On 3/08/2014 5:18 p.m., Kapps wrote:
On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:
Lastly the game dev industry is very hesitant to change languages for
a lot of reasons. And one of those is platform support. They won't be
seeing D on e.g. Xbox One anytime soon if you get my
On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:
Lastly the game dev industry is very hesitant to change
languages for a lot of reasons. And one of those is platform
support. They won't be seeing D on e.g. Xbox One anytime soon
if you get my drift.
Apparently D already work
On 8/3/2014 5:38 AM, David wrote:
Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some sma
On 3/08/2014 8:38 a.m., David wrote:
Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some
Am 02.08.2014 22:21, schrieb seany:
In my previous post
(http://forum.dlang.org/thread/jcaomfduqeofobcul...@forum.dlang.org) I
asked for an array of pointers to different types, as a stack for my
own, where I can generate and insert runtime variables.
However, seems like I need to know the type
On Saturday, 2 August 2014 at 20:38:59 UTC, David wrote:
Hi, not too sure if there's still someone reading this post,
but i do have another question. So, I heared so much good stuff
about D, it's powerfull, fast the syntax is nice, but well, why
is D actually not used for common games yet? (I m
Hi, not too sure if there's still someone reading this post, but
i do have another question. So, I heared so much good stuff about
D, it's powerfull, fast the syntax is nice, but well, why is D
actually not used for common games yet? (I mean I know about some
smaller projects, but nothing "big"
On Sat, Aug 02, 2014 at 08:21:35PM +, seany via Digitalmars-d-learn wrote:
> In my previous post
> (http://forum.dlang.org/thread/jcaomfduqeofobcul...@forum.dlang.org) I
> asked for an array of pointers to different types, as a stack for my
> own, where I can generate and insert runtime variabl
In my previous post
(http://forum.dlang.org/thread/jcaomfduqeofobcul...@forum.dlang.org)
I asked for an array of pointers to different types, as a stack
for my own, where I can generate and insert runtime variables.
However, seems like I need to know the type of variable the
pointer is pointi
When you get to the link stage, you'll probably run into
undefined symbols: you'll have to add a dependency in the
"Project Dependencies" dialog to add the static library to the
linker command line of the executable.
Thank you for that tip! After a fair bit of frustration (and your
help) I've
On Sunday, 27 July 2014 at 15:15:05 UTC, Stefan Koch wrote:
On Sunday, 27 July 2014 at 15:00:26 UTC, Dicebot wrote:
On Sunday, 27 July 2014 at 14:44:29 UTC, Joseph Rushton
Wakeling via Digitalmars-d-learn wrote:
Adding a dlang.conf file in /etc/ld.so.conf.d/ which adds the
/opt/dmd/lib64 path s
On Saturday, 2 August 2014 at 12:42:00 UTC, Gary Willoughby wrote:
What is the preferred format people here use for program config
files? Json, Xml, ini, etc?
Also what libraries exist to parse the preferred format?
for me json is nice because it is virtually everywhere.
for most casese std.
What is the preferred format people here use for program config
files? Json, Xml, ini, etc?
Also what libraries exist to parse the preferred format?
On 02.08.2014 04:43, quakkels wrote:
Hello D'ers,
I've been really impressed with Visual D and I've decided to undertake
my first D project using Visual D in Visual Studio 2012. However, I've
had trouble trying to figure out how to link a static library.
I've outlined my situation in this Sta
On Friday, 1 August 2014 at 22:27:01 UTC, anonymous wrote:
change the name to "isCallableWith" here
Doh!
Thx
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