On Tue, 21 May 2013 12:16:43 +0200
Dicebot m.stras...@gmail.com wrote:
On Tuesday, 21 May 2013 at 10:12:41 UTC, Nick Sabalausky wrote:
// Psuedocode
START TRANSACTION;
scope(fail) ROLLBACK;
scope(exit) COMMIT;
Nice :)
You may have meant scope(success) COMMIT;, scope(exit) is
Diggory, el 21 de May a las 00:52 me escribiste:
On Monday, 20 May 2013 at 13:55:05 UTC, Regan Heath wrote:
On Mon, 20 May 2013 13:50:25 +0100, Andrei Alexandrescu
seewebsiteforem...@erdani.org wrote:
On reddit:
Join the dmd beta mailing list to keep up with the betas. This one is pretty
much good to go, unless something disastrous crops up.
http://ftp.digitalmars.com/dmd2beta.zip
Remaining regressions:
On Mon, 06 May 2013 11:14:56 +0200
Kagamin s...@here.lot wrote:
On Monday, 29 April 2013 at 09:38:10 UTC, David wrote:
Null blows up your code, doesn't.
There's no difference between null and empty string in D.
That's not true:
assert( !is null); // Passes
Or did I misunderstand
On Fri, 10 May 2013 05:08:09 -0700, Andrei Alexandrescu
seewebsiteforem...@erdani.org wrote:
Enjoy!
https://www.youtube.com/watch?v=mPr2UspS0fE
Andrei
Thanks. I noticed a subtle error in the response to the question on
logical const (at 32:11). Specifically, overloading the function on
On Tuesday, 21 May 2013 at 22:24:06 UTC, Nick Sabalausky wrote:
On Mon, 06 May 2013 11:14:56 +0200
Kagamin s...@here.lot wrote:
On Monday, 29 April 2013 at 09:38:10 UTC, David wrote:
Null blows up your code, doesn't.
There's no difference between null and empty string in D.
That's not
Dicebot, el 21 de May a las 09:55 me escribiste:
Can't wait to see a prototype for D2 :) I have a feeling that this
may solve at least some of vibe.d latency issues at high concurrency
levels.
I hope I can start porting it to D2 at some (not so far in the future)
point...
--
Leandro
On Wed, 22 May 2013 02:10:52 +0200
Diggory digg...@googlemail.com wrote:
On Tuesday, 21 May 2013 at 22:24:06 UTC, Nick Sabalausky wrote:
On Mon, 06 May 2013 11:14:56 +0200
Kagamin s...@here.lot wrote:
On Monday, 29 April 2013 at 09:38:10 UTC, David wrote:
Null blows up your code,
On Tuesday, 21 May 2013 at 20:08:16 UTC, Leandro Lucarella wrote:
I'm interested in what you're describing, but I don't know how
can you
achieve this without fork()ing (or clone()ing in Linux). What
does
remap shared memory using COW in a context where fork()
doesn't
happen? Why do you even
On 05/21/2013 04:58 PM, Robert Jacques wrote:
the response to the question on logical const (at 32:11).
I think 31:22 is more precise.
Ali
On Wednesday, 22 May 2013 at 04:45:57 UTC, kdmult wrote:
On Tuesday, 21 May 2013 at 20:36:20 UTC, Walter Bright wrote:
Join the dmd beta mailing list to keep up with the betas. This
one is pretty much good to go, unless something disastrous
crops up.
http://ftp.digitalmars.com/dmd2beta.zip
On Tuesday, 21 May 2013 at 20:36:20 UTC, Walter Bright wrote:
Join the dmd beta mailing list to keep up with the betas. This
one is pretty much good to go, unless something disastrous
crops up.
http://ftp.digitalmars.com/dmd2beta.zip
windows/bin/d.chm was generated using version 2.058, so
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
Andrei
Also, about that publicity discussion. Currently only way to
read D-related announcement on dlang.org (if you are not a forum
explorer) is embedded Twitter stuff. It is not very informative
and does not bring attention. What about doing proper news feed
page on dlang.org (with RSS, yay!) and
Eh, official definition of breaking change keeps breaking my
heart. But I guess this is a mindset set in stone now and
changing it is close to impossible.
