Re: VisualD import

2013-09-12 Thread QAston
On Wednesday, 11 September 2013 at 22:15:07 UTC, Rainer Schuetze wrote: On 11.09.2013 23:42, Lemonfiend wrote: On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze wrote: On 11.09.2013 18:13, Lemonfiend wrote: Oops, I forgot to say what I actually did. I added derelict to

VisualD import

2013-09-11 Thread Lemonfiend
Now that VisualD has been officially accepted onto the d-programming-language github, I decided to give it a try. And failed. Say I want to import derelict, how would I go about it? Thanks.

Re: VisualD import

2013-09-11 Thread Lemonfiend
Oops, I forgot to say what I actually did. I added derelict to Compiler-General-Additional Imports. The code is just this: module main; import std.stdio; import derelict.opengl3.gl3; void main() { writeln(Hello D-World!); } And the build output is a symbol undefined linker issue:

Re: VisualD import

2013-09-11 Thread Rainer Schuetze
On 11.09.2013 18:13, Lemonfiend wrote: Oops, I forgot to say what I actually did. I added derelict to Compiler-General-Additional Imports. The code is just this: module main; import std.stdio; import derelict.opengl3.gl3; void main() { writeln(Hello D-World!); } And the build

Re: VisualD import

2013-09-11 Thread Lemonfiend
On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze wrote: On 11.09.2013 18:13, Lemonfiend wrote: Oops, I forgot to say what I actually did. I added derelict to Compiler-General-Additional Imports. The code is just this: module main; import std.stdio; import

Re: VisualD import

2013-09-11 Thread Rainer Schuetze
On 11.09.2013 23:42, Lemonfiend wrote: On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze wrote: On 11.09.2013 18:13, Lemonfiend wrote: Oops, I forgot to say what I actually did. I added derelict to Compiler-General-Additional Imports. The code is just this: module main;