On Tuesday, 21 October 2014 at 09:07:04 UTC, ROOAR wrote:
This issue sure does seem to crop up in GC world, wonder why.
Because it's more commercially successful that way.
That company with $2.5 billion can't find competent Java
engineers lolz!
Or they don't fix problems, which didn't
On Friday, 24 October 2014 at 07:42:16 UTC, Kagamin wrote:
On Tuesday, 21 October 2014 at 09:07:04 UTC, ROOAR wrote:
That company with $2.5 billion can't find competent Java
engineers lolz!
Or they don't fix problems, which didn't appear.
That. Minecraft was never expected to be that big.
On Tuesday, 21 October 2014 at 21:33:43 UTC, Paulo Pinto wrote:
Well, some JIT compilers do stack allocation via escape
analysis, which you can check with something like JITWatch.
For first class support, it is planned for Java 9, but it might
only really come in Java 10.
--
Paulo
I'm
Eh. All I know is, this version that allegedly has framerates in
the territory of 10ish, runs at 200+ for me on seven year old
hardware, and I know others with the same experience. Something
else is a contributor.
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
https://www.reddit.com/r/programming/comments/2jsrif/optifine_dev_minecraft_18_has_so_many_performance/
Take
On Tue, 21 Oct 2014 07:18:26 +
ROOAR via Digitalmars-d digitalmars-d@puremagic.com wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
Maybe the biggest and the ugliest problem is the memory
allocation. Currently the game allocates (and throws away
immediately) 50 MB/sec when standing still and up to 200 MB/sec
when moving. That is just crazy.
Wonder how much better that would be if Java had proper value
types. The idea of
wow! you are the man! you are the savior! sorry, my Guru, can't
write
to you anymore: i need to remove GC from all my projects!
I know! It is great being me!
I had to do it, D forum was putting me to sleep with its
discussion of Postblits and environmental errors. Phfff like
those matter.
On Tue, 21 Oct 2014 07:44:09 +
ROOAR via Digitalmars-d digitalmars-d@puremagic.com wrote:
I had to do it, D forum was putting me to sleep with its
discussion of Postblits and environmental errors. Phfff like
those matter.
yeah, this was... refreshing morning. ;-)
signature.asc
On Tuesday, 21 October 2014 at 07:37:06 UTC, Kapps wrote:
Currently the game allocates (and throws away immediately) 50
MB/sec when standing still and up to 200 MB/sec when moving.
That is just crazy.
In D this rate of allocation would make GC take 100% of CPU time.
The fact that Java
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
I could quote the entire post, but the bottom line is: this
issue has nothing to do with the GC. Crappy code is crappy
code. So your OP is just pointless troll.
This issue sure does seem to crop up in GC world, wonder why. Oh
well.
That company with $2.5 billion can't find competent
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner wrote:
Crazy idea: reach pleayerbase of Minecraft. Hit the same
problem with D. Sell it to Microsoft for 2.5B$. Use the money
to support D's @nogc ;]
Great plan! Make a DIP! or:
1. mobile chat for Africa, sell to Google for $4B.
2.
On Tuesday, 21 October 2014 at 07:18:28 UTC, ROOAR wrote:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
On Tuesday, 21 October 2014 at 09:07:04 UTC, ROOAR wrote:
I could quote the entire post, but the bottom line is: this
issue has nothing to do with the GC. Crappy code is crappy
code. So your OP is just pointless troll.
This issue sure does seem to crop up in GC world, wonder why.
Oh well.
Part of my work is to teach people to use tools like VisualVM,
What is this VisualVM you speak of! Off I go!!
Application Developer:... take thread dumps, browse heap dumps
It describes Java perfectly.
Also, the issue of memory leak and core dumps seem to only
appear when you use a
On Tuesday, 21 October 2014 at 09:37:32 UTC, Ola Fosheim Grøstad
wrote:
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner
wrote:
Crazy idea: reach pleayerbase of Minecraft. Hit the same
problem with D. Sell it to Microsoft for 2.5B$. Use the money
to support D's @nogc ;]
Great plan!
