On Wednesday, 18 July 2018 at 15:13:24 UTC, rikki cattermole
wrote:
On 19/07/2018 3:03 AM, Ivan Kazmenko wrote:
That's by DMD32 on Windows. (Sorry, my DMD64 broke after
upgrading Visual Studio to 2017, and I failed to fix it right
now. Anyway, it's not like x86_64 uses a differ
On Wednesday, 18 July 2018 at 14:02:28 UTC, Dominikus Dittes
Scherkl wrote:
On Wednesday, 18 July 2018 at 13:12:05 UTC, Ivan Kazmenko wrote:
Leaving x uninitialized, or using floats, work about the same.
No, floats are a whole lot less slow.
Are they? Locally, I don't see much diffe
on ones
(or they are just lazy). As a result, the developers don't
overuse them.
Ivan Kazmenko.
On Thursday, 5 July 2018 at 14:30:05 UTC, Dukc wrote:
foreach(j, ref piece; cast(int[4][]) a)
{ auto pieceI = j * 4;
static foreach(i; 0 .. piece.length) piece[i] = pieceI + i;
}
Can probably be made even better by designing some template
helper.
Thanks! The cast to an array of int[4]s
On Thursday, 5 July 2018 at 14:05:42 UTC, Seb wrote:
FYI: you can introduce scopes with static foreach to declare
new variables:
for (int i = 0; i < 4 * n; i += 4)
{
static foreach (k; 0..4)
{{
auto idx = i + k
a[idx] += idx;
}}
}
Thanks! The two parentheses trick i
example. Is there any better way? To prevent introducing bugs
when micro-optimizing, I'd like the loop body to remain as
unchanged as it can be.
Ivan Kazmenko.
I want to revisit this issue.
Building 64 bit on Linux, release or debug, is fast. However,
building 64 bit release on Windows 10 is super slow. I have a
cross platform app that uses gtk-d. Today, I updated DMD to
2.079.1 and the gtk-d lib to 3.8.0. When I performed a debug
build on Windows 1
On Wednesday, 14 February 2018 at 00:22:25 UTC, flamencofantasy
wrote:
Maybe these work, not sure;
https://github.com/Rikarin/VulkanizeD
Thanks, I'll check this out.
On Wednesday, 14 February 2018 at 02:40:18 UTC, Mike Parker wrote:
What [does] it mean to say they don't work? Have you reported
any issues? I don't see any in the DerelictVulkan repo. If
something's broken, please report it so it can be fixed.
Derelict-vulkan is Windows only ATM.
I wanted to do some experimentation with Vulkan using D. None of
the projects that I found (derelict-vulkan, d-vulkan and erupted)
work.
Are there D bindings to Vulkan that actually work?
Here's how I get started:
- Install DMD.
- Install Visual Studio Code.
- Add Jan Jurzitza's (webfreak) serve-d and Native Debug plugins
to VSC.
- Get busy.
On Sunday, 7 January 2018 at 17:02:02 UTC, visitor wrote:
It seems a simple underscore "_" as a variable name tells
Dscanner exactly that.
Any number of underscores but underscores only apparently.
That works too. Thanks.
On Sunday, 7 January 2018 at 03:41:18 UTC, SimonN wrote:
Another way would be to have the RAII wrapper in a with
statement, but it produces extra indentation, which you might
not like:
with (MyStruct(100, 200)) {
// code that uses the new clip rectangle
}
-- Simon
This works
On Sunday, 7 January 2018 at 08:46:40 UTC, Basile B. wrote:
More simple is to understand D-Scanner limitations and accept
that warnings are only warnings and that a message doesn't
necessarily mean that there's something to do.
If the output is clogged with warnings then it's more difficult
t
While working with SDL, I found that I kept using the same
pattern over and over:
- Get the current clip rectangle.
- Set a new clip rectangle.
- restore the old clip rectangle on scope (exit).