One positive thing to add, though: a question was asked about
automatic tools that can make required changes automatically when
something
On Wed, 22 May 2013 09:08:50 -0400
Andrei Alexandrescu seewebsiteforem...@erdani.org wrote:
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
Andrei
Torrents of the youtube videos (the [HD] archive.org page doesn't
appear to be
On Wednesday, 22 May 2013 at 13:08:50 UTC, Andrei Alexandrescu
wrote:
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
Andrei
I'm still not sure what the plan is on this, but Kickstarter
backers should be informed that these
On Wednesday, 22 May 2013 at 13:08:50 UTC, Andrei Alexandrescu
wrote:
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
Andrei
A request, sir: When posting these videos to /r/programming,
would you mind also posting them to
On 5/22/13 2:56 PM, Jesse Phillips wrote:
On Wednesday, 22 May 2013 at 13:08:50 UTC, Andrei Alexandrescu wrote:
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
Andrei
I'm still not sure what the plan is on this, but Kickstarter
We occasionally get a drive-by hosing with spam and trolling. Fortunately, not
very often.
When I see them, I just delete them from the server. If I miss one, please email
me about it.
Please do not reply to those posts. That's what they want. It confirms to them
that they have an audience.
On Wednesday, 22 May 2013 at 20:51:34 UTC, Walter Bright wrote:
...
Really glad to see this :)
On Wednesday, 22 May 2013 at 21:06:21 UTC, Dicebot wrote:
On Wednesday, 22 May 2013 at 20:51:34 UTC, Walter Bright wrote:
...
Really glad to see this :)
+1!
Trolls are one of the only two kinds of problems known to
humanity that actually get solved by themselves if you ignore
them.
The
On Wed, 22 May 2013 13:54:56 -0400
Nick Sabalausky seewebsitetocontac...@semitwist.com wrote:
Torrents of the youtube videos (the [HD] archive.org page doesn't
appear to be up yet):
http://semitwist.com/download/misc/dconf2013/
Torrent/link for the full original quality video is up now,
On 5/22/2013 2:06 PM, Dicebot wrote:
On Wednesday, 22 May 2013 at 20:51:34 UTC, Walter Bright wrote:
...
Really glad to see this :)
BTW, I am inordinately pleased at the decorum in this forum, such that I've
never felt a need to post guidelines about that. Coupled with how great everyone
On Wed, 22 May 2013 23:26:55 +0200
Idan Arye generic...@gmail.com wrote:
On Wednesday, 22 May 2013 at 21:06:21 UTC, Dicebot wrote:
On Wednesday, 22 May 2013 at 20:51:34 UTC, Walter Bright wrote:
...
Really glad to see this :)
+1!
Trolls are one of the only two kinds of problems
Walter Bright:
BTW, I am inordinately pleased at the decorum in this forum,
such that I've never felt a need to post guidelines about that.
Coupled with how great everyone was at the D conference, I
think we have a fantastic community, one we can all be proud of.
I agree it's one of the
On Wednesday, 22 May 2013 at 19:06:14 UTC, Graham Fawcett wrote:
On Wednesday, 22 May 2013 at 13:08:50 UTC, Andrei Alexandrescu
wrote:
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
Andrei
A request, sir: When posting these
On 5/22/13 7:01 PM, Graham Fawcett wrote:
On Wednesday, 22 May 2013 at 19:06:14 UTC, Graham Fawcett wrote:
On Wednesday, 22 May 2013 at 13:08:50 UTC, Andrei Alexandrescu wrote:
Destroy:
http://www.reddit.com/r/programming/comments/1etxqy/dconf_2013_day_1_talk_7_panel_with_walter_bright/
On Friday, 17 May 2013 at 13:28:20 UTC, Andrei Alexandrescu wrote:
Great talk. Vote up!
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
Andrei
Great talk indeed. My favorite so far (if I had to choose).
