Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-27 Thread Kim Bieler
Troy, I'm way behind on my IxDA emails and just saw your post of several days ago. Do you have any examples of statemap/lifecycle diagrams you can share? I'm curious as to what these look like and how they work. Cheers, On Apr 23, 2008, at 4:21 AM, Troy Gardner wrote: I develop RIA and

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-25 Thread Peter Uchytil
At my company we are building a prototyping tool and we ran into this issue of wireframe vs. prototype. What we came up with was the notion of the fidelity of the prototype. A low fidelity prototype would be a straight wireframe. Adding more functionality like clickable regions, navigation and css

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-23 Thread Troy Gardner
You are correct, anything that isn't building the final release meets the definition of a prototype. Thus I find it's more practical to have more specific terms (like mockup) to describe what I expect of a deliverable, what it does and what it won't do. However in the case for questions like

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-23 Thread Daniel
I consider a wireframe a type of prototype. If the type of prototype has active interactive functions I call it interactive prototype. Prototype Non-Active Functionality Wireframe Prototype Active Functionality Interactive Prototype . . . . . . . . . . . . . . . . . . . . . . . . . .

[IxDA Discuss] Wireframe vs. Prototype

2008-04-16 Thread Connor, Adam
A common point of confusion when I've partnered with other IAs/Interaction Designers/UX Designers, yadda yadda yadda is what a wireframe is vs. what a prototype is. Everyone seems to have a slightly different take on them. Here's how I differentiate: Wireframes - standalone illustrations of

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-16 Thread Todd Zaki Warfel
On Apr 16, 2008, at 10:20 AM, Connor, Adam wrote: [..] Here's how I differentiate: Wireframes - standalone illustrations of screens void of graphic treatment, with indications of functionality and screen flow. Prototypes - interactive versions of screens with varying levels of graphic

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-16 Thread Switzky, Andrew
www.austinenergy.com w: 512.322.6318 f: 512.322.6025 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Todd Zaki Warfel Sent: Wednesday, April 16, 2008 10:52 AM To: Connor, Adam Cc: [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] Wireframe vs. Prototype Just came

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-16 Thread Todd Zaki Warfel
I would also add to that that it captures to core concept or original intent and communicates this through a sequence of screens, stages, or events. On Apr 16, 2008, at 12:00 PM, Switzky, Andrew wrote: The essential core definition of a prototype is that it communicates the flow through

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-16 Thread Uday Gajendar
Pretty simple to me... Wireframe: a static skeletal structure of content, drawn to proportion for your screen Prototype: a behavioral representation of the final product, at varying degrees of fidelity (from skeletal to rich) Hope this helps, Uday Gajendar Sr. Interaction Designer Voice

Re: [IxDA Discuss] Wireframe vs. Prototype

2008-04-16 Thread Andrei Herasimchuk
On Apr 16, 2008, at 9:00 AM, Switzky, Andrew wrote: I love your definition of a prototype: A prototype needs to have some type of sequence, the ability to move from one state/screen/page to another, or the ability to simulate moving from one point/state/screen to another point/state/screen.