Instead of writing that code again and again, I wrote a simple
function that returns a struct which r
On Tuesday, 26 December 2017 at 23:58:43 UTC, Walter Bright wrote:
On 12/26/2017 3:41 PM, Ivan Kazmenko wrote:
While exploring quirks of floating-point values, as well as
C/C++/D convenience with them, I stumbled on, in essence, the
following (DMD32 on Windows):
The issue is really with the
I believe that I should call SDL_Quit before my program
terminates. However, some objects may be holding on to SDL
resources and freeing these resources (particularly truetype
resources) causes crashiness if SDL_Quit is called before. Is
there a way to have SDL_Quit (and TTF_Quit) called after
oup, since it's
quirky, and I may have easily missed something important.
Ivan Kazmenko.
On Wednesday, 13 December 2017 at 13:54:28 UTC, Martin Drašar
wrote:
Dne 13.12.2017 v 4:03 Ivan Trombley via Digitalmars-d napsal(a):
On Wednesday, 13 December 2017 at 01:44:33 UTC, Dmitry wrote:
On Tuesday, 12 December 2017 at 23:28:23 UTC, Ivan Trombley
wrote:
Here's the code that pro
Here's a page that describes the issue:
http://ssp.impulsetrain.com/gamma-premult.html
On Wednesday, 13 December 2017 at 01:44:33 UTC, Dmitry wrote:
On Tuesday, 12 December 2017 at 23:28:23 UTC, Ivan Trombley
wrote:
Here's the code that produces the correct results (exactly the
same as GIMP):
Share images you used, please.
Background image:
http://a4.pbase.com/o10/09/605
GIMP 2.9, that is.
On Tuesday, 12 December 2017 at 07:12:07 UTC, Dmitry wrote:
On Tuesday, 12 December 2017 at 06:27:30 UTC, Ivan Trombley
wrote:
This isn't a scaling problem (which is totally solved by
Scaling is not a prerequisite for this problem.
pre-multiplying the alpha with the colors BTW). This
On Tuesday, 12 December 2017 at 03:34:51 UTC, Dmitry wrote:
On Tuesday, 12 December 2017 at 03:32:05 UTC, Ivan Trombley
wrote:
It turns out that it's an issue with the color channels being
in sRGB color space and the alpha channel being linear. I
verified this by doing a software blend o
It turns out that it's an issue with the color channels being in
sRGB color space and the alpha channel being linear. I verified
this by doing a software blend of the images and then doing
another software blend using gamma corrected values.
There's a setting in opengl to correct for it,
glEn
On Monday, 11 December 2017 at 07:04:19 UTC, Mike Parker wrote:
On Monday, 11 December 2017 at 04:57:44 UTC, Ivan Trombley
wrote:
Any SDL experts out there that can give me a clue?
I've used SDL quite a bit, but can't help with your specific
problem. However, I suggest you try t
Experimenting with compositing images in SDL2, I get a dark edge
around my textures. In the image below, you can see the top
example where I composite the cyan image on top of the
blue/magenta image looks correct but the bottom example, which is
done using SDL_RenderCopy is not correct.
http:
There are issues with using "--build-mode=singleFile --parallel".
On Windows I get errors saying that it can't write out some
intermediate files (it looks like the file names may be too long
for Windows) and on Linux, it makes the executable at least 3 MB
larger in release mode. Also, it doesn'
On Saturday, 2 December 2017 at 23:26:20 UTC, Ivan Trombley wrote:
On Saturday, 2 December 2017 at 14:34:58 UTC, Arek wrote:
You can try `dub build --build-mode=single-file --parallel`.
It will execute separate instance of compiler for each source
file. If --parallel is given, dub will launch
On Saturday, 2 December 2017 at 14:34:58 UTC, Arek wrote:
You can try `dub build --build-mode=single-file --parallel`. It
will execute separate instance of compiler for each source
file. If --parallel is given, dub will launch several instances
of dmd in parallel.