Also, Microsoft just had their
On Thu, 23 May 2013 02:08:15 +0200
Brad Anderson e...@gnuk.net wrote:
On Friday, 17 May 2013 at 13:28:20 UTC, Andrei Alexandrescu wrote:
Great talk. Vote up!
http://www.reddit.com/r/programming/comments/1eiku4/dconf_2013_day_1_talk_5_using_d_alongside_a_game/
Andrei
Great talk
On Thursday, 23 May 2013 at 03:56:00 UTC, Nick Sabalausky wrote:
On Thu, 23 May 2013 02:08:15 +0200
Brad Anderson e...@gnuk.net wrote:
and one of the games featured prominently was Quantum Break by
Manu's very own Remedy Games. Any chance the system you
described in your talk is being used
On Tue, 21 May 2013 13:01:57 -0400, nazriel s...@dzfl.pl wrote:
On Tuesday, 21 May 2013 at 16:52:06 UTC, Steven Schveighoffer wrote:
Deprecated functions don't compile. Any code that uses it would have
to be modified.
They do. Unless you add compiler switch they will compile and only
On 5/21/13 1:14 PM, Jacob Carlborg wrote:
On 2013-05-21 19:01, Walter Bright wrote:
I'm conflicted about it!
D will never be good if we're so afraid of breaking changes.
Conversely D will never be good if we make too many breaking changes.
Andrei
On Tuesday, 21 May 2013 at 16:52:06 UTC, Steven Schveighoffer
wrote:
On Tue, 21 May 2013 12:43:01 -0400, Regan Heath
re...@netmail.co.nz wrote:
On Tue, 21 May 2013 17:25:23 +0100, Steven Schveighoffer
schvei...@yahoo.com wrote:
It has nothing to do with the name. I think unicode is
Eternal struggle!
On Tue, 21 May 2013 13:08:46 -0400, Regan Heath re...@netmail.co.nz
wrote:
On Tue, 21 May 2013 17:52:10 +0100, Steven Schveighoffer
schvei...@yahoo.com wrote:
On Tue, 21 May 2013 12:43:01 -0400, Regan Heath re...@netmail.co.nz
wrote:
On Tue, 21 May 2013 17:25:23 +0100, Steven
On Tue, 21 May 2013 13:21:36 -0400, Idan Arye generic...@gmail.com wrote:
When `std.regexp` was deprecated, they used a pragma for the deprecation
message:
https://github.com/D-Programming-Language/phobos/blob/2.062/std/regexp.d#L127L128
The same thing could be done for `std.uni`.
These
On 5/21/13 1:27 PM, Steven Schveighoffer wrote:
Then we can correctly judge whether the name change is worth doing. I
don't know that it is. std.uni is not immediately recognizable as
something else, so it warrants a lookup in the docs. Yes, less obvious,
but not horrifically misnamed. I don't
On 5/21/13 9:05 AM, Walter Bright wrote:
Also,
dmd -man
suffices for long help.
Ah, man!!
On Tuesday, 21 May 2013 at 14:58:16 UTC, Idan Arye wrote:
At any rate, I am forced to admit I made a mistake about
`hasIntance()` not needing synchronization. I neglected the
possibility that the constructor(or anything else used for
initialization) can throw!
The compiler might decide that
On Tue, 21 May 2013 00:16:15 -0700, Jacob Carlborg d...@me.com wrote:
On 2013-05-20 22:58, Adam Wilson wrote:
Depends on the system, in WPF the XAML is encoded into a binary form of
XML and then the objects are deserialized at runtime. Note that given
D's CTFE I would NOT choose this path for
On Tue, 21 May 2013 00:24:30 -0700, Jacob Carlborg d...@me.com wrote:
On 2013-05-21 05:32, Tyler Jameson Little wrote:
As for my opinionated ideals (doesn't affect the overall design much):
* no XML (yaml maybe, but XML just isn't user-friendly)
Do people actual code in the markup. Isn't
On Tuesday, 21 May 2013 at 17:12:14 UTC, Jacob Carlborg wrote:
On 2013-05-21 14:51, Dmitry Olshansky wrote:
The pitch by deadalnix:
I strongly push into renaming it to std.unicode . As said in
the other
thread : uni can be unicode, but also unique, union, unit,
uniform,
unix, unijambist,
On Tue, 21 May 2013 00:01:36 -0700, Jacob Carlborg d...@me.com wrote:
On 2013-05-20 21:41, Adam Wilson wrote:
HTML is markup. XAML is markup. QML is markup. XUL is markup. iOS is
markup. Android is markup. Realistically, the age of OS native toolkits
has passed, markup is the future. *shrug*
On Tuesday, 21 May 2013 at 17:31:59 UTC, Andrei Alexandrescu
wrote:
On 5/21/13 1:27 PM, Steven Schveighoffer wrote:
Then we can correctly judge whether the name change is worth
doing. I
don't know that it is. std.uni is not immediately recognizable
as
something else, so it warrants a lookup in
On 5/21/13 1:53 PM, Idan Arye wrote:
The problem is that people that need Unicode stuff see `std.utf` and
assume that all Unicode related stuff are there.
