...@so-pc...
On a related note, I *hate* that D silently sticks in a default value
whenever anything isn't properly inited. This is one thing where I really
think C# got it right, and D got it wrong. And waving the It's not
leaving
it with an
On 03/11/2010 03:06, Daniel Murphy wrote:
bearophilebearophileh...@lycos.com wrote in message
news:iaqbsb$1d3...@digitalmars.com...
Is it correct for immutable struct fields to act like enum or static const
fields? (I don't think so, but I am wrong often):
immutable struct fields can be
foobar f...@bar.com wrote in message news:ib5l2a$1v...@digitalmars.com...
Nick Sabalausky Wrote:
foobar f...@bar.com wrote in message
news:ib3a8k$1i5...@digitalmars.com...
1. the INVENTOR of the reference concept himself admits that this is
a
flawed design.
see:
Nick Sabalausky a...@a.a wrote:
If you do that, then there's two possibilities:
A. You intended p to get inited on all code paths but forgot a codepath.
With real init-checking the compiler will tell you and you can fix it.
With
D as it is, you're not informed at all, and you may or may not
On 06/11/2010 23:11, bioinfornatics wrote:
hello,
I have a question (i would like understand), they are many important people of
D community who do not want go to D2, why ?
thanks for answer
Sick of waiting for D1 to be finished.
So many differences between D1 and D2 now that it's a
bearophile bearophileh...@lycos.com wrote in message
news:ib6fuj$3j...@digitalmars.com...
This paper contains the solution of about 1/4 of the problems, that may
require a @notDelayed attribute (the other problems are collection
initialization and simplified typestate management):
Simen kjaeraas simen.kja...@gmail.com wrote in message
news:op.vltiombuvxi...@biotronic-pc.lan...
Nick Sabalausky a...@a.a wrote:
If you do that, then there's two possibilities:
A. You intended p to get inited on all code paths but forgot a codepath.
With real init-checking the compiler will
Nick Sabalausky a...@a.a wrote:
- if ( m 12 ) {
+ if ( p m 12 ) {
And you can toss in an if(m12) assert(p); if you're worried about
that.
Of course. But the point is, this is unnecessary. We know p !is null
when m 4.
--
Simen
On Sun, Nov 7, 2010 at 2:53 PM, BLS windev...@hotmail.de wrote:
The following code does not fail at compile-time or run-time because the if
statement proves that the call is safe:
class Foo
def bar(s as String?)
if s # same as if s is not nil
print Utils.countChars(s,
retard:
There are these DIPs in wiki4d. Were they useful? At least it seems that
this thread is leading nowhere. Half of the people don't know what non-
nullable means. It's hard to trust this process when it seems to go
nowhere. No one wants to validate the design decisions.
If a language
Nick Sabalausky:
Also, I'm curious what you mean by collection initialization and
simplified typestate management.
Collections, like an array, need a temporary transient state where they may
contain nulls too.
The simple typestate management means that if you want to implement nonnull
Simen kjaeraas wrote:
You misunderstand. The idea is this:
void foo( ) {
Object p;
if ( m ) {
p = new Object( );
p.DoSomethingThatNeedsToBeDoneNow( );
}
// 20 lines of code here
if ( m ) {
p.doSomethingWeird( dataFromAbove );
}
}
You're right, the real cases where this
I think it's reasonable to let the current references and pointers
continue to be as they are, and work on @disable (particularly its
interaction with constructors) to make it easy to implement restricted
subsets of values. Then NonNull would be a useful library artifact among
other ones.
Andrei Alexandrescu:
And what was exactly the claim that was wrong?
That there is no need of compiler syntax support to implement good enough
nonnullable reference types in D.
What's a relative semantics?
- The limited form of typestate change, as shown in the original Spec# paper
I've
In the end seeing the amount of holes left in the design of the D module
system and immutables, this nonnull design may be too much hard for D,
most people here don't even see 1/2 of the problems needed to implement
nonnullables well enough. So maybe we are just wasting time here. D
Sun, 07 Nov 2010 17:06:12 -0500, bearophile wrote:
retard:
There are these DIPs in wiki4d. Were they useful? At least it seems
that this thread is leading nowhere. Half of the people don't know what
non- nullable means. It's hard to trust this process when it seems to
go nowhere. No one
so:
You are saying as it is something trivial. :)
Const/Immutable is one of the most important and complex part of a
language.
Sorry, I didn't mean to sound like that. It's indeed hard to design the
immutable system of D. And my mind is not good enough yet to design it.
Nonetheless there
retard:
I bet even the basic class/interface/exception system of D is too complex
to explain for some members of the audience. You can't assume that the
same people who *use* the language can/want to understand the
implementation of the features.
