Cool, thanks for the feedback and suggestions--great stuff!
Particularly want to echo what Angela commented about the nature of
the ordering and its historical organization. It's not about
worse/better fields of design at all, and that inference should not
be drawn. It's a common yet inaccurate mis
This is a really interesting visualization, Uday. I appreciate the
attempt to capture and conceptualize the world of design. I think
it's important for designers as a community to have a shared
awareness of the spectrum of design problems and the types of
specialties and practitioners out there. Th
Awesome!
I think their is an AI theory, or their should be, that for the
intelligence to sustain itself it needs to periodically disassemble and
reassemble based on experience!
I have just started researching ways to implement game physics with
information architecture. I bought a PC laptop to ai
Uday,
I love that you are interested in and thinking about design philosophy...
Interestingly, this coincides with a number of conversations I know are
happening within larger, established organizations where design has,
traditionally, been absent, added like an afterthought, enjoyed some success
Well, that's certainly a tall order. I'm surprised that you've created a
sort of chronology in your diagram.
To me, this structure leads the diagram to say "we used to do graphic
design, but now we do urban planning", etc.
Have you seen the History Shots poster "Genealogy of Pop/Rock Music" (
http
FYI, this may be of value to those of you, like me, trying to grapple
and make sense of the recent (and ongoing) Cambrian-like explosion of
new design activities, fields, or domains of practice that has caused
some angst and confusion among those who affiliate themselves with
"interaction design".