I understand. Well, std.utf's documentation can always cross-reference
into std.unicode etc. Basically what I'm saying is that nowadays
On 2013-05-21, 16:02, Regan Heath wrote:
On Tue, 21 May 2013 14:20:50 +0100, Dmitry Olshansky
dmitry.o...@gmail.com wrote:
21-May-2013 17:03, Regan Heath пишет:
[snip]
[snip]
[snip]
Meaning if we can make an incremental change for the better
For better how? The endless churn in my
On Tuesday, 21 May 2013 at 17:53:02 UTC, Idan Arye wrote:
The problem is that people that need Unicode stuff see
`std.utf` and assume that all Unicode related stuff are there.
I see (and experience myself) a lot of confusion over this.
Dealing with strings a person constantly has to guess
On Tue, 21 May 2013 14:23:24 -0400, Nick Sabalausky
seewebsitetocontac...@semitwist.com wrote:
module std.uni;
public import std.unicode;
alias std.unicode.foo foo;
alias std.unicode.bar bar;
pragma(msg, Please import std.unicode instead of std.uni)
EOF
from here:
On Tue, 21 May 2013 19:02:19 +0200
Jacob Carlborg d...@me.com wrote:
On 2013-05-21 03:52, Nick Sabalausky wrote:
Y'know what we need? This compiler flag:
-unittest=pagkage.name.*
That exact syntax will probably cause some problems with the shell.
Ugh, yea, that's right. I love
On 5/21/2013 10:04 AM, Jacob Carlborg wrote:
I think the git command line syntax is pretty good and consistent.
If it is consistent, I have failed to figure out what the rule is. Each thing I
want to do I have to write out on a crib sheet.
std.algo
std.uni // Ok
or
std.algorithm
std.unicode // OK
or
std.algorithm
std.uni -- WTF?
- newbie
On Tuesday, 21 May 2013 at 18:29:49 UTC, Walter Bright wrote:
On 5/21/2013 10:04 AM, Jacob Carlborg wrote:
I think the git command line syntax is pretty good and
consistent.
If it is consistent, I have failed to figure out what the rule
is. Each thing I want to do I have to write out on a
On 2013-05-21 19:50, Adam Wilson wrote:
Well, that depends, if it comes down to a trade off between program
execution speed vs. compile speed, i'll pick program execution speed.
Right now, I know of no UI toolkit that lets you redesign without
recompiling, so i'd say that should be a secondary
On 2013-05-21 19:51, Adam Wilson wrote:
Yes, I know it's a bit of stretch but it's the same basic idea as XAML,
graphically created XML that is serialized to XML or binary. :-)
Then markup has nothing to do with a GUI toolkit being native or not.
--
/Jacob Carlborg
On 2013-05-20 20:01, Adam Wilson wrote:
So I've been around D a while pushing for native D UI toolkit. And here
are a few trends I've seen in the community.
BTW, how do you intend the controls to behave:
* Emulate the behavior of each platform
* Picking one platform and emulate that across
On Tue, 21 May 2013 10:50:40 -0700
Adam Wilson flybo...@gmail.com wrote:
On Tue, 21 May 2013 00:16:15 -0700, Jacob Carlborg d...@me.com
wrote:
Surely we want to have both. I'm thinking when you're developing
you don't want to recompile you're application if you can avoid it
just when
On Tue, 21 May 2013 13:33:18 +0200
Kiith-Sa kiithsa...@gmail.com wrote:
My (subjective) preferences:
* Human-readable markup, not just through a tool (a tool can be
built later). YAML and JSON work well here.
*cough* SDL https://github.com/Abscissa/SDLang-D *wink, wink, nudge,
nudge* ;)
On 2013-05-21 20:29, Walter Bright wrote:
If it is consistent, I have failed to figure out what the rule is. Each
thing I want to do I have to write out on a crib sheet.
