Andrei Alexandrescu wrote:
dsimcha wrote:
Again, code:
http://dsource.org/projects/scrapple/browser/trunk/parallelFuture/parallelFuture.d
Docs:
http://cis.jhu.edu/~dsimcha/parallelFuture.html
What license is the library under?
Andrei
Boost. I suppose you didn't want to look at the
grauzone wrote:
Is there any real reason for all those mixins?
which ones?
All used by the user. That would be Serializable and SerializableRecuring.
Also, what is curing in this context, and why would you need to do it
multiple times?
Leandro Lucarella wrote:
Walter Bright, el 12 de mayo a las 09:40 me escribiste:
Tomas Lindquist Olsen wrote:
Is there a reason for the missing announcement ?
Yes, I sent it to people who'd asked for a prerelease so they could
check their builds against it.
I think a better way to do
Simen Kjaeraas wrote:
On Mon, 04 May 2009 20:47:10 +0200, Sean Kelly s...@invisibleduck.org
wrote:
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s
article
I don't agree. I think there is much more at work here. Slides are
limited in size and text content simply because
Moritz Warning wrote:
Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
The original code by Kenta Cho was ported to use Tango and Derelict.
This made it possible to create binaries for different platforms
and is what this 0.4 release is about.
The code was also put on
Walter Bright wrote:
Georg Wrede wrote:
Walter Bright wrote:
Lutger wrote:
what the hell...this code can't be human.
I was replaced by Colossus years ago.
Michael A. Jackson wouldn't approve 1175 gotos in 113 files.
I see I was being too obscure.
See Colossus, the Forbin Project
BCS wrote:
I guess if you
really hate having it not kill the app then the program could just not
/have/ a x button.
Your window manager does not support such windows.
Andrei Alexandrescu wrote:
Yes. The way it should be is not with sink, but with the standard output
iterator method put().
void streamOut(T, R)(T object, R range)
{
foreach(x; a) range.put(x);
range.put(b);
range.put(c);
}
// object.d
class Object
{
void streamOut(R)(R
Georg Wrede wrote:
Walter Bright wrote:
I'm off to speak at it!
http://accu.org/index.php/conferences/accu_conference_2009/accu2009_speakers
Next time you come over to the Old World, why not fly back a day later.
Then a few of us might get together. A mini D-meeting wouldn't hurt. It
Hello everyone,
I have created TypeInfoEx, a clone of Jascha Wetzel's ClassInfoEx.
Quick info:
Support: D2 / Phobos
License: any license that is used by Phobos or Tango
Status: alpha at best
Download: svn co http://felt-project.org/reflect/trunk
Bugs:
- The type 'real' is not supported. (fst
Nick Sabalausky wrote:
Lars Ivar Igesund larsi...@igesund.net wrote in message
news:gqkpm7$2ci...@digitalmars.com...
The CSS and DDoc macro's are in SVN, I think most of what you mention can
be
fixed via that so feel free to suggest patches. A note on fonts; I think
none are currently
torhu wrote:
Since there's still some interest in this project, I'm making a release.
DAllegro enables the use of Allegro 4.2.2 with the D programming
language. Allegro is a game programming library written in C.
Project page: http://www.dsource.org/projects/dallegro
Downloads:
Jarrett Billingsley wrote:
On Sat, Mar 21, 2009 at 7:23 PM, Saaa em...@needmail.com wrote:
Poseidon has 7 (custom) groups of keywords which have different colours.
eg. import=orange, static=green, void=blue, this=purple
To me it makes source much easier to navigate.
Honestly I don't know how
Frank Benoit wrote:
Now there is the new hg repository for DWT2.
DWT2 is like dwt-win/linux/addons, but the folders are organized in the
original directory structure of the Eclipse sources. This also means the
packages are again like the original.
DWT.CENTER =
SWT.CENTER
torhu wrote:
On 21.03.2009 14:08, Christopher Wright wrote:
Frank Benoit wrote:
Now there is the new hg repository for DWT2.
