Re: [IxDA Discuss] Question on Pros and Cons of Offshore UXD Collaboration

2008-10-19 Thread Atul N Joshi
I agree with Martin in several different ways. I think there is a difference between offshoring labour intensive work vs.consulting services. Software development has both, however, the headcount involved in what can be called skilled labour in software services is very large. Software Development

Re: [IxDA Discuss] What to teach interaction design students

2008-10-19 Thread David Malouf
GREAT thread. Before I go all up and theoretical, I wanted to point people to Jon Kolko's work in this regard. He is my predecessor at SCAD as the Prof of IxD there. He has his course materials and other thoughts on IxD education on his site: http://www.jonkolko.com/education.php I think what I

[IxDA Discuss] Last chance to sign up for Sketching for Interaction Design - Wed, Oct 29 - in New York, NY

2008-10-19 Thread David Malouf
I will be hopefully be teaching my 1-day workshop on how to apply sketching as an invaluable design tool for interaction design on Wednesday, Oct. 29th from 9a-5p in Manhattan. Too many UX practitioners have not gained experience in this most important of designer thinking and creating tools. This

Re: [IxDA Discuss] Designing Search forms - Search button placement

2008-10-19 Thread Yohan Creemers
For right to left scripts (languages don't have a direction, the direction depends on the script in which the language is written) the complete lay-out is mirrored. When designing for the web, you don't have to worry about it. The direction property in HTML takes care of it. See the following

Re: [IxDA Discuss] Designing Search forms - Search button placement

2008-10-19 Thread William Brall
Just don't forget your friends who use screen readers. With the button on the right, they hit a blank form with no label and don't know what it is. Use the label tag and then shrink, sink, and hide it under the text field with CSS. If someone uses the site without styles, it will look like this:

Re: [IxDA Discuss] Designing Search forms - Search button placement

2008-10-19 Thread matthew Zuckman
I am not sure how you mean to implement the multi-parameter aspect (does having more than one parameter necessitate the need for multiple form fields?), but another option is to have no search button at all. Many products (Firefox, Safari, OS X find) use a carriage-return to submit the search

Re: [IxDA Discuss] Designing Search forms - Search button placement

2008-10-19 Thread William Brall
Many people expect a button, and don't know to hit return to send the request. My parents are like this, they always click the button. Will . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34431

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Jim Leftwich
I still think that king of all User Interface films is Wim Wenders' masterpiece, Until The End Of The World (1991). One of the interfaces in UTEOTW is mentioned in Shedroff's and Noessel's talk (Bounty Bear), but the film is packed with a wide range of very clever and different kinds of user

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Dan Saffer
On Oct 18, 2008, at 8:02 PM, Jeff Howard wrote: Nathan Shedroff and Chris Noessel gave a talk on this topic called Make It So: Learning From SciFi Interfaces earlier this year at SXSW. Lots of good examples. Reportedly they are working on a book about this topic too. They forced me to

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread William Brall
I'm not sure that game-like interfaces are the way to go for most software. People want to have fun, but fun comes after all the other needs are met. One of which is getting some work done, ie, efficiency. Most game-style interfaces make things take longer. In the early 90's we did have various

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Jim Leftwich
What you're describing isn't the kind of usage of visualization and animation that I'm describing, nor was shown in the interfaces in UTEOTW. I'm not talking about using animation and delight to get in the way of functionality. I'm describing the use of it to enhance the experience, especially

Re: [IxDA Discuss] What to teach interaction design students

2008-10-19 Thread Jon [GMAIL]
Date: Sun, 19 Oct 2008 03:20:54 From: David Malouf [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] What to teach interaction design students To: [EMAIL PROTECTED] Message-ID: [EMAIL PROTECTED] GREAT thread. Before I go all up and theoretical, I wanted to point people to Jon Kolko's work in

[IxDA Discuss] [EVENT] IxDA Brisbane Face to Face - Tuesday, 28 October, 6:30 pm

2008-10-19 Thread IxDA Brisbane
Join us for Dr Stephen Viller's presentation, Stretching towards sketching! (NOTE REGARDING NEW RSVP METHOD: Many of you have told us that our Facebook invites haven't been getting through firewalls and email filters. So, we have a new way for you to RSVP to events:

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Itamar Medeiros
The first one that comes to mind (and probably the most obvious) was Minority Report's Image Viewer, which allowed Tom Cruise to manipulate images that were being pulled down out of the minds of the prescients. That said, it was really exciting to see Obscura Digital put together a stunning piece

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread William Brall
This stuff is really cool, but is it the future of interface? Certainly we will see holographs and holographic interaction, but in many ways this big movements are tiring. Even for a presentation, as shown, it doesn't help communicate information. It is flashy, but getting attention is only