Git:
* Flags with a single letter always start with a single dash
* Flags with multiple letters always start with two
On 2013-05-21 20:44, Adam Wilson wrote:
Indeed, it does not, and I hope I didn't try to sound like I was saying
it did. Markup is just one way to express the UI. DSL's are another.
Personally I prefer the DSL approach, as it is usually more compact.
I have no problem with markup or DSL, as
On Monday, 20 May 2013 at 19:26:28 UTC, Maxim Fomin wrote:
And this is pushing UFCS beyond its purpose for the sake of
temporal convenience at the expense of language.
I suspect you're correct on this. The only reason I suggested
using UFCS was that it could be a library solution as opposed
On Tue, 21 May 2013 14:31:53 +0200
Diggory digg...@googlemail.com wrote:
The point is we don't need to have
a date picker and color picker and every other control built in,
at least not initially. All we need is an easily extensible
framework with the simple controls, and then we can add
On Tue, 21 May 2013 14:33:48 -0400
Steven Schveighoffer schvei...@yahoo.com wrote:
On Tue, 21 May 2013 14:23:24 -0400, Nick Sabalausky
seewebsitetocontac...@semitwist.com wrote:
module std.uni;
public import std.unicode;
alias std.unicode.foo foo;
alias std.unicode.bar bar;
On 21 May 2013 14:09, Regan Heath re...@netmail.co.nz wrote:
On Tue, 21 May 2013 13:56:05 +0100, Andrei Alexandrescu
seewebsiteforem...@erdani.org wrote:
On 5/21/13 7:36 AM, Dicebot wrote:
On Tuesday, 21 May 2013 at 11:23:39 UTC, Regan Heath wrote:
I have a friend, he has heard of D (from
On 2013-05-21 20:48, Adam Wilson wrote:
Controls will be completely lookless. So a control is simply a class
in code with no associated styling whatsoever. That means that look is
defined entirely with styles. This presents us with the flexibility to
automatically load the correct look and
On Tue, 21 May 2013 14:34:37 -0400, Nick Sabalausky
seewebsitetocontac...@semitwist.com wrote:
On Tue, 21 May 2013 19:02:19 +0200
Jacob Carlborg d...@me.com wrote:
On 2013-05-21 03:52, Nick Sabalausky wrote:
Y'know what we need? This compiler flag:
-unittest=pagkage.name.*
That
On Tue, 21 May 2013 14:54:42 -0400, Nick Sabalausky
seewebsitetocontac...@semitwist.com wrote:
On Tue, 21 May 2013 14:33:48 -0400
Steven Schveighoffer schvei...@yahoo.com wrote:
All symbols from a publicly imported module are also aliased in the
importing module. This means that if module
On Tuesday, 21 May 2013 at 18:23:42 UTC, Dmitry Olshansky wrote:
21-May-2013 22:12, Brad Anderson пишет:
On Tuesday, 21 May 2013 at 17:53:02 UTC, Idan Arye wrote:
I see people have no idea what Unicode is about.
Unicode is not only the encoding - it's a de facto standard of
On Tue, 21 May 2013 20:55:11 +0200
Jacob Carlborg d...@me.com wrote:
I mean how the controls will behave, not the style. I.e. Windows
doesn't support click/scroll through while most other systems do.
What do you mean by click/scroll through?
On 05/21/2013 08:24 PM, Maxim Fomin wrote:
...
According to the spec (overload page and TDPL) operators are rewritten
specifically named *member* functions and calling *member* function is
not the same thing as syntax to call free functions like member
functions due to:
- non-member (UFCS)
On Tue, 21 May 2013 15:36:31 -0400, Timon Gehr timon.g...@gmx.ch wrote:
On 05/21/2013 05:31 PM, Steven Schveighoffer wrote:
On Mon, 20 May 2013 11:15:32 -0400, John Colvin
john.loughran.col...@gmail.com wrote:
struct S {
auto opDispatch(string s)(A i){}
}
struct A {}
void main() {
On Tue, 21 May 2013 14:12:11 +0200
Jacob Carlborg d...@me.com wrote:
I think you underestimate what's needed and the controls people want
to have. Did you have date picker, color picker, support for
internationalization, field formatters and so on.
