Thanks for the responses, but I think I didn't explain it very well.
What I have is a weight loss web service. The user can set goals, say
20 lbs, and that goal can then be broken up into milestones, say every
5 lbs. So in this case, the user has a 25%, 50%, 75% and 100%
milestone every 5 lbs.
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] Persuasiveness of showing goals and rewards
Thanks for the responses, but I think I didn't explain it very well.
What I have is a weight loss web service. The user can set goals, say
20 lbs, and that goal can then be broken up into milestones, say
brian
i cant see there being a globally valid solution here. If the rewards
for 75% and 100% are lame, disclosing them won't help -- might even
hurt. If I saw messages from other members to the effect of OMG I
just got the 100% reward and it ROCKS! I might eat half as much twice
as
I'm not sure monetary or point rewards are going to be helpful here.
As I cautioned above, shifting the focus of your user from the task
to the reward may cause them to be less interested in (or have less
positive feelings about) the task. That is, causing the user to
refocus on rewards
Don't have specific research to hand off, but video game GUI
development could be interesting area to look at; status bar, health
meters, etc.
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=44855
BJ Fogg's book on Persuasive Technology talks about the reward system
being one of the many ways in which technology could be used to
motivate changes in behavior. There are also examples provided within
each discussion topic.
Interestingly...what Jesse and Anne are talking about is also one of
BJ Fogg's book on Persuasive Technology talks about the reward system
being one of the many ways in which technology could be used to
motivate changes in behavior. There are also examples provided within
each discussion topic.
Interestingly...what Jesse and Anne are talking about is also one of
BJ Fogg's book on Persuasive Technology talks about the reward system
being one of the many ways in which technology could be used to
motivate changes in behavior. There are also examples provided within
each discussion topic.
Interestingly...what Jesse and Anne are talking about is also one of
Brian,
I don't know of any research or literature that would support
universal applicability of a goal-reward incentive model. It'll work
for some people: people motivated by the successful pursuit of goals.
If you choose to follow research around narrowly-defined and
quantitative goals, with
I used to work as a telemarketer for several years. In the beginning
we had a fixed salary. It didnt matter whether we sold 100 deals or 5
deals per month. The salary was fixed. My colleagues and I chilled at
work. We wouldnt persuade the callee too much.
The management saw that people didnt sell
Hi Brian!
Here's an article about information being its own reward:
http://scienceblogs.com/notrocketscience/2009/07/why_information_is_its_own_reward_-_same_neurons_signal_thir.php
The way I read it, you might want to let users know that there are rewards
at 25%, 50%, etc. etc. but you might
Anne,
That is a very interesting idea! I'm trying to visualize how
effective it would be, so I usually look to find other examples. One
of the ones that I can think of, and this might be silly, but Mafia
Wars on Facebook has both types of situations. In one case, the
jobs you can do are locked
Hi,
Yes, setting goals can certainly persuade people to complete a task.
Research in cognitive psychology suggests that a goal's influence on
motivation is affected by hitting the sweet spot on three primary
features: proximity, difficulty and specificity. In your example,
because goals are
Hi,
I'm looking for examples or research that either proves or disproves
my theory that showing a person goals and the rewards persuades them
to reach those goals.
What I have is an application where a user will have predefined
goals, from 0-100%, and at certain milestones they get rewards.
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