I have been reading the book "The D Programming Language" and am
really enjoying D. However, my current motivation to use D was
specifically for programming through OpenGL, and I was excited
when I found out Dereict2 provided support for OpenGL.
My current Gfx card can only support up to OpenG
Am 22.02.2012 23:36, schrieb Chris Pons:
I have been reading the book "The D Programming Language" and am really
enjoying D. However, my current motivation to use D was specifically for
programming through OpenGL, and I was excited when I found out Dereict2
provided support for OpenGL.
My curren
I am doing almost exactly what you are doing, and to get more familiar
with both SDL/OpenGL and D, I used Derelict2.
To get familiar with basic graphics in SDL, I used this C++ tutorial,
http://www.sdltutorials.com/. The functions pretty much convert 1-to-1 in
Derelict2.
If it helps, I also
Hey David and Vijay,
Thank you for the swift replies. It seems like this foray into D
and OpenGL could be a bit overwhelming considering I would be
learning D and SDL/OpenGL at the same time. So because of this,
i'm going to make sure I have a solid base in D to start with.
I am an Intermedi
Am 23.02.2012 01:20, schrieb Chris Pons:
Hey David and Vijay,
Thank you for the swift replies. It seems like this foray into D and
OpenGL could be a bit overwhelming considering I would be learning D and
SDL/OpenGL at the same time. So because of this, i'm going to make sure
I have a solid base
Ok, thanks for clearing that up. I am really looking forward to
seeing what D and Derelict2 can offer. However, I would have
liked to post this in the Derelict forums because it seems like
the more appropriate place.
I know that Aldacron is only one man, and I appreciate his hard
work, but ho
On 2/23/2012 10:29 AM, Chris Pons wrote:
Ok, thanks for clearing that up. I am really looking forward to seeing
what D and Derelict2 can offer. However, I would have liked to post this
in the Derelict forums because it seems like the more appropriate place.
I know that Aldacron is only one man,
Ok, well it must be something wrong on my end. I have tried
logging in with no result. I'll try to work it.
I don't know if you are mistaken or not, but looking at the
member list sorted by join date, several new members have
registered recently. So if approval *is* required, it probably
isn
I find that when learning a complicated system or library, the best
way is to write out the code examples, compile them, then change
things until they break, fix it, then make more changes. Eventually
you end up with the worst code ever known to man and a thorough
understanding of the system at han
On Thursday, 23 February 2012 at 19:26:31 UTC, James Miller wrote:
I find that when learning a complicated system or library, the
best
way is to write out the code examples, compile them, then change
things until they break, fix it, then make more changes.
Eventually
you end up with the worst
Am 24.02.2012 01:50, schrieb Chris Pons:
Is the documentation up-to-date on this site? So that I can search
through and try to learn more about a certain library and how it could
help me?
Which site? The derelict documentation? There is no real derelict
documentation, but you normally dont nee
On Friday, 24 February 2012 at 09:22:59 UTC, David wrote:
Am 24.02.2012 01:50, schrieb Chris Pons:
Is the documentation up-to-date on this site? So that I can
search
through and try to learn more about a certain library and how
it could
help me?
Which site? The derelict documentation? There
In the same vein, I have getting nothing on the screen when there
should be rendered a red triangle. The vertex positions are those
used by McKeeson http://www.arcsynthesis.org/gltut/, being in ndc
fall within the frustum. The code for setting up vao and shaders
is:
module ShaderHub;
import
Am 20.04.2012 00:34, schrieb Stephen Jones:
In the same vein, I have getting nothing on the screen when there should
be rendered a red triangle. The vertex positions are those used by
McKeeson http://www.arcsynthesis.org/gltut/, being in ndc fall within
the frustum. The code for setting up vao an
14 matches
Mail list logo