Speaking of, what is the current
On Tuesday, 21 May 2013 at 18:23:42 UTC, Dmitry Olshansky wrote:
21-May-2013 22:12, Brad Anderson пишет:
On Tuesday, 21 May 2013 at 17:53:02 UTC, Idan Arye wrote:
The problem is that people that need Unicode stuff see
`std.utf` and
assume that all Unicode related stuff are there.
I see
On Tuesday, May 21, 2013 16:51:01 Dmitry Olshansky wrote:
The pitch by deadalnix:
I strongly push into renaming it to std.unicode . As said in the other
thread : uni can be unicode, but also unique, union, unit, uniform,
unix, unijambist, whatever.
When theses pile up in a large library,
On Tuesday, 21 May 2013 at 18:23:42 UTC, Dmitry Olshansky wrote:
I see people have no idea what Unicode is about.
Unicode is not only the encoding - it's a de facto standard of
internationalization and related algorithms. UTF is encoding.
Point taken. Nevertheless, it's all still all rather
On 05/21/2013 09:53 PM, Steven Schveighoffer wrote:
On Tue, 21 May 2013 15:36:31 -0400, Timon Gehr timon.g...@gmx.ch wrote:
On 05/21/2013 05:31 PM, Steven Schveighoffer wrote:
...
This handles your case using opDispatch:
import std.stdio,std.conv,std.algorithm,std.array;
string
On Tuesday, 21 May 2013 at 19:40:03 UTC, eles wrote:
On Tuesday, 21 May 2013 at 18:23:42 UTC, Dmitry Olshansky wrote:
21-May-2013 22:12, Brad Anderson пишет:
On Tuesday, 21 May 2013 at 17:53:02 UTC, Idan Arye wrote:
I see people have no idea what Unicode is about.
Unicode is not only the
On Tuesday, 21 May 2013 at 18:58:57 UTC, Iain Buclaw wrote:
On 21 May 2013 14:09, Regan Heath re...@netmail.co.nz wrote:
On Tue, 21 May 2013 13:56:05 +0100, Andrei Alexandrescu
seewebsiteforem...@erdani.org wrote:
On 5/21/13 7:36 AM, Dicebot wrote:
On Tuesday, 21 May 2013 at 11:23:39 UTC,
On Tue, 21 May 2013 16:16:08 -0400, Timon Gehr timon.g...@gmx.ch wrote:
On 05/21/2013 09:53 PM, Steven Schveighoffer wrote:
At the end of the day, it's going to be less boilerplate for the
std.typecons.Proxy that one has to mixin. User code will look the same.
...
For user code there is a
On Tuesday, 21 May 2013 at 20:12:37 UTC, Jonathan M Davis wrote:
I'm completely against renaming it. It will break code for
little benefit. And
given that std.uni is actually one of the modules that you're
_likely_ to have
to give the full path to (in particular because std.ascii has
many of
On 2013-05-21 21:47, Nick Sabalausky wrote:
What do you mean by click/scroll through?
I can scroll in a window while having another window selected. I think I
read you had a tool/application for that on Windows.
--
/Jacob Carlborg
On Tuesday, 21 May 2013 at 17:31:59 UTC, Andrei Alexandrescu
wrote:
On 5/21/13 1:27 PM, Steven Schveighoffer wrote:
Then we can correctly judge whether the name change is worth
doing. I
don't know that it is. std.uni is not immediately recognizable
as
something else, so it warrants a lookup in
On Tuesday, May 21, 2013 19:14:52 Jacob Carlborg wrote:
On 2013-05-21 19:01, Walter Bright wrote:
I'm conflicted about it!
D will never be good if we're so afraid of breaking changes.
We need to be willing to make breaking changes when we actually need to make
them and avoid them when we
On Tuesday, 21 May 2013 at 18:59:08 UTC, Jacob Carlborg wrote:
I would expect that the system needs to be designed from the
ground up with support for something like internationalization.
There are probably other features were this is true as well.
Of course, although I think
On Tuesday, 21 May 2013 at 18:58:57 UTC, Iain Buclaw wrote:
You can also tell him that D is not in the 101 worst programming
languages (according to SO). :o)
http://stackoverflow.com/questions/961942/what-is-the-worst-programming-language-you-ever-worked-with
You'll note that the first one
On Tue, 21 May 2013 22:44:30 +0200
Jacob Carlborg d...@me.com wrote:
On 2013-05-21 21:47, Nick Sabalausky wrote:
What do you mean by click/scroll through?