You are right. The people that use the
Tomek Sowiñski Wrote:
This wraps up a thread from a few days ago. Pascal featured my D examples
on his Scriptometer site.
http://rigaux.org/language-study/scripting-language/
D comes 17th out of 28, so it's so-so for scripting.
--
Tomek
When I looked over his scoring from the
I've created vs project files to build DMD and a patch for 2.049
You can grab them from: http://www.sstk.co.uk/d.php
if anybody is interested.
--
My enormous talent is exceeded only by my outrageous laziness.
http://www.ssTk.co.uk
On 11/7/10 1:54 PM, retard wrote:
Sun, 07 Nov 2010 19:39:09 +0200, so wrote:
Andrei's stance is, either a library addon or ship D without that
feature. D's library already contains both tuples and algebraic data
types. They're simple to use, almost like in Python. The reason for
library addons
On 11/7/10 2:40 PM, Stewart Gordon wrote:
On 03/11/2010 03:06, Daniel Murphy wrote:
bearophilebearophileh...@lycos.com wrote in message
news:iaqbsb$1d3...@digitalmars.com...
Is it correct for immutable struct fields to act like enum or static
const
fields? (I don't think so, but I am wrong
Andrei:
This thread does have a good outcome: Walter will at least consider
improving flow analysis in constructors to support @disable'd default
constructors. That is the key improvement that allows NonNull as a library.
Good :-)
Bye,
bearophile
On 11/7/10 4:21 PM, bearophile wrote:
Andrei Alexandrescu:
And what was exactly the claim that was wrong?
That there is no need of compiler syntax support to implement good enough
nonnullable reference types in D.
The only change needed is constructor flow to make sure types with
On 11/7/10 5:34 PM, Jesse Phillips wrote:
Tomek Sowiñski Wrote:
This wraps up a thread from a few days ago. Pascal featured my D examples
on his Scriptometer site.
http://rigaux.org/language-study/scripting-language/
D comes 17th out of 28, so it's so-so for scripting.
--
Tomek
When I
Sun, 07 Nov 2010 14:09:01 -0800, Walter Bright wrote:
Simen kjaeraas wrote:
You misunderstand. The idea is this:
void foo( ) {
Object p;
if ( m ) {
p = new Object( );
p.DoSomethingThatNeedsToBeDoneNow( );
}
// 20 lines of code here
if ( m ) {
p.doSomethingWeird(
That's why we have immutable variables. They force you to think what to
put in the variables. A lot of cases like the one above would be solved
if if-then-else was an functional expression instead of a void returning
statement. C/C++/D has the ternary ?: but the syntax is obfuscated.
Object p =
On 11/7/2010 8:49 PM, Andrei Alexandrescu wrote:
On 11/7/10 5:34 PM, Jesse Phillips wrote:
Tomek Sowiñski Wrote:
This wraps up a thread from a few days ago. Pascal featured my D
examples
on his Scriptometer site.
http://rigaux.org/language-study/scripting-language/
D comes 17th out of 28,
On 11/6/2010 6:50 AM, bearophile wrote:
foobar:
Any type can be wrapped by an OPTION type. trying to do the converse of this is
impractical and is bad design.
Discussing this is a waste of time now, this part of the D language will
probably never change.
This is why other people and me are
Hello Tomek,
This wraps up a thread from a few days ago. Pascal featured my D
examples on his Scriptometer site.
http://rigaux.org/language-study/scripting-language/
D comes 17th out of 28, so it's so-so for scripting.
The link from D seems dead to me (missing ':' after http).
Simen kjaeraas simen.kja...@gmail.com wrote in message
news:op.vltjpebhvxi...@biotronic-pc.lan...
Nick Sabalausky a...@a.a wrote:
- if ( m 12 ) {
+ if ( p m 12 ) {
And you can toss in an if(m12) assert(p); if you're worried about
that.
Of course. But the point is, this is
Walter Bright newshou...@digitalmars.com wrote in message
news:ib783u$1od...@digitalmars.com...
The real problem with the spurious errors is that then people will put in
an initialization just to shut the compiler up. Time passes, and the
next guy is looking at the code and wonders why x is
so s...@so.do wrote in message news:op.vltk19pq7dt...@so-pc...
On Sun, 07 Nov 2010 22:41:41 +0200, Nick Sabalausky a...@a.a wrote:
so s...@so.do wrote in message news:op.vls71ytk7dt...@so-pc...
On a related note, I *hate* that D silently sticks in a default value
whenever anything isn't
Nick Sabalausky a...@a.a wrote in message
news:ib84bo$1vc...@digitalmars.com...
so s...@so.do wrote in message news:op.vltk19pq7dt...@so-pc...