DWT2 is like dwt-win/linux/addons, but the folders are organized in the
original directory structure of the Eclipse sources. This also means
the
packages
bearophile wrote:
Christopher Wright:
Having other testing frameworks/tools for D is good. There are many kinds of
testing, and the built-in one isn't supposed to implement them all.
Regarding the issues of unit testing with unittest{}, I think the built-in
unittesting has to be improved
Hi all,
I've released a new version of dunit, r247. (I have finally decided on
subversion revision numbers as a simple, unambiguous versioning scheme).
It's recommended for immediate use and is certified alpha-quality software.
Documentation and Downloads
---
Mason Green wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
Nick Sabalausky wrote:
Walter Bright newshou...@digitalmars.com wrote in message
news:gpc2ik$2t8...@digitalmars.com...
Nick Sabalausky wrote:
That's one thing that's kind of nice about Japanese. Native words and
loanwords are written in different alphabets (sort of like uppercase vs
Okay, here's an improved version of rdmd with config files.
Added features:
- Config file
- Specify a compiler
- Specify default imports for --eval
- Specify build flags
- Option to show source with --eval
- Changed the definition of main with --eval to use 'in char[][]'
rather than
Andrei Alexandrescu wrote:
Christopher Wright wrote:
Okay, here's an improved version of rdmd with config files.
Thanks, that's interesting.
Added features:
- Config file
- Specify a compiler
- Specify default imports for --eval
- Specify build flags
I'm sorry, I think a config file
Gregor Richards wrote:
I realize people are going to misuse the term Open Source. However, the
term is NOT generic, and DOES have a specific meaning; it is in fact
trademarked, and using it to describe software that does not fit the
Open Source Definition is in violation of the trademark. But
Nick Sabalausky wrote:
hasen hasan.alj...@gmail.com wrote in message
news:gophel$2vj...@digitalmars.com...
Don wrote:
Haruki Shigemori wrote:
Don :
On Windows, it compiles, but I can't get it to link. The errors are all
related to malloc-family functions.
As far as I know, that's
Andrei Alexandrescu wrote:
Georg Wrede wrote:
Should I be able to
$ rdmd --eval='printf(Yay, rdmd!)'
Yah. For my money, I can't fathom working in D without rdmd. Now with
--eval and passable regexes it's even better because I can easily do
tasks (from shell files) that would take longer
Frits van Bommel wrote:
Walter Bright wrote:
Christopher Wright wrote:
Walter Bright wrote:
Christopher Wright wrote:
Additionally, the compiler has sufficient information to complain
about the problem at compile time, but it doesn't. That is a bug.
No, it does not. The compiler doesn't
Jarrett Billingsley wrote:
On Sun, Mar 1, 2009 at 10:16 AM, Don nos...@nospam.com wrote:
The D system has a major limitation, though -- you can't split the source
for a module across multiple files. Which pushes you towards enormous source
files. It's more restricted than both C# and C++ in
John Reimer wrote:
Hello Derek,
Just thinking out aloud ...
If two modules import each other and this can be 'fixed' by instead
having both modules as a single module, what is stopping the compiler
from just pretending that they are a single module for compilation
purposes?
This does assume
Tim M wrote:
I dont think the allround ide is a problem anymore with eclipse
available. Whats missing is a good gui builder. If you know of one other
than entice though can you please reply with the links.
No top-posting, please.
I use Glade. It works reasonably well for small projects.
BCS wrote:
Reply to Ary,
And a question: what would you like to see next in Descent?
Better template support. I now have 2 libs that are just flat uneditable
under descent (scrapple.units and scrapple.dparse) both bring it down to
a stand still if not crash and hand it out right. I'd love
Introducing DUnit 0.2, with even more inconsistent capitalization!
Wow, it's been ages. I've been working off trunk so long I didn't
realize there was a 0.1 release.
Wow.
We've come a long way in the past eight months. About as long as I could
have come in two weeks, if I were paying
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