I can scroll in a window while having another window selected. I
think I read you had a tool/application for that on Windows.
On 05/21/2013 10:37 AM, Jonathan M Davis wrote:
On Tuesday, May 21, 2013 01:31:36 Timothee Cour wrote:
you can use a property function as a normal function if you have to.
I must've missed that. Do you mean this will become valid?
struct A{
int x_;
@property int x(){return x_;}
}
void
On Tue, 21 May 2013 17:38:15 -0400
Nick Sabalausky seewebsitetocontac...@semitwist.com wrote:
On Tue, 21 May 2013 22:44:30 +0200
Jacob Carlborg d...@me.com wrote:
On 2013-05-21 21:47, Nick Sabalausky wrote:
What do you mean by click/scroll through?
I can scroll in a window
On Tuesday, 21 May 2013 at 16:05:57 UTC, Walter Bright wrote:
I generally agree with Andrei here. People hate it when their
makefiles break. There needs to be an awfully good reason to do
it, not just clean up.
Also,
dmd -man
suffices for long help. There is no reason to have 3
On Tuesday, 21 May 2013 at 18:35:46 UTC, Dicebot wrote:
On Tuesday, 21 May 2013 at 18:29:49 UTC, Walter Bright wrote:
On 5/21/2013 10:04 AM, Jacob Carlborg wrote:
I think the git command line syntax is pretty good and
consistent.
If it is consistent, I have failed to figure out what the
On 5/21/13, Nick Sabalausky seewebsitetocontac...@semitwist.com wrote:
Y'know what we need? This compiler flag:
-unittest=pagkage.name.*
FWIW I work around this by implementing the unit test runner function.
I've mentioned this here:
On Tuesday, 21 May 2013 at 11:23:39 UTC, Regan Heath wrote:
I have a friend, he has heard of D (from me) a fair bit over
the years but never had reason to look into it. He works at a
company which has a culture of showing tech videos during
lunch. So.. I want the best introduction to D video
On Tuesday, 21 May 2013 at 09:45:19 UTC, Timothee Cour wrote:
Abstract:
This DIP seeks to improve dmd and rdmd's command line flags, to
make it
more self-consistent and consistent with other tools (including
other D
compilers), more expandable, avoid existing corner cases, and
better
interact
On Tuesday, 21 May 2013 at 11:33:19 UTC, Kiith-Sa wrote:
On Tuesday, 21 May 2013 at 11:06:44 UTC, Andrej Mitrovic wrote:
On 5/21/13, Adam Wilson flybo...@gmail.com wrote:
Well, it comes down to how you want to render. My preferred
solution
woulbd be a rendering thread running all the time
Oops, sorry for the empty message.
I think the best idea is to stop arguing and just do something.
I recommend trying a minimalist project (at most Clutter sized)
instead of something massive like Qt that's likely never going
to see the light of day. Implement the basics, create a few
On 5/21/2013 2:47 PM, deadalnix wrote:
Also,
dmd -man
suffices for long help. There is no reason to have 3 different help texts.
I generally agree, but -man isn't really where such information is looked for.
That's because it's an innovative improvement. I find it handy myself.
On 2013-05-21 12:31:53 +, Diggory digg...@googlemail.com said:
On Tuesday, 21 May 2013 at 12:12:12 UTC, Jacob Carlborg wrote:
On 2013-05-20 22:40, Diggory wrote:
UI toolkits are a lot of work but they're not as unreasonably big as
everyone seems to be suggesting... I've written a couple
Yes.
On Sun, 19 May 2013 23:18:12 -0700, Jesse Phillips
jesse.k.phillip...@gmail.com wrote:
This is a replacement module for the current std.uni by Dmitry
Olshansky. The std.uni module provides an implementation of fundamental
Unicode algorithms and data structures.
If you would like to see
On 21/05/13 17:24, Jacob Carlborg wrote:
On 2013-05-21 05:32, Tyler Jameson Little wrote:
As for my opinionated ideals (doesn't affect the overall design much):
* no XML (yaml maybe, but XML just isn't user-friendly)
Do people actual code in the markup. Isn't that just for a GUI
building
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