On Thursday, 20 December 2012 at 05:29:46 UTC, Andrei
Alexandrescu wrote:
Vote up!
http://www.reddit.com/r/programming/comments/155ivw/three_optimization_tips_for_c_video/
Andrei
Almost 2 years ago, I stumbled across your book at a BarnesNobel
and began my journey with D. It turns out its
This is the first release of ICE, a small game project I'm
working on at the university.
ICE is a vertical shoot-em-up created with moddability in mind.
Its gameplay resembles games like Tyrian and Raptor: Call of the
Shadows.
There's still a lot of work to do (moddability is there but no
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm working on at
the university.
ICE is a vertical shoot-em-up created with moddability in mind. Its
gameplay resembles games like Tyrian and Raptor: Call of the Shadows.
Cool, but where is the Mac OS
On Thursday, 20 December 2012 at 19:24:40 UTC, Jacob Carlborg
wrote:
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm
working on at
the university.
ICE is a vertical shoot-em-up created with moddability in
mind. Its
gameplay resembles games like
On Thursday, 20 December 2012 at 18:41:13 UTC, Kiith-Sa wrote:
Comments/criticism welcome (I've worked on a few toy game
projects, but this is
the first one that actually had a release; there are likely
many beginner
errors).
Hi,
If you are making a shoot-em-up (especially horizontal or
On Thursday, 20 December 2012 at 20:18:42 UTC, ponce wrote:
On Thursday, 20 December 2012 at 18:41:13 UTC, Kiith-Sa wrote:
Comments/criticism welcome (I've worked on a few toy game
projects, but this is
the first one that actually had a release; there are likely
many beginner
errors).
Hi,
On Thursday, 20 December 2012 at 20:40:35 UTC, Kiith-Sa wrote:
However, what's the issue with a health bar? Most shoot-em-ups
I play
have one (and I'm not making a one-hit-you're-dead game.)
Is health bar undesirable because it obstructs the view?
(i.e. would a different way of showing
On Thursday, 20 December 2012 at 18:41:13 UTC, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm
working on at the university.
ICE is a vertical shoot-em-up created with moddability in mind.
Its gameplay resembles games like Tyrian and Raptor: Call of
the Shadows.
Did you do something special about the GC?
Does it run at all or do you somehow pool your objects?
Kind Regards
Benjamin Thaut
To clarify: yes, GC runs all the time. It doesn't have a whole
lot to collect, though. It'd be inconvenient to disable it as I
use stuff like closures for
GUI, etc.
On Thursday, 20 December 2012 at 22:45:10 UTC, Benjamin Thaut
wrote:
Did you do something special about the GC?
Does it run at all or do you somehow pool your objects?
Kind Regards
Benjamin Thaut
I do use the GC; however, in general, I avoid using it for
anything
that gets called very
Am 21.12.2012 00:07, schrieb Kiith-Sa: To clarify: yes, GC runs all the
time. It doesn't have a whole lot to
collect, though. It'd be inconvenient to disable it as I use stuff like
closures for
GUI, etc.
It is nice to hear that leaving the GC enabled did work out for you.
But basically is
On Thursday, 20 December 2012 at 23:15:39 UTC, Benjamin Thaut
wrote:
Am 21.12.2012 00:07, schrieb Kiith-Sa: To clarify: yes, GC
runs all the time. It doesn't have a whole lot to
collect, though. It'd be inconvenient to disable it as I use
stuff like
closures for
GUI, etc.
It is nice to hear
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm working on at
the university.
ICE is a vertical shoot-em-up created with moddability in mind. Its
gameplay resembles games like Tyrian and Raptor: Call of the Shadows.
I've compiled the game on Mac
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