I get the error:
Error pro
On Saturday, 2 December 2017 at 03:08:10 UTC, rjframe wrote:
There is a --parallel flag: `dub build --parallel`.
The help string says it "Runs multiple compiler instances in
parallel, if possible."
Thanks, I'll give that a try. After an hour, I pressed CTRL+C,
shut it down and went home.
When DUB bulds the gtk-d library, it takes a long time. This is
mostly because it's only using one processor. It hasn't been such
a big deal on Linux but I'm building my app on Windows right now
and it been building gtk-d for the last half hour! Is there any
way to make DUB use more processors?
Figured it out. I was initializing some member strings where they
were declared in a class. I just needed to move that
initialization to the constructor.
On Thursday, 30 November 2017 at 00:50:35 UTC, Gerald wrote:
On Tuesday, 28 November 2017 at 07:39:19 UTC, Ivan Trombley
wrote:
On Sunday, 24 January 2016 at 19:18:28 UTC, Gerald wrote:
On Monday, 18 January 2016 at 09:04:48 UTC, Luis wrote:
Please, write a HowTo some where. GtkD lack of
On Sunday, 24 January 2016 at 19:18:28 UTC, Gerald wrote:
On Monday, 18 January 2016 at 09:04:48 UTC, Luis wrote:
Please, write a HowTo some where. GtkD lack of documentation
it's very anoying.
I've gotten this going with Terminix and posted some
information what it took to get it going here:
t.
As std.algorithm's strip is more generic, it cannot assume what's
the "whitespace" to be stripped, so it's not callable without
explicitly specifying what to strip.
I've experienced this too, and it's really a bit confusing the
first time it happens.
Ivan Kazmenko.
On Sunday, 14 May 2017 at 21:01:37 UTC, Basile B. wrote:
On Sunday, 14 May 2017 at 20:23:17 UTC, Ivan Trombley wrote:
When I build C++ projects using make, I can specify how many
processes I want to use (-j). This keeps the processors full
and happy and greatly reduces the overall build time
When I build C++ projects using make, I can specify how many
processes I want to use (-j). This keeps the processors full and
happy and greatly reduces the overall build time. Does DUB have a
similar way of compiling each file in it's own process or thread?
On Tuesday, 2 May 2017 at 10:35:46 UTC, Ivan Kazmenko wrote:
I hope some part of the idea is still salvageable.
For example, what if we put the intervals in a queue instead of
a stack?
I tried to implement a similar approach, but instead of a queue
or a stack, I used a random-access array of
ageable.
For example, what if we put the intervals in a queue instead of a
stack?
Ivan Kazmenko.
memory used will be O(n/m) too. I can put together an
example implementation if this best satisfies your requirements.
Ivan Kazmenko.
scape purity), but perhaps may be applied beyond
simple debugging and profiling.
Ivan Kazmenko.
ke it possible to use for game logic
scripts, too. But considering the points above, it still won't
necessarily be a good idea.
Some of the top games use Python (Civilization IV) and Lua (World
of Warcraft, Far Cry, SimCity 4) for scripting.
Ivan Kazmenko.
On Tuesday, 1 November 2016 at 22:13:29 UTC, e-y-e wrote:
On Tuesday, 1 November 2016 at 22:09:50 UTC, e-y-e wrote:
On Tuesday, 1 November 2016 at 22:06:36 UTC, Ivan Kazmenko
wrote:
...
damn, that was a typo [cumulativeFold -> cumulativeSum]
similarly, in the first para, cumulativeSum!
On Tuesday, 1 November 2016 at 21:52:40 UTC, e-y-e wrote:
I'd like to propose the function cumulativeFold as a new
addition to std.algorithm.iteration. I have already opened a
pull request [1] for this addition so the full implementation
is available there. The function signatures are:
DMD 2.
don't realize, why do static arrays have this size limit on them?
