On Wednesday, 11 September 2013 at 22:15:07 UTC, Rainer Schuetze
wrote:
On 11.09.2013 23:42, Lemonfiend wrote:
On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer
Schuetze wrote:
On 11.09.2013 18:13, Lemonfiend wrote:
Oops, I forgot to say what I actually did.
I added derelict to
Now that VisualD has been officially accepted onto the
d-programming-language github, I decided to give it a try.
And failed.
Say I want to import derelict, how would I go about it?
Thanks.
Oops, I forgot to say what I actually did.
I added derelict to Compiler-General-Additional Imports.
The code is just this:
module main;
import std.stdio;
import derelict.opengl3.gl3;
void main()
{
writeln(Hello D-World!);
}
And the build output is a symbol undefined linker issue:
On 11.09.2013 18:13, Lemonfiend wrote:
Oops, I forgot to say what I actually did.
I added derelict to Compiler-General-Additional Imports.
The code is just this:
module main;
import std.stdio;
import derelict.opengl3.gl3;
void main()
{
writeln(Hello D-World!);
}
And the build
On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze
wrote:
On 11.09.2013 18:13, Lemonfiend wrote:
Oops, I forgot to say what I actually did.
I added derelict to Compiler-General-Additional Imports.
The code is just this:
module main;
import std.stdio;
import
On 11.09.2013 23:42, Lemonfiend wrote:
On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze wrote:
On 11.09.2013 18:13, Lemonfiend wrote:
Oops, I forgot to say what I actually did.
I added derelict to Compiler-General-Additional Imports.
The code is just this:
module main;