On 21/10/2014 10:37 p.m., Ola Fosheim Grøstad
ola.fosheim.grostad+dl...@gmail.com wrote:
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner wrote:
Crazy idea: reach pleayerbase of Minecraft. Hit the same problem with
D. Sell it to Microsoft for 2.5B$. Use the money to support D's @nogc
On Tuesday, 21 October 2014 at 10:15:45 UTC, Rikki Cattermole
wrote:
On 21/10/2014 10:37 p.m., Ola Fosheim Grøstad
ola.fosheim.grostad+dl...@gmail.com wrote:
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner
wrote:
Crazy idea: reach pleayerbase of Minecraft. Hit the same
problem with
3. Cobol to D converter, sell to banks for $16B.
I'll just put this right here.
https://github.com/rikkimax/Dobol
Why? Wait why? Also Cobol looks horrid. Why is it all caps.
On Tuesday, 21 October 2014 at 10:25:42 UTC, ROOAR wrote:
Also Cobol looks horrid. Why is it all caps.
You're kind of new to this legacy thing, aren't you? ;)
-Wyatt
Am Tue, 21 Oct 2014 07:18:26 +
schrieb ROOAR youwa...@yahoo.com:
So the latest Minecraft apparently runs really really poorly
because of the GC.
And it is running on Java desktop. The supposedly fast GC of
Java can't handle the game anymore--
On 21/10/2014 11:25 p.m., ROOAR wrote:
3. Cobol to D converter, sell to banks for $16B.
I'll just put this right here.
https://github.com/rikkimax/Dobol
Why? Wait why? Also Cobol looks horrid. Why is it all caps.
Last semester I had an assignment to port some COBOL code to Python.
So
On 21/10/2014 11:24 p.m., Szymon Gatner wrote:
On Tuesday, 21 October 2014 at 10:15:45 UTC, Rikki Cattermole wrote:
On 21/10/2014 10:37 p.m., Ola Fosheim Grøstad
ola.fosheim.grostad+dl...@gmail.com wrote:
On Tuesday, 21 October 2014 at 09:14:00 UTC, Szymon Gatner wrote:
Crazy idea: reach
On 10/21/14, 2:47 AM, monarch_dodra wrote:
Hurp, I wonder why GC issues only appear with application that use a GC.
Hurp-a-durp.
Also, the issue of memory leak and core dumps seem to only appear when
you use a systems language. How crazy is that?
Happily with a little work D allows you to
On Tuesday, 21 October 2014 at 15:23:11 UTC, David Gileadi wrote:
On 10/21/14, 2:47 AM, monarch_dodra wrote:
Hurp, I wonder why GC issues only appear with application that
use a GC.
Hurp-a-durp.
Also, the issue of memory leak and core dumps seem to only
appear when
you use a systems
On Tuesday, 21 October 2014 at 16:08:41 UTC, Israel wrote:
On Tuesday, 21 October 2014 at 15:23:11 UTC, David Gileadi
wrote:
On 10/21/14, 2:47 AM, monarch_dodra wrote:
Hurp, I wonder why GC issues only appear with application
that use a GC.
Hurp-a-durp.
Also, the issue of memory leak and
On Tue, 21 Oct 2014 16:16:17 +
Francesco Cattoglio via Digitalmars-d digitalmars-d@puremagic.com
wrote:
More likely: to give you the ability to shoot yourself in the
foot both with a GC and without it. ;)
wow! so i'll be able shoot away my foot and GC will collect it!
signature.asc
On Tuesday, 21 October 2014 at 16:25:06 UTC, ketmar via
Digitalmars-d wrote:
On Tue, 21 Oct 2014 16:16:17 +
Francesco Cattoglio via Digitalmars-d
digitalmars-d@puremagic.com
wrote:
More likely: to give you the ability to shoot yourself in the
foot both with a GC and without it. ;)
wow!
On Tuesday, 21 October 2014 at 10:15:45 UTC, Rikki Cattermole
wrote:
I'll just put this right here.
https://github.com/rikkimax/Dobol
Haha! :-D Cool, or should I say Dool? «Dobol, enjoy the future of
the past!»
Banks are having trouble finding Cobol programmers. I'm
considering learning
On Tuesday, 21 October 2014 at 07:37:06 UTC, Kapps wrote:
Maybe the biggest and the ugliest problem is the memory
allocation. Currently the game allocates (and throws away
immediately) 50 MB/sec when standing still and up to 200 MB/sec
when moving. That is just crazy.
Wonder how much better
On Tuesday, 21 October 2014 at 07:37:06 UTC, Kapps wrote:
Maybe the biggest and the ugliest problem is the memory
allocation. Currently the game allocates (and throws away
immediately) 50 MB/sec when standing still and up to 200 MB/sec
when moving. That is just crazy.
Wonder how much better
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