[IxDA Discuss] Experience Definition

2009-02-06 Thread Nehal Almurbati
Hi What is your definition of an experience? What make your design unique, is it its experience?? And does interaction enhance an experience or alienate the user if used repetitively? Here is my definition of an experience Experience = [( - memory) + (Soul × emotions)]/ Time What do you th

Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Steve Baty
Nehal, I suggest you just go with something simple like Experience = F(perception, memory, soul, emotion, time) and forget the rest of the faux mathematics. What I've written is still meaningless because it suggests some objective, quantification of experience. Yours has the added problem of not m

Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Angel
X = A series of events committed to memory. Sent from my iPhone On Feb 7, 2009, at 2:21 AM, Steve Baty wrote: Nehal, I suggest you just go with something simple like Experience = F(perception, memory, soul, emotion, time) and forget the rest of the faux mathematics. What I've written is

Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Nehal Almerbati
Steve Going with simple variables don%u2019t show the relationships they have if intersected, as it is the situation with every experience ... meaning: an experience is what you get when you didn%u2019t achieve what you wanted... but the %u2019you%u2019 here is related to how you have familiarise

Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Steve Baty
Nehal, I think this is a much more productive way to think about what we mean by the term 'experience'. You've articulated a few variables that can affect a person's experience: expectation borne of experience - which is essentially a conflation of your use of familiarity, memory, and the referenc

Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Rami Khalil
As I believe experience is the sum of all the emotions users gain from interacting with any touch point in your product or service, touch point in physical world could be product shape, used materials, packaging, Ads, customer service, signage, sales people, order form, CEO speeches ,ect.. In digi

Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Andy Polaine
Nehal - that's an enormous question and one that you'll never boil down to a pseudo equation, I'm afraid. I would suggest reading some phenomenological philosophy (c.f. Maurice Merleau-Ponty) and look into Lakoff and Johnson's follow up to Metaphors We Live By called Philosophy in the Flesh

Re: [IxDA Discuss] Experience Definition

2009-02-08 Thread Andy Polaine
A couple of people contacted me off list about this. I'll try and gather up my reference list and post it online rather than here. I'm planning a blog post about some of my research outcomes soonish too, so I'll probably add it in there. By the way, apologies if the former post sounded a bit snar

Re: [IxDA Discuss] Experience Definition

2009-02-08 Thread Andy Polaine
Hi Nehal/Vicky & IxDAers, (I decided to post this to list in the end - in the hope it's useful to others) My (nearly finished) PhD thesis is titled "Developing a language of interactivity through the theory of play." Among other things, it tries to answer the seemingly simple question of

Re: [IxDA Discuss] Experience Definition

2009-02-08 Thread Mike Myles
Nehal, Experience is the totality of ones perception, but I think what you are getting at is how to differentiate a positive experience from a negative one. I believe the key is expectation. If an experience meets or exceeds ones expectations of that experience it's perceived as positive, if it's

Re: [IxDA Discuss] Experience Definition

2009-02-08 Thread Andy Polaine
I think that is a key part Mike. One of the reasons I have looked into play in terms of understanding interactivity is to map out this idea of the rules and the play space (sometimes known as the Magic Circle from Huizinga's Homo Ludens). Almost all interactions, interaction design, user experience

Re: [IxDA Discuss] Experience Definition

2009-02-08 Thread Andy Polaine
I completely forgot to add the book I'm reading/reviewing at the moment too. You should definitely read Kenya Hara's Designing Design. There is a great deal in it about the senses and the experience of space and objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted f

Re: [IxDA Discuss] Experience Definition

2009-02-09 Thread Mike Myles
Yes Andy, play is a particularly interesting form of interaction since discovering the rules and possibilities of the game is often a major component of the experience. Unlike game designers who selectively and deliberately obfuscate some interactions, application & website designers usually want

Re: [IxDA Discuss] Experience Definition

2009-02-09 Thread Elizabeth Bacon
I haven't really been following this thread, but given how it started I wanted to throw out something from Interaction'09... Christina Wodtke presented the following formula in her session talk, "The Viral App": B = f (P, E) Where B is behavior, P is person and E is environment. Not sure if it'