Heh, I'm the OP of the 2006 thread. Ten years passed, and I've
learned to use dynamic arrays in D with negligible loss of
performance most of the time. But of course I'd still like to
have no such arti
ready support quite a few
languages but not D (among what I've seen, HackerEarth and
CodeFights sites come to mind), one could have more success in
persuading them to include a D compiler as well. When many
languages are already onboard, adding another one is more likely
to be strai
like:
version (debug_mem) {do something memory wise}
version (debug_see) {write a message to console}
In my opinion, saving a few characters here does not get anywhere
near a good reason to add language complexity.
Ivan Kazmenko.
On Tuesday, 3 May 2016 at 04:24:37 UTC, Adam D. Ruppe wrote:
But I'm really curious what the gendered aspect turns out as. I
suspect the effect, if it indeed exists, would be strongly tied
to the oft-repeated lie that "girls aren't good at math" - math
famously uses a lot of symbols, so that as
On Thursday, 21 April 2016 at 10:57:12 UTC, Ivan Kazmenko wrote:
Humm, when I searched whether it should work, I only found a
reassuring post by Walter[1] almost a year ago. The issue
tracker does not seem to contain an entry either. Perhaps I
should create one, then.
[1] http
On Thursday, 21 April 2016 at 09:23:26 UTC, tcak wrote:
I'm trying to use DMD option "-profile=gc".
You are using "spawn". So it is a multithreaded program.
-profile=gc doesn't work with multithreadd programs. Always
creates problems.
Humm, when I searched whether it should work, I only fo
On Wednesday, 20 April 2016 at 22:27:36 UTC, Ivan Kazmenko wrote:
I'm trying to use DMD option "-profile=gc". With this option,
the following simple program crashes with 2.071.0 down to
2.069.0 but still works on 2.068.2. The command line is "dmd
-g -profile=gc p
guarantees that the spawned thread finishes
before the main thread, but the third example, also crashing,
seems to contradict that:
-prfail3.d-
import std.concurrency;
void someWork () {auto x = [1];}
void main () {
spawnLinked (&someWork);
try {receive ((int) {});}
catch (LinkTerminated o) {}
}
-
Ivan Kazmenko.
front page of
dlang.org as well? It could fit under Contribute, or maybe a
separate section closer to the top.
Ivan Kazmenko.
On Saturday, 6 February 2016 at 07:06:27 UTC, Ivan Kazmenko wrote:
On Saturday, 6 February 2016 at 00:59:17 UTC, Andrei
Alexandrescu wrote:
On 02/05/2016 06:36 AM, Ivan Kazmenko wrote:
Another interesting task would be to make the function
stable, but I don't see how it is possible with
On Saturday, 6 February 2016 at 00:59:17 UTC, Andrei Alexandrescu
wrote:
On 02/05/2016 06:36 AM, Ivan Kazmenko wrote:
Another interesting task would be to make the function stable,
but I don't see how it is possible with such flat structure.
Under what circumstances isn't you
< b[4]);
enforce (equal (b, c));
}
while (nextPermutation (a));
}
-
Another interesting task would be to make the function stable,
but I don't see how it is possible with such flat structure.
Ivan Kazmenko.
On Friday, 29 January 2016 at 22:47:44 UTC, Andrei Alexandrescu
wrote:
http://dpaste.dzfl.pl/05a82699acc8
While thinking of MoM and the core reasons of its being slow
(adds nice structure to its input and then "forgets" most of it
when recursing), I stumbled upon a different algorithm. It's
m
On Thursday, 21 January 2016 at 12:17:26 UTC, default0 wrote:
On Thursday, 21 January 2016 at 02:36:05 UTC, Ivan Kazmenko
wrote:
An alternative would be to define min(one argument) to just be
that argument. That would be consistent with what we have
now, but violates the principle of least
On Thursday, 21 January 2016 at 01:11:19 UTC, Andrei Alexandrescu
wrote:
On 01/20/2016 04:22 PM, Ivan Kazmenko wrote:
1. The minimum or maximum element itself. I write it as
a.minPos.front. That's almost fine, but maybe there is a more
expressive way?
