On Sunday, 24 June 2012 at 23:04:14 UTC, Sean Kelly wrote:
On Jun 24, 2012, at 11:40 AM, "Jarl André"
"@puremagic.com
wrote:
Is it wrong to badge myself with asynchronous sockets? :)
Nope. It's pretty weird stuff if you've never done event-based
programming before.
I shouldn't glorify m
On Jun 24, 2012, at 11:40 AM, "Jarl André"
"@puremagic.com wrote:
>
> Is it wrong to badge myself with asynchronous sockets? :)
Nope. It's pretty weird stuff if you've never done event-based programming
before.
The thing that developers should come from a C/C++ background
is totally not acceptable.
Yes. I also think the documentation shouldn't assume familiarity
with C++.
So we need to add a "Introduction to D for Java developers"
etc, that makes it easier to start hacking right away.
My question
On Sunday, 24 June 2012 at 19:10:55 UTC, Tobias Pankrath wrote:
* add -g and -debug=splat (or any other keywords) to the build
command
You don't need a keyword -debug is sufficient. To make the
binary work with a debugger you does not even need -debug, only
-g. -debug only includes code that
* add -g and -debug=splat (or any other keywords) to the build
command
You don't need a keyword -debug is sufficient. To make the binary
work with a debugger you does not even need -debug, only -g.
-debug only includes code that's in a debug-block.
* gdb bin/SimpleServer
* continue (on bre
I have now completely and totally replaced the inner contents of
my server library with modified Splat code. It ran so much faster
that I was actually afraid I had got it wrong. It seemed not be
any wrong with it, so adding Splat actually made it super kidding
me fast. I have now learned a few
The learning curve has been from like zero to "something". I am
still grasping for some fundamental knowledge that I need to
fully "get" whats going on. Had to read documentation for sockets
in C to understand anything at all. That says a lot. Coming from
BufferedReader hell in Java and did nev