Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-21 Thread Tim Lynch
I've recently become a big fan of Vernor Vinge's work, specifically A Fire Upon The Deep, A Deepness In The Sky, and Rainbow's End. He really has a knack for realizing some far out systems...the first two books are set way way in the future, but Rainbow's End takes place in a near future, full of

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-21 Thread james horgan
IDIOCRACY A man travels to the future where everyone in the world has become incredibly stupid because they no longer need to think. The interface used at the Hospital (a large touchscreen pad with icons for every possible ailment) is funny and accurate! . . . . . . . . . . . . . . . . . . . .

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-21 Thread William Brall
One issue I really had with Idiocracy's premise is where all the innovation comes from. I haven't seen the movie yet, I'm working on that. But I am forced to wonder who invented the interface at the hospital you are talking about. I mean, even the most basic, half-assed interface needs a platform

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread live
Brian Daley is the be-all end-all writer of new language, technology, and culture for me. Neal Stephenson runs second. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED]

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread Andy Polaine
There's a good collection by Michael Schmitz called Human Computer Interaction in Science Fiction Movies from a paper he wrote: http://w5.cs.uni-sb.de/~butz/teaching/ie-ss03/papers/HCIinSF/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread Andy Polaine
I interviewed Dav Mrozek Rauch who designed the HUD for the film Iron Man. It's an interesting example of interaction design for several reasons. One is that it goes through three stages in the film, from the very basic MK I, to the Mk II's bells and whistles, before simplifying it again in the MK

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread Loren Baxter
To bring it down to the level of a single feature, I was always concerned by the Transporter controls on Star Trek. They had this battery of controls which they'd fiddle with, gradually phasing the teleportee from place to place. Unintended usability humor:

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread Oleh Kovalchuke
Andy Polaine wrote: Thinking of interface design as a conversation is crucial, I feel. Yep, so does this guy: Paul Heckel 'The Elements of Friendly Software Design' (1982) Oleh Kovalchuke Interaction Design is design of time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread William Brall
Loren, Actually, the lack of automatic control is the Star Trek universe is a crucial aspect of the story line. In one of the TOS episodes, the enterprise is refitted with a new-fangled AI controler. And it goes haywire and kills a bunch of people. As a result, all the core technology in Next

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-20 Thread Andrei Herasimchuk
On Oct 20, 2008, at 12:57 PM, Oleh Kovalchuke wrote: Yep, so does this guy: Paul Heckel 'The Elements of Friendly Software Design' (1982) Heckel's book should be required reading for anyone in this field and for any serious course on software and interface design. Also, I've been saying

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Jim Leftwich
I still think that king of all User Interface films is Wim Wenders' masterpiece, Until The End Of The World (1991). One of the interfaces in UTEOTW is mentioned in Shedroff's and Noessel's talk (Bounty Bear), but the film is packed with a wide range of very clever and different kinds of user

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Dan Saffer
On Oct 18, 2008, at 8:02 PM, Jeff Howard wrote: Nathan Shedroff and Chris Noessel gave a talk on this topic called Make It So: Learning From SciFi Interfaces earlier this year at SXSW. Lots of good examples. Reportedly they are working on a book about this topic too. They forced me to

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread William Brall
I'm not sure that game-like interfaces are the way to go for most software. People want to have fun, but fun comes after all the other needs are met. One of which is getting some work done, ie, efficiency. Most game-style interfaces make things take longer. In the early 90's we did have various

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Jim Leftwich
What you're describing isn't the kind of usage of visualization and animation that I'm describing, nor was shown in the interfaces in UTEOTW. I'm not talking about using animation and delight to get in the way of functionality. I'm describing the use of it to enhance the experience, especially

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread Itamar Medeiros
The first one that comes to mind (and probably the most obvious) was Minority Report's Image Viewer, which allowed Tom Cruise to manipulate images that were being pulled down out of the minds of the prescients. That said, it was really exciting to see Obscura Digital put together a stunning piece

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-19 Thread William Brall
This stuff is really cool, but is it the future of interface? Certainly we will see holographs and holographic interaction, but in many ways this big movements are tiring. Even for a presentation, as shown, it doesn't help communicate information. It is flashy, but getting attention is only

[IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-18 Thread William Brall
I'm a huge sci-fi dork, I'm sure I'm not alone in that here. One of the reasons I enjoy sci-fi is the chance to reevaluate the devices and computer systems thought-up by the great writers and film-makers of the past. It is interesting just how bad many of these interfaces are. This discussion

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-18 Thread Jeff Howard
Nathan Shedroff and Chris Noessel gave a talk on this topic called Make It So: Learning From SciFi Interfaces earlier this year at SXSW. Lots of good examples. http://nathan.com/thoughts/MakeItSo.pdf http://tinyurl.com/5qk6az // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Re: [IxDA Discuss] Future Interaction: The application of IxD to science fiction.

2008-10-18 Thread Chris Noessel
Thanks Jeff. We're also presenting a sexy subset of this material at the 2009 SxSW. We're aiming for the book to be done by then, Will. I think my favorite scifi device was the video phone from Metropolis, but for what it reveals rather than that I think it is good interaction design. . . . . .