Sadly, no. I'm very willing
e make things a bit more clear. Don't
know how much of a justification that is.
Ivan Kazmenko.
On Tuesday, 19 January 2016 at 13:52:08 UTC, Andrei Alexandrescu
wrote:
On 01/18/2016 09:21 PM, Ivan Kazmenko wrote:
Do you think sort and topN would be attackable if they used a
per-process-seeded RNG as per Xinok's idea? -- Andrei
Yes, but with a little interactivity (not generatin
.
At the very least, googling for "median of medians in practice"
and such yields the tag wiki from StackOverflow.com: "The
constant factor in the O(n) is large, and the algorithm is not
commonly used in practice.".
Ivan Kazmenko.
ardless of whether n is close to the
edge.
Ivan Kazmenko.
theoretical standpoint (not taking current D purity rules
into account), I'd say using a pointer (which may be modified by
GC) is as pure as just allowing a static RNG (a global one, or
even another instance dedicated specifically to sort/topN).
Ivan Kazmenko.
On Monday, 18 January 2016 at 23:18:03 UTC, Ilya wrote:
A RNGs don't improve worst case. It only changes an permutation
for worst case. --Ilya
Still, use of RNG makes it impossible to construct the worst case
beforehand, once and for all. In that sense, this is a
regression.
On Monday, 18 January 2016 at 12:00:10 UTC, Ivan Kazmenko wrote:
Here goes the test which shows quadratic behavior for the new
version:
http://dpaste.dzfl.pl/e4b3bc26c3cf
(dpaste kills the slow code before it completes the task)
Correction: this is the result of removing a uniform call in
On Monday, 18 January 2016 at 12:00:10 UTC, Ivan Kazmenko wrote:
On Sunday, 17 January 2016 at 22:20:30 UTC, Andrei Alexandrescu
wrote:
All - let me know how things can be further improved. Thx!
Here goes the test which shows quadratic behavior for the new
version:
http://dpaste.dzfl.pl
On Sunday, 17 January 2016 at 22:20:30 UTC, Andrei Alexandrescu
wrote:
On 01/17/2016 03:32 PM, Ivan Kazmenko wrote:
Here is a more verbose version.
OK, very nice. Thanks! I've modified topN to work as follows.
In a loop:
* If nth <= r.length / log2(r.length)^^2 (or is similarly c
On Sunday, 17 January 2016 at 16:06:31 UTC, Andrei Alexandrescu
wrote:
On 01/17/2016 06:41 AM, Ivan Kazmenko wrote:
The average case is O(n + (k log n log k)) for small enough k.
So, any k
below roughly n / log^2 (n) makes the second summand less than
the first.
I don't understand ho
faster for k close to boundary
and special inputs). So, provide the default but let the user
choose.
Ivan Kazmenko.
On Sunday, 17 January 2016 at 03:26:54 UTC, Andrei Alexandrescu
wrote:
On 1/16/16 9:37 PM, Timon Gehr wrote:
Ivan's analysis suggests that even something significantly
larger, like
n/log(n)² might work as an upper bound for k.
I'm not clear on how you got to that boundary. There are a few
im
On Saturday, 16 January 2016 at 15:25:50 UTC, Andrei Alexandrescu
wrote:
3. At the end, swap the largest in the heap with the 10th and
you're done!
And why this? Do we additionally require the k-th element to
arrive exactly on k-th place?
On Saturday, 16 January 2016 at 15:25:50 UTC, Andrei Alexandrescu
wrote:
That's quite a bit of work, so 3934 uses an alternate strategy
for finding the smallest 10:
1. Organize the first 11 elements into a max heap
2. Scan all other elements progressively. Whenever an element
is found that is
On Wednesday, 13 January 2016 at 03:38:45 UTC, Andrei
Alexandrescu wrote:
I tried a static rng but found out that pure functions call
sort(). Overall I'm not that worried about attacks on sort().