On Sun, 07 Nov 2010 22:41:41 +0200, Nick Sabalausky a...@a.a wrote:
so s...@so.do wrote in message news:op.vls71ytk7dt...@so-pc...
On a related note,
Nick Sabalausky wrote:
Well I'll be damned, even C/C++ knows that uninitialized variables shouldn't
be used, and yet D doesn't. This is where Walter claims that getting rid of
that warning improves safety because it prevents people from shutting the
compiler up by changing this:
int i = i +
I think I figured out what you meant. When I said C# got it right, you
thought I was talking about how C# doesn't allow any int x = void;
whatsoever, right? That's not what I meant. I was talking about how C#
issues a compile-time error whenever a variable is read before it's
guaranteed to have
spir denis.s...@gmail.com wrote in message
news:mailman.157.1289146124.21107.digitalmar...@puremagic.com...
I'd like to know, aside user-side semantics, whether the compiler uses the
in qualifier for efficiency (pass arrays structs by ref under the
hood?). Well, seems obvious, but there may be
On Mon, 08 Nov 2010 08:17:09 +0200, Jussi Jumppanen jus...@zeuseedit.com
wrote:
so Wrote:
Not related to this but i have to share.
Try compiling this in C/C++.
int i = i + 5; // something like this.
void main()
{
int i = i + 5; // something like this.
}
Microsoft (R) 32-bit C/C++
On Sun, 07 Nov 2010 19:12:02 -0600
Andrei Alexandrescu seewebsiteforem...@erdani.org wrote:
On 11/7/10 1:54 PM, retard wrote:
Sun, 07 Nov 2010 19:39:09 +0200, so wrote:
Andrei's stance is, either a library addon or ship D without that
feature. D's library already contains both tuples and
Adam Burton Wrote:
The above seems correct to me. You are assigning a nullable to a non-
nullable so you force the user to assess that is correct and provide an
override. Based on that I've had a crack at this myself.
This becomes not just an annotation, but another type. When you pass
On Sun, 07 Nov 2010 18:12:50 -0500
bearophile bearophileh...@lycos.com wrote:
retard:
I bet even the basic class/interface/exception system of D is too complex
to explain for some members of the audience. You can't assume that the
same people who *use* the language can/want to
On Sun, 07 Nov 2010 11:00:04 +
div0 d...@sourceforge.net wrote:
OIC, that makes sense. I guess people should be discourged from using
the C bits anyway; there ought to be better D versions of everyting in
the C standard lib.
That make sense; or at least have the ones that need no
Hello,
Say I have some subclasses of Pattern. When I try to write
Pattern[] patterns = [x,y,z];
I get an error because, apparently, D types the array according to the class of
z (Choice is here the type of z):
DeeMatch.d(473): Error: cannot implicitly convert expression (x) of type
On Sun, 7 Nov 2010 16:17:38 +0100
spir denis.s...@gmail.com wrote:
And I'd like to know, as a possible workaround, if there is a way to save a
variadic arg list:
class C {
??? xs;
this(X xs...) {
this.xs = xs;
}
}
Denis
-- --
spir Wrote:
On Sun, 7 Nov 2010 16:17:38 +0100
spir denis.s...@gmail.com wrote:
And I'd like to know, as a possible workaround, if there is a way to save a
variadic arg list:
class C {
??? xs;
this(X xs...) {
this.xs = xs;
}
}
%u wrote:
Yay, free access to a!
I searched for this bug in the bug-reports..
Why are there so many basic import bugs?
There's only really one. But it's huge.
On 07/11/2010 15:49, spir wrote:
snip
And I'd like to know, as a possible workaround, if there is a way to save a
variadic arg list:
class C {
??? xs;
this(X xs...) {
this.xs = xs;
}
}
What exactly are you trying to do here?
http://d.puremagic.com/issues/show_bug.cgi?id=4709
Don clugd...@yahoo.com.au changed:
What|Removed |Added
Keywords||patch
--- Comment #3 from
http://d.puremagic.com/issues/show_bug.cgi?id=5184
Summary: throw ClassName.templatedStaticMethod(...) cannot be
parsed
Product: D
Version: D1 D2
Platform: All
OS/Version: Windows
Status: NEW
Severity:
http://d.puremagic.com/issues/show_bug.cgi?id=5185
Summary: unittest in template classes: recursive template
expansion error
Product: D
Version: D1
Platform: x86
OS/Version: Windows
Status: NEW
Severity:
http://d.puremagic.com/issues/show_bug.cgi?id=4434
Walter Bright bugzi...@digitalmars.com changed:
What|Removed |Added
Status|NEW |RESOLVED
http://d.puremagic.com/issues/show_bug.cgi?id=4366
Walter Bright bugzi...@digitalmars.com changed:
What|Removed |Added
Status|NEW |RESOLVED
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