So, sort() is still Introsort (O(n log n) worst case), but topN()
can show quadratic performance?
On Friday, 21 August 2015 at 01:29:12 UTC, H. S. Teoh wrote:
On Fri, Aug 21, 2015 at 01:20:25AM +, jmh530 via
Digitalmars-d wrote:
On Friday, 21 August 2015 at 00:00:09 UTC, H. S. Teoh wrote:
The gdc version, by contrast, inlines *everything*,
This could be why I've observed performance
On Tuesday, 18 August 2015 at 23:30:26 UTC, Walter Bright wrote:
On 8/18/2015 4:05 PM, H. S. Teoh via Digitalmars-d wrote:
Maybe when I get some free time this week, I could look at the
disassembly of one of my programs again to give some specific
examples.
Please do.
Sorry to repeat myself
On Tuesday, 18 August 2015 at 10:45:49 UTC, Walter Bright wrote:
...
3. data flow analysis optimizations like constant propagation,
dead code elimination, register allocation, loop invariants,
etc.
Modern compilers (including dmd) do all three.
So if you're comparing code generated by dmd/gd
Correct me if I'm wrong, but it seems that the GC is unaware of any memory
coming from an allocator (unless it's a GCAllocator, of course), so it won't
scan it. If that's the case, that's bound to cause problems if T has
indirections.
On Thu, Jun 18, 2015 at 11:32:05PM +, Andrei Alexandrescu w
On Fri, Jun 19, 2015 at 06:36:26AM -0700, Andrei Alexandrescu wrote:
> On 6/19/15 4:51 AM, Ivan Timokhin wrote:
> > 2. Only dynamic allocator customisation is supported (unlike C++
> > containers). Is
> > this deliberate?
>
> Yes; I think C++'s approach to all
On Fri, Jun 19, 2015 at 01:49:14PM +, Jonathan M Davis wrote:
> On Friday, 19 June 2015 at 13:36:22 UTC, Andrei Alexandrescu
> wrote:
> >> 3. Shouldn't `front` functions be const?
> >
> > Good point. Made const.
>
> That's not necessarily a good idea. What if the element type
> can't even be
A couple of thoughts:
1. It seems that an allocator is a public field of SList. Should it be so? What
happens if someone changes an allocator while the list holds nodes allocated
with the old one?
2. Only dynamic allocator customisation is supported (unlike C++ containers). Is
this deliberate?
3
On Thu, Jun 04, 2015 at 07:24:47AM +, Liran Zvibel wrote:
> If you can come up with another programming model that leverages
> fibers (and is popular), and moving fibers between threads makes
> sense in that model, then I think the discussion should be how
> stronger that other model is with fi
f containers (say, N operations with a container), and if
integrity checks are enabled at this time, it totals to N^2
trivial operations which may not be feasible.
Ivan Kazmenko.
don't see whether it fits the larger picture, but still
think it's worth to consider.
Ivan Kazmenko.
On Monday, 27 April 2015 at 15:29:05 UTC, Steven Schveighoffer
wrote:
On 4/27/15 10:30 AM, Ivan Kazmenko wrote:
On Monday, 27 April 2015 at 11:30:04 UTC, Steven Schveighoffer
wrote:
The problem is as follows:
1. Unit tests for some library are written for that library.
They are
written to
bug = RBDoChecks;" line. This looks
inconsistent.
For RedBlackTree, compile the following with or without -unittest
option and run for a visible difference in speed (runs
momentarily or for a few seconds):
-
import std.container;
void main() {
auto t = redBlackTree!int;
foreach (i; 0..3000) t.insert(i);
}
-
Ivan Kazmenko.
worth noting, the best place for such questions in D.learn
group:
http://forum.dlang.org/group/digitalmars.D.learn
Ivan Kazmenko.
Excuse me if I miss something obvious, but:
void main()
{
auto arr = RCArray!int([0]);
foo(arr, arr[0]);
}
void foo(ref RCArray!int arr, ref int val)
{
{
auto copy = arr; //arr's (and copy's) reference counts are both 2
arr = RCA
On Wed, Feb 25, 2015 at 08:06:48AM -0800, Andrei Alexandrescu wrote:
> On 2/25/15 1:58 AM, Ivan Timokhin wrote:
> > Oh. So, whenever you pass a reference-counted slice around, you need to do
> > it with the full inc/dec protocol, which, as Walter has mentioned several
> > ti
Andrei Alexandrescu wrote:
> On 2/24/15 1:33 PM, Ivan Timokhin wrote:
>> Is there any plan to allow safe conversions to T[] (in restricted
>> circumstances, of course)?
>
> We'd want to avoid it because that would necessitate the whole "scope"
> parapher
Andrei Alexandrescu wrote:
> I modified Walter's sample code to this:
> http://dpaste.dzfl.pl/f3d854feede9. It uses malloc for both the array
> and the reference count, and also uses @trusted minimally. I inserted
> assert()s here and there to clarify the workings. Nothing big except for
> the car
19.01.2015 04:42, Adam D. Ruppe пишет:
Anyone like to do a quick proofread of the next edition of This Week in D?
http://arsdnet.net/this-week-in-d/jan-18.html
Do NOT post this publically yet - it is just a draft, I want to do the
broad public release/announcement either later tonight or first
On Wednesday, 10 December 2014 at 10:59:17 UTC, ketmar via
Digitalmars-d wrote:
> that is absolutely nonsense, you *CAN'T* "recover" from
> invalid code.
> that is the fact. fact: Earth is not a sphere. fact: you
> can't
> automatically recover from invalid code.
That sounds much like an opini
On Wednesday, 10 December 2014 at 02:15:04 UTC, ketmar via
Digitalmars-d wrote:
On Tue, 09 Dec 2014 17:28:15 +
Ivan Kazmenko via Digitalmars-d
wrote:
A well-designed language allows to recover from errors with
good probability
if compiler can recover from error, it should not report the
On Tuesday, 9 December 2014 at 03:14:23 UTC, ketmar via
Digitalmars-d wrote:
somehow Walter can't accept that after emiting the first error
compiler
is in undefined state, and trying to pretend that it is in
well-defined
state or guess what well-defined state must be is a nonsense.
A well-des
On Monday, 8 December 2014 at 14:31:50 UTC, ketmar via
Digitalmars-d wrote:
On Mon, 08 Dec 2014 13:49:30 +
Ivan Kazmenko via Digitalmars-d
wrote:
Personally, when I face the need for a size_t, I usually can
(and do) use auto instead. And even if I have to spell it, I
don't care too
On Monday, 8 December 2014 at 08:46:49 UTC, bearophile wrote:
Freddy:
Why not keep size_t implictly convertable but disallow it for
usize.
This is an interesting idea. (But the name "uword" seems
better).
The char, wchar (word char) and dchar (double word char) types
seem to disagree. Th
04.10.2014 21:01, Ivan Timokhin пишет:
04.10.2014 17:38, "Marc =?UTF-8?B?U2Now7x0eiI=?= " пишет:
I think the key is in separating the scope attribute and the owner. The
former needs to be part of the type, the latter doesn't. In this vein,
it's probably a good idea to restr
04.10.2014 17:38, "Marc =?UTF-8?B?U2Now7x0eiI=?= " пишет:
On Friday, 3 October 2014 at 19:08:10 UTC, Ivan Timokhin wrote:
29.09.2014 18:17, "Marc =?UTF-8?B?U2Now7x0eiI=?= "
пишет:
...
Now, an idea that I have is that bare scope should be just a syntactic
sugar for self-owned
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